模块:Autolink/Other

来自The Land of StarLight

此模块的文档可以在模块:Autolink/Other/doc创建

return {
	['BiomeSprite'] = {
		['badlands'] = '恶地',
		['badlands plateau'] = '恶地高原',
		['bamboo jungle'] = '竹林',
		['bamboo jungle hills'] = '竹林丘陵',
		['basalt deltas'] = '玄武岩三角洲',
		['beach'] = '沙滩',
		['birch forest'] = '桦木森林',
		['birch forest hills'] = '桦木森林丘陵',
		['cold ocean'] = '冷水海洋',
		['crimson forest'] = '绯红森林',
		['dark forest'] = '黑森林',
		['dark forest hills'] = '黑森林丘陵',
		['deep cold ocean'] = '冷水深海',
		['deep dark'] = '深暗之域',
		['deep frozen ocean'] = '冰冻深海',
		['deep lukewarm ocean'] = '温水深海',
		['deep ocean'] = '深海',
		['deep warm ocean'] = '暖水深海',
		['desert'] = '沙漠',
		['desert hills'] = '沙漠丘陵',
		['desert lakes'] = '沙漠湖泊',
		['dripstone caves'] = '溶洞',
		['end barrens'] = '末地(生物群系)|末地荒地',
		['end highlands'] = '末地(生物群系)|末地高地',
		['end midlands'] = '末地(生物群系)|末地内陆',
		['eroded badlands'] = '被风蚀的恶地',
		['flower forest'] = '繁花森林',
		['forest'] = '森林',
		['frozen ocean'] = '冻洋',
		['frozen peaks'] = '冰封山峰',
		['frozen river'] = '冻河',
		['giant spruce taiga'] = '巨型云杉针叶林',
		['giant spruce taiga hills'] = '巨型云杉针叶林丘陵',
		['giant tree taiga'] = '巨型针叶林',
		['giant tree taiga hills'] = '巨型针叶林丘陵',
		['gravelly mountains'] = '沙砾山地',
		['grove'] = '雪林',
		['ice desert'] = '冰原沙漠',
		['ice spikes'] = '冰刺平原',
		['jagged peaks'] = '尖峭山峰',
		['jungle'] = '丛林',
		['jungle edge'] = '丛林边缘',
		['jungle hills'] = '丛林丘陵',
		['legacy frozen ocean'] = '冻洋(旧版)',
		['lukewarm ocean'] = '温水海洋',
		['lush caves'] = '繁茂洞穴',
		['mangrove swamp'] = '红树林沼泽',
		['meadow'] = '草甸',
		['modified badlands plateau'] = '恶地高原变种',
		['modified gravelly mountains'] = '沙砾山地+',
		['modified jungle'] = '丛林变种',
		['modified jungle edge'] = '丛林边缘变种',
		['modified wooded badlands plateau'] = '繁茂的恶地高原变种',
		['mountain edge'] = '山地边缘',
		['mountains'] = '风袭丘陵|山地',
		['mushroom field shore'] = '蘑菇岛岸',
		['mushroom fields'] = '蘑菇岛',
		['nether'] = '下界荒地|下界',
		['nether wastes'] = '下界荒地',
		['ocean'] = '海洋',
		['old growth birch forest'] = '原始桦木森林',
		['old growth pine taiga'] = '原始松木针叶林',
		['old growth spruce taiga'] = '原始云杉针叶林',
		['plains'] = '平原',
		['rain forest'] = '雨林',
		['river'] = '河流',
		['savanna'] = '热带草原',
		['savanna plateau'] = '热带高原',
		['seasonal forest'] = '季节性森林',
		['shattered savanna'] = '破碎的热带草原',
		['shattered savanna plateau'] = '破碎的热带高原',
		['shrubland'] = '灌木丛地',
		['sky'] = '天域',
		['small end islands'] = '末地小型岛屿',
		['snowy beach'] = '积雪的沙滩',
		['snowy mountains'] = '雪山',
		['snowy plains'] = '积雪的平原',
		['snowy slopes'] = '积雪的山坡',
		['snowy taiga'] = '积雪的针叶林',
		['snowy taiga hills'] = '积雪的针叶林丘陵',
		['snowy taiga mountains'] = '积雪的针叶林山地',
		['snowy tundra'] = '积雪的冻原',
		['soul sand valley'] = '灵魂沙峡谷',
		['sparse jungle'] = '稀疏的丛林',
		['stone shore'] = '石岸',
		['stony peaks'] = '裸岩山峰',
		['stony shore'] = '石岸',
		['sunflower plains'] = '向日葵平原',
		['swamp'] = '沼泽',
		['swamp hills'] = '沼泽丘陵',
		['taiga'] = '针叶林',
		['taiga hills'] = '针叶林丘陵',
		['taiga mountains'] = '针叶林山地',
		['tall birch forest'] = '高大桦木森林',
		['tall birch hills'] = '高大桦木丘陵',
		['the end'] = '末地(生物群系)|末地',
		['the nether'] = '下界(生物群系)|下界',
		['the void'] = '虚空(生物群系)|虚空',
		['tundra'] = '冻原',
		['warm ocean'] = '暖水海洋',
		['warped forest'] = '诡异森林',
		['windswept forest'] = '风袭森林',
		['windswept gravelly hills'] = '风袭沙砾丘陵',
		['windswept hills'] = '风袭丘陵',
		['windswept savanna'] = '风袭热带草原',
		['wooded badlands'] = '繁茂的恶地',
		['wooded badlands plateau'] = '繁茂的恶地高原',
		['wooded hills'] = '繁茂的丘陵',
		['wooded mountains'] = '繁茂的山地',
	-- end biome
	},
	['EffectSprite'] = {
		['dolphin\'s grace'] = '海豚的恩惠',
		['absorption'] = '伤害吸收',
		['bad luck'] = '霉运',
		['bad omen'] = '不祥之兆',
		['blindness'] = '失明',
		['conduit power'] = '潮涌能量',
		['darkness'] = '黑暗',
		['dolphins grace'] = '海豚的恩惠',
		['fatal poison'] = '中毒(致命)',
		['fire resistance'] = '防火',
		['glowing'] = '发光',
		['haste'] = '急迫',
		['health boost'] = '生命提升',
		['hero of the village'] = '村庄英雄',
		['hunger'] = '饥饿(状态效果)|饥饿',
		['instant damage'] = '瞬间伤害',
		['instant health'] = '瞬间治疗',
		['invisibility'] = '隐身',
		['jump boost'] = '跳跃提升',
		['levitation'] = '飘浮',
		['luck'] = '幸运',
		['mining fatigue'] = '挖掘疲劳',
		['nausea'] = '反胃',
		['night vision'] = '夜视',
		['poison'] = '中毒',
		['regeneration'] = '生命恢复',
		['resistance'] = '抗性提升',
		['saturation'] = '饱和',
		['slow falling'] = '缓降',
		['slowness'] = '缓慢',
		['speed'] = '速度',
		['strength'] = '力量(状态效果)|力量',
		['water breathing'] = '水下呼吸(状态效果)|水下呼吸',
		['weakness'] = '虚弱',
		['wither'] = '凋零',
	-- end effect
	},
	['EntitySprite'] = {
		['agent'] = '智能体',
		['allay'] = '悦灵',
		['area effect cloud'] = '滞留药水#区域效果云|区域效果云',
		['armor stand'] = '盔甲架',
		['axolotl'] = '美西螈',
		['bat'] = '蝙蝠',
		['bee'] = '蜜蜂',
		['black cat'] = '猫',
		['blaze'] = '烈焰人',
		['brown mooshroom'] = '哞菇|棕色哞菇',
		['cat'] = '猫',
		['cave spider'] = '洞穴蜘蛛',
		['charged creeper'] = '苦力怕|闪电苦力怕',
		['chicken'] = '鸡',
		['chicken jockey'] = '鸡骑士',
		['cod'] = '鳕鱼',
		['cow'] = '牛',
		['creeper'] = '苦力怕',
		['dolphin'] = '海豚',
		['donkey'] = '驴',
		['dragon fireball'] = '末影龙#末影龙火球|末影龙火球',
		['drowned'] = '溺尸',
		['elder guardian'] = '远古守卫者',
		['ender crystal'] = '末地水晶',
		['ender dragon'] = '末影龙',
		['enderman'] = '末影人',
		['endermite'] = '末影螨',
		['evoker'] = '唤魔者',
		['evoker fangs'] = '唤魔者#唤魔者尖牙|唤魔者尖牙',
		['experience orb'] = '经验|经验球',
		['fireball'] = '火球',
		['firefly'] = '萤火虫',
		['fishing bobber'] = '钓鱼竿#浮漂|浮漂',
		['fox'] = '狐狸',
		['frog'] = '青蛙',
		['ghast'] = '恶魂',
		['giant'] = '巨人',
		['glow squid'] = '发光鱿鱼',
		['goat'] = '山羊',
		['guardian'] = '守卫者',
		['hoglin'] = '疣猪兽',
		['horse'] = '马',
		['human'] = '人类',
		['husk'] = '尸壳',
		['illager'] = '灾厄村民',
		['illager captain'] = '灾厄队长',
		['illusioner'] = '幻术师',
		['item'] = '物品(实体)|物品',
		['iron golem'] = '铁傀儡',
		['killer bunny'] = '兔子|杀手兔',
		['leash knot'] = '拴绳|拴绳结',
		['llama'] = '羊驼',
		['llama spit'] = '羊驼#唾沫|羊驼唾沫',
		['lightning bolt'] = '雷暴#闪电|闪电',
		['marker'] = '标记',
		['mask'] = 'Mask',
		['magma cube'] = '岩浆怪',
		['mooshroom'] = '哞菇',
		['mule'] = '骡',
		['npc'] = 'NPC',
		['ocelot'] = '豹猫',
		['panda'] = '熊猫',
		['parrot'] = '鹦鹉',
		['phantom'] = '幻翼',
		['pig'] = '猪',
		['piglin'] = '猪灵',
		['piglin brute'] = '猪灵蛮兵',
		['pigman'] = '猪人',
		['pillager'] = '掠夺者',
		['player'] = '玩家',
		['polar bear'] = '北极熊',
		['pufferfish'] = '河豚',
		['rabbit'] = '兔子',
		['ravager'] = '劫掠兽',
		['red cat'] = '猫',
		['red mooshroom'] = '哞菇|红色哞菇',
		['salmon'] = '鲑鱼',
		['sea turtle'] = '海龟',
		['sheep'] = '绵羊',
		['shulker'] = '潜影贝',
		['siamese cat'] = '猫',
		['silverfish'] = '蠹虫',
		['shulker bullet'] = '潜影贝#潜影弹|潜影弹',
		['shulker projectile'] = '潜影贝#潜影弹|潜影弹',
		['skeleton'] = '骷髅',
		['skeleton horse'] = '骷髅马',
		['skeleton horseman'] = '骷髅马#生成|骷髅骑手',
		['slime'] = '史莱姆',
		['small fireball'] = '小火球',
		['snow golem'] = '雪傀儡',
		['spider'] = '蜘蛛',
		['spider day'] = '蜘蛛',
		['spider jockey'] = '蜘蛛骑士',
		['squid'] = '鱿鱼',
		['stray'] = '流浪者',
		['strider'] = '炽足兽',
		['tamed wolf'] = '狼|驯服的狼',
		['tadpole'] = '蝌蚪',
		['trader llama'] = '行商羊驼',
		['tropical fish'] = '热带鱼',
		['turtle'] = '海龟',
		['vex'] = '恼鬼',
		['villager'] = '村民',
		['vindicator'] = '卫道士',
		['wandering trader'] = '流浪商人',
		['warden'] = '监守者',
		['witch'] = '女巫',
		['wither'] = '凋灵',
		['wither skeleton'] = '凋灵骷髅',
		['wither skull'] = '凋灵|凋灵之首',
		['wolf'] = '狼',
		['zoglin'] = '僵尸疣猪兽',
		['zombie'] = '僵尸',
		['zombie horse'] = '僵尸马',
		['zombie pigman'] = '僵尸猪人',
		['zombie villager'] = '僵尸村民',
		['zombified piglin'] = '僵尸猪灵',
	-- end entity
	},
	['EnvSprite'] = {
		['abandoned mineshaft'] = '废弃矿井',
 		['altitude'] = '高度',
		['ambience'] = '环境音效',
		['amethyst geode'] = '紫晶洞',
		['amplified'] = '放大化',
		['ancient city'] = '远古城市',
		['basalt column'] = '玄武岩石柱林',
		['basalt deltas'] = '玄武岩三角洲',
		['basalt pillar'] = '地形特征#玄武岩柱|玄武岩柱',
		['bastion'] = '堡垒遗迹',
		['bastion remnant'] = '堡垒遗迹',
		['biomes'] = '生物群系',
		['blocks'] = '方块',
		['brick pyramid'] = 'Java版已移除特性#红砖块金字塔|红砖块金字塔',
		['buffet mode'] = '自选世界类型',
		['buried treasure'] = '埋藏的宝藏',
		['cave'] = '洞穴',
		['chorus tree'] = '紫颂树',
		['chunks'] = '区块',
		['clouds'] = '云',
		['coral reef'] = '珊瑚礁',
		['crawling'] = '爬行',
		['custom'] = '自定义',
		['customized'] = '自定义',
		['day night cycle'] = '昼夜更替',
		['daylight cycle'] = '昼夜更替',
		['debug mode'] = '调试模式',
		['delta'] = '三角洲',
		['desert pyramid'] = '沙漠神殿',
		['desert temple'] = '沙漠神殿',
		['desert well'] = '沙漠水井',
		['dimensions'] = '维度',
		['dungeon'] = '地牢',
		['end city'] = '末地城',
		['end gateway'] = '末地折跃门',
		['end portal'] = '末地传送门',
		['end ship'] = '末地船',
		['entities'] = '实体',
		['exit portal'] = '返回传送门',
		['explosion'] = '爆炸',
		['far lands'] = '边境之地',
		['fluids'] = '液体',
		['fortress'] = '下界要塞',
		['fossil'] = '化石',
		['glowstone blob'] = '地形特征#荧石堆|荧石堆',
		['glowstone cluster'] = '地形特征#荧石堆|荧石堆',
		['huge crimson fungus'] = '巨型菌类|巨型绯红菌',
		['huge fungus'] = '巨型菌类',
		['huge mushroom'] = '巨型蘑菇',
		['huge warped fungus'] = '巨型菌类|巨型诡异菌',
		['iceberg'] = '冰山',
		['items'] = '物品',
		['igloo'] = '雪屋',
		['jungle pyramid'] = '丛林神庙',
		['jungle temple'] = '丛林神庙',
		['large biomes'] = '巨型生物群系',
		['lava sea'] = '地形特征#熔岩海|熔岩海',
		['liquids'] = '液体',
		['mansion'] = '林地府邸',
		['mineshaft'] = '废弃矿井',
		['mobs'] = '生物',
		['moon'] = '月亮',
		['music'] = '音乐',
		['nether fortress'] = '下界要塞',
		['nether fossil'] = '下界化石',
		['nether portal'] = '下界传送门',
		['nether reactor'] = '下界反应器',
		['nether wastes'] = '下界荒地',
		['obsidian pillar'] = '黑曜石柱',
		['obsidian platform'] = '黑曜石平台',
		['ocean monument'] = '海底神殿',
		['ocean ruins'] = '海底废墟',
		['overworld'] = '主世界',
		['pillager outpost'] = '掠夺者前哨站',
		['rain'] = '降雨',
		['renewable resource'] = '可再生资源',
		['renewable resources'] = '可再生资源',
		['ruined portal'] = '废弃传送门',
		['shipwreck'] = '沉船',
		['sitting'] = '坐',
		['sky dimension'] = '天域',
		['sneaking'] = '潜行',
		['snowfall'] = '降雪',
		['soul sand valley'] = '灵魂沙峡谷',
		['sprinting'] = '疾跑',
		['stronghold'] = '要塞',
		['sun'] = '太阳',
		['superflat'] = '超平坦',
		['swamp hut'] = '沼泽小屋',
		['swimming'] = '游泳',
		['the end'] = '末地',
		['the nether'] = '下界',
		['the void'] = '虚空',
		['thunderstorm'] = '雷暴',
		['tree'] = '树木',
		['underwater ruins'] = '海底废墟',
		['village'] = '村庄',
		['weather'] = '天气',
		['witch hut'] = '沼泽小屋|女巫小屋',
		['woodland mansion'] = '林地府邸',
		['world border'] = '世界边界',
		['world boundary'] = '世界界限'
	-- end environment
	}
}