模块:SpecialConversion/All

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BGMW>4877898342022年8月17日 (三) 14:28的版本 (机器人:更新页面)
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此模块的文档可以在模块:SpecialConversion/All/doc创建

--zh-cn zh-tw zh-hk @ 1.19.2
return {
	['addServer.add'] = {'完成', '完成', '完成'},
	['addServer.enterIp'] = {'服务器地址', '伺服器位址', '伺服器地址'},
	['addServer.enterName'] = {'服务器名称', '伺服器名稱', '伺服器名稱'},
	['addServer.hideAddress'] = {'隐藏地址', '隱藏位址', '隱藏地址'},
	['addServer.resourcePack'] = {'服务器资源包', '伺服器資源包', '伺服器資源包'},
	['addServer.resourcePack.disabled'] = {'禁用', '已停用', '已停用'},
	['addServer.resourcePack.enabled'] = {'启用', '已啟用', '已啟用'},
	['addServer.resourcePack.prompt'] = {'询问', '提示', '詢問'},
	['addServer.title'] = {'编辑服务器信息', '編輯伺服器資訊', '編輯伺服器資訊'},
	['advMode.allEntities'] = {'用“@e”来代表全部实体', '使用「@e」以指定全部實體', '使用「@e」指定全部實體'},
	['advMode.allPlayers'] = {'用“@a”来代表全部玩家', '使用「@a」以指定全部玩家', '使用「@a」指定全部玩家'},
	['advMode.command'] = {'控制台命令', '控制台指令', '控制台命令'},
	['advMode.mode'] = {'模式', '模式', '模式'},
	['advMode.mode.auto'] = {'循环', '重複', '重複'},
	['advMode.mode.autoexec.bat'] = {'保持开启', '永遠啟動', '保持激活'},
	['advMode.mode.conditional'] = {'条件制约', '有條件', '有條件'},
	['advMode.mode.redstone'] = {'脉冲', '脈衝', '脈衝'},
	['advMode.mode.redstoneTriggered'] = {'红石控制', '需要紅石', '需要紅石'},
	['advMode.mode.sequence'] = {'连锁', '連鎖', '連環'},
	['advMode.mode.unconditional'] = {'不受制约', '無條件', '無條件'},
	['advMode.nearestPlayer'] = {'用“@p”来代表最近的玩家', '使用「@p」以指定最接近的玩家', '使用「@p」指定最接近玩家'},
	['advMode.notAllowed'] = {'必须是处于创造模式的管理员', '必須是創造模式中的管理員', '必須為創造模式中嘅管理員'},
	['advMode.notEnabled'] = {'命令方块没有在此服务器上启用', '這個伺服器不允許使用指令方塊', '依個伺服器已經停用命令方塊'},
	['advMode.previousOutput'] = {'上一个输出', '先前輸出', '上一個輸出'},
	['advMode.randomPlayer'] = {'用“@r”来代表随机玩家', '使用「@r」以指定隨機一位玩家', '使用「@r」指定隨機一位玩家'},
	['advMode.self'] = {'用“@s”来代表执行实体', '使用「@s」以指定執行實體', '使用「@s」指定執行實體'},
	['advMode.setCommand'] = {'设置此方块的控制台命令', '設定指令方塊的指令', '設定依個方塊嘅控制台命令'},
	['advMode.setCommand.success'] = {'成功设置:%s', '指令設為:%s', '成功設置:%s'},
	['advMode.trackOutput'] = {'记录输出', '追蹤資料輸出', '追蹤資料輸出'},
	['advMode.triggering'] = {'触发方式', '觸發', '觸發方式'},
	['advMode.type'] = {'类型', '類型', '類型'},
	['advancement.advancementNotFound'] = {'未知的进度:%s', '未知的進度:%s', '未知進度:%s'},
	['advancements.adventure.adventuring_time.description'] = {'发现所有的生物群系', '發現每個生態域', '發現每個生物羣落'},
	['advancements.adventure.adventuring_time.title'] = {'探索的时光', '探險時光', '探險時光'},
	['advancements.adventure.arbalistic.description'] = {'用弩一发击杀五只不同的生物', '用弩一擊射殺五種生物', '用弩一箭射殺五種生物'},
	['advancements.adventure.arbalistic.title'] = {'劲弩手', '重弩手', '重弩手'},
	['advancements.adventure.avoid_vibration.description'] = {
		'在幽匿感测体或监守者周围潜行以防被它们探测到', 
		'在伏聆振測器或伏守者附近潛行以避免被偵測', 
		'喺沉靈感測器或沉靈守衞周圍潛行以防被佢哋檢測到'
	},
	['advancements.adventure.avoid_vibration.title'] = {'潜行100级', '潛行力 100', '潛行力 100'},
	['advancements.adventure.bullseye.description'] = {'从至少30米外射中标靶的靶心', '從至少30公尺外擊中標靶的靶心', '喺至少 30 米外擊中標靶嘅靶心'},
	['advancements.adventure.bullseye.title'] = {'正中靶心', '正中紅心', '精準命中'},
	['advancements.adventure.fall_from_world_height.description'] = {
		'从世界顶部(建筑高度限制处)自由落体,坠至世界底部并存活下来', 
		'從世界的最高處(建築高度限制)落至底部並存活', 
		'由世界頂部(建築高度上限處)自由落體,跌到世界底部並生還'
	},
	['advancements.adventure.fall_from_world_height.title'] = {'上天入地', '洞穴與山崖', '上天入地'},
	['advancements.adventure.hero_of_the_village.description'] = {'成功在袭击中保卫村庄', '成功在突襲中守住村莊', '成功喺襲擊之中保護村莊'},
	['advancements.adventure.hero_of_the_village.title'] = {'村庄英雄', '村莊英雄', '村莊英雄'},
	['advancements.adventure.honey_block_slide.description'] = {'跳入蜂蜜块以缓解摔落', '跳向蜂蜜塊安全滑落地面', '跳入蜂蜜塊安全滑落地面'},
	['advancements.adventure.honey_block_slide.title'] = {'胶着状态', '陷入膠著', '情況膠着'},
	['advancements.adventure.kill_a_mob.description'] = {'杀死任意敌对性怪物', '殺死任何敵對怪物', '殺死任意一種敵對生物'},
	['advancements.adventure.kill_a_mob.title'] = {'怪物猎人', '魔物獵人', '怪物獵人'},
	['advancements.adventure.kill_all_mobs.description'] = {'杀死每一种敌对性怪物', '殺死每種敵對怪物各一隻', '殺死每種敵對生物'},
	['advancements.adventure.kill_all_mobs.title'] = {'资深怪物猎人', '獵取怪物', '怪物獵人大師'},
	['advancements.adventure.kill_mob_near_sculk_catalyst.description'] = {'在幽匿催发体附近杀死生物', '在伏聆觸媒旁殺死生物', '喺沉靈催發器附近殺死生物'},
	['advancements.adventure.kill_mob_near_sculk_catalyst.title'] = {'它蔓延了', '它蔓延了', '佢蔓延咗'},
	['advancements.adventure.lightning_rod_with_villager_no_fire.description'] = {
		'在不引发火灾的前提下保护村民免受雷击', 
		'保護村民不受雷擊,而且不產生任何火焰', 
		'喺唔引燃周圍物體嘅情況下令村民免受雷擊'
	},
	['advancements.adventure.lightning_rod_with_villager_no_fire.title'] = {'电涌保护器', '突波保護器', '突波保護裝置'},
	['advancements.adventure.ol_betsy.description'] = {'用弩进行一次射击', '用弩發射箭矢', '用弩射箭'},
	['advancements.adventure.ol_betsy.title'] = {'扣下悬刀', '扣下扳機', '扣下扳機'},
	['advancements.adventure.play_jukebox_in_meadows.description'] = {'用唱片机的音乐声为草甸增添生机', '用唱片機的音樂為草甸注入生命力', '用唱片機嘅音樂令到草甸處處飄颻生命力'},
	['advancements.adventure.play_jukebox_in_meadows.title'] = {'音乐之声', '真善美', '仙樂飄飄處處聞'},
	['advancements.adventure.root.description'] = {'冒险、探索与战斗', '冒險、 探索和戰鬥', '冒險、探索與戰鬥'},
	['advancements.adventure.root.title'] = {'冒险', '冒險', '冒險'},
	['advancements.adventure.shoot_arrow.description'] = {'用弓箭射点什么', '使用箭矢射擊任何東西', '用箭是但射啲嘢'},
	['advancements.adventure.shoot_arrow.title'] = {'瞄准目标', '瞄準', '瞄準目標'},
	['advancements.adventure.sleep_in_bed.description'] = {'在床上睡觉以改变你的重生点', '在床上睡覺以變更您的重生點', '喺牀上瞓覺來改變你嘅重生點'},
	['advancements.adventure.sleep_in_bed.title'] = {'甜蜜的梦', '甜美的夢', '甜蜜夢鄉'},
	['advancements.adventure.sniper_duel.description'] = {'从50米开外击杀一只骷髅', '在距50公尺遠外的地方射殺一隻骷髏', '從至少 50 米之外射殺一個骷髏骨'},
	['advancements.adventure.sniper_duel.title'] = {'狙击手的对决', '狙擊手對決', '狙擊手對決'},
	['advancements.adventure.spyglass_at_dragon.description'] = {'透过望远镜观察末影龙', '使用望遠鏡觀察終界龍', '用望遠鏡觀察終界龍'},
	['advancements.adventure.spyglass_at_dragon.title'] = {'那是飞机吗?', '那是飛機嗎?', '好似係架飛機?'},
	['advancements.adventure.spyglass_at_ghast.description'] = {'透过望远镜观察恶魂', '使用望遠鏡觀察地獄幽靈', '用望遠鏡觀察地獄幽靈'},
	['advancements.adventure.spyglass_at_ghast.title'] = {'那是气球吗?', '那是氣球嗎?', '好似係隻氣球?'},
	['advancements.adventure.spyglass_at_parrot.description'] = {'透过望远镜观察鹦鹉', '使用望遠鏡觀察鸚鵡', '用望遠鏡觀察鸚鵡'},
	['advancements.adventure.spyglass_at_parrot.title'] = {'那是鸟吗?', '那是鳥嗎?', '好似係隻雀?'},
	['advancements.adventure.summon_iron_golem.description'] = {'召唤一只铁傀儡来帮忙守卫村庄', '生成一隻鐵魔像以協助保衛村莊', '召喚一個鐵人嚟協助保衞村莊'},
	['advancements.adventure.summon_iron_golem.title'] = {'招募援兵', '招兵買馬', '招兵買馬'},
	['advancements.adventure.throw_trident.description'] = {
		'往什么东西扔出三叉戟。注:别把你唯一的武器也抖掉了。', 
		'將三叉戟擲向任何物品。注意:拋棄你僅有的武器並不是個好主意。', 
		'向任意實體掟把三叉戟。注意:掟咗你唯一嘅武器唔係乜嘢好橋。'
	},
	['advancements.adventure.throw_trident.title'] = {'抖包袱', '免洗笑話', '掟個笑話畀你聽'},
	['advancements.adventure.totem_of_undying.description'] = {'利用不死图腾逃离死神', '使用不死圖騰來逃避死亡', '使用不死圖騰嚟逃離死神'},
	['advancements.adventure.totem_of_undying.title'] = {'超越生死', '超越生死', '超越生死'},
	['advancements.adventure.trade.description'] = {'成功与一名村民进行交易', '成功與村民進行交易', '成功同村民進行交易'},
	['advancements.adventure.trade.title'] = {'成交!', '成交!', '單生意幾着數喎!'},
	['advancements.adventure.trade_at_world_height.description'] = {'在建筑高度限制处与村民交易', '在建築高度上限與村民交易', '喺建築高度上限處同村民交易'},
	['advancements.adventure.trade_at_world_height.title'] = {'星际商人', '星際貿易', '星級商人'},
	['advancements.adventure.two_birds_one_arrow.description'] = {'用一支穿透箭射杀两只幻翼', '使用貫穿箭矢一次殺死兩隻夜魅', '用一支貫穿箭射殺兩隻夜魅'},
	['advancements.adventure.two_birds_one_arrow.title'] = {'一箭双雕', '一箭雙鵰', '一箭雙雕'},
	['advancements.adventure.very_very_frightening.description'] = {'雷击一名村民', '以閃電制裁村民', '雷擊一個村民'},
	['advancements.adventure.very_very_frightening.title'] = {'魔女审判', '非常驚世駭俗', '天打雷劈'},
	['advancements.adventure.voluntary_exile.description'] = {
		'杀死一名袭击队长。或许该考虑暂时远离村庄……', 
		'殺死突襲隊長。或許該考慮暫時離村莊遠一點...', 
		'殺死突襲隊長。或者考慮下暫時遠離村莊⋯⋯'
	},
	['advancements.adventure.voluntary_exile.title'] = {'自我放逐', '自我放逐', '自我放逐'},
	['advancements.adventure.walk_on_powder_snow_with_leather_boots.description'] = {'在细雪上行走……并且不陷进去', '在粉雪上行走…… 並且不陷下去', '喺幼雪上面行⋯⋯但係唔好陷入去'},
	['advancements.adventure.walk_on_powder_snow_with_leather_boots.title'] = {'轻功雪上飘', '輕功雪上飄', '輕功雪上飄'},
	['advancements.adventure.whos_the_pillager_now.description'] = {'让掠夺者也尝尝弩的滋味', '讓掠奪者自食其果', '令掠奪者自食其果'},
	['advancements.adventure.whos_the_pillager_now.title'] = {'现在谁才是掠夺者?', '現在誰才是掠奪者?', '乜嘢叫風水輪流轉?'},
	['advancements.empty'] = {'这里好像什么都没有……', '這裡似乎什麼都沒有...', '依度好似乜都冇⋯⋯'},
	['advancements.end.dragon_breath.description'] = {'用玻璃瓶收集一些龙息', '使用玻璃瓶取得龍之吐息', '使用玻璃樽收集龍之吐息'},
	['advancements.end.dragon_breath.title'] = {'你需要来点薄荷糖', '你需要降火氣', '你需要飲碗涼茶'},
	['advancements.end.dragon_egg.description'] = {'获得龙蛋', '取得龍蛋', '攞到龍蛋'},
	['advancements.end.dragon_egg.title'] = {'下一世代', '銀河飛龍', '下一世代'},
	['advancements.end.elytra.description'] = {'找到鞘翅', '找到鞘翅', '攞到鞘翅'},
	['advancements.end.elytra.title'] = {'天空即为极限', '天下無難事', '天空即為極限'},
	['advancements.end.enter_end_gateway.description'] = {'逃离这座岛屿', '逃離這座島', '逃離依座島'},
	['advancements.end.enter_end_gateway.title'] = {'远程折跃', '逃向遠方', '遠走高飛'},
	['advancements.end.find_end_city.description'] = {'进去吧,又能发生什么呢?', '進去吧,還能發生什麼事?', '入去,又會點啫?'},
	['advancements.end.find_end_city.title'] = {'在游戏尽头的城市', '終末都市', '終末之城'},
	['advancements.end.kill_dragon.description'] = {'祝君好运', '祝你好運', '祝你好運'},
	['advancements.end.kill_dragon.title'] = {'解放末地', '解放終界', '解放終界'},
	['advancements.end.levitate.description'] = {
		'利用潜影贝的攻击向上漂浮50个方块', 
		'利用界伏蚌的攻擊向上飄浮50格', 
		'利用界伏蚌嘅攻擊向上飄浮 50 格'
	},
	['advancements.end.levitate.title'] = {'这上面的风景不错', '上面的風景真好', '上面風景真係正'},
	['advancements.end.respawn_dragon.description'] = {'复活末影龙', '重生終界龍', '復活終界龍'},
	['advancements.end.respawn_dragon.title'] = {'结束了…再一次…', '終界... 再臨...', '終界⋯⋯復陷⋯⋯'},
	['advancements.end.root.description'] = {'抑或是起点?', '或是新的開始?', '定係新嘅開始?'},
	['advancements.end.root.title'] = {'末地', '終界', '終界'},
	['advancements.husbandry.allay_deliver_cake_to_note_block.description'] = {'让悦灵向音符盒投掷一块蛋糕', '讓悅靈朝音階盒投出一個蛋糕', '令悦靈將蛋糕掟喺音符盒度'},
	['advancements.husbandry.allay_deliver_cake_to_note_block.title'] = {'生日快乐歌', '生日快樂歌', '生日歌'},
	['advancements.husbandry.allay_deliver_item_to_player.description'] = {'让悦灵向你投掷物品', '讓悅靈遞送物品給你', '令悦靈向你運送物品'},
	['advancements.husbandry.allay_deliver_item_to_player.title'] = {'找到一个好朋友', '我是你好朋友', '我係你嘅好朋友'},
	['advancements.husbandry.axolotl_in_a_bucket.description'] = {'用桶捕获一只美西螈', '用鐵桶捕捉一隻六角恐龍', '用鐵桶捉住一隻墨西哥蠑螈'},
	['advancements.husbandry.axolotl_in_a_bucket.title'] = {'最萌捕食者', '最可愛的捕食者', '最得意嘅獵食者'},
	['advancements.husbandry.balanced_diet.description'] = {
		'尝遍天下食材,即便是对身体不好的', 
		'吃遍所有可以食用的東西,即使它們對你的身體有害', 
		'食勻食得嘅嘢,就算佢哋對你嘅身體有害'
	},
	['advancements.husbandry.balanced_diet.title'] = {'均衡饮食', '均衡飲食', '均衡飲食'},
	['advancements.husbandry.breed_all_animals.description'] = {'繁殖每种动物!', '繁殖所有種類的動物!', '繁殖所有種類嘅動物!'},
	['advancements.husbandry.breed_all_animals.title'] = {'成双成对', '成雙成對', '成雙成對'},
	['advancements.husbandry.breed_an_animal.description'] = {'繁殖一对动物', '促使動物繁殖', '餵養兩隻動物,令佢哋繁殖'},
	['advancements.husbandry.breed_an_animal.title'] = {'我从哪儿来?', '送子鳥的禮物', '我喺邊度嚟?'},
	['advancements.husbandry.complete_catalogue.description'] = {'驯服所有种类的猫!', '馴服所有種類的貓!', '馴服所有種類嘅貓!'},
	['advancements.husbandry.complete_catalogue.title'] = {'百猫全书', '貓科全書', '百貓全書'},
	['advancements.husbandry.fishy_business.description'] = {'钓到一条鱼', '捕獲一條魚', '捉住一條魚'},
	['advancements.husbandry.fishy_business.title'] = {'腥味十足的生意', '關漁生意', '經營水產'},
	['advancements.husbandry.froglights.description'] = {
		'在你的物品栏中集齐所有种类的蛙明灯', 
		'在你的物品欄中集齊所有種類的蛙光體', 
		'將所有蛙明燈放入你嘅物品欄'
	},
	['advancements.husbandry.froglights.title'] = {'相映生辉!', '同心協力!', '相映生輝!'},
	['advancements.husbandry.kill_axolotl_target.description'] = {'与美西螈并肩作战并赢得胜利', '和六角恐龍結盟並贏得一場戰鬥', '同墨西哥蠑螈結伴作戰,一齊贏得勝利'},
	['advancements.husbandry.kill_axolotl_target.title'] = {'友谊的治愈力!', '療癒力滿點的友情!', '友誼嘅治療波動!'},
	['advancements.husbandry.leash_all_frog_variants.description'] = {'用拴绳拴住所有种类的青蛙', '用拴繩牽著所有種類的青蛙', '用牽繩牽住所有種類嘅青蛙'},
	['advancements.husbandry.leash_all_frog_variants.title'] = {'呱呱队出动', '蛙軍壓境', '呱呱隊出動'},
	['advancements.husbandry.make_a_sign_glow.description'] = {'让告示牌的文本发光', '使告示牌上的字閃閃發光', '令指示牌上面嘅文字發光'},
	['advancements.husbandry.make_a_sign_glow.title'] = {'眼前一亮!', '光輝奪目!', '螢光奪目!'},
	['advancements.husbandry.netherite_hoe.description'] = {
		'用下界合金锭升级一把锄,然后重新考虑你的人生抉择', 
		'使用獄髓錠升級一把鋤頭,然後重新衡量你的人生抉擇', 
		'用地獄合金錠升級一個鋤頭,然後重新思考點解要浪費地獄合金錠'
	},
	['advancements.husbandry.netherite_hoe.title'] = {'终极奉献', '敬業樂業', '終極奉獻'},
	['advancements.husbandry.plant_seed.description'] = {'种下种子,见证它的成长', '種下一個種子並見證它的成長', '種下一個種子並見證佢嘅成長'},
	['advancements.husbandry.plant_seed.title'] = {'开荒垦地', '汗滴禾下土', '汗滴禾下土'},
	['advancements.husbandry.ride_a_boat_with_a_goat.description'] = {'与山羊同船共渡', '與山羊一起乘船航行', '同山羊坐埋一條船'},
	['advancements.husbandry.ride_a_boat_with_a_goat.title'] = {'羊帆起航!', '飄羊過海!', '羊帆起航!'},
	['advancements.husbandry.root.description'] = {'世界无处没有朋友与美食', '這個世界充滿朋友與食物', '天下世間,邊度冇老友同埋美食?'},
	['advancements.husbandry.root.title'] = {'农牧业', '農牧', '農牧'},
	['advancements.husbandry.safely_harvest_honey.description'] = {
		'利用营火在不惊动蜜蜂的情况下从蜂箱收集蜂蜜', 
		'使用營火以在不激怒蜜蜂的情況下用玻璃瓶從蜂窩中取得蜂蜜', 
		'使用營火喺唔激嬲蜜蜂嘅情況下用玻璃樽喺蜂箱入面攞到蜂蜜'
	},
	['advancements.husbandry.safely_harvest_honey.title'] = {'与蜂共舞', '待客蜂範', '待客蜂範'},
	['advancements.husbandry.silk_touch_nest.description'] = {
		'用精准采集移动住着3只蜜蜂的蜂巢', 
		'使用絲綢之觸來移動裡面有3隻蜜蜂的蜂窩', 
		'使用絲綢之觸嚟搬運裝住 3 隻蜜蜂嘅蜂巢'
	},
	['advancements.husbandry.silk_touch_nest.title'] = {'举巢搬迁', '蜂裝物流', '蜂裝物流'},
	['advancements.husbandry.tactical_fishing.description'] = {'不用钓鱼竿抓住一条鱼!', '釣魚…… 不用釣竿!', '釣魚⋯⋯但係唔用魚竿!'},
	['advancements.husbandry.tactical_fishing.title'] = {'战术性钓鱼', '戰術性捕魚', '戰術性捕魚'},
	['advancements.husbandry.tadpole_in_a_bucket.description'] = {'用桶捕获一只蝌蚪', '用鐵桶捕捉一隻蝌蚪', '用鐵桶捉住一隻蝌蚪'},
	['advancements.husbandry.tadpole_in_a_bucket.title'] = {'蚪到桶里来', '通通進桶', '通通入桶'},
	['advancements.husbandry.tame_an_animal.description'] = {'驯服一只动物', '馴服一隻動物', '馴服一隻動物'},
	['advancements.husbandry.tame_an_animal.title'] = {'永恒的伙伴', '永遠的好搭檔', '最佳拍檔'},
	['advancements.husbandry.wax_off.description'] = {'给铜块脱蜡!', '刮除銅方塊上的蠟!', '幫銅磚除蠟!'},
	['advancements.husbandry.wax_off.title'] = {'脱蜡', '除蠟', '除蠟'},
	['advancements.husbandry.wax_on.description'] = {'将蜜脾涂到铜块上!', '為銅方塊塗上蜂蠟!', '將蜂巢蜜搽喺銅磚上面!'},
	['advancements.husbandry.wax_on.title'] = {'涂蜡', '上蠟', '打蠟'},
	['advancements.nether.all_effects.description'] = {'同时拥有所有状态效果', '同時擁有所有狀態效果', '同時擁有所有狀態效果'},
	['advancements.nether.all_effects.title'] = {'为什么会变成这样呢?', '我們是如何走到這地步的?', '點解會變成咁樣?'},
	['advancements.nether.all_potions.description'] = {'同时拥有所有药水效果', '同時擁有所有藥水的效果', '同時擁有所有藥水效果'},
	['advancements.nether.all_potions.title'] = {'狂乱的鸡尾酒', '猛烈的雞尾酒', '杯酒有啲勁'},
	['advancements.nether.brew_potion.description'] = {'酿造一瓶药水', '釀造一瓶藥水', '釀造一樽藥水'},
	['advancements.nether.brew_potion.title'] = {'本地酿造厂', '道地的釀造坊', '自家嘅釀造廠'},
	['advancements.nether.charge_respawn_anchor.description'] = {'为重生锚充满能量', '將重生錨充滿能量', '將重生錨充滿能量'},
	['advancements.nether.charge_respawn_anchor.title'] = {'锚没有九条命', '非言「九」命', '唔似「九」條命'},
	['advancements.nether.create_beacon.description'] = {'建造并放置一个信标', '建造及放置烽火台', '建造並放置烽火台'},
	['advancements.nether.create_beacon.title'] = {'带信标回家', '為家庭帶來光明', '家有光明'},
	['advancements.nether.create_full_beacon.description'] = {'让一座信标发挥最大功效', '令烽火台全力運作', '令烽火台全力運作'},
	['advancements.nether.create_full_beacon.title'] = {'信标工程师', '引導者', '引導者'},
	['advancements.nether.distract_piglin.description'] = {'用金质物品让猪灵分神', '用黃金使豬布林分心', '用黃金令到豬人分心'},
	['advancements.nether.distract_piglin.title'] = {'金光闪闪', '金光閃閃', '金光閃閃'},
	['advancements.nether.explore_nether.description'] = {'探索所有下界生物群系', '探索地獄所有的生態域', '探索所有地獄生物羣落'},
	['advancements.nether.explore_nether.title'] = {'热门景点', '「熱」門景點', '熱門景點'},
	['advancements.nether.fast_travel.description'] = {
		'利用下界移动对应主世界7千米的距离', 
		'利用地獄在主世界旅行至七公里外', 
		'利用地獄喺主世界旅行超過七公里'
	},
	['advancements.nether.fast_travel.title'] = {'曲速泡', '子空間氣泡', '子空間泡泡'},
	['advancements.nether.find_bastion.description'] = {'进入堡垒遗迹', '進入堡壘遺蹟', '進入堡壘遺跡'},
	['advancements.nether.find_bastion.title'] = {'光辉岁月', '今非昔比', '光輝歲月'},
	['advancements.nether.find_fortress.description'] = {'用你的方式进入下界要塞', '用自己的方式進入地獄要塞', '用自己嘅方法進入地獄要塞'},
	['advancements.nether.find_fortress.title'] = {'阴森的要塞', '可怕的要塞', '陰森要塞'},
	['advancements.nether.get_wither_skull.description'] = {'获得凋灵骷髅的头颅', '取得凋零骷髏的頭顱', '攞到凋零骷髏骨嘅頭'},
	['advancements.nether.get_wither_skull.title'] = {'惊悚恐怖骷髅头', '詭異又恐怖的骷髏', '詭異恐怖骷髏骨'},
	['advancements.nether.loot_bastion.description'] = {'掠夺堡垒遗迹里的箱子', '掠奪一個堡壘遺蹟裡的儲物箱', '掠奪一個堡壘遺跡入面嘅儲物箱'},
	['advancements.nether.loot_bastion.title'] = {'战猪', '戰豬', '戰豬'},
	['advancements.nether.netherite_armor.description'] = {'获得一整套下界合金盔甲', '取得全套獄髓盔甲', '攞到全套地獄合金盔甲'},
	['advancements.nether.netherite_armor.title'] = {'残骸裹身', '以瓦礫為壁壘', '用殘骸冚住我'},
	['advancements.nether.obtain_ancient_debris.description'] = {'获得远古残骸', '取得遠古遺骸', '揾到遠古殘骸'},
	['advancements.nether.obtain_ancient_debris.title'] = {'深藏不露', '深藏不露', '深藏不露'},
	['advancements.nether.obtain_blaze_rod.description'] = {'让烈焰人从烈焰棒中解放吧', '讓烈焰使者從烈焰桿中解脫', '令烈焰使者由烈焰棒之中解脱'},
	['advancements.nether.obtain_blaze_rod.title'] = {'与火共舞', '與火共舞', '與火共舞'},
	['advancements.nether.obtain_crying_obsidian.description'] = {'获得哭泣的黑曜石', '取得哭泣的黑曜石', '攞到哭曜石'},
	['advancements.nether.obtain_crying_obsidian.title'] = {'谁在切洋葱?', '是誰在切洋蔥?', '邊個切緊洋葱?'},
	['advancements.nether.return_to_sender.description'] = {'用一团火球干掉一只恶魂', '使用火球殺死地獄幽靈', '用火球殺死一隻地獄幽靈'},
	['advancements.nether.return_to_sender.title'] = {'见鬼去吧', '以牙還牙', '禮尚往來'},
	['advancements.nether.ride_strider.description'] = {'手持诡异菌钓竿骑乘炽足兽', '利用扭曲蕈菇釣竿騎乘熾足獸', '利用迷離菌菇魚竿騎乘熾足獸'},
	['advancements.nether.ride_strider.title'] = {'画船添足', '「行」舟', '畫船添足'},
	['advancements.nether.ride_strider_in_overworld_lava.description'] = {
		'带炽足兽在主世界的熔岩湖上来一场长——途旅行', 
		'在主世界的熔岩湖上和熾足獸來一段長~~途旅行', 
		'喺主世界嘅熔岩湖上面騎住熾足獸去一次超長途旅行'
	},
	['advancements.nether.ride_strider_in_overworld_lava.title'] = {'温暖如家', '溫暖如家', '温暖如家'},
	['advancements.nether.root.description'] = {'记得带夏装', '攜帶夏季服飾', '記得帶埋夏裝'},
	['advancements.nether.root.title'] = {'下界', '地獄', '地獄'},
	['advancements.nether.summon_wither.description'] = {'召唤凋灵', '召喚凋零怪', '召喚凋零怪'},
	['advancements.nether.summon_wither.title'] = {'凋零山庄', '凋零山莊', '凋零山莊'},
	['advancements.nether.uneasy_alliance.description'] = {
		'从下界救出一只恶魂,将其安全地带到主世界……然后干掉它', 
		'將地獄幽靈從地獄安全的救回主世界 ......然後讓它解脫', 
		'將地獄幽靈從地獄安全帶返主世界⋯⋯之後再殺咗佢'
	},
	['advancements.nether.uneasy_alliance.title'] = {'脆弱的同盟', '不安的同盟', '有內鬼!'},
	['advancements.nether.use_lodestone.description'] = {'对着磁石使用指南针', '對磁石使用羅盤', '對磁石使用指南針'},
	['advancements.nether.use_lodestone.title'] = {'天涯共此石', '天涯共此石', '針尖指,遊子思'},
	['advancements.sad_label'] = {':(', ':(', ':('},
	['advancements.story.cure_zombie_villager.description'] = {'弱化并治疗一名僵尸村民', '弱化並治好一位殭屍村民', '弱化並醫好一個殭屍村民'},
	['advancements.story.cure_zombie_villager.title'] = {'僵尸科医生', '殭屍醫生', '殭屍醫生'},
	['advancements.story.deflect_arrow.description'] = {'用盾牌反弹一个弹射物', '使用盾牌反彈投射物', '用盾牌反彈投射物'},
	['advancements.story.deflect_arrow.title'] = {'不吃这套,谢谢', '抱歉,今天不行', '唔好意思,今日唔得'},
	['advancements.story.enchant_item.description'] = {'在附魔台里附魔一样物品', '使用附魔台附魔一件物品', '用附魔台附魔一件物品'},
	['advancements.story.enchant_item.title'] = {'附魔师', '附魔師', '附魔師'},
	['advancements.story.enter_the_end.description'] = {'进入末地传送门', '進入終界傳送門', '進入終界傳送門'},
	['advancements.story.enter_the_end.title'] = {'结束了?', '結束了?', '結束咗?'},
	['advancements.story.enter_the_nether.description'] = {'建造、激活并进入一座下界传送门', '建造、點燃並進入地獄傳送門', '建造、啟動並進入地獄傳送門'},
	['advancements.story.enter_the_nether.title'] = {'勇往直下', '我們必須更深入一點', '向下開拓'},
	['advancements.story.follow_ender_eye.description'] = {'跟随末影之眼', '跟隨終界之眼', '跟住終界之眼'},
	['advancements.story.follow_ender_eye.title'] = {'隔墙有眼', '隔牆有眼', '隔牆有眼'},
	['advancements.story.form_obsidian.description'] = {'获得一块黑曜石', '取得一塊黑曜石', '攞到黑曜石'},
	['advancements.story.form_obsidian.title'] = {'冰桶挑战', '冰桶挑戰', '冰桶挑戰'},
	['advancements.story.iron_tools.description'] = {'升级你的镐', '升級你的鎬', '升級你嘅鎬'},
	['advancements.story.iron_tools.title'] = {'这不是铁镐么', '莫非這是鐵鎬', '依把就係鐵鎬?'},
	['advancements.story.lava_bucket.description'] = {'用桶装点熔岩', '把熔岩裝進鐵桶', '用鐵桶裝熔岩'},
	['advancements.story.lava_bucket.title'] = {'热腾腾的', '火熱的東西', '新鮮滾熱辣'},
	['advancements.story.mine_diamond.description'] = {'获得钻石', '獲得鑽石', '獲得鑽石'},
	['advancements.story.mine_diamond.title'] = {'钻石!', '鑽石!', '鑽石!'},
	['advancements.story.mine_stone.description'] = {'用你的新镐挖掘石头', '用你的新鎬子挖掘石頭', '用你嘅新鎬挖掘石頭'},
	['advancements.story.mine_stone.title'] = {'石器时代', '石器時代', '石器時代'},
	['advancements.story.obtain_armor.description'] = {'用铁盔甲来保护你自己', '使用鐵製盔甲保護自己', '用鐵盔甲保護自己'},
	['advancements.story.obtain_armor.title'] = {'整装上阵', '整裝待發', '整裝待發'},
	['advancements.story.root.description'] = {'游戏的核心与故事', '遊戲的核心與故事', '遊戲嘅核心同埋故事'},
	['advancements.story.root.title'] = {'Minecraft', 'Minecraft', 'Minecraft'},
	['advancements.story.shiny_gear.description'] = {'钻石盔甲能救人', '鑽石盔甲救人一命', '鑽石盔甲可以救人一命'},
	['advancements.story.shiny_gear.title'] = {'钻石护体', '用鑽石包覆我', '用鑽石冚住我'},
	['advancements.story.smelt_iron.description'] = {'冶炼出一块铁锭', '冶煉出鐵錠', '熔煉一個鐵錠'},
	['advancements.story.smelt_iron.title'] = {'来硬的', '來硬的', '第一嚿鐵'},
	['advancements.story.upgrade_tools.description'] = {'制作一把更好的镐', '製作一把更好的鎬', '整把靚啲嘅鎬'},
	['advancements.story.upgrade_tools.title'] = {'获得升级', '獲取升級', '更上一層樓'},
	['advancements.toast.challenge'] = {'挑战已完成!', '挑戰達成!', '挑戰完成!'},
	['advancements.toast.goal'] = {'目标已达成!', '目標達成!', '目標達成!'},
	['advancements.toast.task'] = {'进度已达成!', '進度達成!', '進度達成!'},
	['argument.anchor.invalid'] = {'无效的实体锚点%s', '無效的實體錨點座標 %s', '無效實體錨點座標 %s'},
	['argument.angle.incomplete'] = {'不完整(需要1个角度)', '不完整(應有 1 個角度)', '不完整(需要 1 個角度)'},
	['argument.angle.invalid'] = {'无效的角度', '無效的角度', '無效角度'},
	['argument.block.id.invalid'] = {"未知的方块类型'%s'", "未知的方塊類型 '%s'", "未知嘅方塊類型 '%s"},
	['argument.block.property.duplicate'] = {"'%s'属性只能给%s设置一次", "%s 方塊的屬性 '%s' 只能設定一次", "'%s' 屬性只能為 %s 設置一次"},
	['argument.block.property.invalid'] = {
		"%s的%s属性不能被设为'%s'", 
		"%s 方塊不接受以 '%s' 作為 %s 的屬性", 
		"%s 方塊不接受以 '%s' 作為 %s 屬性"
	},
	['argument.block.property.novalue'] = {"%s上必须要有'%s'属性", "%s 方塊的屬性 '%s' 應為數值", "%s 上必須要有 '%s' 屬性"},
	['argument.block.property.unclosed'] = {'方块属性应以]结束', '方塊狀態屬性後應以 ] 結尾', '方塊狀態屬性後應以 ] 結尾'},
	['argument.block.property.unknown'] = {"方块%s没有属性'%s'", "%s 方塊沒有屬性 '%s'", "%s 方塊並無屬性 '%s'"},
	['argument.block.tag.disallowed'] = {
		'无法在此使用标签,只允许使用实际的方块', 
		'這裡無法使用標籤,只能用於實際方塊', 
		'此處無法使用標籤,只能用於實際方塊'
	},
	['argument.color.invalid'] = {"未知的颜色'%s'", "未知的顏色 '%s'", "未知顏色 '%s'"},
	['argument.component.invalid'] = {'无效的聊天组件: %s', '無效的聊天組合:%s', '無效聊天組合:%s'},
	['argument.criteria.invalid'] = {"未知的准则:'%s'", "未知的條件 '%s'", "未知條件 '%s'"},
	['argument.dimension.invalid'] = {"未知的维度'%s'", "未知的維度 '%s'", "未知維度 '%s'"},
	['argument.double.big'] = {
		'双精度浮点型数据不能大于%s,但发现了%s', 
		'倍精度浮點數不能多於 %s,但找到的是 %s', 
		'雙精確度值不得多於 %s,但發現 %s'
	},
	['argument.double.low'] = {
		'双精度浮点型数据不能小于%s,但发现了%s', 
		'倍精度浮點數不能少於 %s,但找到的是 %s', 
		'雙精確度值不得少於 %s,但發現 %s'
	},
	['argument.entity.invalid'] = {'无效的名称或UUID', '無效的名稱或 UUID', '無效名稱或 UUID'},
	['argument.entity.notfound.entity'] = {'未找到实体', '未找到任何實體', '未揾到任何實體'},
	['argument.entity.notfound.player'] = {'未找到玩家', '未找到任何玩家', '未揾到任何玩家'},
	['argument.entity.options.advancements.description'] = {'玩家拥有的进度', '玩家擁有進度', '玩家擁有嘅進度'},
	['argument.entity.options.distance.description'] = {'与实体间的距离', '與實體間的距離', '同實體間嘅距離'},
	['argument.entity.options.distance.negative'] = {'距离不能为负', '距離不能為負數', '距離不應為負數'},
	['argument.entity.options.dx.description'] = {'位于x与x+dx之间的实体', '位於 x 和 x + dx 之間的實體', '位於 x 同 x + dx 之間嘅實體'},
	['argument.entity.options.dy.description'] = {'位于y与y+dy之间的实体', '位於 y 和 y + dy 之間的實體', '位於 y 同 y + dy 之間嘅實體'},
	['argument.entity.options.dz.description'] = {'位于z与z+dz之间的实体', '位於 z 和 z + dz 之間的實體', '位於 z 同 z + dz 之間嘅實體'},
	['argument.entity.options.gamemode.description'] = {'玩家的游戏模式', '玩家於遊戲模式', '玩家嘅遊戲模式'},
	['argument.entity.options.inapplicable'] = {"'%s'选项不适用于这里", "此處不適用 '%s' 選項", "此處不適用 '%s' 選項"},
	['argument.entity.options.level.description'] = {'经验等级', '經驗等級', '經驗等級'},
	['argument.entity.options.level.negative'] = {'等级不应该为负数', '等級不應為負數', '等級不應為負數'},
	['argument.entity.options.limit.description'] = {'最大返回实体数', '最大回傳實體數', '最大回傳實體數'},
	['argument.entity.options.limit.toosmall'] = {'限制必须至少为1', '限制必須至少為 1', '限制必須至少為 1'},
	['argument.entity.options.mode.invalid'] = {"无效或未知的游戏模式'%s'", "無效或未知的遊戲模式 '%s'", "遊戲模式 '%s' 無效或不明"},
	['argument.entity.options.name.description'] = {'实体名称', '實體名稱', '實體名稱'},
	['argument.entity.options.nbt.description'] = {'实体所带的NBT', '實體擁有 NBT', '實體所攜帶 NBT'},
	['argument.entity.options.predicate.description'] = {'自定义战利品表条件', '自訂述詞', '自訂述詞'},
	['argument.entity.options.scores.description'] = {'实体的分数', '實體擁有分數', '實體擁有嘅分數'},
	['argument.entity.options.sort.description'] = {'对实体排序', '對實體進行排序', '對實體進行排序'},
	['argument.entity.options.sort.irreversible'] = {"无效或未知的排序类型'%s'", "無效或未知的排序類型 '%s'", "排序類型 '%s' 無效或不明"},
	['argument.entity.options.tag.description'] = {'实体所带的标签', '實體擁有標籤', '實體所攜帶標籤'},
	['argument.entity.options.team.description'] = {'实体所在的队伍', '實體於隊伍', '實體所在隊伍'},
	['argument.entity.options.type.description'] = {'实体类型', '實體類型', '實體類型'},
	['argument.entity.options.type.invalid'] = {"无效或未知的实体类型'%s'", "無效或未知的實體類型 '%s'", "實體類型 '%s' 無效或不明"},
	['argument.entity.options.unknown'] = {"未知的选项'%s'", "未知的選項 '%s'", "未知選項 '%s'"},
	['argument.entity.options.unterminated'] = {'选项的方括号不成对', '選項應有結尾', '選項應有結尾'},
	['argument.entity.options.valueless'] = {"选项'%s'需要有值", "選項 '%s' 應為數值", "選項 '%s' 應為數值"},
	['argument.entity.options.x.description'] = {'X轴位置', 'x 座標', 'X 坐標'},
	['argument.entity.options.x_rotation.description'] = {'实体的X轴旋转角度', '實體的 x 軸方向', '實體 X 軸方向'},
	['argument.entity.options.y.description'] = {'Y轴位置', 'y 座標', 'Y 坐標'},
	['argument.entity.options.y_rotation.description'] = {'实体的Y轴旋转角度', '實體的 y 軸方向', '實體 Y 軸方向'},
	['argument.entity.options.z.description'] = {'Z轴位置', 'z 座標', 'Z 坐標'},
	['argument.entity.selector.allEntities'] = {'所有实体', '所有實體', '所有實體'},
	['argument.entity.selector.allPlayers'] = {'所有玩家', '所有玩家', '所有玩家'},
	['argument.entity.selector.missing'] = {'缺少选择器类型', '缺少選擇器類型', '缺少選擇器類型'},
	['argument.entity.selector.nearestPlayer'] = {'距离最近的玩家', '最接近的玩家', '距離最近嘅玩家'},
	['argument.entity.selector.not_allowed'] = {'不能使用选择器', '選擇器無法使用', '選擇器無法使用'},
	['argument.entity.selector.randomPlayer'] = {'随机玩家', '隨機玩家', '隨機玩家'},
	['argument.entity.selector.self'] = {'当前实体', '目前實體', '目前實體'},
	['argument.entity.selector.unknown'] = {"未知的选择器类型'%s'", "未知的選擇器類型 '%s'", "未知選擇器類型 '%s'"},
	['argument.entity.toomany'] = {
		'只允许一个实体,但提供的选择器允许多个实体', 
		'僅接受單一實體,但提供的選擇器允許不只一個實體', 
		'僅接受單一實體,但所提供選擇器允許多於一個實體'
	},
	['argument.enum.invalid'] = {'无效的值“%s”', '無效數值「%s」', '無效數值「%s」'},
	['argument.float.big'] = {
		'浮点型数据不能大于%s,但发现了%s', 
		'單精度浮點數不能多於 %s,但找到的是 %s', 
		'浮點值不得多於 %s,但發現 %s'
	},
	['argument.float.low'] = {
		'浮点型数据不能小于%s,但发现了%s', 
		'單精度浮點數不能少於 %s,但找到的是 %s', 
		'浮點值不得少於 %s,但發現 %s'
	},
	['argument.id.invalid'] = {'无效的ID', '無效的 ID', '無效 ID'},
	['argument.id.unknown'] = {'未知的ID:%s', '未知的 ID: %s', '未知 ID:%s'},
	['argument.integer.big'] = {
		'整型数据不能大于%s,但发现了%s', 
		'整數不能多於 %s,但找到的是 %s', 
		'整數不得多於 %s,但發現 %s'
	},
	['argument.integer.low'] = {
		'整型数据不能小于%s,但发现了%s', 
		'整數不能少於 %s,但找到的是 %s', 
		'整數不得少於 %s,但發現 %s'
	},
	['argument.item.id.invalid'] = {"未知的物品'%s'", "未知的物品 '%s'", "未知物品 '%s'"},
	['argument.item.tag.disallowed'] = {
		'无法在此使用标签,只允许使用实际的物品', 
		'這裡無法使用標籤,只能用於實際物品', 
		'此處無法使用標籤,只能用於實際物品'
	},
	['argument.literal.incorrect'] = {'需要字面量%s', '應為字面變量 %s', '應為字面變量 %s'},
	['argument.long.big'] = {
		'长整型数据不能大于%s,但发现了%s', 
		'長整數不能多於 %s,但找到的是 %s', 
		'長整數不得多於 %s,但發現 %s'
	},
	['argument.long.low'] = {
		'长整型数据不能小于%s,但发现了%s', 
		'長整數不能少於 %s,但找到的是 %s', 
		'長整數不得少於 %s,但發現 %s'
	},
	['argument.nbt.array.invalid'] = {"无效的数组类型'%s'", "無效的陣列類型 '%s'", "無效陣列類型 '%s'"},
	['argument.nbt.array.mixed'] = {'无法将%s插入%s', '無法將 %s 插入至 %s', '無法將 %s 插入至 %s'},
	['argument.nbt.expected.key'] = {'需要键', '應為鍵值', '應為鍵值'},
	['argument.nbt.expected.value'] = {'需要值', '應為數值', '應為數值'},
	['argument.nbt.list.mixed'] = {'无法将%s插入%s的列表', '無法將 %s 插入至清單 %s', '無法將 %s 插入至列表 %s'},
	['argument.nbt.trailing'] = {'多余的尾随数据', '多餘的尾隨資料', '多餘尾隨數據'},
	['argument.player.entities'] = {
		'只有玩家会受此命令的影响,但提供的选择器包括其它实体', 
		'只有玩家能受這條指令影響,但提供的選擇器包含了其他實體', 
		'只有玩家受此命令影響,但所提供選擇器包含其他實體'
	},
	['argument.player.toomany'] = {
		'只允许一名玩家,但提供的选择器允许多名玩家', 
		'僅接受單一玩家,但提供的選擇器允許不只一個玩家', 
		'僅接受單一玩家,但所提供選擇器允許多於一個玩家'
	},
	['argument.player.unknown'] = {'该玩家不存在', '該玩家不存在', '查無此玩家'},
	['argument.pos.missing.double'] = {'需要一个坐标', '應為一個座標', '應為一個座標'},
	['argument.pos.missing.int'] = {'需要一个方块的位置', '應為一個方塊座標', '應為一個方塊座標'},
	['argument.pos.mixed'] = {
		'不能混用世界与局部坐标(必须全部用^或都不使用)', 
		'不能混用世界與局部坐標(必須全部都用 ^ 或是完全不用)', 
		'不應混用世界與局部坐標(必須全部都用 ^ 或全部不使用)'
	},
	['argument.pos.outofbounds'] = {'该位置超出了允许的范围。', '該位置位於允許的範圍外。', '此位置超出容許範圍。'},
	['argument.pos.outofworld'] = {'该位置在这世界之外!', '該座標位於世界外!', '座標位於世界外!'},
	['argument.pos.unloaded'] = {'该位置尚未被加载', '該座標尚未載入', '此位置未被載入'},
	['argument.pos2d.incomplete'] = {'不完整(需要2个坐标)', '不完整(應有 2 個座標)', '不完整(應有 2 個座標)'},
	['argument.pos3d.incomplete'] = {'不完整(需要3个坐标)', '不完整(應有 3 個座標)', '不完整(應有 3 個座標)'},
	['argument.range.empty'] = {'需要值或取值范围', '應為數值或數值的範圍', '應為一個數值或一個數值範圍'},
	['argument.range.ints'] = {'只允许整数,不允许小数', '只允許整數,不能為小數', '只准整數,不能為小數'},
	['argument.range.swapped'] = {'最小值不能大于最大值', '最小值不能大於最大值', '最小值不應大於最大值'},
	['argument.rotation.incomplete'] = {'不完整(需要2个坐标)', '不完整(應有 2 個座標)', '不完整(應有 2 個座標)'},
	['argument.scoreHolder.empty'] = {'找不到与分数关联的持有者', '無法找到該分數相對應的持有者', '無法找到該分數相對應持有者'},
	['argument.scoreboardDisplaySlot.invalid'] = {"未知的显示位置'%s'", "未知的顯示區 '%s'", "未知顯示區 '%s'"},
	['argument.time.invalid_tick_count'] = {'刻的计数必须为非负数', '刻數不可為負數', '刻數不可為負數'},
	['argument.time.invalid_unit'] = {'无效的单位', '無效的單位', '無效單位'},
	['argument.uuid.invalid'] = {'无效的UUID', '無效的 UUID', '無效 UUID'},
	['arguments.block.tag.unknown'] = {"未知的方块标签'%s'", "未知的方塊標籤 '%s'", "未知方塊標籤 '%s'"},
	['arguments.function.tag.unknown'] = {"未知的函数标签'%s'", "未知的函數標籤 '%s'", "未知函數標籤 '%s'"},
	['arguments.function.unknown'] = {'未知的函数%s', '未知的函數 %s', '未知函數 %s'},
	['arguments.item.overstacked'] = {'%s只可以堆叠到%s', '%s 只能堆疊至 %s', '%s 只能堆疊至 %s'},
	['arguments.item.tag.unknown'] = {"未知的物品标签'%s'", "未知的物品標籤 '%s'", "未知物品標籤 '%s'"},
	['arguments.nbtpath.node.invalid'] = {'无效的NBT路径元素', '無效的 NBT 路徑元素', '無效 NBT 路徑元素'},
	['arguments.nbtpath.nothing_found'] = {'没有与%s相匹配的元素', '找不到與 %s 相符的元素', '無法揾到同 %s 相符嘅元素'},
	['arguments.objective.notFound'] = {"未知的记分项'%s'", "未知的計分板目標 '%s'", "未知計分板目標 '%s'"},
	['arguments.objective.readonly'] = {"记分项'%s'为只读类型", "計分板目標 '%s' 是唯讀的", "計分板目標 '%s' 僅限唯讀"},
	['arguments.operation.div0'] = {'不能除以零', '無法除以零', '無法除以零'},
	['arguments.operation.invalid'] = {'无效的操作', '無效的操作', '無效操作'},
	['arguments.swizzle.invalid'] = {
		"无效的坐标组合,需要'x'、'y'和'z'的组合", 
		"無效的搭配,應為 'x'、'y' 與 'z' 的組合", 
		"無效搭配,應為 'x'、'y' 與 'z' 組合"
	},
	['attribute.modifier.equals.0'] = {'%s %s', '%s %s', '%s %s'},
	['attribute.modifier.equals.1'] = {'%s%% %s', '%s%% %s', '%s%% %s'},
	['attribute.modifier.equals.2'] = {'%s%% %s', '%s%% %s', '%s%% %s'},
	['attribute.modifier.plus.0'] = {'+%s %s', '+%s %s', '+%s %s'},
	['attribute.modifier.plus.1'] = {'+%s%% %s', '+%s%% %s', '+%s%% %s'},
	['attribute.modifier.plus.2'] = {'+%s%% %s', '+%s%% %s', '+%s%% %s'},
	['attribute.modifier.take.0'] = {'-%s %s', '-%s %s', '-%s %s'},
	['attribute.modifier.take.1'] = {'-%s%% %s', '-%s%% %s', '-%s%% %s'},
	['attribute.modifier.take.2'] = {'-%s%% %s', '-%s%% %s', '-%s%% %s'},
	['attribute.name.generic.armor'] = {'护甲值', '盔甲', '護甲值'},
	['attribute.name.generic.armor_toughness'] = {'盔甲韧性', '盔甲強度', '盔甲強度'},
	['attribute.name.generic.attack_damage'] = {'攻击伤害', '攻擊傷害', '攻擊傷害'},
	['attribute.name.generic.attack_knockback'] = {'击退', '擊退', '擊退'},
	['attribute.name.generic.attack_speed'] = {'攻击速度', '攻擊速度', '攻擊速度'},
	['attribute.name.generic.flying_speed'] = {'飞行速度', '飛行速度', '飛行速度'},
	['attribute.name.generic.follow_range'] = {'生物跟随距离', '生物追蹤範圍', '生物追蹤範圍'},
	['attribute.name.generic.knockback_resistance'] = {'击退抗性', '抗擊退', '抗擊退'},
	['attribute.name.generic.luck'] = {'幸运', '幸運', '幸運'},
	['attribute.name.generic.max_health'] = {'最大生命值', '最高生命值', '最大生命值'},
	['attribute.name.generic.movement_speed'] = {'速度', '加速', '速度'},
	['attribute.name.horse.jump_strength'] = {'马匹跳跃能力', '馬跳躍力', '馬跳躍能力'},
	['attribute.name.zombie.spawn_reinforcements'] = {'僵尸增援', '殭屍增援隊', '殭屍增援隊'},
	['attribute.unknown'] = {'未知的属性', '未知的屬性', '未知屬性'},
	['biome.minecraft.badlands'] = {'恶地', '惡地', '惡地'},
	['biome.minecraft.bamboo_jungle'] = {'竹林', '竹林', '竹林'},
	['biome.minecraft.basalt_deltas'] = {'玄武岩三角洲', '玄武岩三角洲', '玄武岩三角洲'},
	['biome.minecraft.beach'] = {'沙滩', '沙灘', '沙灘'},
	['biome.minecraft.birch_forest'] = {'桦木森林', '樺木森林', '樺木森林'},
	['biome.minecraft.cold_ocean'] = {'冷水海洋', '寒冷海洋', '寒冷海洋'},
	['biome.minecraft.crimson_forest'] = {'绯红森林', '緋紅森林', '猩紅森林'},
	['biome.minecraft.dark_forest'] = {'黑森林', '黑森林', '黑森林'},
	['biome.minecraft.deep_cold_ocean'] = {'冷水深海', '寒冷深海', '寒冷深海'},
	['biome.minecraft.deep_dark'] = {'深暗之域', '深淵', '深暗之域'},
	['biome.minecraft.deep_frozen_ocean'] = {'冰冻深海', '寒凍深海', '寒凍深海'},
	['biome.minecraft.deep_lukewarm_ocean'] = {'温水深海', '溫和深海', '温和深海'},
	['biome.minecraft.deep_ocean'] = {'深海', '深海', '深海'},
	['biome.minecraft.desert'] = {'沙漠', '沙漠', '沙漠'},
	['biome.minecraft.dripstone_caves'] = {'溶洞', '鐘乳石洞窟', '溶洞'},
	['biome.minecraft.end_barrens'] = {'末地荒地', '終界荒地', '終界荒地'},
	['biome.minecraft.end_highlands'] = {'末地高地', '終界高地', '終界高地'},
	['biome.minecraft.end_midlands'] = {'末地内陆', '終界平地', '終界平地'},
	['biome.minecraft.eroded_badlands'] = {'被风蚀的恶地', '侵蝕惡地', '侵蝕惡地'},
	['biome.minecraft.flower_forest'] = {'繁花森林', '繁花森林', '繁花森林'},
	['biome.minecraft.forest'] = {'森林', '森林', '森林'},
	['biome.minecraft.frozen_ocean'] = {'冻洋', '寒凍海洋', '冰洋'},
	['biome.minecraft.frozen_peaks'] = {'冰封山峰', '霜凍山峰', '冰峯'},
	['biome.minecraft.frozen_river'] = {'冻河', '寒凍河流', '冰河'},
	['biome.minecraft.grove'] = {'雪林', '雪林', '雪林'},
	['biome.minecraft.ice_spikes'] = {'冰刺平原', '冰刺', '冰刺之地'},
	['biome.minecraft.jagged_peaks'] = {'尖峭山峰', '尖峭山峰', '尖峯'},
	['biome.minecraft.jungle'] = {'丛林', '叢林', '叢林'},
	['biome.minecraft.lukewarm_ocean'] = {'温水海洋', '溫和海洋', '温和海洋'},
	['biome.minecraft.lush_caves'] = {'繁茂洞穴', '蒼鬱洞窟', '茂盛洞穴'},
	['biome.minecraft.mangrove_swamp'] = {'红树林沼泽', '紅樹林沼澤', '紅樹林沼澤地'},
	['biome.minecraft.meadow'] = {'草甸', '草甸', '草甸'},
	['biome.minecraft.mushroom_fields'] = {'蘑菇岛', '蘑菇地', '蘑菇地'},
	['biome.minecraft.nether_wastes'] = {'下界荒地', '地獄荒原', '地獄荒原'},
	['biome.minecraft.ocean'] = {'海洋', '海洋', '海洋'},
	['biome.minecraft.old_growth_birch_forest'] = {'原始桦木森林', '原生樺木森林', '原始樺木森林'},
	['biome.minecraft.old_growth_pine_taiga'] = {'原始松木针叶林', '原生松木針葉林', '原始松樹針葉林'},
	['biome.minecraft.old_growth_spruce_taiga'] = {'原始云杉针叶林', '原生杉木針葉林', '原始雲杉針葉林'},
	['biome.minecraft.plains'] = {'平原', '平原', '平原'},
	['biome.minecraft.river'] = {'河流', '河流', '河流'},
	['biome.minecraft.savanna'] = {'热带草原', '莽原', '熱帶稀樹草原'},
	['biome.minecraft.savanna_plateau'] = {'热带高原', '莽原高地', '熱帶稀樹草原高地'},
	['biome.minecraft.small_end_islands'] = {'末地小型岛屿', '終界小島', '終界小島'},
	['biome.minecraft.snowy_beach'] = {'积雪的沙滩', '冰雪沙灘', '冰雪沙灘'},
	['biome.minecraft.snowy_plains'] = {'积雪的平原', '雪原', '雪原'},
	['biome.minecraft.snowy_slopes'] = {'积雪的山坡', '雪坡', '雪坡'},
	['biome.minecraft.snowy_taiga'] = {'积雪的针叶林', '冰雪針葉林', '冰雪針葉林'},
	['biome.minecraft.soul_sand_valley'] = {'灵魂沙峡谷', '靈魂砂谷', '靈魂砂谷'},
	['biome.minecraft.sparse_jungle'] = {'稀疏的丛林', '稀疏叢林', '稀疏叢林'},
	['biome.minecraft.stony_peaks'] = {'裸岩山峰', '裸岩山峰', '石峯'},
	['biome.minecraft.stony_shore'] = {'石岸', '石岸', '石岸'},
	['biome.minecraft.sunflower_plains'] = {'向日葵平原', '向日葵平原', '向日葵平原'},
	['biome.minecraft.swamp'] = {'沼泽', '沼澤', '沼澤地'},
	['biome.minecraft.taiga'] = {'针叶林', '針葉林', '針葉林'},
	['biome.minecraft.the_end'] = {'末地', '終界', '終界'},
	['biome.minecraft.the_void'] = {'虚空', '虛空', '虛空'},
	['biome.minecraft.warm_ocean'] = {'暖水海洋', '溫暖海洋', '温暖海洋'},
	['biome.minecraft.warped_forest'] = {'诡异森林', '扭曲森林', '迷離森林'},
	['biome.minecraft.windswept_forest'] = {'风袭森林', '風蝕森林', '風襲森林'},
	['biome.minecraft.windswept_gravelly_hills'] = {'风袭沙砾丘陵', '風蝕礫質丘陵', '風襲砂礫丘陵地'},
	['biome.minecraft.windswept_hills'] = {'风袭丘陵', '風蝕丘陵', '風襲丘陵地'},
	['biome.minecraft.windswept_savanna'] = {'风袭热带草原', '風蝕莽原', '風襲熱帶稀樹草原'},
	['biome.minecraft.wooded_badlands'] = {'繁茂的恶地', '疏林惡地', '疏林惡地'},
	['block.minecraft.acacia_button'] = {'金合欢木按钮', '相思木按鈕', '相思木按鈕'},
	['block.minecraft.acacia_door'] = {'金合欢木门', '相思木門', '相思木門'},
	['block.minecraft.acacia_fence'] = {'金合欢木栅栏', '相思木柵欄', '相思木欄杆'},
	['block.minecraft.acacia_fence_gate'] = {'金合欢木栅栏门', '相思木柵欄門', '相思木閘門'},
	['block.minecraft.acacia_leaves'] = {'金合欢树叶', '相思木樹葉', '相思木樹葉'},
	['block.minecraft.acacia_log'] = {'金合欢原木', '相思木原木', '相思木原木'},
	['block.minecraft.acacia_planks'] = {'金合欢木板', '相思木材', '相思木板'},
	['block.minecraft.acacia_pressure_plate'] = {'金合欢木压力板', '相思木壓力板', '相思木壓力板'},
	['block.minecraft.acacia_sapling'] = {'金合欢树苗', '相思木樹苗', '相思木樹苗'},
	['block.minecraft.acacia_sign'] = {'金合欢木告示牌', '相思木告示牌', '相思木指示牌'},
	['block.minecraft.acacia_slab'] = {'金合欢木台阶', '相思木半磚', '相思木半磚'},
	['block.minecraft.acacia_stairs'] = {'金合欢木楼梯', '相思木階梯', '相思木樓梯'},
	['block.minecraft.acacia_trapdoor'] = {'金合欢木活板门', '相思木地板門', '相思木地板門'},
	['block.minecraft.acacia_wall_sign'] = {'墙上的金合欢木告示牌', '牆上的相思木告示牌', '牆上嘅相思木指示牌'},
	['block.minecraft.acacia_wood'] = {'金合欢木', '相思木塊', '相思木'},
	['block.minecraft.activator_rail'] = {'激活铁轨', '觸發鐵軌', '觸發路軌'},
	['block.minecraft.air'] = {'空气', '空氣', '空氣'},
	['block.minecraft.allium'] = {'绒球葱', '紫紅球花', '絨球葱'},
	['block.minecraft.amethyst_block'] = {'紫水晶块', '紫水晶方塊', '紫水晶磚'},
	['block.minecraft.amethyst_cluster'] = {'紫水晶簇', '紫水晶晶簇', '紫水晶簇'},
	['block.minecraft.ancient_debris'] = {'远古残骸', '遠古遺骸', '遠古殘骸'},
	['block.minecraft.andesite'] = {'安山岩', '安山岩', '安山岩'},
	['block.minecraft.andesite_slab'] = {'安山岩台阶', '安山岩半磚', '安山岩半磚'},
	['block.minecraft.andesite_stairs'] = {'安山岩楼梯', '安山岩階梯', '安山岩樓梯'},
	['block.minecraft.andesite_wall'] = {'安山岩墙', '安山岩牆', '安山岩牆'},
	['block.minecraft.anvil'] = {'铁砧', '鐵砧', '鐵砧'},
	['block.minecraft.attached_melon_stem'] = {'结果的西瓜茎', '連接的西瓜梗', '連接嘅西瓜椗'},
	['block.minecraft.attached_pumpkin_stem'] = {'结果的南瓜茎', '連接的南瓜梗', '連接嘅南瓜椗'},
	['block.minecraft.azalea'] = {'杜鹃花丛', '杜鵑叢', '杜鵑叢'},
	['block.minecraft.azalea_leaves'] = {'杜鹃树叶', '杜鵑葉', '杜鵑樹葉'},
	['block.minecraft.azure_bluet'] = {'蓝花美耳草', '雛草', '雛草'},
	['block.minecraft.bamboo'] = {'竹子', '竹子', '竹'},
	['block.minecraft.bamboo_sapling'] = {'竹笋', '竹筍', '竹筍'},
	['block.minecraft.banner.base.black'] = {'黑底', '黑色基底', '黑色底'},
	['block.minecraft.banner.base.blue'] = {'蓝底', '藍色基底', '藍色底'},
	['block.minecraft.banner.base.brown'] = {'棕底', '棕色基底', '啡色底'},
	['block.minecraft.banner.base.cyan'] = {'青底', '青色基底', '青藍色底'},
	['block.minecraft.banner.base.gray'] = {'灰底', '灰色基底', '灰色底'},
	['block.minecraft.banner.base.green'] = {'绿底', '綠色基底', '綠色底'},
	['block.minecraft.banner.base.light_blue'] = {'淡蓝底', '淺藍色基底', '淺藍色底'},
	['block.minecraft.banner.base.light_gray'] = {'淡灰底', '淺灰色基底', '淺灰色底'},
	['block.minecraft.banner.base.lime'] = {'黄绿底', '淺綠色基底', '淺綠色底'},
	['block.minecraft.banner.base.magenta'] = {'品红底', '洋紅色基底', '紫紅色底'},
	['block.minecraft.banner.base.orange'] = {'橙底', '橙色基底', '橙色底'},
	['block.minecraft.banner.base.pink'] = {'粉红底', '粉紅色基底', '粉紅色底'},
	['block.minecraft.banner.base.purple'] = {'紫底', '紫色基底', '紫色底'},
	['block.minecraft.banner.base.red'] = {'红底', '紅色基底', '紅色底'},
	['block.minecraft.banner.base.white'] = {'白底', '白色基底', '白色底'},
	['block.minecraft.banner.base.yellow'] = {'黄底', '黃色基底', '黃色底'},
	['block.minecraft.banner.border.black'] = {'黑色方框边', '黑色框邊', '黑色邊'},
	['block.minecraft.banner.border.blue'] = {'蓝色方框边', '藍色框邊', '藍色邊'},
	['block.minecraft.banner.border.brown'] = {'棕色方框边', '棕色框邊', '啡色邊'},
	['block.minecraft.banner.border.cyan'] = {'青色方框边', '青色框邊', '青藍色邊'},
	['block.minecraft.banner.border.gray'] = {'灰色方框边', '灰色框邊', '灰色邊'},
	['block.minecraft.banner.border.green'] = {'绿色方框边', '綠色框邊', '綠色邊'},
	['block.minecraft.banner.border.light_blue'] = {'淡蓝色方框边', '淺藍色框邊', '淺藍色邊'},
	['block.minecraft.banner.border.light_gray'] = {'淡灰色方框边', '淺灰色框邊', '淺灰色邊'},
	['block.minecraft.banner.border.lime'] = {'黄绿色方框边', '淺綠色框邊', '淺綠色邊'},
	['block.minecraft.banner.border.magenta'] = {'品红色方框边', '洋紅色框邊', '紫紅色邊'},
	['block.minecraft.banner.border.orange'] = {'橙色方框边', '橙色框邊', '橙色邊'},
	['block.minecraft.banner.border.pink'] = {'粉红色方框边', '粉紅色框邊', '粉紅色邊'},
	['block.minecraft.banner.border.purple'] = {'紫色方框边', '紫色框邊', '紫色邊'},
	['block.minecraft.banner.border.red'] = {'红色方框边', '紅色框邊', '紅色邊'},
	['block.minecraft.banner.border.white'] = {'白色方框边', '白色框邊', '白色邊'},
	['block.minecraft.banner.border.yellow'] = {'黄色方框边', '黃色框邊', '黃色邊'},
	['block.minecraft.banner.bricks.black'] = {'黑色砖纹', '黑色磚牆花紋', '黑色磚牆花紋'},
	['block.minecraft.banner.bricks.blue'] = {'蓝色砖纹', '藍色磚牆花紋', '藍色磚牆花紋'},
	['block.minecraft.banner.bricks.brown'] = {'棕色砖纹', '棕色磚牆花紋', '啡色磚牆花紋'},
	['block.minecraft.banner.bricks.cyan'] = {'青色砖纹', '青色磚牆花紋', '青藍色磚牆花紋'},
	['block.minecraft.banner.bricks.gray'] = {'灰色砖纹', '灰色磚牆花紋', '灰色磚牆花紋'},
	['block.minecraft.banner.bricks.green'] = {'绿色砖纹', '綠色磚牆花紋', '綠色磚牆花紋'},
	['block.minecraft.banner.bricks.light_blue'] = {'淡蓝色砖纹', '淺藍色磚牆花紋', '淺藍色磚牆花紋'},
	['block.minecraft.banner.bricks.light_gray'] = {'淡灰色砖纹', '淺灰色磚牆花紋', '淺灰色磚牆花紋'},
	['block.minecraft.banner.bricks.lime'] = {'黄绿色砖纹', '淺綠色磚牆花紋', '淺綠色磚牆花紋'},
	['block.minecraft.banner.bricks.magenta'] = {'品红色砖纹', '洋紅色磚牆花紋', '紫紅色磚牆花紋'},
	['block.minecraft.banner.bricks.orange'] = {'橙色砖纹', '橙色磚牆花紋', '橙色磚牆花紋'},
	['block.minecraft.banner.bricks.pink'] = {'粉红色砖纹', '粉紅色磚牆花紋', '粉紅色磚牆花紋'},
	['block.minecraft.banner.bricks.purple'] = {'紫色砖纹', '紫色磚牆花紋', '紫色磚牆花紋'},
	['block.minecraft.banner.bricks.red'] = {'红色砖纹', '紅色磚牆花紋', '紅色磚牆花紋'},
	['block.minecraft.banner.bricks.white'] = {'白色砖纹', '白色磚牆花紋', '白色磚牆花紋'},
	['block.minecraft.banner.bricks.yellow'] = {'黄色砖纹', '黃色磚牆花紋', '黃色磚牆花紋'},
	['block.minecraft.banner.circle.black'] = {'黑色圆形', '黑色圓形', '黑色圓形'},
	['block.minecraft.banner.circle.blue'] = {'蓝色圆形', '藍色圓形', '藍色圓形'},
	['block.minecraft.banner.circle.brown'] = {'棕色圆形', '棕色圓形', '啡色圓形'},
	['block.minecraft.banner.circle.cyan'] = {'青色圆形', '青色圓形', '青藍色圓形'},
	['block.minecraft.banner.circle.gray'] = {'灰色圆形', '灰色圓形', '灰色圓形'},
	['block.minecraft.banner.circle.green'] = {'绿色圆形', '綠色圓形', '綠色圓形'},
	['block.minecraft.banner.circle.light_blue'] = {'淡蓝色圆形', '淺藍色圓形', '淺藍色圓形'},
	['block.minecraft.banner.circle.light_gray'] = {'淡灰色圆形', '淺灰色圓形', '淺灰色圓形'},
	['block.minecraft.banner.circle.lime'] = {'黄绿色圆形', '淺綠色圓形', '淺綠色圓形'},
	['block.minecraft.banner.circle.magenta'] = {'品红色圆形', '洋紅色圓形', '紫紅色圓形'},
	['block.minecraft.banner.circle.orange'] = {'橙色圆形', '橙色圓形', '橙色圓形'},
	['block.minecraft.banner.circle.pink'] = {'粉红色圆形', '粉紅色圓形', '粉紅色圓形'},
	['block.minecraft.banner.circle.purple'] = {'紫色圆形', '紫色圓形', '紫色圓形'},
	['block.minecraft.banner.circle.red'] = {'红色圆形', '紅色圓形', '紅色圓形'},
	['block.minecraft.banner.circle.white'] = {'白色圆形', '白色圓形', '白色圓形'},
	['block.minecraft.banner.circle.yellow'] = {'黄色圆形', '黃色圓形', '黃色圓形'},
	['block.minecraft.banner.creeper.black'] = {'黑色苦力怕盾徽', '黑色苦力怕圖紋', '黑色 Creeper 圖案'},
	['block.minecraft.banner.creeper.blue'] = {'蓝色苦力怕盾徽', '藍色苦力怕圖紋', '藍色 Creeper 圖案'},
	['block.minecraft.banner.creeper.brown'] = {'棕色苦力怕盾徽', '棕色苦力怕圖紋', '啡色 Creeper 圖案'},
	['block.minecraft.banner.creeper.cyan'] = {'青色苦力怕盾徽', '青色苦力怕圖紋', '青藍色 Creeper 圖案'},
	['block.minecraft.banner.creeper.gray'] = {'灰色苦力怕盾徽', '灰色苦力怕圖紋', '灰色 Creeper 圖案'},
	['block.minecraft.banner.creeper.green'] = {'绿色苦力怕盾徽', '綠色苦力怕圖紋', '綠色 Creeper 圖案'},
	['block.minecraft.banner.creeper.light_blue'] = {'淡蓝色苦力怕盾徽', '淺藍色苦力怕圖紋', '淺藍色 Creeper 圖案'},
	['block.minecraft.banner.creeper.light_gray'] = {'淡灰色苦力怕盾徽', '淺灰色苦力怕圖紋', '淺灰色 Creeper 圖案'},
	['block.minecraft.banner.creeper.lime'] = {'黄绿色苦力怕盾徽', '淺綠色苦力怕圖紋', '淺綠色 Creeper 圖案'},
	['block.minecraft.banner.creeper.magenta'] = {'品红色苦力怕盾徽', '洋紅色苦力怕圖紋', '紫紅色 Creeper 圖案'},
	['block.minecraft.banner.creeper.orange'] = {'橙色苦力怕盾徽', '橙色苦力怕圖紋', '橙色 Creeper 圖案'},
	['block.minecraft.banner.creeper.pink'] = {'粉红色苦力怕盾徽', '粉紅色苦力怕圖紋', '粉紅色 Creeper 圖案'},
	['block.minecraft.banner.creeper.purple'] = {'紫色苦力怕盾徽', '紫色苦力怕圖紋', '紫色 Creeper 圖案'},
	['block.minecraft.banner.creeper.red'] = {'红色苦力怕盾徽', '紅色苦力怕圖紋', '紅色 Creeper 圖案'},
	['block.minecraft.banner.creeper.white'] = {'白色苦力怕盾徽', '白色苦力怕圖紋', '白色 Creeper 圖案'},
	['block.minecraft.banner.creeper.yellow'] = {'黄色苦力怕盾徽', '黃色苦力怕圖紋', '黃色 Creeper 圖案'},
	['block.minecraft.banner.cross.black'] = {'黑斜十字', '黑色對角交叉', '黑色對角交叉'},
	['block.minecraft.banner.cross.blue'] = {'蓝斜十字', '藍色對角交叉', '藍色對角交叉'},
	['block.minecraft.banner.cross.brown'] = {'棕斜十字', '棕色對角交叉', '啡色對角交叉'},
	['block.minecraft.banner.cross.cyan'] = {'青斜十字', '青色對角交叉', '青藍色對角交叉'},
	['block.minecraft.banner.cross.gray'] = {'灰斜十字', '灰色對角交叉', '灰色對角交叉'},
	['block.minecraft.banner.cross.green'] = {'绿斜十字', '綠色對角交叉', '綠色對角交叉'},
	['block.minecraft.banner.cross.light_blue'] = {'淡蓝斜十字', '淺藍色對角交叉', '淺藍色對角交叉'},
	['block.minecraft.banner.cross.light_gray'] = {'淡灰斜十字', '淺灰色對角交叉', '淺灰色對角交叉'},
	['block.minecraft.banner.cross.lime'] = {'黄绿斜十字', '淺綠色對角交叉', '淺綠色對角交叉'},
	['block.minecraft.banner.cross.magenta'] = {'品红斜十字', '洋紅色對角交叉', '紫紅色對角交叉'},
	['block.minecraft.banner.cross.orange'] = {'橙斜十字', '橙色對角交叉', '橙色對角交叉'},
	['block.minecraft.banner.cross.pink'] = {'粉红斜十字', '粉紅色對角交叉', '粉紅色對角交叉'},
	['block.minecraft.banner.cross.purple'] = {'紫斜十字', '紫色對角交叉', '紫色對角交叉'},
	['block.minecraft.banner.cross.red'] = {'红斜十字', '紅色對角交叉', '紅色對角交叉'},
	['block.minecraft.banner.cross.white'] = {'白斜十字', '白色對角交叉', '白色對角交叉'},
	['block.minecraft.banner.cross.yellow'] = {'黄斜十字', '黃色對角交叉', '黃色對角交叉'},
	['block.minecraft.banner.curly_border.black'] = {'黑色波纹边', '黑色鋸齒框邊', '黑色鋸齒邊'},
	['block.minecraft.banner.curly_border.blue'] = {'蓝色波纹边', '藍色鋸齒框邊', '藍色鋸齒邊'},
	['block.minecraft.banner.curly_border.brown'] = {'棕色波纹边', '棕色鋸齒框邊', '啡色鋸齒邊'},
	['block.minecraft.banner.curly_border.cyan'] = {'青色波纹边', '青色鋸齒框邊', '青藍色鋸齒邊'},
	['block.minecraft.banner.curly_border.gray'] = {'灰色波纹边', '灰色鋸齒框邊', '灰色鋸齒邊'},
	['block.minecraft.banner.curly_border.green'] = {'绿色波纹边', '綠色鋸齒框邊', '綠色鋸齒邊'},
	['block.minecraft.banner.curly_border.light_blue'] = {'淡蓝色波纹边', '淺藍色鋸齒框邊', '淺藍色鋸齒邊'},
	['block.minecraft.banner.curly_border.light_gray'] = {'淡灰色波纹边', '淺灰色鋸齒框邊', '淺灰色鋸齒邊'},
	['block.minecraft.banner.curly_border.lime'] = {'黄绿色波纹边', '淺綠色鋸齒框邊', '淺綠色鋸齒邊'},
	['block.minecraft.banner.curly_border.magenta'] = {'品红色波纹边', '洋紅色鋸齒框邊', '紫紅色鋸齒邊'},
	['block.minecraft.banner.curly_border.orange'] = {'橙色波纹边', '橙色鋸齒框邊', '橙色鋸齒邊'},
	['block.minecraft.banner.curly_border.pink'] = {'粉红色波纹边', '粉紅色鋸齒框邊', '粉紅色鋸齒邊'},
	['block.minecraft.banner.curly_border.purple'] = {'紫色波纹边', '紫色鋸齒框邊', '紫色鋸齒邊'},
	['block.minecraft.banner.curly_border.red'] = {'红色波纹边', '紅色鋸齒框邊', '紅色鋸齒邊'},
	['block.minecraft.banner.curly_border.white'] = {'白色波纹边', '白色鋸齒框邊', '白色鋸齒邊'},
	['block.minecraft.banner.curly_border.yellow'] = {'黄色波纹边', '黃色鋸齒框邊', '黃色鋸齒邊'},
	['block.minecraft.banner.diagonal_left.black'] = {'黑色右上三角', '右上方黑色填滿', '右上黑色三角'},
	['block.minecraft.banner.diagonal_left.blue'] = {'蓝色右上三角', '右上方藍色填滿', '右上藍色三角'},
	['block.minecraft.banner.diagonal_left.brown'] = {'棕色右上三角', '右上方棕色填滿', '右上啡色三角'},
	['block.minecraft.banner.diagonal_left.cyan'] = {'青色右上三角', '右上方青色填滿', '右上青藍色三角'},
	['block.minecraft.banner.diagonal_left.gray'] = {'灰色右上三角', '右上方灰色填滿', '右上灰色三角'},
	['block.minecraft.banner.diagonal_left.green'] = {'绿色右上三角', '右上方綠色填滿', '右上綠色三角'},
	['block.minecraft.banner.diagonal_left.light_blue'] = {'淡蓝色右上三角', '右上方淺藍色填滿', '右上淺藍色三角'},
	['block.minecraft.banner.diagonal_left.light_gray'] = {'淡灰色右上三角', '右上方淺灰色填滿', '右上淺灰色三角'},
	['block.minecraft.banner.diagonal_left.lime'] = {'黄绿色右上三角', '右上方淺綠色填滿', '右上淺綠色三角'},
	['block.minecraft.banner.diagonal_left.magenta'] = {'品红色右上三角', '右上方洋紅色填滿', '右上紫紅色三角'},
	['block.minecraft.banner.diagonal_left.orange'] = {'橙色右上三角', '右上方橙色填滿', '右上橙色三角'},
	['block.minecraft.banner.diagonal_left.pink'] = {'粉红色右上三角', '右上方粉紅色填滿', '右上粉紅色三角'},
	['block.minecraft.banner.diagonal_left.purple'] = {'紫色右上三角', '右上方紫色填滿', '右上紫色三角'},
	['block.minecraft.banner.diagonal_left.red'] = {'红色右上三角', '右上方紅色填滿', '右上紅色三角'},
	['block.minecraft.banner.diagonal_left.white'] = {'白色右上三角', '右上方白色填滿', '右上白色三角'},
	['block.minecraft.banner.diagonal_left.yellow'] = {'黄色右上三角', '右上方黃色填滿', '右上黃色三角'},
	['block.minecraft.banner.diagonal_right.black'] = {'黑色左上三角', '左上方黑色填滿', '左上黑色三角'},
	['block.minecraft.banner.diagonal_right.blue'] = {'蓝色左上三角', '左上方藍色填滿', '左上藍色三角'},
	['block.minecraft.banner.diagonal_right.brown'] = {'棕色左上三角', '左上方棕色填滿', '左上啡色三角'},
	['block.minecraft.banner.diagonal_right.cyan'] = {'青色左上三角', '左上方青色填滿', '左上青藍色三角'},
	['block.minecraft.banner.diagonal_right.gray'] = {'灰色左上三角', '左上方灰色填滿', '左上灰色三角'},
	['block.minecraft.banner.diagonal_right.green'] = {'绿色左上三角', '左上方綠色填滿', '左上綠色三角'},
	['block.minecraft.banner.diagonal_right.light_blue'] = {'淡蓝色左上三角', '左上方淺藍色填滿', '左上淺藍色三角'},
	['block.minecraft.banner.diagonal_right.light_gray'] = {'淡灰色左上三角', '左上方淺灰色填滿', '左上淺灰色三角'},
	['block.minecraft.banner.diagonal_right.lime'] = {'黄绿色左上三角', '左上方淺綠色填滿', '左上淺藍色三角'},
	['block.minecraft.banner.diagonal_right.magenta'] = {'品红色左上三角', '左上方洋紅色填滿', '左上紫紅色三角'},
	['block.minecraft.banner.diagonal_right.orange'] = {'橙色左上三角', '右上方橙色填滿', '左上橙色三角'},
	['block.minecraft.banner.diagonal_right.pink'] = {'粉红色左上三角', '左上方粉紅色填滿', '左上粉紅色三角'},
	['block.minecraft.banner.diagonal_right.purple'] = {'紫色左上三角', '左上方紫色填滿', '左上紫色三角'},
	['block.minecraft.banner.diagonal_right.red'] = {'红色左上三角', '左上方紅色填滿', '左上紅色三角'},
	['block.minecraft.banner.diagonal_right.white'] = {'白色左上三角', '左上方白色填滿', '左上白色三角'},
	['block.minecraft.banner.diagonal_right.yellow'] = {'黄色左上三角', '左上方黃色填滿', '左上黃色三角'},
	['block.minecraft.banner.diagonal_up_left.black'] = {'黑色右下三角', '右下方黑色填滿', '右下黑色三角'},
	['block.minecraft.banner.diagonal_up_left.blue'] = {'蓝色右下三角', '右下方藍色填滿', '右下藍色三角'},
	['block.minecraft.banner.diagonal_up_left.brown'] = {'棕色右下三角', '右下方棕色填滿', '右下啡色三角'},
	['block.minecraft.banner.diagonal_up_left.cyan'] = {'青色右下三角', '右下方青色填滿', '右下青藍色三角'},
	['block.minecraft.banner.diagonal_up_left.gray'] = {'灰色右下三角', '右下方灰色填滿', '右下灰色三角'},
	['block.minecraft.banner.diagonal_up_left.green'] = {'绿色右下三角', '右下方綠色填滿', '右下綠色三角'},
	['block.minecraft.banner.diagonal_up_left.light_blue'] = {'淡蓝色右下三角', '右下方淺藍色填滿', '右下淺藍色三角'},
	['block.minecraft.banner.diagonal_up_left.light_gray'] = {'淡灰色右下三角', '右下方淺灰色填滿', '右下淺灰色三角'},
	['block.minecraft.banner.diagonal_up_left.lime'] = {'黄绿色右下三角', '右下方淺綠色填滿', '右下淺綠色三角'},
	['block.minecraft.banner.diagonal_up_left.magenta'] = {'品红色右下三角', '右下方洋紅色填滿', '右下紫紅色三角'},
	['block.minecraft.banner.diagonal_up_left.orange'] = {'橙色右下三角', '左下方橙色填滿', '右下橙色三角'},
	['block.minecraft.banner.diagonal_up_left.pink'] = {'粉红色右下三角', '右下方粉紅色填滿', '右下粉紅色三角'},
	['block.minecraft.banner.diagonal_up_left.purple'] = {'紫色右下三角', '右下方紫色填滿', '右下紫色三角'},
	['block.minecraft.banner.diagonal_up_left.red'] = {'红色右下三角', '右下方紅色填滿', '右下紅色三角'},
	['block.minecraft.banner.diagonal_up_left.white'] = {'白色右下三角', '右下方白色填滿', '右下白色三角'},
	['block.minecraft.banner.diagonal_up_left.yellow'] = {'黄色右下三角', '右下方黃色填滿', '右下黃色三角'},
	['block.minecraft.banner.diagonal_up_right.black'] = {'黑色左下三角', '左下方黑色填滿', '左下黑色三角'},
	['block.minecraft.banner.diagonal_up_right.blue'] = {'蓝色左下三角', '左下方藍色填滿', '左下藍色三角'},
	['block.minecraft.banner.diagonal_up_right.brown'] = {'棕色左下三角', '左下方棕色填滿', '左下啡色三角'},
	['block.minecraft.banner.diagonal_up_right.cyan'] = {'青色左下三角', '左下方青色填滿', '左下青藍色三角'},
	['block.minecraft.banner.diagonal_up_right.gray'] = {'灰色左下三角', '左下方灰色填滿', '左下灰色三角'},
	['block.minecraft.banner.diagonal_up_right.green'] = {'绿色左下三角', '左下方綠色填滿', '左下綠色三角'},
	['block.minecraft.banner.diagonal_up_right.light_blue'] = {'淡蓝色左下三角', '左下方淺藍色填滿', '左下淺藍色三角'},
	['block.minecraft.banner.diagonal_up_right.light_gray'] = {'淡灰色左下三角', '左下方淺灰色填滿', '左下淺灰色三角'},
	['block.minecraft.banner.diagonal_up_right.lime'] = {'黄绿色左下三角', '左下方淺綠色填滿', '左下淺綠色三角'},
	['block.minecraft.banner.diagonal_up_right.magenta'] = {'品红色左下三角', '左下方洋紅色填滿', '左下紫紅色三角'},
	['block.minecraft.banner.diagonal_up_right.orange'] = {'橙色左下三角', '左下方橙色填滿', '左下橙色三角'},
	['block.minecraft.banner.diagonal_up_right.pink'] = {'粉红色左下三角', '左下方粉紅色填滿', '左下粉紅色三角'},
	['block.minecraft.banner.diagonal_up_right.purple'] = {'紫色左下三角', '左下方紫色填滿', '左下紫色三角'},
	['block.minecraft.banner.diagonal_up_right.red'] = {'红色左下三角', '左下方紅色填滿', '左下紅色三角'},
	['block.minecraft.banner.diagonal_up_right.white'] = {'白色左下三角', '左下方白色填滿', '左下白色三角'},
	['block.minecraft.banner.diagonal_up_right.yellow'] = {'黄色左下三角', '左下方黃色填滿', '左下黃色三角'},
	['block.minecraft.banner.flower.black'] = {'黑色花朵盾徽', '黑色花朵圖紋', '黑色花朵圖案'},
	['block.minecraft.banner.flower.blue'] = {'蓝色花朵盾徽', '藍色花朵圖紋', '藍色花朵圖案'},
	['block.minecraft.banner.flower.brown'] = {'棕色花朵盾徽', '棕色花朵圖紋', '啡色花朵圖案'},
	['block.minecraft.banner.flower.cyan'] = {'青色花朵盾徽', '青色花朵圖紋', '青藍色花朵圖案'},
	['block.minecraft.banner.flower.gray'] = {'灰色花朵盾徽', '灰色花朵圖紋', '灰色花朵圖案'},
	['block.minecraft.banner.flower.green'] = {'绿色花朵盾徽', '綠色花朵圖紋', '綠色花朵圖案'},
	['block.minecraft.banner.flower.light_blue'] = {'淡蓝色花朵盾徽', '淺藍色花朵圖紋', '淺藍色花朵圖案'},
	['block.minecraft.banner.flower.light_gray'] = {'淡灰色花朵盾徽', '淺灰色花朵圖紋', '淺灰色花朵圖案'},
	['block.minecraft.banner.flower.lime'] = {'黄绿色花朵盾徽', '淺綠色花朵圖紋', '淺綠色花朵圖案'},
	['block.minecraft.banner.flower.magenta'] = {'品红色花朵盾徽', '洋紅色花朵圖紋', '紫紅色花朵圖案'},
	['block.minecraft.banner.flower.orange'] = {'橙色花朵盾徽', '橙色花朵圖紋', '橙色花朵圖案'},
	['block.minecraft.banner.flower.pink'] = {'粉红色花朵盾徽', '粉紅色花朵圖紋', '粉紅色花朵圖案'},
	['block.minecraft.banner.flower.purple'] = {'紫色花朵盾徽', '紫色花朵圖紋', '紫色花朵圖案'},
	['block.minecraft.banner.flower.red'] = {'红色花朵盾徽', '紅色花朵圖紋', '紅色花朵圖案'},
	['block.minecraft.banner.flower.white'] = {'白色花朵盾徽', '白色花朵圖紋', '白色花朵圖案'},
	['block.minecraft.banner.flower.yellow'] = {'黄色花朵盾徽', '黃色花朵圖紋', '黃色花朵圖案'},
	['block.minecraft.banner.globe.black'] = {'黑色地球', '黑色地球', '黑色地球'},
	['block.minecraft.banner.globe.blue'] = {'蓝色地球', '藍色地球', '藍色地球'},
	['block.minecraft.banner.globe.brown'] = {'棕色地球', '棕色地球', '啡色地球'},
	['block.minecraft.banner.globe.cyan'] = {'青色地球', '青色地球', '青藍色地球'},
	['block.minecraft.banner.globe.gray'] = {'灰色地球', '灰色地球', '灰色地球'},
	['block.minecraft.banner.globe.green'] = {'绿色地球', '綠色地球', '綠色地球'},
	['block.minecraft.banner.globe.light_blue'] = {'淡蓝色地球', '淺藍色地球', '淺藍色地球'},
	['block.minecraft.banner.globe.light_gray'] = {'淡灰色地球', '淺灰色地球', '淺灰色地球'},
	['block.minecraft.banner.globe.lime'] = {'黄绿色地球', '淺綠色地球', '淺綠色地球'},
	['block.minecraft.banner.globe.magenta'] = {'品红色地球', '洋紅色地球', '紫紅色地球'},
	['block.minecraft.banner.globe.orange'] = {'橙色地球', '橙色地球', '橙色地球'},
	['block.minecraft.banner.globe.pink'] = {'粉红色地球', '粉紅色地球', '粉紅色地球'},
	['block.minecraft.banner.globe.purple'] = {'紫色地球', '紫色地球', '紫色地球'},
	['block.minecraft.banner.globe.red'] = {'红色地球', '紅色地球', '紅色地球'},
	['block.minecraft.banner.globe.white'] = {'白色地球', '白色地球', '白色地球'},
	['block.minecraft.banner.globe.yellow'] = {'黄色地球', '黃色地球', '黃色地球'},
	['block.minecraft.banner.gradient.black'] = {'黑色自上渐淡', '黑色往下漸淡', '黑色向下漸淡'},
	['block.minecraft.banner.gradient.blue'] = {'蓝色自上渐淡', '藍色往下漸淡', '藍色向下漸淡'},
	['block.minecraft.banner.gradient.brown'] = {'棕色自上渐淡', '棕色往下漸淡', '啡色向下漸淡'},
	['block.minecraft.banner.gradient.cyan'] = {'青色自上渐淡', '青色往下漸淡', '青藍色向下漸淡'},
	['block.minecraft.banner.gradient.gray'] = {'灰色自上渐淡', '灰色往下漸淡', '灰色向下漸淡'},
	['block.minecraft.banner.gradient.green'] = {'绿色自上渐淡', '綠色往下漸淡', '綠色向下漸淡'},
	['block.minecraft.banner.gradient.light_blue'] = {'淡蓝色自上渐淡', '淺藍色往下漸淡', '淺藍色向下漸淡'},
	['block.minecraft.banner.gradient.light_gray'] = {'淡灰色自上渐淡', '淺灰色往下漸淡', '淺灰色向下漸淡'},
	['block.minecraft.banner.gradient.lime'] = {'黄绿色自上渐淡', '淺綠色往下漸淡', '淺綠色向下漸淡'},
	['block.minecraft.banner.gradient.magenta'] = {'品红色自上渐淡', '洋紅色往下漸淡', '紫紅色向下漸淡'},
	['block.minecraft.banner.gradient.orange'] = {'橙色自上渐淡', '橙色往下漸淡', '橙色向下漸淡'},
	['block.minecraft.banner.gradient.pink'] = {'粉红色自上渐淡', '粉紅色往下漸淡', '粉紅色向下漸淡'},
	['block.minecraft.banner.gradient.purple'] = {'紫色自上渐淡', '紫色往下漸淡', '紫色向下漸淡'},
	['block.minecraft.banner.gradient.red'] = {'红色自上渐淡', '紅色往下漸淡', '紅色向下漸淡'},
	['block.minecraft.banner.gradient.white'] = {'白色自上渐淡', '白色往下漸淡', '白色向下漸淡'},
	['block.minecraft.banner.gradient.yellow'] = {'黄色自上渐淡', '黃色往下漸淡', '黃色向下漸淡'},
	['block.minecraft.banner.gradient_up.black'] = {'黑色自下渐淡', '黑色往上漸淡', '黑色向上漸淡'},
	['block.minecraft.banner.gradient_up.blue'] = {'蓝色自下渐变', '藍色往上漸淡', '藍色向上漸淡'},
	['block.minecraft.banner.gradient_up.brown'] = {'棕色自下渐淡', '棕色往上漸淡', '啡色向上漸淡'},
	['block.minecraft.banner.gradient_up.cyan'] = {'青色自下渐淡', '青色往上漸淡', '青藍色向上漸淡'},
	['block.minecraft.banner.gradient_up.gray'] = {'灰色自下渐淡', '灰色往上漸淡', '灰色向上漸淡'},
	['block.minecraft.banner.gradient_up.green'] = {'绿色自下渐淡', '綠色往上漸淡', '綠色向上漸淡'},
	['block.minecraft.banner.gradient_up.light_blue'] = {'淡蓝色自下渐淡', '淺藍色往上漸淡', '淺藍色向上漸淡'},
	['block.minecraft.banner.gradient_up.light_gray'] = {'淡灰色自下渐淡', '淺灰色往上漸淡', '淺灰色向上漸淡'},
	['block.minecraft.banner.gradient_up.lime'] = {'黄绿色自下渐淡', '淺綠色往上漸淡', '淺綠色向上漸淡'},
	['block.minecraft.banner.gradient_up.magenta'] = {'品红色自下渐淡', '洋紅色往上漸淡', '紫紅色向上漸淡'},
	['block.minecraft.banner.gradient_up.orange'] = {'橙色自下渐淡', '橙色往上漸淡', '橙色向上漸淡'},
	['block.minecraft.banner.gradient_up.pink'] = {'粉红色自下渐淡', '粉紅色往上漸淡', '粉紅色向上漸淡'},
	['block.minecraft.banner.gradient_up.purple'] = {'紫色自下渐淡', '紫色往上漸淡', '紫色向上漸淡'},
	['block.minecraft.banner.gradient_up.red'] = {'红色自下渐淡', '紅色往上漸淡', '紅色向上漸淡'},
	['block.minecraft.banner.gradient_up.white'] = {'白色自下渐淡', '白色往上漸淡', '白色向上漸淡'},
	['block.minecraft.banner.gradient_up.yellow'] = {'黄色自下渐淡', '黃色往上漸淡', '黃色向上漸淡'},
	['block.minecraft.banner.half_horizontal.black'] = {'黑色上半方形', '上半部分黑色填滿', '頂部黑色方形'},
	['block.minecraft.banner.half_horizontal.blue'] = {'蓝色上半方形', '上半部分藍色填滿', '頂部藍色方形'},
	['block.minecraft.banner.half_horizontal.brown'] = {'棕色上半方形', '上半部分棕色填滿', '頂部啡色方形'},
	['block.minecraft.banner.half_horizontal.cyan'] = {'青色上半方形', '上半部分青色填滿', '頂部青藍色方形'},
	['block.minecraft.banner.half_horizontal.gray'] = {'灰色上半方形', '上半部分灰色填滿', '頂部灰色方形'},
	['block.minecraft.banner.half_horizontal.green'] = {'绿色上半方形', '上半部分綠色填滿', '頂部綠色方形'},
	['block.minecraft.banner.half_horizontal.light_blue'] = {'淡蓝色上半方形', '上半部分淺藍色填滿', '頂部淺藍色方形'},
	['block.minecraft.banner.half_horizontal.light_gray'] = {'淡灰色上半方形', '上半部分淺灰色填滿', '頂部淺灰色方形'},
	['block.minecraft.banner.half_horizontal.lime'] = {'黄绿色上半方形', '上半部分淺綠色填滿', '頂部淺綠色方形'},
	['block.minecraft.banner.half_horizontal.magenta'] = {'品红色上半方形', '上半部分洋紅色填滿', '頂部紫紅色方形'},
	['block.minecraft.banner.half_horizontal.orange'] = {'橙色上半方形', '上半部分橙色填滿', '頂部橙色方形'},
	['block.minecraft.banner.half_horizontal.pink'] = {'粉红色上半方形', '上半部分粉紅色填滿', '頂部粉紅色方形'},
	['block.minecraft.banner.half_horizontal.purple'] = {'紫色上半方形', '上半部分紫色填滿', '頂部紫色方形'},
	['block.minecraft.banner.half_horizontal.red'] = {'红色上半方形', '上半部分紅色填滿', '頂部紅色方形'},
	['block.minecraft.banner.half_horizontal.white'] = {'白色上半方形', '上半部分白色填滿', '頂部白色方形'},
	['block.minecraft.banner.half_horizontal.yellow'] = {'黄色上半方形', '上半部分黃色填滿', '頂部黃色方形'},
	['block.minecraft.banner.half_horizontal_bottom.black'] = {'黑色下半方形', '下半部分黑色填滿', '底部黑色方形'},
	['block.minecraft.banner.half_horizontal_bottom.blue'] = {'蓝色下半方形', '下半部分藍色填滿', '底部藍色方形'},
	['block.minecraft.banner.half_horizontal_bottom.brown'] = {'棕色下半方形', '下半部分棕色填滿', '底部啡色方形'},
	['block.minecraft.banner.half_horizontal_bottom.cyan'] = {'青色下半方形', '下半部分青色填滿', '底部青藍色方形'},
	['block.minecraft.banner.half_horizontal_bottom.gray'] = {'灰色下半方形', '下半部分灰色填滿', '底部灰色方形'},
	['block.minecraft.banner.half_horizontal_bottom.green'] = {'绿色下半方形', '下半部分綠色填滿', '底部綠色方形'},
	['block.minecraft.banner.half_horizontal_bottom.light_blue'] = {'淡蓝色下半方形', '下半部分淺藍色填滿', '底部淺藍色方形'},
	['block.minecraft.banner.half_horizontal_bottom.light_gray'] = {'淡灰色下半方形', '下半部分淺灰色填滿', '底部淺灰色方形'},
	['block.minecraft.banner.half_horizontal_bottom.lime'] = {'黄绿色下半方形', '下半部分淺綠色填滿', '底部淺綠色方形'},
	['block.minecraft.banner.half_horizontal_bottom.magenta'] = {'品红色下半方形', '下半部分洋紅色填滿', '底部紫紅色方形'},
	['block.minecraft.banner.half_horizontal_bottom.orange'] = {'橙色下半方形', '下半部分橙色填滿', '底部橙色方形'},
	['block.minecraft.banner.half_horizontal_bottom.pink'] = {'粉红色下半方形', '下半部分粉紅色填滿', '底部粉紅色方形'},
	['block.minecraft.banner.half_horizontal_bottom.purple'] = {'紫色下半方形', '下半部分紫色填滿', '底部紫色方形'},
	['block.minecraft.banner.half_horizontal_bottom.red'] = {'红色下半方形', '下半部分紅色填滿', '底部紅色方形'},
	['block.minecraft.banner.half_horizontal_bottom.white'] = {'白色下半方形', '下半部分白色填滿', '底部白色方形'},
	['block.minecraft.banner.half_horizontal_bottom.yellow'] = {'黄色下半方形', '下半部分黃色填滿', '底部黃色方形'},
	['block.minecraft.banner.half_vertical.black'] = {'黑色右半方形', '右半部分黑色填滿', '右側黑色方形'},
	['block.minecraft.banner.half_vertical.blue'] = {'蓝色右半方形', '右半部分藍色填滿', '右側藍色方形'},
	['block.minecraft.banner.half_vertical.brown'] = {'棕色右半方形', '右半部分棕色填滿', '右側啡色方形'},
	['block.minecraft.banner.half_vertical.cyan'] = {'青色右半方形', '右半部分青色填滿', '右側青藍色方形'},
	['block.minecraft.banner.half_vertical.gray'] = {'灰色右半方形', '右半部分灰色填滿', '右側灰色方形'},
	['block.minecraft.banner.half_vertical.green'] = {'绿色右半方形', '右半部分綠色填滿', '右側綠色方形'},
	['block.minecraft.banner.half_vertical.light_blue'] = {'淡蓝色右半方形', '右半部分淺藍色填滿', '右側淺藍色方形'},
	['block.minecraft.banner.half_vertical.light_gray'] = {'淡灰色右半方形', '右半部分淺灰色填滿', '右側淺灰色方形'},
	['block.minecraft.banner.half_vertical.lime'] = {'黄绿色右半方形', '右半部分淺綠色填滿', '右側淺綠色方形'},
	['block.minecraft.banner.half_vertical.magenta'] = {'品红色右半方形', '右半部分洋紅色填滿', '右側紫紅色方形'},
	['block.minecraft.banner.half_vertical.orange'] = {'橙色右半方形', '右半部分橙色填滿', '右側橙色方形'},
	['block.minecraft.banner.half_vertical.pink'] = {'粉红色右半方形', '右半部分粉紅色填滿', '右半部分粉紅色填滿'},
	['block.minecraft.banner.half_vertical.purple'] = {'紫色右半方形', '右半部分紫色填滿', '右側紫色方形'},
	['block.minecraft.banner.half_vertical.red'] = {'红色右半方形', '右半部分紅色填滿', '右側紅色方形'},
	['block.minecraft.banner.half_vertical.white'] = {'白色右半方形', '右半部分白色填滿', '右側白色方形'},
	['block.minecraft.banner.half_vertical.yellow'] = {'黄色右半方形', '右半部分黃色填滿', '右側黃色方形'},
	['block.minecraft.banner.half_vertical_right.black'] = {'黑色左半方形', '左半部分黑色填滿', '左側黑色方形'},
	['block.minecraft.banner.half_vertical_right.blue'] = {'蓝色左半方形', '左半部分藍色填滿', '左側藍色方形'},
	['block.minecraft.banner.half_vertical_right.brown'] = {'棕色左半方形', '左半部分棕色填滿', '左側啡色方形'},
	['block.minecraft.banner.half_vertical_right.cyan'] = {'青色左半方形', '左半部分青色填滿', '左側青藍色方形'},
	['block.minecraft.banner.half_vertical_right.gray'] = {'灰色左半方形', '左半部分灰色填滿', '左側灰色方形'},
	['block.minecraft.banner.half_vertical_right.green'] = {'绿色左半方形', '左半部分綠色填滿', '左側綠色方形'},
	['block.minecraft.banner.half_vertical_right.light_blue'] = {'淡蓝色左半方形', '左半部分淺藍色填滿', '左側淺藍色方形'},
	['block.minecraft.banner.half_vertical_right.light_gray'] = {'淡灰色左半方形', '左半部分淺灰色填滿', '左側淺灰色方形'},
	['block.minecraft.banner.half_vertical_right.lime'] = {'黄绿色左半方形', '左半部分淺綠色填滿', '左側淺綠色方形'},
	['block.minecraft.banner.half_vertical_right.magenta'] = {'品红色左半方形', '左半部分洋紅色填滿', '左側紫紅色方形'},
	['block.minecraft.banner.half_vertical_right.orange'] = {'橙色左半方形', '右半部分橙色填滿', '左側橙色方形'},
	['block.minecraft.banner.half_vertical_right.pink'] = {'粉红色左半方形', '左半部分粉紅色填滿', '左側粉紅色方形'},
	['block.minecraft.banner.half_vertical_right.purple'] = {'紫色左半方形', '左半部分紫色填滿', '左側紫色方形'},
	['block.minecraft.banner.half_vertical_right.red'] = {'红色左半方形', '左半部分紅色填滿', '左側紅色方形'},
	['block.minecraft.banner.half_vertical_right.white'] = {'白色左半方形', '左半部分白色填滿', '左側白色方形'},
	['block.minecraft.banner.half_vertical_right.yellow'] = {'黄色左半方形', '左半部分黃色填滿', '左側黃色方形'},
	['block.minecraft.banner.mojang.black'] = {'黑色Mojang徽标', '黑色 Mojang 標誌', '黑色 Mojang 標誌'},
	['block.minecraft.banner.mojang.blue'] = {'蓝色Mojang徽标', '藍色 Mojang 標誌', '藍色 Mojang 標誌'},
	['block.minecraft.banner.mojang.brown'] = {'棕色Mojang徽标', '棕色 Mojang 標誌', '啡色 Mojang 標誌'},
	['block.minecraft.banner.mojang.cyan'] = {'青色Mojang徽标', '青色 Mojang 標誌', '青藍色 Mojang 標誌'},
	['block.minecraft.banner.mojang.gray'] = {'灰色Mojang徽标', '灰色 Mojang 標誌', '灰色 Mojang 標誌'},
	['block.minecraft.banner.mojang.green'] = {'绿色Mojang徽标', '綠色 Mojang 標誌', '綠色 Mojang 標誌'},
	['block.minecraft.banner.mojang.light_blue'] = {'淡蓝色Mojang徽标', '淺藍色 Mojang 標誌', '淺藍色 Mojang 標誌'},
	['block.minecraft.banner.mojang.light_gray'] = {'淡灰色Mojang徽标', '淺灰色 Mojang 標誌', '淺灰色 Mojang 標誌'},
	['block.minecraft.banner.mojang.lime'] = {'黄绿色Mojang徽标', '淺綠色 Mojang 標誌', '淺綠色 Mojang 標誌'},
	['block.minecraft.banner.mojang.magenta'] = {'品红色Mojang徽标', '洋紅色 Mojang 標誌', '紫紅色 Mojang 標誌'},
	['block.minecraft.banner.mojang.orange'] = {'橙色Mojang徽标', '橙色 Mojang 標誌', '橙色 Mojang 標誌'},
	['block.minecraft.banner.mojang.pink'] = {'粉红色Mojang徽标', '粉紅色 Mojang 標誌', '粉紅色 Mojang 標誌'},
	['block.minecraft.banner.mojang.purple'] = {'紫色Mojang徽标', '紫色 Mojang 標誌', '紫色 Mojang 標誌'},
	['block.minecraft.banner.mojang.red'] = {'红色Mojang徽标', '紅色 Mojang 標誌', '紅色 Mojang 標誌'},
	['block.minecraft.banner.mojang.white'] = {'白色Mojang徽标', '白色 Mojang 標誌', '白色 Mojang 標誌'},
	['block.minecraft.banner.mojang.yellow'] = {'黄色Mojang徽标', '黃色 Mojang 標誌', '黃色 Mojang 標誌'},
	['block.minecraft.banner.piglin.black'] = {'黑色猪鼻', '黑色豬鼻', '黑色豬鼻'},
	['block.minecraft.banner.piglin.blue'] = {'蓝色猪鼻', '藍色豬鼻', '藍色豬鼻'},
	['block.minecraft.banner.piglin.brown'] = {'棕色猪鼻', '棕色豬鼻', '啡色豬鼻'},
	['block.minecraft.banner.piglin.cyan'] = {'青色猪鼻', '青色豬鼻', '青藍色豬鼻'},
	['block.minecraft.banner.piglin.gray'] = {'灰色猪鼻', '灰色豬鼻', '灰色豬鼻'},
	['block.minecraft.banner.piglin.green'] = {'绿色猪鼻', '綠色豬鼻', '綠色豬鼻'},
	['block.minecraft.banner.piglin.light_blue'] = {'淡蓝色猪鼻', '淺藍色豬鼻', '淺藍色豬鼻'},
	['block.minecraft.banner.piglin.light_gray'] = {'淡灰色猪鼻', '淺灰色豬鼻', '淺灰色豬鼻'},
	['block.minecraft.banner.piglin.lime'] = {'黄绿色猪鼻', '淺綠色豬鼻', '淺綠色豬鼻'},
	['block.minecraft.banner.piglin.magenta'] = {'品红色猪鼻', '洋紅色豬鼻', '紫紅色豬鼻'},
	['block.minecraft.banner.piglin.orange'] = {'橙色猪鼻', '橙色豬鼻', '橙色豬鼻'},
	['block.minecraft.banner.piglin.pink'] = {'粉红色猪鼻', '粉紅色豬鼻', '粉紅色豬鼻'},
	['block.minecraft.banner.piglin.purple'] = {'紫色猪鼻', '紫色豬鼻', '紫色豬鼻'},
	['block.minecraft.banner.piglin.red'] = {'红色猪鼻', '紅色豬鼻', '紅色豬鼻'},
	['block.minecraft.banner.piglin.white'] = {'白色猪鼻', '白色豬鼻', '白色豬鼻'},
	['block.minecraft.banner.piglin.yellow'] = {'黄色猪鼻', '黃色豬鼻', '黃色豬鼻'},
	['block.minecraft.banner.rhombus.black'] = {'黑色菱形', '黑色菱形', '黑色菱形'},
	['block.minecraft.banner.rhombus.blue'] = {'蓝色菱形', '藍色菱形', '藍色菱形'},
	['block.minecraft.banner.rhombus.brown'] = {'棕色菱形', '棕色菱形', '啡色菱形'},
	['block.minecraft.banner.rhombus.cyan'] = {'青色菱形', '青色菱形', '青藍色菱形'},
	['block.minecraft.banner.rhombus.gray'] = {'灰色菱形', '灰色菱形', '灰色菱形'},
	['block.minecraft.banner.rhombus.green'] = {'绿色菱形', '綠色菱形', '綠色菱形'},
	['block.minecraft.banner.rhombus.light_blue'] = {'淡蓝色菱形', '淺藍色菱形', '淺藍色菱形'},
	['block.minecraft.banner.rhombus.light_gray'] = {'淡灰色菱形', '淺灰色菱形', '淺灰色菱形'},
	['block.minecraft.banner.rhombus.lime'] = {'黄绿色菱形', '淺綠色菱形', '淺綠色菱形'},
	['block.minecraft.banner.rhombus.magenta'] = {'品红色菱形', '洋紅色菱形', '紫紅色菱形'},
	['block.minecraft.banner.rhombus.orange'] = {'橙色菱形', '橙色菱形', '橙色菱形'},
	['block.minecraft.banner.rhombus.pink'] = {'粉红色菱形', '粉紅色菱形', '粉紅色菱形'},
	['block.minecraft.banner.rhombus.purple'] = {'紫色菱形', '紫色菱形', '紫色菱形'},
	['block.minecraft.banner.rhombus.red'] = {'红色菱形', '紅色菱形', '紅色菱形'},
	['block.minecraft.banner.rhombus.white'] = {'白色菱形', '白色菱形', '白色菱形'},
	['block.minecraft.banner.rhombus.yellow'] = {'黄色菱形', '黃色菱形', '黃色菱形'},
	['block.minecraft.banner.skull.black'] = {'黑色头颅盾徽', '黑色骷髏圖紋', '黑色骷髏骨圖案'},
	['block.minecraft.banner.skull.blue'] = {'蓝色头颅盾徽', '藍色骷髏圖紋', '藍色骷髏骨圖案'},
	['block.minecraft.banner.skull.brown'] = {'棕色头颅盾徽', '棕色骷髏圖紋', '啡色骷髏骨圖案'},
	['block.minecraft.banner.skull.cyan'] = {'青色头颅盾徽', '青色骷髏圖紋', '青藍色骷髏骨圖案'},
	['block.minecraft.banner.skull.gray'] = {'灰色头颅盾徽', '灰色骷髏圖紋', '灰色骷髏骨圖案'},
	['block.minecraft.banner.skull.green'] = {'绿色头颅盾徽', '綠色骷髏圖紋', '綠色骷髏骨圖案'},
	['block.minecraft.banner.skull.light_blue'] = {'淡蓝色头颅盾徽', '淺藍色骷髏圖紋', '淺藍色骷髏骨圖案'},
	['block.minecraft.banner.skull.light_gray'] = {'淡灰色头颅盾徽', '淺灰色骷髏圖紋', '淺灰色骷髏骨圖案'},
	['block.minecraft.banner.skull.lime'] = {'黄绿色头颅盾徽', '淺綠色骷髏圖紋', '淺綠色骷髏骨圖案'},
	['block.minecraft.banner.skull.magenta'] = {'品红色头颅盾徽', '洋紅色骷髏圖紋', '紫紅色骷髏骨圖案'},
	['block.minecraft.banner.skull.orange'] = {'橙色头颅盾徽', '橙色骷髏圖紋', '橙色骷髏骨圖案'},
	['block.minecraft.banner.skull.pink'] = {'粉红色头颅盾徽', '粉紅色骷髏圖紋', '粉紅色骷髏骨圖案'},
	['block.minecraft.banner.skull.purple'] = {'紫色头颅盾徽', '紫色骷髏圖紋', '紫色骷髏骨圖案'},
	['block.minecraft.banner.skull.red'] = {'红色头颅盾徽', '紅色骷髏圖紋', '紅色骷髏骨圖案'},
	['block.minecraft.banner.skull.white'] = {'白色头颅盾徽', '白色骷髏圖紋', '白色骷髏骨圖案'},
	['block.minecraft.banner.skull.yellow'] = {'黄色头颅盾徽', '黃色骷髏圖紋', '黃色骷髏骨圖案'},
	['block.minecraft.banner.small_stripes.black'] = {'黑竖条纹', '黑色垂直條紋', '黑色豎條紋'},
	['block.minecraft.banner.small_stripes.blue'] = {'蓝竖条纹', '藍色垂直條紋', '藍色豎條紋'},
	['block.minecraft.banner.small_stripes.brown'] = {'棕竖条纹', '棕色垂直條紋', '啡色豎條紋'},
	['block.minecraft.banner.small_stripes.cyan'] = {'青竖条纹', '青色垂直條紋', '青藍色豎條紋'},
	['block.minecraft.banner.small_stripes.gray'] = {'灰竖条纹', '灰色垂直條紋', '灰色豎條紋'},
	['block.minecraft.banner.small_stripes.green'] = {'绿竖条纹', '綠色垂直條紋', '綠色豎條紋'},
	['block.minecraft.banner.small_stripes.light_blue'] = {'淡蓝竖条纹', '淺藍色垂直條紋', '淺藍色豎條紋'},
	['block.minecraft.banner.small_stripes.light_gray'] = {'淡灰竖条纹', '淺灰色垂直條紋', '淺灰色豎條紋'},
	['block.minecraft.banner.small_stripes.lime'] = {'黄绿竖条纹', '淺綠色垂直條紋', '淺綠色豎條紋'},
	['block.minecraft.banner.small_stripes.magenta'] = {'品红竖条纹', '洋紅色垂直條紋', '紫紅色豎條紋'},
	['block.minecraft.banner.small_stripes.orange'] = {'橙竖条纹', '橙色垂直條紋', '橙色豎條紋'},
	['block.minecraft.banner.small_stripes.pink'] = {'粉红竖条纹', '粉紅色垂直條紋', '粉紅色豎條紋'},
	['block.minecraft.banner.small_stripes.purple'] = {'紫竖条纹', '紫色垂直條紋', '紫色豎條紋'},
	['block.minecraft.banner.small_stripes.red'] = {'红竖条纹', '紅色垂直條紋', '紅色豎條紋'},
	['block.minecraft.banner.small_stripes.white'] = {'白竖条纹', '白色垂直條紋', '白色豎條紋'},
	['block.minecraft.banner.small_stripes.yellow'] = {'黄竖条纹', '黃色垂直條紋', '黃色豎條紋'},
	['block.minecraft.banner.square_bottom_left.black'] = {'右底黑方', '右方下側黑色', '右下黑色方格'},
	['block.minecraft.banner.square_bottom_left.blue'] = {'右底蓝方', '右方下側藍色', '右下藍色方格'},
	['block.minecraft.banner.square_bottom_left.brown'] = {'右底棕方', '右方下側棕色', '右下啡色方格'},
	['block.minecraft.banner.square_bottom_left.cyan'] = {'右底青方', '右方下側青色', '右下青藍色方格'},
	['block.minecraft.banner.square_bottom_left.gray'] = {'右底灰方', '右方下側灰色', '右下灰色方格'},
	['block.minecraft.banner.square_bottom_left.green'] = {'右底绿方', '右方下側綠色', '右下綠色方格'},
	['block.minecraft.banner.square_bottom_left.light_blue'] = {'右底淡蓝方', '右方下側淺藍色', '右下淺藍色方格'},
	['block.minecraft.banner.square_bottom_left.light_gray'] = {'右底淡灰方', '右方下側淺灰色', '右下淺灰色方格'},
	['block.minecraft.banner.square_bottom_left.lime'] = {'右底黄绿方', '右方下側淺綠色', '右下淺綠色方格'},
	['block.minecraft.banner.square_bottom_left.magenta'] = {'右底品红方', '右方下側洋紅色', '右下紫紅色方格'},
	['block.minecraft.banner.square_bottom_left.orange'] = {'右底橙方', '右方下側橙色', '右下橙色方格'},
	['block.minecraft.banner.square_bottom_left.pink'] = {'右底粉红方', '右方下側粉紅色', '右下粉紅色方格'},
	['block.minecraft.banner.square_bottom_left.purple'] = {'右底紫方', '右方下側紫色', '右下紫色方格'},
	['block.minecraft.banner.square_bottom_left.red'] = {'右底红方', '右方下側紅色', '右下紅色方格'},
	['block.minecraft.banner.square_bottom_left.white'] = {'右底白方', '右方下側白色', '右下白色方格'},
	['block.minecraft.banner.square_bottom_left.yellow'] = {'右底黄方', '右方下側黃色', '右下黃色方格'},
	['block.minecraft.banner.square_bottom_right.black'] = {'左底黑方', '左方下側黑色', '左下黑色方格'},
	['block.minecraft.banner.square_bottom_right.blue'] = {'左底蓝方', '左方下側藍色', '左下藍色方格'},
	['block.minecraft.banner.square_bottom_right.brown'] = {'左底棕方', '左方下側棕色', '左下啡色方格'},
	['block.minecraft.banner.square_bottom_right.cyan'] = {'左底青方', '左方下側青色', '左下青藍色方格'},
	['block.minecraft.banner.square_bottom_right.gray'] = {'左底灰方', '左方下側灰色', '左下灰色方格'},
	['block.minecraft.banner.square_bottom_right.green'] = {'左底绿方', '左方下側綠色', '左下綠色方格'},
	['block.minecraft.banner.square_bottom_right.light_blue'] = {'左底淡蓝方', '左方下側淺藍色', '左下淺藍色方格'},
	['block.minecraft.banner.square_bottom_right.light_gray'] = {'左底淡灰方', '左方下側淺灰色', '左下淺灰色方格'},
	['block.minecraft.banner.square_bottom_right.lime'] = {'左底黄绿方', '左方下側淺綠色', '左下淺綠色方格'},
	['block.minecraft.banner.square_bottom_right.magenta'] = {'左底品红方', '左方下側洋紅色', '左下紫紅色方格'},
	['block.minecraft.banner.square_bottom_right.orange'] = {'左底橙方', '左方下側橙色', '左下橙色方格'},
	['block.minecraft.banner.square_bottom_right.pink'] = {'左底粉红方', '左方下側粉紅色', '左下粉紅色方格'},
	['block.minecraft.banner.square_bottom_right.purple'] = {'左底紫方', '左方下側紫色', '左下紫色方格'},
	['block.minecraft.banner.square_bottom_right.red'] = {'左底红方', '左方下側紅色', '左下紅色方格'},
	['block.minecraft.banner.square_bottom_right.white'] = {'左底白方', '左方下側白色', '左下白色方格'},
	['block.minecraft.banner.square_bottom_right.yellow'] = {'左底黄方', '左方下側黃色', '左下黃色方格'},
	['block.minecraft.banner.square_top_left.black'] = {'右顶黑方', '右方上側黑色', '右上黑色方格'},
	['block.minecraft.banner.square_top_left.blue'] = {'右顶蓝方', '右方上側藍色', '右上藍色方格'},
	['block.minecraft.banner.square_top_left.brown'] = {'右顶棕方', '右方上側棕色', '右上啡色方格'},
	['block.minecraft.banner.square_top_left.cyan'] = {'右顶青方', '右方上側青色', '右上青藍色方格'},
	['block.minecraft.banner.square_top_left.gray'] = {'右顶灰方', '右方上側灰色', '右上灰色方格'},
	['block.minecraft.banner.square_top_left.green'] = {'右顶绿方', '右方上側綠色', '右上綠色方格'},
	['block.minecraft.banner.square_top_left.light_blue'] = {'右顶淡蓝方', '右方上側淺藍色', '右上淺藍色方格'},
	['block.minecraft.banner.square_top_left.light_gray'] = {'右顶淡灰方', '右方上側淺灰色', '右上淺灰色方格'},
	['block.minecraft.banner.square_top_left.lime'] = {'右顶黄绿方', '右方上側淺綠色', '右上淺綠色方格'},
	['block.minecraft.banner.square_top_left.magenta'] = {'右顶品红方', '右方上側洋紅色', '右上紫紅色方格'},
	['block.minecraft.banner.square_top_left.orange'] = {'右顶橙方', '右方上側橙色', '右上橙色方格'},
	['block.minecraft.banner.square_top_left.pink'] = {'右顶粉红方', '右方上側粉紅色', '右上粉紅色方格'},
	['block.minecraft.banner.square_top_left.purple'] = {'右顶紫方', '右方上側紫色', '右上紫色方格'},
	['block.minecraft.banner.square_top_left.red'] = {'右顶红方', '右方上側紅色', '右上紅色方格'},
	['block.minecraft.banner.square_top_left.white'] = {'右顶白方', '右方上側白色', '右上白色方格'},
	['block.minecraft.banner.square_top_left.yellow'] = {'右顶黄方', '右方上側黃色', '右上黃色方格'},
	['block.minecraft.banner.square_top_right.black'] = {'左顶黑方', '左方上側黑色', '左上黑色方格'},
	['block.minecraft.banner.square_top_right.blue'] = {'左顶蓝方', '左方上側藍色', '左上藍色方格'},
	['block.minecraft.banner.square_top_right.brown'] = {'左顶棕方', '左方上側棕色', '左上啡色方格'},
	['block.minecraft.banner.square_top_right.cyan'] = {'左顶青方', '左方上側青色', '左上青藍色方格'},
	['block.minecraft.banner.square_top_right.gray'] = {'左顶灰方', '左方上側灰色', '左上灰色方格'},
	['block.minecraft.banner.square_top_right.green'] = {'左顶绿方', '左方上側綠色', '左上綠色方格'},
	['block.minecraft.banner.square_top_right.light_blue'] = {'左顶淡蓝方', '左方上側淺藍色', '左上淺藍色方格'},
	['block.minecraft.banner.square_top_right.light_gray'] = {'左顶淡灰方', '左方上側淺灰色', '左上淺灰色方格'},
	['block.minecraft.banner.square_top_right.lime'] = {'左顶黄绿方', '左方上側淺綠色', '左上淺綠色方格'},
	['block.minecraft.banner.square_top_right.magenta'] = {'左顶品红方', '左方上側洋紅色', '左上紫紅色方格'},
	['block.minecraft.banner.square_top_right.orange'] = {'左顶橙方', '左方上側橙色', '左上橙色方格'},
	['block.minecraft.banner.square_top_right.pink'] = {'左顶粉红方', '左方上側粉紅色', '左上粉紅色方格'},
	['block.minecraft.banner.square_top_right.purple'] = {'左顶紫方', '左方上側紫色', '左上紫色方格'},
	['block.minecraft.banner.square_top_right.red'] = {'左顶红方', '左方上側紅色', '左上紅色方格'},
	['block.minecraft.banner.square_top_right.white'] = {'左顶白方', '左方上側白色', '左上白色方格'},
	['block.minecraft.banner.square_top_right.yellow'] = {'左顶黄方', '左方上側黃色', '左上黃色方格'},
	['block.minecraft.banner.straight_cross.black'] = {'黑正十字', '黑色十字', '黑色十字'},
	['block.minecraft.banner.straight_cross.blue'] = {'蓝正十字', '藍色十字', '藍色十字'},
	['block.minecraft.banner.straight_cross.brown'] = {'棕正十字', '棕色十字', '啡色十字'},
	['block.minecraft.banner.straight_cross.cyan'] = {'青正十字', '青色十字', '青藍色十字'},
	['block.minecraft.banner.straight_cross.gray'] = {'灰正十字', '灰色十字', '灰色十字'},
	['block.minecraft.banner.straight_cross.green'] = {'绿正十字', '綠色十字', '綠色十字'},
	['block.minecraft.banner.straight_cross.light_blue'] = {'淡蓝正十字', '淺藍色十字', '淺藍色十字'},
	['block.minecraft.banner.straight_cross.light_gray'] = {'淡灰正十字', '淺灰色十字', '淺灰色十字'},
	['block.minecraft.banner.straight_cross.lime'] = {'黄绿正十字', '淺綠色十字', '淺綠色十字'},
	['block.minecraft.banner.straight_cross.magenta'] = {'品红正十字', '洋紅色十字', '紫紅色十字'},
	['block.minecraft.banner.straight_cross.orange'] = {'橙正十字', '橙色十字', '橙色十字'},
	['block.minecraft.banner.straight_cross.pink'] = {'粉红正十字', '粉紅色十字', '粉紅色十字'},
	['block.minecraft.banner.straight_cross.purple'] = {'紫正十字', '紫色十字', '紫色十字'},
	['block.minecraft.banner.straight_cross.red'] = {'红正十字', '紅色十字', '紅色十字'},
	['block.minecraft.banner.straight_cross.white'] = {'白正十字', '白色十字', '白色十字'},
	['block.minecraft.banner.straight_cross.yellow'] = {'黄正十字', '黃色十字', '黃色十字'},
	['block.minecraft.banner.stripe_bottom.black'] = {'底黑横条', '黑色底部', '底部黑色橫條'},
	['block.minecraft.banner.stripe_bottom.blue'] = {'底蓝横条', '藍色底部', '底部藍色橫條'},
	['block.minecraft.banner.stripe_bottom.brown'] = {'底棕横条', '棕色底部', '底部啡色橫條'},
	['block.minecraft.banner.stripe_bottom.cyan'] = {'底青横条', '青色底部', '底部青藍色橫條'},
	['block.minecraft.banner.stripe_bottom.gray'] = {'底灰横条', '灰色底部', '底部灰色橫條'},
	['block.minecraft.banner.stripe_bottom.green'] = {'底绿横条', '綠色底部', '底部綠色橫條'},
	['block.minecraft.banner.stripe_bottom.light_blue'] = {'底淡蓝横条', '淺藍色底部', '底部淺藍色橫條'},
	['block.minecraft.banner.stripe_bottom.light_gray'] = {'底淡灰横条', '淺灰色底部', '底部淺灰色橫條'},
	['block.minecraft.banner.stripe_bottom.lime'] = {'底黄绿横条', '淺綠色底部', '底部淺綠色橫條'},
	['block.minecraft.banner.stripe_bottom.magenta'] = {'底品红横条', '洋紅色底部', '底部紫紅色橫條'},
	['block.minecraft.banner.stripe_bottom.orange'] = {'底橙横条', '橙色底部', '底部橙色橫條'},
	['block.minecraft.banner.stripe_bottom.pink'] = {'底粉红横条', '粉紅色底部', '底部粉紅色橫條'},
	['block.minecraft.banner.stripe_bottom.purple'] = {'底紫横条', '紫色底部', '底部紫色橫條'},
	['block.minecraft.banner.stripe_bottom.red'] = {'底红横条', '紅色底部', '底部紅色橫條'},
	['block.minecraft.banner.stripe_bottom.white'] = {'底白横条', '白色底部', '底部白色橫條'},
	['block.minecraft.banner.stripe_bottom.yellow'] = {'底黄横条', '黃色底部', '底部黃色橫條'},
	['block.minecraft.banner.stripe_center.black'] = {'中黑竖条', '中間黑色縱帶', '中間黑色豎條'},
	['block.minecraft.banner.stripe_center.blue'] = {'中蓝竖条', '中間藍色縱帶', '中間藍色豎條'},
	['block.minecraft.banner.stripe_center.brown'] = {'中棕竖条', '中間棕色縱帶', '中間啡色豎條'},
	['block.minecraft.banner.stripe_center.cyan'] = {'中青竖条', '中間青色縱帶', '中間青藍色豎條'},
	['block.minecraft.banner.stripe_center.gray'] = {'中灰竖条', '中間灰色縱帶', '中間灰色豎條'},
	['block.minecraft.banner.stripe_center.green'] = {'中绿竖条', '中間綠色縱帶', '中間綠色豎條'},
	['block.minecraft.banner.stripe_center.light_blue'] = {'中淡蓝竖条', '中間淺藍色縱帶', '中間淺藍色豎條'},
	['block.minecraft.banner.stripe_center.light_gray'] = {'中淡灰竖条', '中間淺灰色縱帶', '中間淺灰色豎條'},
	['block.minecraft.banner.stripe_center.lime'] = {'中黄绿竖条', '中間淺綠色縱帶', '中間淺綠色豎條'},
	['block.minecraft.banner.stripe_center.magenta'] = {'中品红竖条', '中間洋紅色縱帶', '中間紫紅色豎條'},
	['block.minecraft.banner.stripe_center.orange'] = {'中橙竖条', '中間橙色縱帶', '中間橙色豎條'},
	['block.minecraft.banner.stripe_center.pink'] = {'中粉红竖条', '中間粉紅色縱帶', '中間粉紅色豎條'},
	['block.minecraft.banner.stripe_center.purple'] = {'中紫竖条', '中間紫色縱帶', '中間紫色豎條'},
	['block.minecraft.banner.stripe_center.red'] = {'中红竖条', '中間紅色縱帶', '中間紅色豎條'},
	['block.minecraft.banner.stripe_center.white'] = {'中白竖条', '中間白色縱帶', '中間白色豎條'},
	['block.minecraft.banner.stripe_center.yellow'] = {'中黄竖条', '中間黃色縱帶', '中間黃色豎條'},
	['block.minecraft.banner.stripe_downleft.black'] = {'左黑斜条', '左斜黑色對角帶', '左側黑色斜條'},
	['block.minecraft.banner.stripe_downleft.blue'] = {'左蓝斜条', '左斜藍色對角帶', '左側藍色斜條'},
	['block.minecraft.banner.stripe_downleft.brown'] = {'左棕斜条', '左斜棕色對角帶', '左側啡色斜條'},
	['block.minecraft.banner.stripe_downleft.cyan'] = {'左青斜条', '左斜青色對角帶', '左側青藍色斜條'},
	['block.minecraft.banner.stripe_downleft.gray'] = {'左灰斜条', '左斜灰色對角帶', '左側灰色斜條'},
	['block.minecraft.banner.stripe_downleft.green'] = {'左绿斜条', '左斜綠色對角帶', '左側綠色斜條'},
	['block.minecraft.banner.stripe_downleft.light_blue'] = {'左淡蓝斜条', '左斜淺藍色對角帶', '左側淺藍色斜條'},
	['block.minecraft.banner.stripe_downleft.light_gray'] = {'左淡灰斜条', '左斜淺灰色對角帶', '左側淡灰色斜條'},
	['block.minecraft.banner.stripe_downleft.lime'] = {'左黄绿斜条', '左斜淺綠色對角帶', '左側淺綠色斜條'},
	['block.minecraft.banner.stripe_downleft.magenta'] = {'左品红斜条', '左斜洋紅色對角帶', '左側紫紅色斜條'},
	['block.minecraft.banner.stripe_downleft.orange'] = {'左橙斜条', '左斜橙色對角帶', '左側橙色斜條'},
	['block.minecraft.banner.stripe_downleft.pink'] = {'左粉红斜条', '左斜粉紅色對角帶', '左側粉紅色斜條'},
	['block.minecraft.banner.stripe_downleft.purple'] = {'左紫斜条', '左斜紫色對角帶', '左側紫色斜條'},
	['block.minecraft.banner.stripe_downleft.red'] = {'左红斜条', '左斜紅色對角帶', '左側紅色斜條'},
	['block.minecraft.banner.stripe_downleft.white'] = {'左白斜条', '左斜白色對角帶', '左側白色斜條'},
	['block.minecraft.banner.stripe_downleft.yellow'] = {'左黄斜条', '左斜黃色對角帶', '左側黃色斜條'},
	['block.minecraft.banner.stripe_downright.black'] = {'右黑斜条', '右斜黑色對角帶', '右側黑色斜條'},
	['block.minecraft.banner.stripe_downright.blue'] = {'右蓝斜条', '右斜藍色對角帶', '右側藍色斜條'},
	['block.minecraft.banner.stripe_downright.brown'] = {'右棕斜条', '右斜棕色對角帶', '右側啡色斜條'},
	['block.minecraft.banner.stripe_downright.cyan'] = {'右青斜条', '右斜青色對角帶', '右側青藍色斜條'},
	['block.minecraft.banner.stripe_downright.gray'] = {'右灰斜条', '右斜灰色對角帶', '右側灰色斜條'},
	['block.minecraft.banner.stripe_downright.green'] = {'右绿斜条', '右斜綠色對角帶', '右側綠色斜條'},
	['block.minecraft.banner.stripe_downright.light_blue'] = {'右淡蓝斜条', '右斜淺藍色對角帶', '右側淺藍色斜條'},
	['block.minecraft.banner.stripe_downright.light_gray'] = {'右淡灰斜条', '右斜淺灰色對角帶', '右側淺灰色斜條'},
	['block.minecraft.banner.stripe_downright.lime'] = {'右黄绿斜条', '右斜淺綠色對角帶', '右側淺綠色斜條'},
	['block.minecraft.banner.stripe_downright.magenta'] = {'右品红斜条', '右斜洋紅色對角帶', '右側紫紅色斜條'},
	['block.minecraft.banner.stripe_downright.orange'] = {'右橙斜条', '右斜橙色對角帶', '右側橙色斜條'},
	['block.minecraft.banner.stripe_downright.pink'] = {'右粉红斜条', '右斜粉紅色對角帶', '右側粉紅色斜條'},
	['block.minecraft.banner.stripe_downright.purple'] = {'右紫斜条', '右斜紫色對角帶', '右側紫色斜條'},
	['block.minecraft.banner.stripe_downright.red'] = {'右红斜条', '右斜紅色對角帶', '右側紅色斜條'},
	['block.minecraft.banner.stripe_downright.white'] = {'右白斜条', '右斜白色對角帶', '右側白色斜條'},
	['block.minecraft.banner.stripe_downright.yellow'] = {'右黄斜条', '右斜黃色對角帶', '右側黃色斜條'},
	['block.minecraft.banner.stripe_left.black'] = {'右黑竖条', '右方黑色縱帶', '右側黑色豎條'},
	['block.minecraft.banner.stripe_left.blue'] = {'右蓝竖条', '右方藍色縱帶', '右側藍色豎條'},
	['block.minecraft.banner.stripe_left.brown'] = {'右棕竖条', '右方棕色縱帶', '右側啡色豎條'},
	['block.minecraft.banner.stripe_left.cyan'] = {'右青竖条', '右方青色縱帶', '右側青藍色豎條'},
	['block.minecraft.banner.stripe_left.gray'] = {'右灰竖条', '右方灰色縱帶', '右側灰色豎條'},
	['block.minecraft.banner.stripe_left.green'] = {'右绿竖条', '右方綠色縱帶', '右側綠色豎條'},
	['block.minecraft.banner.stripe_left.light_blue'] = {'右淡蓝竖条', '右方淺藍色縱帶', '右側淺藍色豎條'},
	['block.minecraft.banner.stripe_left.light_gray'] = {'右淡灰竖条', '右方淺灰色縱帶', '右側淺灰色豎條'},
	['block.minecraft.banner.stripe_left.lime'] = {'右黄绿竖条', '右方淺綠色縱帶', '右側淺綠色豎條'},
	['block.minecraft.banner.stripe_left.magenta'] = {'右品红竖条', '右方洋紅色縱帶', '右側紫紅色豎條'},
	['block.minecraft.banner.stripe_left.orange'] = {'右橙竖条', '右方橙色縱帶', '右側橙色豎條'},
	['block.minecraft.banner.stripe_left.pink'] = {'右粉红竖条', '右方粉紅色縱帶', '右側粉紅色豎條'},
	['block.minecraft.banner.stripe_left.purple'] = {'右紫竖条', '右方紫色縱帶', '右側紫色豎條'},
	['block.minecraft.banner.stripe_left.red'] = {'右红竖条', '右方紅色縱帶', '右側紅色豎條'},
	['block.minecraft.banner.stripe_left.white'] = {'右白竖条', '右方白色縱帶', '右側白色豎條'},
	['block.minecraft.banner.stripe_left.yellow'] = {'右黄竖条', '右方黃色縱帶', '右側黃色豎條'},
	['block.minecraft.banner.stripe_middle.black'] = {'中黑横条', '中間黑色橫帶', '中間黑色橫條'},
	['block.minecraft.banner.stripe_middle.blue'] = {'中蓝横条', '中間藍色橫帶', '中間藍色橫條'},
	['block.minecraft.banner.stripe_middle.brown'] = {'中棕横条', '中間棕色橫帶', '中間啡色橫條'},
	['block.minecraft.banner.stripe_middle.cyan'] = {'中青横条', '中間青色橫帶', '中間青色橫條'},
	['block.minecraft.banner.stripe_middle.gray'] = {'中灰横条', '中間灰色橫帶', '中間灰色橫條'},
	['block.minecraft.banner.stripe_middle.green'] = {'中绿横条', '中間綠色橫帶', '中間綠色橫條'},
	['block.minecraft.banner.stripe_middle.light_blue'] = {'中淡蓝横条', '中間淺藍色橫帶', '中間淺藍色橫條'},
	['block.minecraft.banner.stripe_middle.light_gray'] = {'中淡灰横条', '中間淺灰色橫帶', '中間淺灰色橫條'},
	['block.minecraft.banner.stripe_middle.lime'] = {'中黄绿横条', '中間淺綠色橫帶', '中間淺綠色橫條'},
	['block.minecraft.banner.stripe_middle.magenta'] = {'中品红横条', '中間洋紅色橫帶', '中間紫紅色橫條'},
	['block.minecraft.banner.stripe_middle.orange'] = {'中橙横条', '中間橙色橫帶', '中間橙色橫條'},
	['block.minecraft.banner.stripe_middle.pink'] = {'中粉红横条', '中間粉紅色橫帶', '中間粉紅色橫條'},
	['block.minecraft.banner.stripe_middle.purple'] = {'中紫横条', '中間紫色橫帶', '中間紫色橫條'},
	['block.minecraft.banner.stripe_middle.red'] = {'中红横条', '中間紅色橫帶', '中間紅色橫條'},
	['block.minecraft.banner.stripe_middle.white'] = {'中白横条', '中間白色橫帶', '中間白色橫條'},
	['block.minecraft.banner.stripe_middle.yellow'] = {'中黄横条', '中間黃色橫帶', '中間黃色橫條'},
	['block.minecraft.banner.stripe_right.black'] = {'左黑竖条', '左方黑色縱帶', '左側黑色豎條'},
	['block.minecraft.banner.stripe_right.blue'] = {'左蓝竖条', '左方藍色縱帶', '左側藍色豎條'},
	['block.minecraft.banner.stripe_right.brown'] = {'左棕竖条', '左方棕色縱帶', '左側啡色豎條'},
	['block.minecraft.banner.stripe_right.cyan'] = {'左青竖条', '左方青色縱帶', '左側青藍色豎條'},
	['block.minecraft.banner.stripe_right.gray'] = {'左灰竖条', '左方灰色縱帶', '左側灰色豎條'},
	['block.minecraft.banner.stripe_right.green'] = {'左绿竖条', '左方綠色縱帶', '左側綠色豎條'},
	['block.minecraft.banner.stripe_right.light_blue'] = {'左淡蓝竖条', '左方淺藍色縱帶', '左側淺藍色豎條'},
	['block.minecraft.banner.stripe_right.light_gray'] = {'左淡灰竖条', '左方淺灰色縱帶', '左側淺灰色豎條'},
	['block.minecraft.banner.stripe_right.lime'] = {'左黄绿竖条', '左方淺綠色縱帶', '左側淺綠色豎條'},
	['block.minecraft.banner.stripe_right.magenta'] = {'左品红竖条', '左方洋紅色縱帶', '左側紫紅色豎條'},
	['block.minecraft.banner.stripe_right.orange'] = {'左橙竖条', '左方橙色縱帶', '左側橙色豎條'},
	['block.minecraft.banner.stripe_right.pink'] = {'左粉红竖条', '左方粉紅色縱帶', '左側粉紅色豎條'},
	['block.minecraft.banner.stripe_right.purple'] = {'左紫竖条', '左方紫色縱帶', '左側紫色豎條'},
	['block.minecraft.banner.stripe_right.red'] = {'左红竖条', '左方紅色縱帶', '左側紅色豎條'},
	['block.minecraft.banner.stripe_right.white'] = {'左白竖条', '左方白色縱帶', '左側白色豎條'},
	['block.minecraft.banner.stripe_right.yellow'] = {'左黄竖条', '左方黃色縱帶', '左側黃色豎條'},
	['block.minecraft.banner.stripe_top.black'] = {'顶黑横条', '黑色頂部', '頂部黑色橫條'},
	['block.minecraft.banner.stripe_top.blue'] = {'顶蓝横条', '藍色頂部', '頂部藍色橫條'},
	['block.minecraft.banner.stripe_top.brown'] = {'顶棕横条', '棕色頂部', '頂部啡色橫條'},
	['block.minecraft.banner.stripe_top.cyan'] = {'顶青横条', '青色頂部', '頂部青藍色橫條'},
	['block.minecraft.banner.stripe_top.gray'] = {'顶灰横条', '灰色頂部', '頂部灰色橫條'},
	['block.minecraft.banner.stripe_top.green'] = {'顶绿横条', '綠色頂部', '頂部綠色橫條'},
	['block.minecraft.banner.stripe_top.light_blue'] = {'顶淡蓝横条', '淺藍色頂部', '頂部淺藍色橫條'},
	['block.minecraft.banner.stripe_top.light_gray'] = {'顶淡灰横条', '淺灰色頂部', '頂部淺藍色橫條'},
	['block.minecraft.banner.stripe_top.lime'] = {'顶黄绿横条', '淺綠色頂部', '頂部淺綠色橫條'},
	['block.minecraft.banner.stripe_top.magenta'] = {'顶品红横条', '洋紅色頂部', '頂部紫紅色橫條'},
	['block.minecraft.banner.stripe_top.orange'] = {'顶橙横条', '橙色頂部', '頂部橙色橫條'},
	['block.minecraft.banner.stripe_top.pink'] = {'顶粉红横条', '粉紅色頂部', '頂部粉紅色橫條'},
	['block.minecraft.banner.stripe_top.purple'] = {'顶紫横条', '紫色頂部', '頂部紫色橫條'},
	['block.minecraft.banner.stripe_top.red'] = {'顶红横条', '紅色頂部', '頂部紅色橫條'},
	['block.minecraft.banner.stripe_top.white'] = {'顶白横条', '白色頂部', '頂部白色橫條'},
	['block.minecraft.banner.stripe_top.yellow'] = {'顶黄横条', '黃色頂部', '頂部黃色橫條'},
	['block.minecraft.banner.triangle_bottom.black'] = {'底黑三角', '下方黑色三角形', '底部黑色三角'},
	['block.minecraft.banner.triangle_bottom.blue'] = {'底蓝三角', '下方藍色三角形', '底部藍色三角'},
	['block.minecraft.banner.triangle_bottom.brown'] = {'底棕三角', '下方棕色三角形', '底部啡色三角'},
	['block.minecraft.banner.triangle_bottom.cyan'] = {'底青三角', '下方青色三角形', '底部青藍色三角'},
	['block.minecraft.banner.triangle_bottom.gray'] = {'底灰三角', '下方灰色三角形', '底部灰色三角'},
	['block.minecraft.banner.triangle_bottom.green'] = {'底绿三角', '下方綠色三角形', '底部綠色三角'},
	['block.minecraft.banner.triangle_bottom.light_blue'] = {'底淡蓝三角', '下方淺藍色三角形', '底部淺藍色三角'},
	['block.minecraft.banner.triangle_bottom.light_gray'] = {'底淡灰三角', '下方淺灰色三角形', '底部淺灰色三角'},
	['block.minecraft.banner.triangle_bottom.lime'] = {'底黄绿三角', '下方淺綠色三角形', '底部淺綠色三角'},
	['block.minecraft.banner.triangle_bottom.magenta'] = {'底品红三角', '下方洋紅色三角形', '底部紫紅色三角'},
	['block.minecraft.banner.triangle_bottom.orange'] = {'底橙三角', '下方橙色三角形', '底部橙色三角'},
	['block.minecraft.banner.triangle_bottom.pink'] = {'底粉红三角', '下方粉紅色三角形', '底部粉紅色三角'},
	['block.minecraft.banner.triangle_bottom.purple'] = {'底紫三角', '下方紫色三角形', '底部紫色三角'},
	['block.minecraft.banner.triangle_bottom.red'] = {'底红三角', '下方紅色三角形', '底部紅色三角'},
	['block.minecraft.banner.triangle_bottom.white'] = {'底白三角', '下方白色三角形', '底部白色三角'},
	['block.minecraft.banner.triangle_bottom.yellow'] = {'底黄三角', '下方黃色三角形', '底部黃色三角'},
	['block.minecraft.banner.triangle_top.black'] = {'顶黑三角', '上方黑色倒三角形', '頂部黑色三角'},
	['block.minecraft.banner.triangle_top.blue'] = {'顶蓝三角', '上方藍色倒三角形', '頂部藍色三角'},
	['block.minecraft.banner.triangle_top.brown'] = {'顶棕三角', '上方棕色倒三角形', '頂部啡色三角'},
	['block.minecraft.banner.triangle_top.cyan'] = {'顶青三角', '上方青色倒三角形', '頂部青藍色三角'},
	['block.minecraft.banner.triangle_top.gray'] = {'灰色顶三角', '上方灰色倒三角形', '頂部灰色三角'},
	['block.minecraft.banner.triangle_top.green'] = {'顶绿三角', '上方綠色倒三角形', '頂部綠色三角'},
	['block.minecraft.banner.triangle_top.light_blue'] = {'淡蓝色顶三角', '上方淺藍色倒三角形', '頂部淺藍色三角'},
	['block.minecraft.banner.triangle_top.light_gray'] = {'顶淡灰三角', '上方淺灰色倒三角形', '頂部淺灰色三角'},
	['block.minecraft.banner.triangle_top.lime'] = {'黄绿色顶三角', '上方淺綠色倒三角形', '頂部淺綠色三角'},
	['block.minecraft.banner.triangle_top.magenta'] = {'品红色顶三角', '上方洋紅色倒三角形', '頂部紫紅色三角'},
	['block.minecraft.banner.triangle_top.orange'] = {'橙色顶三角', '上方橙色倒三角形', '頂部橙色三角'},
	['block.minecraft.banner.triangle_top.pink'] = {'粉红色顶三角', '上方粉紅色倒三角形', '頂部粉紅色三角'},
	['block.minecraft.banner.triangle_top.purple'] = {'顶紫三角', '上方紫色倒三角形', '頂部紫色三角'},
	['block.minecraft.banner.triangle_top.red'] = {'顶红三角', '上方紅色倒三角形', '頂部紅色三角'},
	['block.minecraft.banner.triangle_top.white'] = {'白色顶三角', '上方白色倒三角形', '頂部白色三角'},
	['block.minecraft.banner.triangle_top.yellow'] = {'黄色顶三角', '上方黃色倒三角形', '頂部黃色三角'},
	['block.minecraft.banner.triangles_bottom.black'] = {'黑色底波纹', '下側黑色鋸齒', '底部黑色鋸齒'},
	['block.minecraft.banner.triangles_bottom.blue'] = {'蓝色底波纹', '下側藍色鋸齒', '底部藍色鋸齒'},
	['block.minecraft.banner.triangles_bottom.brown'] = {'棕色底波纹', '下側棕色鋸齒', '底部啡色鋸齒'},
	['block.minecraft.banner.triangles_bottom.cyan'] = {'青色底波纹', '下側青色鋸齒', '底部青藍色鋸齒'},
	['block.minecraft.banner.triangles_bottom.gray'] = {'灰色底波纹', '下側灰色鋸齒', '底部灰色鋸齒'},
	['block.minecraft.banner.triangles_bottom.green'] = {'绿色底波纹', '下側綠色鋸齒', '底部綠色鋸齒'},
	['block.minecraft.banner.triangles_bottom.light_blue'] = {'淡蓝色底波纹', '下側淺藍色鋸齒', '底部淺藍色鋸齒'},
	['block.minecraft.banner.triangles_bottom.light_gray'] = {'淡灰色底波纹', '下側淺灰色鋸齒', '底部淺灰色鋸齒'},
	['block.minecraft.banner.triangles_bottom.lime'] = {'黄绿色底波纹', '下側淺綠色鋸齒', '底部淺綠色鋸齒'},
	['block.minecraft.banner.triangles_bottom.magenta'] = {'品红色底波纹', '下側洋紅色鋸齒', '底部紫紅色鋸齒'},
	['block.minecraft.banner.triangles_bottom.orange'] = {'橙色底波纹', '下側橙色鋸齒', '底部橙色鋸齒'},
	['block.minecraft.banner.triangles_bottom.pink'] = {'粉红色底波纹', '下側粉紅色鋸齒', '底部粉紅色鋸齒'},
	['block.minecraft.banner.triangles_bottom.purple'] = {'紫色底波纹', '下側紫色鋸齒', '底部紫色鋸齒'},
	['block.minecraft.banner.triangles_bottom.red'] = {'红色底波纹', '下側紅色鋸齒', '底部紅色鋸齒'},
	['block.minecraft.banner.triangles_bottom.white'] = {'白色底波纹', '下側白色鋸齒', '底部白色鋸齒'},
	['block.minecraft.banner.triangles_bottom.yellow'] = {'黄色底波纹', '下側黃色鋸齒', '底部黃色鋸齒'},
	['block.minecraft.banner.triangles_top.black'] = {'黑色顶波纹', '上側黑色鋸齒', '頂部黑色鋸齒'},
	['block.minecraft.banner.triangles_top.blue'] = {'蓝色顶波纹', '上側藍色鋸齒', '頂部藍色鋸齒'},
	['block.minecraft.banner.triangles_top.brown'] = {'棕色顶波纹', '上側棕色鋸齒', '頂部啡色鋸齒'},
	['block.minecraft.banner.triangles_top.cyan'] = {'青色顶波纹', '上側青色鋸齒', '頂部青藍色鋸齒'},
	['block.minecraft.banner.triangles_top.gray'] = {'灰色顶波纹', '上側灰色鋸齒', '頂部灰色鋸齒'},
	['block.minecraft.banner.triangles_top.green'] = {'绿色顶波纹', '上側綠色鋸齒', '頂部綠色鋸齒'},
	['block.minecraft.banner.triangles_top.light_blue'] = {'淡蓝色顶波纹', '上側淺藍色鋸齒', '頂部淺藍色鋸齒'},
	['block.minecraft.banner.triangles_top.light_gray'] = {'淡灰色顶波纹', '上側淺灰色鋸齒', '頂部淺灰色鋸齒'},
	['block.minecraft.banner.triangles_top.lime'] = {'黄绿色顶波纹', '上側淺綠色鋸齒', '頂部淺綠色鋸齒'},
	['block.minecraft.banner.triangles_top.magenta'] = {'品红色顶波纹', '上側洋紅色鋸齒', '頂部紫紅色鋸齒'},
	['block.minecraft.banner.triangles_top.orange'] = {'橙色顶波纹', '上側橙色鋸齒', '頂部橙色鋸齒'},
	['block.minecraft.banner.triangles_top.pink'] = {'粉红色顶波纹', '上側粉紅色鋸齒', '頂部粉紅色鋸齒'},
	['block.minecraft.banner.triangles_top.purple'] = {'紫色顶波纹', '上側紫色鋸齒', '頂部紫色鋸齒'},
	['block.minecraft.banner.triangles_top.red'] = {'红色顶波纹', '上側紅色鋸齒', '頂部紅色鋸齒'},
	['block.minecraft.banner.triangles_top.white'] = {'白色顶波纹', '上側白色鋸齒', '頂部白色鋸齒'},
	['block.minecraft.banner.triangles_top.yellow'] = {'黄色顶波纹', '上側黃色鋸齒', '頂部黃色鋸齒'},
	['block.minecraft.barrel'] = {'木桶', '木桶', '木桶'},
	['block.minecraft.barrier'] = {'屏障', '屏障', '障幕'},
	['block.minecraft.basalt'] = {'玄武岩', '玄武岩', '玄武岩'},
	['block.minecraft.beacon'] = {'信标', '烽火台', '烽火台'},
	['block.minecraft.beacon.primary'] = {'主效果', '主要效果', '主要效果'},
	['block.minecraft.beacon.secondary'] = {'辅助效果', '次要效果', '次要效果'},
	['block.minecraft.bed.no_sleep'] = {'你只能在夜间或雷暴中入眠', '你只能在晚上或暴風雨中入睡', '你只能喺晚黑或者雷暴嗰陣瞓覺'},
	['block.minecraft.bed.not_safe'] = {
		'你现在不能休息,周围有怪物在游荡', 
		'你現在無法休息,附近有怪物在遊蕩', 
		'你依家唔可以休息,周圍有怪物喺度遊蕩'
	},
	['block.minecraft.bed.obstructed'] = {'这张床已被阻挡', '這張床受到阻擋', '依張牀受到阻擋'},
	['block.minecraft.bed.occupied'] = {'这张床已被占用', '這張床已被占用', '依張牀已被佔用'},
	['block.minecraft.bed.too_far_away'] = {'你现在不能休息,床太远了', '現在無法休息,你離床太遠了', '你依家唔可以休息,張牀太遠'},
	['block.minecraft.bedrock'] = {'基岩', '基岩', '基岩'},
	['block.minecraft.bee_nest'] = {'蜂巢', '蜂窩', '蜂巢'},
	['block.minecraft.beehive'] = {'蜂箱', '蜂箱', '蜂箱'},
	['block.minecraft.beetroots'] = {'甜菜根', '甜菜根', '紅菜頭'},
	['block.minecraft.bell'] = {'钟', '鐘', '鐘'},
	['block.minecraft.big_dripleaf'] = {'大型垂滴叶', '大懸葉草', '大懸葉草'},
	['block.minecraft.big_dripleaf_stem'] = {'大型垂滴叶茎', '大懸葉草葉柄', '大懸葉草葉椗'},
	['block.minecraft.birch_button'] = {'白桦木按钮', '樺木按鈕', '樺木按鈕'},
	['block.minecraft.birch_door'] = {'白桦木门', '樺木門', '樺木門'},
	['block.minecraft.birch_fence'] = {'白桦木栅栏', '樺木柵欄', '樺木欄杆'},
	['block.minecraft.birch_fence_gate'] = {'白桦木栅栏门', '樺木柵欄門', '樺木閘門'},
	['block.minecraft.birch_leaves'] = {'白桦树叶', '樺木樹葉', '樺木樹葉'},
	['block.minecraft.birch_log'] = {'白桦原木', '樺木原木', '樺木原木'},
	['block.minecraft.birch_planks'] = {'白桦木板', '樺木材', '樺木板'},
	['block.minecraft.birch_pressure_plate'] = {'白桦木压力板', '樺木壓力板', '樺木壓力板'},
	['block.minecraft.birch_sapling'] = {'白桦树苗', '樺木樹苗', '樺木樹苗'},
	['block.minecraft.birch_sign'] = {'白桦木告示牌', '樺木告示牌', '樺木指示牌'},
	['block.minecraft.birch_slab'] = {'白桦木台阶', '樺木半磚', '樺木半磚'},
	['block.minecraft.birch_stairs'] = {'白桦木楼梯', '樺木階梯', '樺木樓梯'},
	['block.minecraft.birch_trapdoor'] = {'白桦木活板门', '樺木地板門', '樺木地板門'},
	['block.minecraft.birch_wall_sign'] = {'墙上的白桦木告示牌', '牆上的樺木告示牌', '牆上嘅樺木指示牌'},
	['block.minecraft.birch_wood'] = {'白桦木', '樺木塊', '樺木'},
	['block.minecraft.black_banner'] = {'黑色旗帜', '黑色旗幟', '黑色橫額'},
	['block.minecraft.black_bed'] = {'黑色床', '黑色床', '黑色牀'},
	['block.minecraft.black_candle'] = {'黑色蜡烛', '黑色蠟燭', '黑色蠟燭'},
	['block.minecraft.black_candle_cake'] = {'插上黑色蜡烛的蛋糕', '插上黑色蠟燭的蛋糕', '插咗黑色蠟燭嘅蛋糕'},
	['block.minecraft.black_carpet'] = {'黑色地毯', '黑色地毯', '黑色地氈'},
	['block.minecraft.black_concrete'] = {'黑色混凝土', '黑色混凝土', '黑色混凝土'},
	['block.minecraft.black_concrete_powder'] = {'黑色混凝土粉末', '黑色混凝土粉末', '黑色混凝土粉末'},
	['block.minecraft.black_glazed_terracotta'] = {'黑色带釉陶瓦', '黑色釉陶', '黑色釉陶'},
	['block.minecraft.black_shulker_box'] = {'黑色潜影盒', '黑色界伏盒', '黑色界伏盒'},
	['block.minecraft.black_stained_glass'] = {'黑色染色玻璃', '黑色玻璃', '黑色染色玻璃'},
	['block.minecraft.black_stained_glass_pane'] = {'黑色染色玻璃板', '黑色玻璃片', '黑色染色玻璃片'},
	['block.minecraft.black_terracotta'] = {'黑色陶瓦', '黑色陶土', '黑色陶瓦'},
	['block.minecraft.black_wool'] = {'黑色羊毛', '黑色羊毛', '黑色羊毛'},
	['block.minecraft.blackstone'] = {'黑石', '黑石', '黑石'},
	['block.minecraft.blackstone_slab'] = {'黑石台阶', '黑石半磚', '黑石半磚'},
	['block.minecraft.blackstone_stairs'] = {'黑石楼梯', '黑石階梯', '黑石樓梯'},
	['block.minecraft.blackstone_wall'] = {'黑石墙', '黑石牆', '黑石牆'},
	['block.minecraft.blast_furnace'] = {'高炉', '高爐', '高爐'},
	['block.minecraft.blue_banner'] = {'蓝色旗帜', '藍色旗幟', '藍色橫額'},
	['block.minecraft.blue_bed'] = {'蓝色床', '藍色床', '藍色牀'},
	['block.minecraft.blue_candle'] = {'蓝色蜡烛', '藍色蠟燭', '藍色蠟燭'},
	['block.minecraft.blue_candle_cake'] = {'插上蓝色蜡烛的蛋糕', '插上藍色蠟燭的蛋糕', '插咗藍色蠟燭嘅蛋糕'},
	['block.minecraft.blue_carpet'] = {'蓝色地毯', '藍色地毯', '藍色地氈'},
	['block.minecraft.blue_concrete'] = {'蓝色混凝土', '藍色混凝土', '藍色混凝土'},
	['block.minecraft.blue_concrete_powder'] = {'蓝色混凝土粉末', '藍色混凝土粉末', '藍色混凝土粉末'},
	['block.minecraft.blue_glazed_terracotta'] = {'蓝色带釉陶瓦', '藍色釉陶', '藍色釉陶'},
	['block.minecraft.blue_ice'] = {'蓝冰', '藍冰', '藍冰'},
	['block.minecraft.blue_orchid'] = {'兰花', '藍色蝴蝶蘭', '蘭花'},
	['block.minecraft.blue_shulker_box'] = {'蓝色潜影盒', '藍色界伏盒', '藍色界伏盒'},
	['block.minecraft.blue_stained_glass'] = {'蓝色染色玻璃', '藍色玻璃', '藍色染色玻璃'},
	['block.minecraft.blue_stained_glass_pane'] = {'蓝色染色玻璃板', '藍色玻璃片', '藍色染色玻璃片'},
	['block.minecraft.blue_terracotta'] = {'蓝色陶瓦', '藍色陶土', '藍色陶瓦'},
	['block.minecraft.blue_wool'] = {'蓝色羊毛', '藍色羊毛', '藍色羊毛'},
	['block.minecraft.bone_block'] = {'骨块', '骨塊', '骨塊'},
	['block.minecraft.bookshelf'] = {'书架', '書櫃', '書櫃'},
	['block.minecraft.brain_coral'] = {'脑纹珊瑚', '腦珊瑚', '腦珊瑚'},
	['block.minecraft.brain_coral_block'] = {'脑纹珊瑚块', '腦珊瑚方塊', '腦珊瑚方塊'},
	['block.minecraft.brain_coral_fan'] = {'脑纹珊瑚扇', '扇狀腦珊瑚', '扇狀腦珊瑚'},
	['block.minecraft.brain_coral_wall_fan'] = {'墙上的脑纹珊瑚扇', '牆上的扇狀腦珊瑚', '牆上嘅扇狀腦珊瑚'},
	['block.minecraft.brewing_stand'] = {'酿造台', '釀造台', '釀造台'},
	['block.minecraft.brick_slab'] = {'红砖台阶', '紅磚半磚', '紅磚半磚'},
	['block.minecraft.brick_stairs'] = {'红砖楼梯', '紅磚階梯', '紅磚樓梯'},
	['block.minecraft.brick_wall'] = {'红砖墙', '紅磚牆', '紅磚牆'},
	['block.minecraft.bricks'] = {'红砖块', '紅磚', '紅磚'},
	['block.minecraft.brown_banner'] = {'棕色旗帜', '棕色旗幟', '啡色橫額'},
	['block.minecraft.brown_bed'] = {'棕色床', '棕色床', '啡色牀'},
	['block.minecraft.brown_candle'] = {'棕色蜡烛', '棕色蠟燭', '啡色蠟燭'},
	['block.minecraft.brown_candle_cake'] = {'插上棕色蜡烛的蛋糕', '插上棕色蠟燭的蛋糕', '插咗啡色蠟燭嘅蛋糕'},
	['block.minecraft.brown_carpet'] = {'棕色地毯', '棕色地毯', '啡色地氈'},
	['block.minecraft.brown_concrete'] = {'棕色混凝土', '棕色混凝土', '啡色混凝土'},
	['block.minecraft.brown_concrete_powder'] = {'棕色混凝土粉末', '棕色混凝土粉末', '啡色混凝土粉末'},
	['block.minecraft.brown_glazed_terracotta'] = {'棕色带釉陶瓦', '棕色釉陶', '啡色釉陶'},
	['block.minecraft.brown_mushroom'] = {'棕色蘑菇', '棕色蘑菇', '啡色蘑菇'},
	['block.minecraft.brown_mushroom_block'] = {'棕色蘑菇方块', '棕色蘑菇方塊', '啡色蘑菇方塊'},
	['block.minecraft.brown_shulker_box'] = {'棕色潜影盒', '棕色界伏盒', '啡色界伏盒'},
	['block.minecraft.brown_stained_glass'] = {'棕色染色玻璃', '棕色玻璃', '啡色染色玻璃'},
	['block.minecraft.brown_stained_glass_pane'] = {'棕色染色玻璃板', '棕色玻璃片', '啡色染色玻璃片'},
	['block.minecraft.brown_terracotta'] = {'棕色陶瓦', '棕色陶土', '啡色陶瓦'},
	['block.minecraft.brown_wool'] = {'棕色羊毛', '棕色羊毛', '啡色羊毛'},
	['block.minecraft.bubble_column'] = {'气泡柱', '氣泡柱', '氣泡柱'},
	['block.minecraft.bubble_coral'] = {'气泡珊瑚', '氣泡珊瑚', '氣泡珊瑚'},
	['block.minecraft.bubble_coral_block'] = {'气泡珊瑚块', '氣泡珊瑚方塊', '氣泡珊瑚方塊'},
	['block.minecraft.bubble_coral_fan'] = {'气泡珊瑚扇', '扇狀氣泡珊瑚', '扇狀氣泡珊瑚'},
	['block.minecraft.bubble_coral_wall_fan'] = {'墙上的气泡珊瑚扇', '牆上的扇狀氣泡珊瑚', '牆上嘅扇狀氣泡珊瑚'},
	['block.minecraft.budding_amethyst'] = {'紫水晶母岩', '紫水晶芽床', '紫水晶母岩'},
	['block.minecraft.cactus'] = {'仙人掌', '仙人掌', '仙人掌'},
	['block.minecraft.cake'] = {'蛋糕', '蛋糕', '蛋糕'},
	['block.minecraft.calcite'] = {'方解石', '方解石', '方解石'},
	['block.minecraft.campfire'] = {'营火', '營火', '營火'},
	['block.minecraft.candle'] = {'蜡烛', '蠟燭', '蠟燭'},
	['block.minecraft.candle_cake'] = {'插上蜡烛的蛋糕', '插上蠟燭的蛋糕', '插咗蠟燭嘅蛋糕'},
	['block.minecraft.carrots'] = {'胡萝卜', '胡蘿蔔', '紅蘿蔔'},
	['block.minecraft.cartography_table'] = {'制图台', '製圖台', '製圖台'},
	['block.minecraft.carved_pumpkin'] = {'雕刻过的南瓜', '雕刻過的南瓜', '雕刻南瓜'},
	['block.minecraft.cauldron'] = {'炼药锅', '鍋釜', '鍋'},
	['block.minecraft.cave_air'] = {'洞穴空气', '洞穴空氣', '洞穴空氣'},
	['block.minecraft.cave_vines'] = {'洞穴藤蔓', '洞穴藤蔓', '洞穴藤蔓'},
	['block.minecraft.cave_vines_plant'] = {'洞穴藤蔓植株', '洞穴藤蔓植株', '洞穴藤蔓植株'},
	['block.minecraft.chain'] = {'锁链', '鎖鏈', '鐵鏈'},
	['block.minecraft.chain_command_block'] = {'连锁型命令方块', '連鎖式指令方塊', '連環型命令方塊'},
	['block.minecraft.chest'] = {'箱子', '儲物箱', '儲物箱'},
	['block.minecraft.chipped_anvil'] = {'开裂的铁砧', '微損的鐵砧', '微損嘅鐵砧'},
	['block.minecraft.chiseled_deepslate'] = {'錾制深板岩', '浮雕深板岩', '浮雕深板岩'},
	['block.minecraft.chiseled_nether_bricks'] = {'錾制下界砖块', '浮雕地獄磚', '浮雕地獄磚'},
	['block.minecraft.chiseled_polished_blackstone'] = {'錾制磨制黑石', '浮雕拋光黑石', '浮雕拋光黑石'},
	['block.minecraft.chiseled_quartz_block'] = {'錾制石英块', '浮雕石英方塊', '浮雕石英磚'},
	['block.minecraft.chiseled_red_sandstone'] = {'錾制红砂岩', '浮雕紅砂岩', '浮雕紅砂岩'},
	['block.minecraft.chiseled_sandstone'] = {'錾制砂岩', '浮雕砂岩', '浮雕砂岩'},
	['block.minecraft.chiseled_stone_bricks'] = {'錾制石砖', '浮雕石磚', '浮雕石磚'},
	['block.minecraft.chorus_flower'] = {'紫颂花', '歌萊花', '歌萊花'},
	['block.minecraft.chorus_plant'] = {'紫颂植株', '歌萊枝', '歌萊枝'},
	['block.minecraft.clay'] = {'黏土块', '黏土', '黏土'},
	['block.minecraft.coal_block'] = {'煤炭块', '煤炭方塊', '煤炭磚'},
	['block.minecraft.coal_ore'] = {'煤矿石', '煤礦', '煤礦'},
	['block.minecraft.coarse_dirt'] = {'砂土', '粗泥', '粗泥'},
	['block.minecraft.cobbled_deepslate'] = {'深板岩圆石', '深板岩碎石', '深板岩碎石'},
	['block.minecraft.cobbled_deepslate_slab'] = {'深板岩圆石台阶', '碎深板岩半磚', '深板岩碎石半磚'},
	['block.minecraft.cobbled_deepslate_stairs'] = {'深板岩圆石楼梯', '碎深板岩階梯', '深板岩碎石樓梯'},
	['block.minecraft.cobbled_deepslate_wall'] = {'深板岩圆石墙', '碎深板岩牆', '深板岩碎石牆'},
	['block.minecraft.cobblestone'] = {'圆石', '鵝卵石', '碎石'},
	['block.minecraft.cobblestone_slab'] = {'圆石台阶', '鵝卵石半磚', '碎石半磚'},
	['block.minecraft.cobblestone_stairs'] = {'圆石楼梯', '鵝卵石階梯', '碎石樓梯'},
	['block.minecraft.cobblestone_wall'] = {'圆石墙', '鵝卵石牆', '碎石牆'},
	['block.minecraft.cobweb'] = {'蜘蛛网', '蜘蛛網', '蜘蛛網'},
	['block.minecraft.cocoa'] = {'可可果', '可可豆', '可可果'},
	['block.minecraft.command_block'] = {'命令方块', '指令方塊', '命令方塊'},
	['block.minecraft.comparator'] = {'红石比较器', '紅石比較器', '紅石比較器'},
	['block.minecraft.composter'] = {'堆肥桶', '堆肥箱', '堆肥桶'},
	['block.minecraft.conduit'] = {'潮涌核心', '海靈核心', '海靈核心'},
	['block.minecraft.copper_block'] = {'铜块', '銅方塊', '銅磚'},
	['block.minecraft.copper_ore'] = {'铜矿石', '銅礦', '銅礦'},
	['block.minecraft.cornflower'] = {'矢车菊', '矢車菊', '矢車菊'},
	['block.minecraft.cracked_deepslate_bricks'] = {'裂纹深板岩砖', '裂紋深板岩磚', '裂紋深板岩磚'},
	['block.minecraft.cracked_deepslate_tiles'] = {'裂纹深板岩瓦', '裂紋深板岩磚瓦', '裂紋深板岩瓦'},
	['block.minecraft.cracked_nether_bricks'] = {'裂纹下界砖块', '裂紋地獄磚', '裂紋地獄磚'},
	['block.minecraft.cracked_polished_blackstone_bricks'] = {'裂纹磨制黑石砖', '裂紋拋光黑石磚', '裂紋拋光黑石磚'},
	['block.minecraft.cracked_stone_bricks'] = {'裂纹石砖', '裂紋石磚', '裂紋石磚'},
	['block.minecraft.crafting_table'] = {'工作台', '工作台', '工作台'},
	['block.minecraft.creeper_head'] = {'苦力怕的头', '苦力怕頭顱', 'Creeper 頭顱'},
	['block.minecraft.creeper_wall_head'] = {'墙上的苦力怕的头', '牆上的苦力怕頭顱', '牆上嘅 Creeper 頭顱'},
	['block.minecraft.crimson_button'] = {'绯红木按钮', '緋紅蕈木按鈕', '猩紅菌木按鈕'},
	['block.minecraft.crimson_door'] = {'绯红木门', '緋紅蕈木門', '猩紅菌木門'},
	['block.minecraft.crimson_fence'] = {'绯红木栅栏', '緋紅蕈木柵欄', '猩紅菌木欄杆'},
	['block.minecraft.crimson_fence_gate'] = {'绯红木栅栏门', '緋紅蕈木柵欄門', '猩紅菌木閘門'},
	['block.minecraft.crimson_fungus'] = {'绯红菌', '緋紅蕈菇', '猩紅菌菇'},
	['block.minecraft.crimson_hyphae'] = {'绯红菌核', '緋紅菌絲體', '猩紅菌絲體'},
	['block.minecraft.crimson_nylium'] = {'绯红菌岩', '緋紅菌絲石', '猩紅菌絲石'},
	['block.minecraft.crimson_planks'] = {'绯红木板', '緋紅蕈木材', '猩紅菌木板'},
	['block.minecraft.crimson_pressure_plate'] = {'绯红木压力板', '緋紅蕈木壓力板', '猩紅菌木壓力板'},
	['block.minecraft.crimson_roots'] = {'绯红菌索', '緋紅蕈根', '猩紅菌根'},
	['block.minecraft.crimson_sign'] = {'绯红木告示牌', '緋紅蕈木告示牌', '猩紅菌木指示牌'},
	['block.minecraft.crimson_slab'] = {'绯红木台阶', '緋紅蕈木半磚', '猩紅菌木半磚'},
	['block.minecraft.crimson_stairs'] = {'绯红木楼梯', '緋紅蕈木階梯', '猩紅菌木樓梯'},
	['block.minecraft.crimson_stem'] = {'绯红菌柄', '緋紅蕈柄', '猩紅菌椗'},
	['block.minecraft.crimson_trapdoor'] = {'绯红木活板门', '緋紅蕈木地板門', '猩紅菌木地板門'},
	['block.minecraft.crimson_wall_sign'] = {'墙上的绯红木告示牌', '牆上的緋紅蕈木告示牌', '牆上嘅猩紅菌木指示牌'},
	['block.minecraft.crying_obsidian'] = {'哭泣的黑曜石', '哭泣的黑曜石', '哭曜石'},
	['block.minecraft.cut_copper'] = {'切制铜块', '切製銅方塊', '切製銅磚'},
	['block.minecraft.cut_copper_slab'] = {'切制铜台阶', '切製銅半磚', '切製銅半磚'},
	['block.minecraft.cut_copper_stairs'] = {'切制铜楼梯', '切製銅階梯', '切製銅樓梯'},
	['block.minecraft.cut_red_sandstone'] = {'切制红砂岩', '切製紅砂岩', '切製紅砂岩'},
	['block.minecraft.cut_red_sandstone_slab'] = {'切制红砂岩台阶', '切製紅砂岩半磚', '切製紅砂岩半磚'},
	['block.minecraft.cut_sandstone'] = {'切制砂岩', '切製砂岩', '切製砂岩'},
	['block.minecraft.cut_sandstone_slab'] = {'切制砂岩台阶', '切製砂岩半磚', '切製砂岩半磚'},
	['block.minecraft.cyan_banner'] = {'青色旗帜', '青色旗幟', '青藍色橫額'},
	['block.minecraft.cyan_bed'] = {'青色床', '青色床', '青藍色牀'},
	['block.minecraft.cyan_candle'] = {'青色蜡烛', '青色蠟燭', '青藍色蠟燭'},
	['block.minecraft.cyan_candle_cake'] = {'插上青色蜡烛的蛋糕', '插上青色蠟燭的蛋糕', '插咗青藍色蠟燭嘅蛋糕'},
	['block.minecraft.cyan_carpet'] = {'青色地毯', '青色地毯', '青藍色地氈'},
	['block.minecraft.cyan_concrete'] = {'青色混凝土', '青色混凝土', '青藍色混凝土'},
	['block.minecraft.cyan_concrete_powder'] = {'青色混凝土粉末', '青色混凝土粉末', '青藍色混凝土粉末'},
	['block.minecraft.cyan_glazed_terracotta'] = {'青色带釉陶瓦', '青色釉陶', '青藍色釉陶'},
	['block.minecraft.cyan_shulker_box'] = {'青色潜影盒', '青色界伏盒', '青藍色界伏盒'},
	['block.minecraft.cyan_stained_glass'] = {'青色染色玻璃', '青色玻璃', '青藍色染色玻璃'},
	['block.minecraft.cyan_stained_glass_pane'] = {'青色染色玻璃板', '青色玻璃片', '青藍色染色玻璃片'},
	['block.minecraft.cyan_terracotta'] = {'青色陶瓦', '青色陶土', '青藍色陶瓦'},
	['block.minecraft.cyan_wool'] = {'青色羊毛', '青色羊毛', '青藍色羊毛'},
	['block.minecraft.damaged_anvil'] = {'损坏的铁砧', '耗損的鐵砧', '耗損嘅鐵砧'},
	['block.minecraft.dandelion'] = {'蒲公英', '蒲公英', '蒲公英'},
	['block.minecraft.dark_oak_button'] = {'深色橡木按钮', '黑橡木按鈕', '黑橡木按鈕'},
	['block.minecraft.dark_oak_door'] = {'深色橡木门', '黑橡木門', '黑橡木門'},
	['block.minecraft.dark_oak_fence'] = {'深色橡木栅栏', '黑橡木柵欄', '黑橡木欄杆'},
	['block.minecraft.dark_oak_fence_gate'] = {'深色橡木栅栏门', '黑橡木柵欄門', '黑橡木閘門'},
	['block.minecraft.dark_oak_leaves'] = {'深色橡树树叶', '黑橡木樹葉', '黑橡木樹葉'},
	['block.minecraft.dark_oak_log'] = {'深色橡木原木', '黑橡木原木', '黑橡木原木'},
	['block.minecraft.dark_oak_planks'] = {'深色橡木木板', '黑橡木材', '黑橡木板'},
	['block.minecraft.dark_oak_pressure_plate'] = {'深色橡木压力板', '黑橡木壓力板', '黑橡木壓力板'},
	['block.minecraft.dark_oak_sapling'] = {'深色橡树树苗', '黑橡木樹苗', '黑橡木樹苗'},
	['block.minecraft.dark_oak_sign'] = {'深色橡木告示牌', '黑橡木告示牌', '黑橡木指示牌'},
	['block.minecraft.dark_oak_slab'] = {'深色橡木台阶', '黑橡木半磚', '黑橡木半磚'},
	['block.minecraft.dark_oak_stairs'] = {'深色橡木楼梯', '黑橡木階梯', '黑橡木樓梯'},
	['block.minecraft.dark_oak_trapdoor'] = {'深色橡木活板门', '黑橡木地板門', '黑橡木地板門'},
	['block.minecraft.dark_oak_wall_sign'] = {'墙上的深色橡木告示牌', '牆上的黑橡木告示牌', '牆上嘅黑橡木指示牌'},
	['block.minecraft.dark_oak_wood'] = {'深色橡木', '黑橡木塊', '黑橡木'},
	['block.minecraft.dark_prismarine'] = {'暗海晶石', '暗海磷石', '暗海磷石'},
	['block.minecraft.dark_prismarine_slab'] = {'暗海晶石台阶', '暗海磷石半磚', '暗海磷石半磚'},
	['block.minecraft.dark_prismarine_stairs'] = {'暗海晶石楼梯', '暗海磷石階梯', '暗海磷石樓梯'},
	['block.minecraft.daylight_detector'] = {'阳光探测器', '日光感測器', '日光感測器'},
	['block.minecraft.dead_brain_coral'] = {'失活的脑纹珊瑚', '死亡的腦珊瑚', '死亡腦珊瑚'},
	['block.minecraft.dead_brain_coral_block'] = {'失活的脑纹珊瑚块', '死亡的腦珊瑚方塊', '死亡腦珊瑚方塊'},
	['block.minecraft.dead_brain_coral_fan'] = {'失活的脑纹珊瑚扇', '死亡的扇狀腦珊瑚', '死亡扇狀腦珊瑚'},
	['block.minecraft.dead_brain_coral_wall_fan'] = {'墙上的失活脑纹珊瑚扇', '牆上死亡的扇狀腦珊瑚', '牆上嘅死亡扇狀腦珊瑚'},
	['block.minecraft.dead_bubble_coral'] = {'失活的气泡珊瑚', '死亡的氣泡珊瑚', '死亡氣泡珊瑚'},
	['block.minecraft.dead_bubble_coral_block'] = {'失活的气泡珊瑚块', '死亡的氣泡珊瑚方塊', '死亡氣泡珊瑚方塊'},
	['block.minecraft.dead_bubble_coral_fan'] = {'失活的气泡珊瑚扇', '死亡的扇狀氣泡珊瑚', '死亡扇狀氣泡珊瑚'},
	['block.minecraft.dead_bubble_coral_wall_fan'] = {'墙上的失活气泡珊瑚扇', '牆上死亡的扇狀氣泡珊瑚', '牆上嘅死亡扇狀氣泡珊瑚'},
	['block.minecraft.dead_bush'] = {'枯萎的灌木', '枯灌木', '死灌木'},
	['block.minecraft.dead_fire_coral'] = {'失活的火珊瑚', '死亡的火珊瑚', '死亡火珊瑚'},
	['block.minecraft.dead_fire_coral_block'] = {'失活的火珊瑚块', '死亡的火珊瑚方塊', '死亡火珊瑚方塊'},
	['block.minecraft.dead_fire_coral_fan'] = {'失活的火珊瑚扇', '死亡的扇狀火珊瑚', '死亡扇狀火珊瑚'},
	['block.minecraft.dead_fire_coral_wall_fan'] = {'墙上的失活火珊瑚扇', '牆上死亡的扇狀火珊瑚', '牆上嘅死亡扇狀火珊瑚'},
	['block.minecraft.dead_horn_coral'] = {'失活的鹿角珊瑚', '死亡的角珊瑚', '死亡角珊瑚'},
	['block.minecraft.dead_horn_coral_block'] = {'失活的鹿角珊瑚块', '死亡的角珊瑚方塊', '死亡角珊瑚方塊'},
	['block.minecraft.dead_horn_coral_fan'] = {'失活的鹿角珊瑚扇', '死亡的扇狀角珊瑚', '死亡扇狀角珊瑚'},
	['block.minecraft.dead_horn_coral_wall_fan'] = {'墙上的失活鹿角珊瑚扇', '牆上死亡的扇狀角珊瑚', '牆上嘅死亡扇狀角珊瑚'},
	['block.minecraft.dead_tube_coral'] = {'失活的管珊瑚', '死亡的管珊瑚', '死亡管珊瑚'},
	['block.minecraft.dead_tube_coral_block'] = {'失活的管珊瑚块', '死亡的管珊瑚方塊', '死亡管珊瑚方塊'},
	['block.minecraft.dead_tube_coral_fan'] = {'失活的管珊瑚扇', '死亡的扇狀管珊瑚', '死亡扇狀管珊瑚'},
	['block.minecraft.dead_tube_coral_wall_fan'] = {'墙上的失活管珊瑚扇', '牆上死亡的扇狀管珊瑚', '牆上嘅死亡扇狀管珊瑚'},
	['block.minecraft.deepslate'] = {'深板岩', '深板岩', '深板岩'},
	['block.minecraft.deepslate_brick_slab'] = {'深板岩砖台阶', '深板岩磚半磚', '深板岩磚半磚'},
	['block.minecraft.deepslate_brick_stairs'] = {'深板岩砖楼梯', '深板岩磚階梯', '深板岩磚樓梯'},
	['block.minecraft.deepslate_brick_wall'] = {'深板岩砖墙', '深板岩磚牆', '深板岩磚牆'},
	['block.minecraft.deepslate_bricks'] = {'深板岩砖', '深板岩磚', '深板岩磚'},
	['block.minecraft.deepslate_coal_ore'] = {'深层煤矿石', '深板岩煤礦', '深層煤礦'},
	['block.minecraft.deepslate_copper_ore'] = {'深层铜矿石', '深板岩銅礦', '深層銅礦'},
	['block.minecraft.deepslate_diamond_ore'] = {'深层钻石矿石', '深板岩鑽石礦', '深層鑽石礦'},
	['block.minecraft.deepslate_emerald_ore'] = {'深层绿宝石矿石', '深板岩綠寶石礦', '深層綠寶石礦'},
	['block.minecraft.deepslate_gold_ore'] = {'深层金矿石', '深板岩金礦', '深層金礦'},
	['block.minecraft.deepslate_iron_ore'] = {'深层铁矿石', '深板岩鐵礦', '深層鐵礦'},
	['block.minecraft.deepslate_lapis_ore'] = {'深层青金石矿石', '深板岩青金石礦', '深層青金石礦'},
	['block.minecraft.deepslate_redstone_ore'] = {'深层红石矿石', '深板岩紅石礦', '深層紅石礦'},
	['block.minecraft.deepslate_tile_slab'] = {'深板岩瓦台阶', '深板岩磚瓦半磚', '深板岩瓦半磚'},
	['block.minecraft.deepslate_tile_stairs'] = {'深板岩瓦楼梯', '深板岩磚瓦階梯', '深板岩瓦樓梯'},
	['block.minecraft.deepslate_tile_wall'] = {'深板岩瓦墙', '深板岩磚瓦牆', '深板岩瓦牆'},
	['block.minecraft.deepslate_tiles'] = {'深板岩瓦', '深板岩磚瓦', '深板岩瓦'},
	['block.minecraft.detector_rail'] = {'探测铁轨', '感測鐵軌', '感壓路軌'},
	['block.minecraft.diamond_block'] = {'钻石块', '鑽石方塊', '鑽石磚'},
	['block.minecraft.diamond_ore'] = {'钻石矿石', '鑽石礦', '鑽石礦'},
	['block.minecraft.diorite'] = {'闪长岩', '閃長岩', '閃長岩'},
	['block.minecraft.diorite_slab'] = {'闪长岩台阶', '閃長岩半磚', '閃長岩半磚'},
	['block.minecraft.diorite_stairs'] = {'闪长岩楼梯', '閃長岩階梯', '閃長岩樓梯'},
	['block.minecraft.diorite_wall'] = {'闪长岩墙', '閃長岩牆', '閃長岩牆'},
	['block.minecraft.dirt'] = {'泥土', '泥土', '泥土'},
	['block.minecraft.dirt_path'] = {'土径', '土徑', '泥徑'},
	['block.minecraft.dispenser'] = {'发射器', '發射器', '發射器'},
	['block.minecraft.dragon_egg'] = {'龙蛋', '龍蛋', '龍蛋'},
	['block.minecraft.dragon_head'] = {'龙首', '龍首', '龍頭'},
	['block.minecraft.dragon_wall_head'] = {'墙上的龙首', '牆上的終界龍頭顱', '牆上嘅龍頭'},
	['block.minecraft.dried_kelp_block'] = {'干海带块', '海帶乾塊', '乾海帶捆'},
	['block.minecraft.dripstone_block'] = {'滴水石块', '鐘乳石方塊', '滴水石'},
	['block.minecraft.dropper'] = {'投掷器', '投擲器', '投擲器'},
	['block.minecraft.emerald_block'] = {'绿宝石块', '綠寶石方塊', '綠寶石磚'},
	['block.minecraft.emerald_ore'] = {'绿宝石矿石', '綠寶石礦', '綠寶石礦'},
	['block.minecraft.enchanting_table'] = {'附魔台', '附魔台', '附魔台'},
	['block.minecraft.end_gateway'] = {'末地折跃门', '終界折躍門', '終界折躍門'},
	['block.minecraft.end_portal'] = {'末地传送门', '終界傳送門', '終界傳送門'},
	['block.minecraft.end_portal_frame'] = {'末地传送门框架', '終界傳送門框架', '終界傳送門框'},
	['block.minecraft.end_rod'] = {'末地烛', '終界燭', '終界燭'},
	['block.minecraft.end_stone'] = {'末地石', '終界石', '終界石'},
	['block.minecraft.end_stone_brick_slab'] = {'末地石砖台阶', '終界石磚半磚', '終界石磚半磚'},
	['block.minecraft.end_stone_brick_stairs'] = {'末地石砖楼梯', '終界石磚階梯', '終界石磚樓梯'},
	['block.minecraft.end_stone_brick_wall'] = {'末地石砖墙', '終界石磚牆', '終界石磚牆'},
	['block.minecraft.end_stone_bricks'] = {'末地石砖', '終界石磚', '終界石磚'},
	['block.minecraft.ender_chest'] = {'末影箱', '終界箱', '終界箱'},
	['block.minecraft.exposed_copper'] = {'斑驳的铜块', '斑駁的銅方塊', '斑駁嘅銅磚'},
	['block.minecraft.exposed_cut_copper'] = {'斑驳的切制铜块', '斑駁的切製銅方塊', '斑駁嘅切製銅磚'},
	['block.minecraft.exposed_cut_copper_slab'] = {'斑驳的切制铜台阶', '斑駁的切製銅半磚', '斑駁嘅切製銅半磚'},
	['block.minecraft.exposed_cut_copper_stairs'] = {'斑驳的切制铜楼梯', '斑駁的切製銅階梯', '斑駁嘅切製銅樓梯'},
	['block.minecraft.farmland'] = {'耕地', '耕地', '耕地'},
	['block.minecraft.fern'] = {'蕨', '蕨', '蕨'},
	['block.minecraft.fire'] = {'火', '火', '火'},
	['block.minecraft.fire_coral'] = {'火珊瑚', '火珊瑚', '火珊瑚'},
	['block.minecraft.fire_coral_block'] = {'火珊瑚块', '火珊瑚方塊', '火珊瑚方塊'},
	['block.minecraft.fire_coral_fan'] = {'火珊瑚扇', '扇狀火珊瑚', '扇狀火珊瑚'},
	['block.minecraft.fire_coral_wall_fan'] = {'墙上的火珊瑚扇', '牆上的扇狀火珊瑚', '牆上嘅扇狀火珊瑚'},
	['block.minecraft.fletching_table'] = {'制箭台', '製箭台', '製箭台'},
	['block.minecraft.flower_pot'] = {'花盆', '花盆', '花盆'},
	['block.minecraft.flowering_azalea'] = {'盛开的杜鹃花丛', '開花的杜鵑叢', '開花嘅杜鵑叢'},
	['block.minecraft.flowering_azalea_leaves'] = {'盛开的杜鹃树叶', '開花的杜鵑葉', '開花嘅杜鵑樹葉'},
	['block.minecraft.frogspawn'] = {'青蛙卵', '青蛙卵', '青蛙卵'},
	['block.minecraft.frosted_ice'] = {'霜冰', '霜冰', '霜冰'},
	['block.minecraft.furnace'] = {'熔炉', '熔爐', '熔爐'},
	['block.minecraft.gilded_blackstone'] = {'镶金黑石', '鑲金黑石', '鑲金黑石'},
	['block.minecraft.glass'] = {'玻璃', '玻璃', '玻璃'},
	['block.minecraft.glass_pane'] = {'玻璃板', '玻璃片', '玻璃片'},
	['block.minecraft.glow_lichen'] = {'发光地衣', '發光地衣', '發光地衣'},
	['block.minecraft.glowstone'] = {'荧石', '螢光石', '熒光石'},
	['block.minecraft.gold_block'] = {'金块', '黃金方塊', '金磚'},
	['block.minecraft.gold_ore'] = {'金矿石', '金礦', '金礦'},
	['block.minecraft.granite'] = {'花岗岩', '花崗岩', '花崗岩'},
	['block.minecraft.granite_slab'] = {'花岗岩台阶', '花崗岩半磚', '花崗岩半磚'},
	['block.minecraft.granite_stairs'] = {'花岗岩楼梯', '花崗岩階梯', '花崗岩樓梯'},
	['block.minecraft.granite_wall'] = {'花岗岩墙', '花崗岩牆', '花崗岩牆'},
	['block.minecraft.grass'] = {'草', '草', '草'},
	['block.minecraft.grass_block'] = {'草方块', '草地', '草地'},
	['block.minecraft.gravel'] = {'沙砾', '礫石', '砂礫'},
	['block.minecraft.gray_banner'] = {'灰色旗帜', '灰色旗幟', '灰色橫額'},
	['block.minecraft.gray_bed'] = {'灰色床', '灰色床', '灰色牀'},
	['block.minecraft.gray_candle'] = {'灰色蜡烛', '灰色蠟燭', '灰色蠟燭'},
	['block.minecraft.gray_candle_cake'] = {'插上灰色蜡烛的蛋糕', '插上灰色蠟燭的蛋糕', '插咗灰色蠟燭嘅蛋糕'},
	['block.minecraft.gray_carpet'] = {'灰色地毯', '灰色地毯', '灰色地氈'},
	['block.minecraft.gray_concrete'] = {'灰色混凝土', '灰色混凝土', '灰色混凝土'},
	['block.minecraft.gray_concrete_powder'] = {'灰色混凝土粉末', '灰色混凝土粉末', '灰色混凝土粉末'},
	['block.minecraft.gray_glazed_terracotta'] = {'灰色带釉陶瓦', '灰色釉陶', '灰色釉陶'},
	['block.minecraft.gray_shulker_box'] = {'灰色潜影盒', '灰色界伏盒', '灰色界伏盒'},
	['block.minecraft.gray_stained_glass'] = {'灰色染色玻璃', '灰色玻璃', '灰色染色玻璃'},
	['block.minecraft.gray_stained_glass_pane'] = {'灰色染色玻璃板', '灰色玻璃片', '灰色染色玻璃片'},
	['block.minecraft.gray_terracotta'] = {'灰色陶瓦', '灰色陶土', '灰色陶瓦'},
	['block.minecraft.gray_wool'] = {'灰色羊毛', '灰色羊毛', '灰色羊毛'},
	['block.minecraft.green_banner'] = {'绿色旗帜', '綠色旗幟', '綠色橫額'},
	['block.minecraft.green_bed'] = {'绿色床', '綠色床', '綠色牀'},
	['block.minecraft.green_candle'] = {'绿色蜡烛', '綠色蠟燭', '綠色蠟燭'},
	['block.minecraft.green_candle_cake'] = {'插上绿色蜡烛的蛋糕', '插上綠色蠟燭的蛋糕', '插咗綠色蠟燭嘅蛋糕'},
	['block.minecraft.green_carpet'] = {'绿色地毯', '綠色地毯', '綠色地氈'},
	['block.minecraft.green_concrete'] = {'绿色混凝土', '綠色混凝土', '綠色混凝土'},
	['block.minecraft.green_concrete_powder'] = {'绿色混凝土粉末', '綠色混凝土粉末', '綠色混凝土粉末'},
	['block.minecraft.green_glazed_terracotta'] = {'绿色带釉陶瓦', '綠色釉陶', '綠色釉陶'},
	['block.minecraft.green_shulker_box'] = {'绿色潜影盒', '綠色界伏盒', '綠色界伏盒'},
	['block.minecraft.green_stained_glass'] = {'绿色染色玻璃', '綠色玻璃', '綠色染色玻璃'},
	['block.minecraft.green_stained_glass_pane'] = {'绿色染色玻璃板', '綠色玻璃片', '綠色染色玻璃片'},
	['block.minecraft.green_terracotta'] = {'绿色陶瓦', '綠色陶土', '綠色陶瓦'},
	['block.minecraft.green_wool'] = {'绿色羊毛', '綠色羊毛', '綠色羊毛'},
	['block.minecraft.grindstone'] = {'砂轮', '砂輪', '砂輪'},
	['block.minecraft.hanging_roots'] = {'垂根', '懸根', '懸根'},
	['block.minecraft.hay_block'] = {'干草块', '乾草捆', '乾草捆'},
	['block.minecraft.heavy_weighted_pressure_plate'] = {'重质测重压力板', '重質測重壓力板', '重質測重壓力板'},
	['block.minecraft.honey_block'] = {'蜂蜜块', '蜂蜜塊', '蜜糖塊'},
	['block.minecraft.honeycomb_block'] = {'蜜脾块', '蜂巢塊', '蜂巢蜜塊'},
	['block.minecraft.hopper'] = {'漏斗', '漏斗', '漏斗'},
	['block.minecraft.horn_coral'] = {'鹿角珊瑚', '角珊瑚', '角珊瑚'},
	['block.minecraft.horn_coral_block'] = {'鹿角珊瑚块', '角珊瑚方塊', '角珊瑚方塊'},
	['block.minecraft.horn_coral_fan'] = {'鹿角珊瑚扇', '扇狀角珊瑚', '扇狀角珊瑚'},
	['block.minecraft.horn_coral_wall_fan'] = {'墙上的鹿角珊瑚扇', '牆上的扇狀角珊瑚', '牆上嘅扇狀角珊瑚'},
	['block.minecraft.ice'] = {'冰', '冰', '冰'},
	['block.minecraft.infested_chiseled_stone_bricks'] = {'被虫蚀的錾制石砖', '蛀蝕的浮雕石磚', '蛀蝕嘅浮雕石磚'},
	['block.minecraft.infested_cobblestone'] = {'被虫蚀的圆石', '蛀蝕的鵝卵石', '蛀蝕嘅碎石'},
	['block.minecraft.infested_cracked_stone_bricks'] = {'被虫蚀的裂纹石砖', '蛀蝕的裂紋石磚', '蛀蝕嘅裂紋石磚'},
	['block.minecraft.infested_deepslate'] = {'被虫蚀的深板岩', '蛀蝕的深板岩', '蛀蝕嘅深板岩'},
	['block.minecraft.infested_mossy_stone_bricks'] = {'被虫蚀的苔石砖', '蛀蝕的青苔石磚', '蛀蝕嘅青苔石磚'},
	['block.minecraft.infested_stone'] = {'被虫蚀的石头', '蛀蝕的石頭', '蛀蝕嘅石頭'},
	['block.minecraft.infested_stone_bricks'] = {'被虫蚀的石砖', '蛀蝕的石磚', '蛀蝕嘅石磚'},
	['block.minecraft.iron_bars'] = {'铁栏杆', '鐵柵欄', '鐵欄杆'},
	['block.minecraft.iron_block'] = {'铁块', '鐵方塊', '鐵磚'},
	['block.minecraft.iron_door'] = {'铁门', '鐵門', '鐵門'},
	['block.minecraft.iron_ore'] = {'铁矿石', '鐵礦', '鐵礦'},
	['block.minecraft.iron_trapdoor'] = {'铁活板门', '鐵製地板門', '鐵製地板門'},
	['block.minecraft.jack_o_lantern'] = {'南瓜灯', '南瓜燈', '南瓜燈'},
	['block.minecraft.jigsaw'] = {'拼图方块', '拼圖方塊', '拼圖方塊'},
	['block.minecraft.jukebox'] = {'唱片机', '唱片機', '唱片機'},
	['block.minecraft.jungle_button'] = {'丛林木按钮', '叢林木按鈕', '叢林木按鈕'},
	['block.minecraft.jungle_door'] = {'丛林木门', '叢林木門', '叢林木門'},
	['block.minecraft.jungle_fence'] = {'丛林木栅栏', '叢林木柵欄', '叢林木欄杆'},
	['block.minecraft.jungle_fence_gate'] = {'丛林木栅栏门', '叢林木柵欄門', '叢林木閘門'},
	['block.minecraft.jungle_leaves'] = {'丛林树叶', '叢林木樹葉', '叢林木樹葉'},
	['block.minecraft.jungle_log'] = {'丛林原木', '叢林木原木', '叢林木原木'},
	['block.minecraft.jungle_planks'] = {'丛林木板', '叢林木材', '叢林木板'},
	['block.minecraft.jungle_pressure_plate'] = {'丛林木压力板', '叢林木壓力板', '叢林木壓力板'},
	['block.minecraft.jungle_sapling'] = {'丛林树苗', '叢林木樹苗', '叢林木樹苗'},
	['block.minecraft.jungle_sign'] = {'丛林木告示牌', '叢林木告示牌', '叢林木指示牌'},
	['block.minecraft.jungle_slab'] = {'丛林木台阶', '叢林木半磚', '叢林木半磚'},
	['block.minecraft.jungle_stairs'] = {'丛林木楼梯', '叢林木階梯', '叢林木樓梯'},
	['block.minecraft.jungle_trapdoor'] = {'丛林木活板门', '叢林木地板門', '叢林木地板門'},
	['block.minecraft.jungle_wall_sign'] = {'墙上的丛林木告示牌', '牆上的叢林木告示牌', '牆上嘅叢林木指示牌'},
	['block.minecraft.jungle_wood'] = {'丛林木', '叢林木塊', '叢林木'},
	['block.minecraft.kelp'] = {'海带', '海帶', '海帶'},
	['block.minecraft.kelp_plant'] = {'海带植株', '海帶植株', '海帶植株'},
	['block.minecraft.ladder'] = {'梯子', '梯子', '梯'},
	['block.minecraft.lantern'] = {'灯笼', '燈籠', '燈籠'},
	['block.minecraft.lapis_block'] = {'青金石块', '青金石方塊', '青金石磚'},
	['block.minecraft.lapis_ore'] = {'青金石矿石', '青金石礦', '青金石礦'},
	['block.minecraft.large_amethyst_bud'] = {'大型紫晶芽', '大型紫水晶芽', '大型紫晶芽'},
	['block.minecraft.large_fern'] = {'大型蕨', '大型蕨類', '大型蕨'},
	['block.minecraft.lava'] = {'熔岩', '熔岩', '熔岩'},
	['block.minecraft.lava_cauldron'] = {'装有熔岩的炼药锅', '裝熔岩的鍋釜', '裝熔岩嘅鍋'},
	['block.minecraft.lectern'] = {'讲台', '講台', '講台'},
	['block.minecraft.lever'] = {'拉杆', '控制桿', '拉桿'},
	['block.minecraft.light'] = {'光源方块', '光源', '光'},
	['block.minecraft.light_blue_banner'] = {'淡蓝色旗帜', '淺藍色旗幟', '淺藍色橫額'},
	['block.minecraft.light_blue_bed'] = {'淡蓝色床', '淺藍色床', '淺藍色牀'},
	['block.minecraft.light_blue_candle'] = {'淡蓝色蜡烛', '淺藍色蠟燭', '淺藍色蠟燭'},
	['block.minecraft.light_blue_candle_cake'] = {'插上淡蓝色蜡烛的蛋糕', '插上淺藍色蠟燭的蛋糕', '插咗淺藍色蠟燭嘅蛋糕'},
	['block.minecraft.light_blue_carpet'] = {'淡蓝色地毯', '淺藍色地毯', '淺藍色地氈'},
	['block.minecraft.light_blue_concrete'] = {'淡蓝色混凝土', '淺藍色混凝土', '淺藍色混凝土'},
	['block.minecraft.light_blue_concrete_powder'] = {'淡蓝色混凝土粉末', '淺藍色混凝土粉末', '淺藍色混凝土粉末'},
	['block.minecraft.light_blue_glazed_terracotta'] = {'淡蓝色带釉陶瓦', '淺藍色釉陶', '淺藍色釉陶'},
	['block.minecraft.light_blue_shulker_box'] = {'淡蓝色潜影盒', '淺藍色界伏盒', '淺藍色界伏盒'},
	['block.minecraft.light_blue_stained_glass'] = {'淡蓝色染色玻璃', '淺藍色玻璃', '淺藍色染色玻璃'},
	['block.minecraft.light_blue_stained_glass_pane'] = {'淡蓝色染色玻璃板', '淺藍色玻璃片', '淺藍色染色玻璃片'},
	['block.minecraft.light_blue_terracotta'] = {'淡蓝色陶瓦', '淺藍色陶土', '淺藍色陶瓦'},
	['block.minecraft.light_blue_wool'] = {'淡蓝色羊毛', '淺藍色羊毛', '淺藍色羊毛'},
	['block.minecraft.light_gray_banner'] = {'淡灰色旗帜', '淺灰色旗幟', '淺灰色橫額'},
	['block.minecraft.light_gray_bed'] = {'淡灰色床', '淺灰色床', '淺灰色牀'},
	['block.minecraft.light_gray_candle'] = {'淡灰色蜡烛', '淺灰色蠟燭', '淺灰色蠟燭'},
	['block.minecraft.light_gray_candle_cake'] = {'插上淡灰色蜡烛的蛋糕', '插上淺灰色蠟燭的蛋糕', '插咗淺灰色蠟燭嘅蛋糕'},
	['block.minecraft.light_gray_carpet'] = {'淡灰色地毯', '淺灰色地毯', '淺灰色地氈'},
	['block.minecraft.light_gray_concrete'] = {'淡灰色混凝土', '淺灰色混凝土', '淺灰色混凝土'},
	['block.minecraft.light_gray_concrete_powder'] = {'淡灰色混凝土粉末', '淺灰色混凝土粉末', '淺灰色混凝土粉末'},
	['block.minecraft.light_gray_glazed_terracotta'] = {'淡灰色带釉陶瓦', '淺灰色釉陶', '淺灰色釉陶'},
	['block.minecraft.light_gray_shulker_box'] = {'淡灰色潜影盒', '淺灰色界伏盒', '淺灰色界伏盒'},
	['block.minecraft.light_gray_stained_glass'] = {'淡灰色染色玻璃', '淺灰色玻璃', '淺灰色染色玻璃'},
	['block.minecraft.light_gray_stained_glass_pane'] = {'淡灰色染色玻璃板', '淺灰色玻璃片', '淺灰色染色玻璃片'},
	['block.minecraft.light_gray_terracotta'] = {'淡灰色陶瓦', '淺灰色陶土', '淺灰色陶瓦'},
	['block.minecraft.light_gray_wool'] = {'淡灰色羊毛', '淺灰色羊毛', '淺灰色羊毛'},
	['block.minecraft.light_weighted_pressure_plate'] = {'轻质测重压力板', '輕質測重壓力板', '輕質測重壓力板'},
	['block.minecraft.lightning_rod'] = {'避雷针', '避雷針', '避雷針'},
	['block.minecraft.lilac'] = {'丁香', '紫丁香', '紫丁香'},
	['block.minecraft.lily_of_the_valley'] = {'铃兰', '鈴蘭', '鈴蘭'},
	['block.minecraft.lily_pad'] = {'睡莲', '荷葉', '荷葉'},
	['block.minecraft.lime_banner'] = {'黄绿色旗帜', '淺綠色旗幟', '淺綠色橫額'},
	['block.minecraft.lime_bed'] = {'黄绿色床', '淺綠色床', '淺綠色牀'},
	['block.minecraft.lime_candle'] = {'黄绿色蜡烛', '淺綠色蠟燭', '青綠色蠟燭'},
	['block.minecraft.lime_candle_cake'] = {'插上黄绿色蜡烛的蛋糕', '插上淺綠色蠟燭的蛋糕', '插咗淺綠色蠟燭嘅蛋糕'},
	['block.minecraft.lime_carpet'] = {'黄绿色地毯', '淺綠色地毯', '淺綠色地氈'},
	['block.minecraft.lime_concrete'] = {'黄绿色混凝土', '淺綠色混凝土', '淺綠色混凝土'},
	['block.minecraft.lime_concrete_powder'] = {'黄绿色混凝土粉末', '淺綠色混凝土粉末', '淺綠色混凝土粉末'},
	['block.minecraft.lime_glazed_terracotta'] = {'黄绿色带釉陶瓦', '淺綠色釉陶', '淺綠色釉陶'},
	['block.minecraft.lime_shulker_box'] = {'黄绿色潜影盒', '淺綠色界伏盒', '淺綠色界伏盒'},
	['block.minecraft.lime_stained_glass'] = {'黄绿色染色玻璃', '淺綠色玻璃', '淺綠色染色玻璃'},
	['block.minecraft.lime_stained_glass_pane'] = {'黄绿色染色玻璃板', '淺綠色玻璃片', '淺綠色染色玻璃片'},
	['block.minecraft.lime_terracotta'] = {'黄绿色陶瓦', '淺綠色陶土', '淺綠色陶瓦'},
	['block.minecraft.lime_wool'] = {'黄绿色羊毛', '淺綠色羊毛', '淺綠色羊毛'},
	['block.minecraft.lodestone'] = {'磁石', '磁石', '磁石'},
	['block.minecraft.loom'] = {'织布机', '紡織機', '織布機'},
	['block.minecraft.magenta_banner'] = {'品红色旗帜', '洋紅色旗幟', '紫紅色橫額'},
	['block.minecraft.magenta_bed'] = {'品红色床', '洋紅色床', '紫紅色牀'},
	['block.minecraft.magenta_candle'] = {'品红色蜡烛', '洋紅色蠟燭', '紫紅色蠟燭'},
	['block.minecraft.magenta_candle_cake'] = {'插上品红色蜡烛的蛋糕', '插上洋紅色蠟燭的蛋糕', '插咗紫紅色蠟燭嘅蛋糕'},
	['block.minecraft.magenta_carpet'] = {'品红色地毯', '洋紅色地毯', '紫紅色地氈'},
	['block.minecraft.magenta_concrete'] = {'品红色混凝土', '洋紅色混凝土', '紫紅色混凝土'},
	['block.minecraft.magenta_concrete_powder'] = {'品红色混凝土粉末', '洋紅色混凝土粉末', '紫紅色混凝土粉末'},
	['block.minecraft.magenta_glazed_terracotta'] = {'品红色带釉陶瓦', '洋紅色釉陶', '紫紅色釉陶'},
	['block.minecraft.magenta_shulker_box'] = {'品红色潜影盒', '洋紅色界伏盒', '紫紅色界伏盒'},
	['block.minecraft.magenta_stained_glass'] = {'品红色染色玻璃', '洋紅色玻璃', '紫紅色染色玻璃'},
	['block.minecraft.magenta_stained_glass_pane'] = {'品红色染色玻璃板', '洋紅色玻璃片', '紫紅色染色玻璃片'},
	['block.minecraft.magenta_terracotta'] = {'品红色陶瓦', '洋紅色陶土', '紫紅色陶瓦'},
	['block.minecraft.magenta_wool'] = {'品红色羊毛', '洋紅色羊毛', '紫紅色羊毛'},
	['block.minecraft.magma_block'] = {'岩浆块', '岩漿塊', '岩漿塊'},
	['block.minecraft.mangrove_button'] = {'红树木按钮', '紅樹林木按鈕', '紅樹木按鈕'},
	['block.minecraft.mangrove_door'] = {'红树木门', '紅樹林木門', '紅樹木門'},
	['block.minecraft.mangrove_fence'] = {'红树木栅栏', '紅樹林木柵欄', '紅樹木欄杆'},
	['block.minecraft.mangrove_fence_gate'] = {'红树木栅栏门', '紅樹林木柵欄門', '紅樹木閘門'},
	['block.minecraft.mangrove_leaves'] = {'红树树叶', '紅樹林木樹葉', '紅樹樹葉'},
	['block.minecraft.mangrove_log'] = {'红树原木', '紅樹林木原木', '紅樹原木'},
	['block.minecraft.mangrove_planks'] = {'红树木板', '紅樹林木材', '紅樹木板'},
	['block.minecraft.mangrove_pressure_plate'] = {'红树木压力板', '紅樹林木壓力板', '紅樹木壓力板'},
	['block.minecraft.mangrove_propagule'] = {'红树胎生苗', '紅樹林木胎生苗', '紅樹胎生苗'},
	['block.minecraft.mangrove_roots'] = {'红树根', '紅樹林木根', '紅樹根'},
	['block.minecraft.mangrove_sign'] = {'红树木告示牌', '紅樹林木告示牌', '紅樹木指示牌'},
	['block.minecraft.mangrove_slab'] = {'红树木台阶', '紅樹林木半磚', '紅樹木半磚'},
	['block.minecraft.mangrove_stairs'] = {'红树木楼梯', '紅樹林木階梯', '紅樹木樓梯'},
	['block.minecraft.mangrove_trapdoor'] = {'红树木活板门', '紅樹林木地板門', '紅樹木地板門'},
	['block.minecraft.mangrove_wall_sign'] = {'墙上的红树木告示牌', '牆上的紅樹林木告示牌', '牆上嘅紅木指示牌'},
	['block.minecraft.mangrove_wood'] = {'红树木', '紅樹林木塊', '紅樹木'},
	['block.minecraft.medium_amethyst_bud'] = {'中型紫晶芽', '中型紫水晶芽', '中型紫晶芽'},
	['block.minecraft.melon'] = {'西瓜', '西瓜', '西瓜'},
	['block.minecraft.melon_stem'] = {'西瓜茎', '西瓜梗', '西瓜椗'},
	['block.minecraft.moss_block'] = {'苔藓块', '苔蘚方塊', '青苔方塊'},
	['block.minecraft.moss_carpet'] = {'苔藓地毯', '覆地苔蘚', '青苔'},
	['block.minecraft.mossy_cobblestone'] = {'苔石', '青苔鵝卵石', '青苔碎石'},
	['block.minecraft.mossy_cobblestone_slab'] = {'苔石台阶', '青苔鵝卵石半磚', '青苔碎石半磚'},
	['block.minecraft.mossy_cobblestone_stairs'] = {'苔石楼梯', '青苔鵝卵石階梯', '青苔碎石樓梯'},
	['block.minecraft.mossy_cobblestone_wall'] = {'苔石墙', '青苔鵝卵石牆', '青苔碎石牆'},
	['block.minecraft.mossy_stone_brick_slab'] = {'苔石砖台阶', '青苔石磚半磚', '青苔石磚半磚'},
	['block.minecraft.mossy_stone_brick_stairs'] = {'苔石砖楼梯', '青苔石磚階梯', '青苔石磚樓梯'},
	['block.minecraft.mossy_stone_brick_wall'] = {'苔石砖墙', '青苔石磚牆', '青苔石磚牆'},
	['block.minecraft.mossy_stone_bricks'] = {'苔石砖', '青苔石磚', '青苔石磚'},
	['block.minecraft.moving_piston'] = {'移动的活塞', '移動中的活塞', '移動嘅活塞'},
	['block.minecraft.mud'] = {'泥巴', '泥巴', '泥'},
	['block.minecraft.mud_brick_slab'] = {'泥砖台阶', '泥磚半磚', '泥磚半磚'},
	['block.minecraft.mud_brick_stairs'] = {'泥砖楼梯', '泥磚階梯', '泥磚樓梯'},
	['block.minecraft.mud_brick_wall'] = {'泥砖墙', '泥磚牆', '泥磚牆'},
	['block.minecraft.mud_bricks'] = {'泥砖', '泥磚', '泥磚'},
	['block.minecraft.muddy_mangrove_roots'] = {'沾泥的红树根', '淤泥紅樹林木根', '泥濘嘅紅樹根'},
	['block.minecraft.mushroom_stem'] = {'蘑菇柄', '蘑菇柄', '蘑菇椗'},
	['block.minecraft.mycelium'] = {'菌丝', '菌絲土', '菌絲土'},
	['block.minecraft.nether_brick_fence'] = {'下界砖栅栏', '地獄磚柵欄', '地獄磚欄杆'},
	['block.minecraft.nether_brick_slab'] = {'下界砖台阶', '地獄磚半磚', '地獄磚半磚'},
	['block.minecraft.nether_brick_stairs'] = {'下界砖楼梯', '地獄磚階梯', '地獄磚樓梯'},
	['block.minecraft.nether_brick_wall'] = {'下界砖墙', '地獄磚牆', '地獄磚牆'},
	['block.minecraft.nether_bricks'] = {'下界砖块', '地獄磚', '地獄磚'},
	['block.minecraft.nether_gold_ore'] = {'下界金矿石', '地獄金礦', '地獄金礦'},
	['block.minecraft.nether_portal'] = {'下界传送门', '地獄傳送門', '地獄傳送門'},
	['block.minecraft.nether_quartz_ore'] = {'下界石英矿石', '地獄石英礦', '地獄石英礦'},
	['block.minecraft.nether_sprouts'] = {'下界苗', '地獄芽', '地獄芽'},
	['block.minecraft.nether_wart'] = {'下界疣', '地獄疙瘩', '地獄孢子'},
	['block.minecraft.nether_wart_block'] = {'下界疣块', '地獄疙瘩塊', '地獄孢子塊'},
	['block.minecraft.netherite_block'] = {'下界合金块', '獄髓方塊', '地獄合金磚'},
	['block.minecraft.netherrack'] = {'下界岩', '地獄石', '地獄石'},
	['block.minecraft.note_block'] = {'音符盒', '音階盒', '音符盒'},
	['block.minecraft.oak_button'] = {'橡木按钮', '橡木按鈕', '橡木按鈕'},
	['block.minecraft.oak_door'] = {'橡木门', '橡木門', '橡木門'},
	['block.minecraft.oak_fence'] = {'橡木栅栏', '橡木柵欄', '橡木欄杆'},
	['block.minecraft.oak_fence_gate'] = {'橡木栅栏门', '橡木柵欄門', '橡木閘門'},
	['block.minecraft.oak_leaves'] = {'橡树树叶', '橡木樹葉', '橡木樹葉'},
	['block.minecraft.oak_log'] = {'橡木原木', '橡木原木', '橡木原木'},
	['block.minecraft.oak_planks'] = {'橡木木板', '橡木材', '橡木板'},
	['block.minecraft.oak_pressure_plate'] = {'橡木压力板', '橡木壓力板', '橡木壓力板'},
	['block.minecraft.oak_sapling'] = {'橡树树苗', '橡木樹苗', '橡木樹苗'},
	['block.minecraft.oak_sign'] = {'橡木告示牌', '橡木告示牌', '橡木指示牌'},
	['block.minecraft.oak_slab'] = {'橡木台阶', '橡木半磚', '橡木半磚'},
	['block.minecraft.oak_stairs'] = {'橡木楼梯', '橡木階梯', '橡木樓梯'},
	['block.minecraft.oak_trapdoor'] = {'橡木活板门', '橡木地板門', '橡木地板門'},
	['block.minecraft.oak_wall_sign'] = {'墙上的橡木告示牌', '牆上的橡木告示牌', '牆上嘅橡木指示牌'},
	['block.minecraft.oak_wood'] = {'橡木', '橡木塊', '橡木'},
	['block.minecraft.observer'] = {'侦测器', '偵測器', '偵測器'},
	['block.minecraft.obsidian'] = {'黑曜石', '黑曜石', '黑曜石'},
	['block.minecraft.ochre_froglight'] = {'赭黄蛙明灯', '赭黃蛙光體', '赭黃蛙明燈'},
	['block.minecraft.ominous_banner'] = {'灾厄旗帜', '不祥旗幟', '不祥橫額'},
	['block.minecraft.orange_banner'] = {'橙色旗帜', '橙色旗幟', '橙色橫額'},
	['block.minecraft.orange_bed'] = {'橙色床', '橙色床', '橙色牀'},
	['block.minecraft.orange_candle'] = {'橙色蜡烛', '橙色蠟燭', '橙色蠟燭'},
	['block.minecraft.orange_candle_cake'] = {'插上橙色蜡烛的蛋糕', '插上橙色蠟燭的蛋糕', '插咗橙色蠟燭嘅蛋糕'},
	['block.minecraft.orange_carpet'] = {'橙色地毯', '橙色地毯', '橙色地氈'},
	['block.minecraft.orange_concrete'] = {'橙色混凝土', '橙色混凝土', '橙色混凝土'},
	['block.minecraft.orange_concrete_powder'] = {'橙色混凝土粉末', '橙色混凝土粉末', '橙色混凝土粉末'},
	['block.minecraft.orange_glazed_terracotta'] = {'橙色带釉陶瓦', '橙色釉陶', '橙色釉陶'},
	['block.minecraft.orange_shulker_box'] = {'橙色潜影盒', '橙色界伏盒', '橙色界伏盒'},
	['block.minecraft.orange_stained_glass'] = {'橙色染色玻璃', '橙色玻璃', '橙色染色玻璃'},
	['block.minecraft.orange_stained_glass_pane'] = {'橙色染色玻璃板', '橙色玻璃片', '橙色染色玻璃片'},
	['block.minecraft.orange_terracotta'] = {'橙色陶瓦', '橙色陶土', '橙色陶瓦'},
	['block.minecraft.orange_tulip'] = {'橙色郁金香', '橙色鬱金香', '橙色鬱金香'},
	['block.minecraft.orange_wool'] = {'橙色羊毛', '橙色羊毛', '橙色羊毛'},
	['block.minecraft.oxeye_daisy'] = {'滨菊', '雛菊', '雛菊'},
	['block.minecraft.oxidized_copper'] = {'氧化的铜块', '氧化的銅方塊', '氧化嘅銅磚'},
	['block.minecraft.oxidized_cut_copper'] = {'氧化的切制铜块', '氧化的切製銅方塊', '氧化嘅切製銅磚'},
	['block.minecraft.oxidized_cut_copper_slab'] = {'氧化的切制铜台阶', '氧化的切製銅半磚', '氧化嘅切製銅半磚'},
	['block.minecraft.oxidized_cut_copper_stairs'] = {'氧化的切制铜楼梯', '氧化的切製銅階梯', '氧化嘅切製銅樓梯'},
	['block.minecraft.packed_ice'] = {'浮冰', '冰磚', '冰磚'},
	['block.minecraft.packed_mud'] = {'泥坯', '泥坯', '泥坯'},
	['block.minecraft.pearlescent_froglight'] = {'珠光蛙明灯', '珠紫蛙光體', '珠光蛙明燈'},
	['block.minecraft.peony'] = {'牡丹', '牡丹花', '牡丹花'},
	['block.minecraft.petrified_oak_slab'] = {'石化橡木台阶', '石化橡木半磚', '石化橡木半磚'},
	['block.minecraft.pink_banner'] = {'粉红色旗帜', '粉紅色旗幟', '粉紅色橫額'},
	['block.minecraft.pink_bed'] = {'粉红色床', '粉紅色床', '粉紅色牀'},
	['block.minecraft.pink_candle'] = {'粉红色蜡烛', '粉紅色蠟燭', '粉紅色蠟燭'},
	['block.minecraft.pink_candle_cake'] = {'插上粉红色蜡烛的蛋糕', '插上粉紅色蠟燭的蛋糕', '插咗粉紅色蠟燭嘅蛋糕'},
	['block.minecraft.pink_carpet'] = {'粉红色地毯', '粉紅色地毯', '粉紅色地氈'},
	['block.minecraft.pink_concrete'] = {'粉红色混凝土', '粉紅色混凝土', '粉紅色混凝土'},
	['block.minecraft.pink_concrete_powder'] = {'粉红色混凝土粉末', '粉紅色混凝土粉末', '粉紅色混凝土粉末'},
	['block.minecraft.pink_glazed_terracotta'] = {'粉红色带釉陶瓦', '粉紅色釉陶', '粉紅色釉陶'},
	['block.minecraft.pink_shulker_box'] = {'粉红色潜影盒', '粉紅色界伏盒', '粉紅色界伏盒'},
	['block.minecraft.pink_stained_glass'] = {'粉红色染色玻璃', '粉紅色玻璃', '粉紅色染色玻璃'},
	['block.minecraft.pink_stained_glass_pane'] = {'粉红色染色玻璃板', '粉紅色玻璃片', '粉紅色染色玻璃片'},
	['block.minecraft.pink_terracotta'] = {'粉红色陶瓦', '粉紅色陶土', '粉紅色陶瓦'},
	['block.minecraft.pink_tulip'] = {'粉红色郁金香', '粉紅色鬱金香', '粉紅色鬱金香'},
	['block.minecraft.pink_wool'] = {'粉红色羊毛', '粉紅色羊毛', '粉紅色羊毛'},
	['block.minecraft.piston'] = {'活塞', '活塞', '活塞'},
	['block.minecraft.piston_head'] = {'活塞头', '活塞頭', '活塞頭'},
	['block.minecraft.player_head'] = {'玩家的头', '玩家頭顱', '玩家頭顱'},
	['block.minecraft.player_head.named'] = {'%s的头', '%s 的頭顱', '%s 嘅頭顱'},
	['block.minecraft.player_wall_head'] = {'墙上的玩家的头', '牆上的玩家頭顱', '牆上嘅玩家頭顱'},
	['block.minecraft.podzol'] = {'灰化土', '灰壤', '灰壤'},
	['block.minecraft.pointed_dripstone'] = {'滴水石锥', '鐘乳石', '滴水石柱'},
	['block.minecraft.polished_andesite'] = {'磨制安山岩', '拋光安山岩', '拋光安山岩'},
	['block.minecraft.polished_andesite_slab'] = {'磨制安山岩台阶', '拋光安山岩半磚', '拋光安山岩半磚'},
	['block.minecraft.polished_andesite_stairs'] = {'磨制安山岩楼梯', '拋光安山岩階梯', '拋光安山岩樓梯'},
	['block.minecraft.polished_basalt'] = {'磨制玄武岩', '拋光玄武岩', '拋光玄武岩'},
	['block.minecraft.polished_blackstone'] = {'磨制黑石', '拋光黑石', '拋光黑石'},
	['block.minecraft.polished_blackstone_brick_slab'] = {'磨制黑石砖台阶', '拋光黑石磚半磚', '拋光黑石磚半磚'},
	['block.minecraft.polished_blackstone_brick_stairs'] = {'磨制黑石砖楼梯', '拋光黑石磚階梯', '拋光黑石磚樓梯'},
	['block.minecraft.polished_blackstone_brick_wall'] = {'磨制黑石砖墙', '拋光黑石磚牆', '拋光黑石磚牆'},
	['block.minecraft.polished_blackstone_bricks'] = {'磨制黑石砖', '拋光黑石磚', '拋光黑石磚'},
	['block.minecraft.polished_blackstone_button'] = {'磨制黑石按钮', '拋光黑石按鈕', '拋光黑石按鈕'},
	['block.minecraft.polished_blackstone_pressure_plate'] = {'磨制黑石压力板', '拋光黑石壓力板', '拋光黑石壓力板'},
	['block.minecraft.polished_blackstone_slab'] = {'磨制黑石台阶', '拋光黑石半磚', '拋光黑石半磚'},
	['block.minecraft.polished_blackstone_stairs'] = {'磨制黑石楼梯', '拋光黑石階梯', '拋光黑石樓梯'},
	['block.minecraft.polished_blackstone_wall'] = {'磨制黑石墙', '拋光黑石牆', '拋光黑石牆'},
	['block.minecraft.polished_deepslate'] = {'磨制深板岩', '拋光深板岩', '拋光深板岩'},
	['block.minecraft.polished_deepslate_slab'] = {'磨制深板岩台阶', '拋光深板岩半磚', '拋光深板岩半磚'},
	['block.minecraft.polished_deepslate_stairs'] = {'磨制深板岩楼梯', '拋光深板岩階梯', '拋光深板岩樓梯'},
	['block.minecraft.polished_deepslate_wall'] = {'磨制深板岩墙', '拋光深板岩牆', '拋光深板岩牆'},
	['block.minecraft.polished_diorite'] = {'磨制闪长岩', '拋光閃長岩', '拋光閃長岩'},
	['block.minecraft.polished_diorite_slab'] = {'磨制闪长岩台阶', '拋光閃長岩半磚', '拋光閃長岩半磚'},
	['block.minecraft.polished_diorite_stairs'] = {'磨制闪长岩楼梯', '拋光閃長岩階梯', '拋光閃長岩樓梯'},
	['block.minecraft.polished_granite'] = {'磨制花岗岩', '拋光花崗岩', '拋光花崗岩'},
	['block.minecraft.polished_granite_slab'] = {'磨制花岗岩台阶', '拋光花崗岩半磚', '拋光花崗岩半磚'},
	['block.minecraft.polished_granite_stairs'] = {'磨制花岗岩楼梯', '拋光花崗岩階梯', '拋光花崗岩樓梯'},
	['block.minecraft.poppy'] = {'虞美人', '罌粟', '罌粟'},
	['block.minecraft.potatoes'] = {'马铃薯', '馬鈴薯', '薯仔'},
	['block.minecraft.potted_acacia_sapling'] = {'金合欢树苗盆栽', '相思木樹苗盆栽', '相思木樹苗盆栽'},
	['block.minecraft.potted_allium'] = {'绒球葱盆栽', '紫紅球花盆栽', '絨球葱盆栽'},
	['block.minecraft.potted_azalea_bush'] = {'杜鹃花丛盆栽', '杜鵑叢盆栽', '杜鵑叢盆栽'},
	['block.minecraft.potted_azure_bluet'] = {'蓝花美耳草盆栽', '雛草盆栽', '雛草盆栽'},
	['block.minecraft.potted_bamboo'] = {'竹子盆栽', '竹子盆栽', '竹盆栽'},
	['block.minecraft.potted_birch_sapling'] = {'白桦树苗盆栽', '樺木樹苗盆栽', '樺木樹苗盆栽'},
	['block.minecraft.potted_blue_orchid'] = {'兰花盆栽', '藍色蝴蝶蘭盆栽', '蘭花盆栽'},
	['block.minecraft.potted_brown_mushroom'] = {'棕色蘑菇盆栽', '棕色蘑菇盆栽', '啡色蘑菇盆栽'},
	['block.minecraft.potted_cactus'] = {'仙人掌盆栽', '仙人掌盆栽', '仙人掌盆栽'},
	['block.minecraft.potted_cornflower'] = {'矢车菊盆栽', '矢車菊盆栽', '矢車菊盆栽'},
	['block.minecraft.potted_crimson_fungus'] = {'绯红菌盆栽', '緋紅蕈菇盆栽', '猩紅菌菇盆栽'},
	['block.minecraft.potted_crimson_roots'] = {'绯红菌索盆栽', '緋紅蕈根盆栽', '猩紅菌根盆栽'},
	['block.minecraft.potted_dandelion'] = {'蒲公英盆栽', '蒲公英盆栽', '蒲公英盆栽'},
	['block.minecraft.potted_dark_oak_sapling'] = {'深色橡树树苗盆栽', '黑橡木樹苗盆栽', '黑橡木樹苗盆栽'},
	['block.minecraft.potted_dead_bush'] = {'枯萎的灌木盆栽', '枯灌木盆栽', '死灌木盆栽'},
	['block.minecraft.potted_fern'] = {'蕨盆栽', '蕨類盆栽', '蕨盆栽'},
	['block.minecraft.potted_flowering_azalea_bush'] = {'盛开的杜鹃花丛盆栽', '開花的杜鵑叢盆栽', '開花嘅杜鵑叢盆栽'},
	['block.minecraft.potted_jungle_sapling'] = {'丛林树苗盆栽', '叢林木樹苗盆栽', '叢林木樹苗盆栽'},
	['block.minecraft.potted_lily_of_the_valley'] = {'铃兰盆栽', '鈴蘭盆栽', '鈴蘭盆栽'},
	['block.minecraft.potted_mangrove_propagule'] = {'红树胎生苗盆栽', '紅樹林木胎生苗盆栽', '紅樹胎生苗盆栽'},
	['block.minecraft.potted_oak_sapling'] = {'橡树树苗盆栽', '橡木樹苗盆栽', '橡木樹苗盆栽'},
	['block.minecraft.potted_orange_tulip'] = {'橙色郁金香盆栽', '橙色鬱金香盆栽', '橙色鬱金香盆栽'},
	['block.minecraft.potted_oxeye_daisy'] = {'滨菊盆栽', '雛菊盆栽', '雛菊盆栽'},
	['block.minecraft.potted_pink_tulip'] = {'粉红色郁金香盆栽', '粉紅色鬱金香盆栽', '粉紅色鬱金香盆栽'},
	['block.minecraft.potted_poppy'] = {'虞美人盆栽', '罌粟盆栽', '罌粟盆栽'},
	['block.minecraft.potted_red_mushroom'] = {'红色蘑菇盆栽', '紅色蘑菇盆栽', '紅色蘑菇盆栽'},
	['block.minecraft.potted_red_tulip'] = {'红色郁金香盆栽', '紅色鬱金香盆栽', '紅色鬱金香盆栽'},
	['block.minecraft.potted_spruce_sapling'] = {'云杉树苗盆栽', '杉木樹苗盆栽', '杉木樹苗盆栽'},
	['block.minecraft.potted_warped_fungus'] = {'诡异菌盆栽', '扭曲蕈菇盆栽', '迷離菌菇盆栽'},
	['block.minecraft.potted_warped_roots'] = {'诡异菌索盆栽', '扭曲蕈根盆栽', '迷離菌根盆栽'},
	['block.minecraft.potted_white_tulip'] = {'白色郁金香盆栽', '白色鬱金香盆栽', '白色鬱金香盆栽'},
	['block.minecraft.potted_wither_rose'] = {'凋零玫瑰盆栽', '凋零玫瑰盆栽', '凋零玫瑰盆栽'},
	['block.minecraft.powder_snow'] = {'细雪', '粉雪', '幼雪'},
	['block.minecraft.powder_snow_cauldron'] = {'装有细雪的炼药锅', '裝粉雪的鍋釜', '裝幼雪嘅鍋'},
	['block.minecraft.powered_rail'] = {'动力铁轨', '動力鐵軌', '動力路軌'},
	['block.minecraft.prismarine'] = {'海晶石', '海磷石', '海磷石'},
	['block.minecraft.prismarine_brick_slab'] = {'海晶石砖台阶', '海磷石磚半磚', '海磷石磚半磚'},
	['block.minecraft.prismarine_brick_stairs'] = {'海晶石砖楼梯', '海磷石磚階梯', '海磷石磚樓梯'},
	['block.minecraft.prismarine_bricks'] = {'海晶石砖', '海磷石磚', '海磷石磚'},
	['block.minecraft.prismarine_slab'] = {'海晶石台阶', '海磷石半磚', '海磷石半磚'},
	['block.minecraft.prismarine_stairs'] = {'海晶石楼梯', '海磷石階梯', '海磷石樓梯'},
	['block.minecraft.prismarine_wall'] = {'海晶石墙', '海磷石牆', '海磷石牆'},
	['block.minecraft.pumpkin'] = {'南瓜', '南瓜', '南瓜'},
	['block.minecraft.pumpkin_stem'] = {'南瓜茎', '南瓜梗', '南瓜椗'},
	['block.minecraft.purple_banner'] = {'紫色旗帜', '紫色旗幟', '紫色橫額'},
	['block.minecraft.purple_bed'] = {'紫色床', '紫色床', '紫色牀'},
	['block.minecraft.purple_candle'] = {'紫色蜡烛', '紫色蠟燭', '紫色蠟燭'},
	['block.minecraft.purple_candle_cake'] = {'插上紫色蜡烛的蛋糕', '插上紫色蠟燭的蛋糕', '插咗紫色蠟燭嘅蛋糕'},
	['block.minecraft.purple_carpet'] = {'紫色地毯', '紫色地毯', '紫色地氈'},
	['block.minecraft.purple_concrete'] = {'紫色混凝土', '紫色混凝土', '紫色混凝土'},
	['block.minecraft.purple_concrete_powder'] = {'紫色混凝土粉末', '紫色混凝土粉末', '紫色混凝土粉末'},
	['block.minecraft.purple_glazed_terracotta'] = {'紫色带釉陶瓦', '紫色釉陶', '紫色釉陶'},
	['block.minecraft.purple_shulker_box'] = {'紫色潜影盒', '紫色界伏盒', '紫色界伏盒'},
	['block.minecraft.purple_stained_glass'] = {'紫色染色玻璃', '紫色玻璃', '紫色染色玻璃'},
	['block.minecraft.purple_stained_glass_pane'] = {'紫色染色玻璃板', '紫色玻璃片', '紫色染色玻璃片'},
	['block.minecraft.purple_terracotta'] = {'紫色陶瓦', '紫色陶土', '紫色陶瓦'},
	['block.minecraft.purple_wool'] = {'紫色羊毛', '紫色羊毛', '紫色羊毛'},
	['block.minecraft.purpur_block'] = {'紫珀块', '紫珀方塊', '紫珀磚'},
	['block.minecraft.purpur_pillar'] = {'紫珀柱', '紫珀柱', '紫珀柱'},
	['block.minecraft.purpur_slab'] = {'紫珀台阶', '紫珀半磚', '紫珀半磚'},
	['block.minecraft.purpur_stairs'] = {'紫珀楼梯', '紫珀階梯', '紫珀樓梯'},
	['block.minecraft.quartz_block'] = {'石英块', '石英方塊', '石英磚'},
	['block.minecraft.quartz_bricks'] = {'石英砖', '石英磚', '磚紋石英磚'},
	['block.minecraft.quartz_pillar'] = {'石英柱', '石英柱', '石英柱'},
	['block.minecraft.quartz_slab'] = {'石英台阶', '石英半磚', '石英半磚'},
	['block.minecraft.quartz_stairs'] = {'石英楼梯', '石英階梯', '石英樓梯'},
	['block.minecraft.rail'] = {'铁轨', '鐵軌', '路軌'},
	['block.minecraft.raw_copper_block'] = {'粗铜块', '銅原礦方塊', '粗銅磚'},
	['block.minecraft.raw_gold_block'] = {'粗金块', '金原礦方塊', '粗金磚'},
	['block.minecraft.raw_iron_block'] = {'粗铁块', '鐵原礦方塊', '粗鐵磚'},
	['block.minecraft.red_banner'] = {'红色旗帜', '紅色旗幟', '紅色橫額'},
	['block.minecraft.red_bed'] = {'红色床', '紅色床', '紅色牀'},
	['block.minecraft.red_candle'] = {'红色蜡烛', '紅色蠟燭', '紅色蠟燭'},
	['block.minecraft.red_candle_cake'] = {'插上红色蜡烛的蛋糕', '插上紅色蠟燭的蛋糕', '插咗紅色蠟燭嘅蛋糕'},
	['block.minecraft.red_carpet'] = {'红色地毯', '紅色地毯', '紅色地氈'},
	['block.minecraft.red_concrete'] = {'红色混凝土', '紅色混凝土', '紅色混凝土'},
	['block.minecraft.red_concrete_powder'] = {'红色混凝土粉末', '紅色混凝土粉末', '紅色混凝土粉末'},
	['block.minecraft.red_glazed_terracotta'] = {'红色带釉陶瓦', '紅色釉陶', '紅色釉陶'},
	['block.minecraft.red_mushroom'] = {'红色蘑菇', '紅色蘑菇', '紅色蘑菇'},
	['block.minecraft.red_mushroom_block'] = {'红色蘑菇方块', '紅色蘑菇方塊', '紅色蘑菇方塊'},
	['block.minecraft.red_nether_brick_slab'] = {'红色下界砖台阶', '紅地獄磚半磚', '紅色地獄磚半磚'},
	['block.minecraft.red_nether_brick_stairs'] = {'红色下界砖楼梯', '紅地獄磚階梯', '紅色地獄磚樓梯'},
	['block.minecraft.red_nether_brick_wall'] = {'红色下界砖墙', '紅地獄磚牆', '紅色地獄磚牆'},
	['block.minecraft.red_nether_bricks'] = {'红色下界砖块', '紅地獄磚', '紅色地獄磚'},
	['block.minecraft.red_sand'] = {'红沙', '紅沙', '紅沙'},
	['block.minecraft.red_sandstone'] = {'红砂岩', '紅砂岩', '紅砂岩'},
	['block.minecraft.red_sandstone_slab'] = {'红砂岩台阶', '紅砂岩半磚', '紅砂岩半磚'},
	['block.minecraft.red_sandstone_stairs'] = {'红砂岩楼梯', '紅砂岩階梯', '紅砂岩樓梯'},
	['block.minecraft.red_sandstone_wall'] = {'红砂岩墙', '紅砂岩牆', '紅砂岩牆'},
	['block.minecraft.red_shulker_box'] = {'红色潜影盒', '紅色界伏盒', '紅色界伏盒'},
	['block.minecraft.red_stained_glass'] = {'红色染色玻璃', '紅色玻璃', '紅色染色玻璃'},
	['block.minecraft.red_stained_glass_pane'] = {'红色染色玻璃板', '紅色玻璃片', '紅色染色玻璃片'},
	['block.minecraft.red_terracotta'] = {'红色陶瓦', '紅色陶土', '紅色陶瓦'},
	['block.minecraft.red_tulip'] = {'红色郁金香', '紅色鬱金香', '紅色鬱金香'},
	['block.minecraft.red_wool'] = {'红色羊毛', '紅色羊毛', '紅色羊毛'},
	['block.minecraft.redstone_block'] = {'红石块', '紅石方塊', '紅石磚'},
	['block.minecraft.redstone_lamp'] = {'红石灯', '紅石燈', '紅石燈'},
	['block.minecraft.redstone_ore'] = {'红石矿石', '紅石礦', '紅石礦'},
	['block.minecraft.redstone_torch'] = {'红石火把', '紅石火把', '紅石火炬'},
	['block.minecraft.redstone_wall_torch'] = {'墙上的红石火把', '牆上的紅石火把', '牆上嘅紅石火炬'},
	['block.minecraft.redstone_wire'] = {'红石线', '紅石線', '紅石線'},
	['block.minecraft.reinforced_deepslate'] = {'强化深板岩', '強化深板岩', '強化深板岩'},
	['block.minecraft.repeater'] = {'红石中继器', '紅石中繼器', '紅石中繼器'},
	['block.minecraft.repeating_command_block'] = {'循环型命令方块', '重複型指令方塊', '重複型命令方塊'},
	['block.minecraft.respawn_anchor'] = {'重生锚', '重生錨', '重生錨'},
	['block.minecraft.rooted_dirt'] = {'缠根泥土', '扎根土', '纏根泥土'},
	['block.minecraft.rose_bush'] = {'玫瑰丛', '玫瑰叢', '玫瑰叢'},
	['block.minecraft.sand'] = {'沙子', '沙', '沙'},
	['block.minecraft.sandstone'] = {'砂岩', '砂岩', '砂岩'},
	['block.minecraft.sandstone_slab'] = {'砂岩台阶', '砂岩半磚', '砂岩半磚'},
	['block.minecraft.sandstone_stairs'] = {'砂岩楼梯', '砂岩階梯', '砂岩樓梯'},
	['block.minecraft.sandstone_wall'] = {'砂岩墙', '砂岩牆', '砂岩牆'},
	['block.minecraft.scaffolding'] = {'脚手架', '鷹架', '棚架'},
	['block.minecraft.sculk'] = {'幽匿块', '伏聆', '沉靈方塊'},
	['block.minecraft.sculk_catalyst'] = {'幽匿催发体', '伏聆觸媒', '沉靈催發器'},
	['block.minecraft.sculk_sensor'] = {'幽匿感测体', '伏聆振測器', '沉靈傳感器'},
	['block.minecraft.sculk_shrieker'] = {'幽匿尖啸体', '伏聆嘯口', '沉靈尖嘯器'},
	['block.minecraft.sculk_vein'] = {'幽匿脉络', '伏聆脈絡', '沉靈脈絡'},
	['block.minecraft.sea_lantern'] = {'海晶灯', '海燈籠', '海燈籠'},
	['block.minecraft.sea_pickle'] = {'海泡菜', '海鞘', '海鞘'},
	['block.minecraft.seagrass'] = {'海草', '海草', '海草'},
	['block.minecraft.set_spawn'] = {'已设置重生点', '已設定重生點', '已設定重生點'},
	['block.minecraft.shroomlight'] = {'菌光体', '蕈光體', '菌光體'},
	['block.minecraft.shulker_box'] = {'潜影盒', '界伏盒', '界伏盒'},
	['block.minecraft.skeleton_skull'] = {'骷髅头颅', '骷髏頭顱', '骷髏骨頭'},
	['block.minecraft.skeleton_wall_skull'] = {'墙上的骷髅头颅', '牆上的骷髏頭顱', '牆上嘅骷髏骨頭'},
	['block.minecraft.slime_block'] = {'黏液块', '史萊姆方塊', '史萊姆方塊'},
	['block.minecraft.small_amethyst_bud'] = {'小型紫晶芽', '小型紫水晶芽', '小型紫晶芽'},
	['block.minecraft.small_dripleaf'] = {'小型垂滴叶', '小懸葉草', '細懸葉草'},
	['block.minecraft.smithing_table'] = {'锻造台', '鍛造台', '鍛造台'},
	['block.minecraft.smoker'] = {'烟熏炉', '煙燻爐', '煙燻爐'},
	['block.minecraft.smooth_basalt'] = {'平滑玄武岩', '平滑玄武岩', '平滑玄武岩'},
	['block.minecraft.smooth_quartz'] = {'平滑石英块', '平滑石英方塊', '平滑石英磚'},
	['block.minecraft.smooth_quartz_slab'] = {'平滑石英台阶', '平滑石英半磚', '平滑石英半磚'},
	['block.minecraft.smooth_quartz_stairs'] = {'平滑石英楼梯', '平滑石英階梯', '平滑石英樓梯'},
	['block.minecraft.smooth_red_sandstone'] = {'平滑红砂岩', '平滑紅砂岩', '平滑紅砂岩'},
	['block.minecraft.smooth_red_sandstone_slab'] = {'平滑红砂岩台阶', '平滑紅砂岩半磚', '平滑紅砂岩半磚'},
	['block.minecraft.smooth_red_sandstone_stairs'] = {'平滑红砂岩楼梯', '平滑紅砂岩階梯', '平滑紅砂岩樓梯'},
	['block.minecraft.smooth_sandstone'] = {'平滑砂岩', '平滑砂岩', '平滑砂岩'},
	['block.minecraft.smooth_sandstone_slab'] = {'平滑砂岩台阶', '平滑砂岩半磚', '平滑砂岩半磚'},
	['block.minecraft.smooth_sandstone_stairs'] = {'平滑砂岩楼梯', '平滑砂岩階梯', '平滑砂岩樓梯'},
	['block.minecraft.smooth_stone'] = {'平滑石头', '平滑石頭', '平滑石頭'},
	['block.minecraft.smooth_stone_slab'] = {'平滑石头台阶', '平滑石半磚', '平滑石頭半磚'},
	['block.minecraft.snow'] = {'雪', '雪', '積雪'},
	['block.minecraft.snow_block'] = {'雪块', '雪塊', '雪'},
	['block.minecraft.soul_campfire'] = {'灵魂营火', '靈魂營火', '靈魂營火'},
	['block.minecraft.soul_fire'] = {'灵魂火', '靈魂火', '靈魂火'},
	['block.minecraft.soul_lantern'] = {'灵魂灯笼', '靈魂燈籠', '靈魂燈籠'},
	['block.minecraft.soul_sand'] = {'灵魂沙', '靈魂砂', '靈魂砂'},
	['block.minecraft.soul_soil'] = {'灵魂土', '靈魂土', '靈魂土'},
	['block.minecraft.soul_torch'] = {'灵魂火把', '靈魂火把', '靈魂火炬'},
	['block.minecraft.soul_wall_torch'] = {'墙上的灵魂火把', '牆上的靈魂火把', '牆上嘅靈魂火炬'},
	['block.minecraft.spawn.not_valid'] = {
		'你的床或已充能的重生锚不存在或已被阻挡', 
		'你沒有床或已充能的重生錨,或是它受到阻擋', 
		'你並未擁有牀或附有能量嘅重生錨,抑或被方塊擋住咗'
	},
	['block.minecraft.spawner'] = {'刷怪笼', '生怪磚', '生成籠'},
	['block.minecraft.sponge'] = {'海绵', '海綿', '海綿'},
	['block.minecraft.spore_blossom'] = {'孢子花', '孢子花', '孢子花'},
	['block.minecraft.spruce_button'] = {'云杉木按钮', '杉木按鈕', '杉木按鈕'},
	['block.minecraft.spruce_door'] = {'云杉木门', '杉木門', '杉木門'},
	['block.minecraft.spruce_fence'] = {'云杉木栅栏', '杉木柵欄', '杉木欄杆'},
	['block.minecraft.spruce_fence_gate'] = {'云杉木栅栏门', '杉木柵欄門', '杉木閘門'},
	['block.minecraft.spruce_leaves'] = {'云杉树叶', '杉木樹葉', '杉木樹葉'},
	['block.minecraft.spruce_log'] = {'云杉原木', '杉木原木', '杉木原木'},
	['block.minecraft.spruce_planks'] = {'云杉木板', '杉木材', '杉木板'},
	['block.minecraft.spruce_pressure_plate'] = {'云杉木压力板', '杉木壓力板', '杉木壓力板'},
	['block.minecraft.spruce_sapling'] = {'云杉树苗', '杉木樹苗', '杉木樹苗'},
	['block.minecraft.spruce_sign'] = {'云杉木告示牌', '杉木告示牌', '杉木指示牌'},
	['block.minecraft.spruce_slab'] = {'云杉木台阶', '杉木半磚', '杉木半磚'},
	['block.minecraft.spruce_stairs'] = {'云杉木楼梯', '杉木階梯', '杉木樓梯'},
	['block.minecraft.spruce_trapdoor'] = {'云杉木活板门', '杉木地板門', '杉木地板門'},
	['block.minecraft.spruce_wall_sign'] = {'墙上的云杉木告示牌', '牆上的杉木告示牌', '牆上嘅杉木指示牌'},
	['block.minecraft.spruce_wood'] = {'云杉木', '杉木塊', '杉木'},
	['block.minecraft.sticky_piston'] = {'黏性活塞', '黏性活塞', '黏性活塞'},
	['block.minecraft.stone'] = {'石头', '石頭', '石頭'},
	['block.minecraft.stone_brick_slab'] = {'石砖台阶', '石磚半磚', '石磚半磚'},
	['block.minecraft.stone_brick_stairs'] = {'石砖楼梯', '石磚階梯', '石磚樓梯'},
	['block.minecraft.stone_brick_wall'] = {'石砖墙', '石磚牆', '石磚牆'},
	['block.minecraft.stone_bricks'] = {'石砖', '石磚', '石磚'},
	['block.minecraft.stone_button'] = {'石头按钮', '石製按鈕', '石製按鈕'},
	['block.minecraft.stone_pressure_plate'] = {'石头压力板', '石製壓力板', '石製壓力板'},
	['block.minecraft.stone_slab'] = {'石头台阶', '石半磚', '石頭半磚'},
	['block.minecraft.stone_stairs'] = {'石头楼梯', '石頭階梯', '石頭樓梯'},
	['block.minecraft.stonecutter'] = {'切石机', '切石機', '切石機'},
	['block.minecraft.stripped_acacia_log'] = {'去皮金合欢原木', '剝皮相思木原木', '剝皮相思木原木'},
	['block.minecraft.stripped_acacia_wood'] = {'去皮金合欢木', '剝皮相思木塊', '剝皮相思木'},
	['block.minecraft.stripped_birch_log'] = {'去皮白桦原木', '剝皮樺木原木', '剝皮樺木原木'},
	['block.minecraft.stripped_birch_wood'] = {'去皮白桦木', '剝皮樺木塊', '剝皮樺木'},
	['block.minecraft.stripped_crimson_hyphae'] = {'去皮绯红菌核', '剝皮緋紅菌絲體', '剝皮猩紅菌絲體'},
	['block.minecraft.stripped_crimson_stem'] = {'去皮绯红菌柄', '剝皮緋紅蕈柄', '剝皮猩紅菌椗'},
	['block.minecraft.stripped_dark_oak_log'] = {'去皮深色橡木原木', '剝皮黑橡木原木', '剝皮黑橡木原木'},
	['block.minecraft.stripped_dark_oak_wood'] = {'去皮深色橡木', '剝皮黑橡木塊', '剝皮黑橡木'},
	['block.minecraft.stripped_jungle_log'] = {'去皮丛林原木', '剝皮叢林木原木', '剝皮叢林木原木'},
	['block.minecraft.stripped_jungle_wood'] = {'去皮丛林木', '剝皮叢林木塊', '剝皮叢林木'},
	['block.minecraft.stripped_mangrove_log'] = {'去皮红树原木', '剝皮紅樹林木原木', '剝皮紅樹原木'},
	['block.minecraft.stripped_mangrove_wood'] = {'去皮红树木', '剝皮紅樹林木塊', '剝皮紅樹木'},
	['block.minecraft.stripped_oak_log'] = {'去皮橡木原木', '剝皮橡木原木', '剝皮橡木原木'},
	['block.minecraft.stripped_oak_wood'] = {'去皮橡木', '剝皮橡木塊', '剝皮橡木'},
	['block.minecraft.stripped_spruce_log'] = {'去皮云杉原木', '剝皮杉木原木', '剝皮杉木原木'},
	['block.minecraft.stripped_spruce_wood'] = {'去皮云杉木', '剝皮杉木塊', '剝皮杉木'},
	['block.minecraft.stripped_warped_hyphae'] = {'去皮诡异菌核', '剝皮扭曲菌絲體', '剝皮迷離菌絲體'},
	['block.minecraft.stripped_warped_stem'] = {'去皮诡异菌柄', '剝皮扭曲蕈柄', '剝皮迷離菌椗'},
	['block.minecraft.structure_block'] = {'结构方块', '結構方塊', '結構方塊'},
	['block.minecraft.structure_void'] = {'结构空位', '結構空位', '結構空位'},
	['block.minecraft.sugar_cane'] = {'甘蔗', '甘蔗', '蔗'},
	['block.minecraft.sunflower'] = {'向日葵', '向日葵', '向日葵'},
	['block.minecraft.sweet_berry_bush'] = {'甜浆果丛', '甜莓灌木叢', '甜莓灌木叢'},
	['block.minecraft.tall_grass'] = {'高草丛', '芒草', '長草叢'},
	['block.minecraft.tall_seagrass'] = {'高海草', '高海草', '長海草'},
	['block.minecraft.target'] = {'标靶', '標靶', '標靶'},
	['block.minecraft.terracotta'] = {'陶瓦', '陶土', '陶瓦'},
	['block.minecraft.tinted_glass'] = {'遮光玻璃', '遮光玻璃', '遮光玻璃'},
	['block.minecraft.tnt'] = {'TNT', 'TNT', 'TNT'},
	['block.minecraft.torch'] = {'火把', '火把', '火炬'},
	['block.minecraft.trapped_chest'] = {'陷阱箱', '陷阱儲物箱', '陷阱箱'},
	['block.minecraft.tripwire'] = {'绊线', '絆線', '撠線'},
	['block.minecraft.tripwire_hook'] = {'绊线钩', '絆線鉤', '撠線鈎'},
	['block.minecraft.tube_coral'] = {'管珊瑚', '管珊瑚', '管珊瑚'},
	['block.minecraft.tube_coral_block'] = {'管珊瑚块', '管珊瑚方塊', '管珊瑚方塊'},
	['block.minecraft.tube_coral_fan'] = {'管珊瑚扇', '扇狀管珊瑚', '扇狀管珊瑚'},
	['block.minecraft.tube_coral_wall_fan'] = {'墙上的管珊瑚扇', '牆上的扇狀管珊瑚', '牆上嘅扇狀管珊瑚'},
	['block.minecraft.tuff'] = {'凝灰岩', '凝灰岩', '凝灰岩'},
	['block.minecraft.turtle_egg'] = {'海龟蛋', '海龜蛋', '海龜蛋'},
	['block.minecraft.twisting_vines'] = {'缠怨藤', '扭曲藤', '扭曲藤'},
	['block.minecraft.twisting_vines_plant'] = {'缠怨藤植株', '扭曲藤植株', '扭曲藤植株'},
	['block.minecraft.verdant_froglight'] = {'青翠蛙明灯', '蒼翠蛙光體', '青翠蛙明燈'},
	['block.minecraft.vine'] = {'藤蔓', '藤蔓', '藤蔓'},
	['block.minecraft.void_air'] = {'虚空空气', '虛空空氣', '虛空空氣'},
	['block.minecraft.wall_torch'] = {'墙上的火把', '牆上的火把', '牆上嘅火炬'},
	['block.minecraft.warped_button'] = {'诡异木按钮', '扭曲蕈木按鈕', '迷離菌木按鈕'},
	['block.minecraft.warped_door'] = {'诡异木门', '扭曲蕈木門', '迷離菌木門'},
	['block.minecraft.warped_fence'] = {'诡异木栅栏', '扭曲蕈木柵欄', '迷離菌木欄杆'},
	['block.minecraft.warped_fence_gate'] = {'诡异木栅栏门', '扭曲蕈木柵欄門', '迷離菌木閘門'},
	['block.minecraft.warped_fungus'] = {'诡异菌', '扭曲蕈菇', '迷離菌菇'},
	['block.minecraft.warped_hyphae'] = {'诡异菌核', '扭曲菌絲體', '迷離菌絲體'},
	['block.minecraft.warped_nylium'] = {'诡异菌岩', '扭曲菌絲石', '迷離菌絲石'},
	['block.minecraft.warped_planks'] = {'诡异木板', '扭曲蕈木材', '迷離菌木板'},
	['block.minecraft.warped_pressure_plate'] = {'诡异木压力板', '扭曲蕈木壓力板', '迷離菌木壓力板'},
	['block.minecraft.warped_roots'] = {'诡异菌索', '扭曲蕈根', '迷離菌根'},
	['block.minecraft.warped_sign'] = {'诡异木告示牌', '扭曲蕈木告示牌', '迷離菌木指示牌'},
	['block.minecraft.warped_slab'] = {'诡异木台阶', '扭曲蕈木半磚', '迷離菌木半磚'},
	['block.minecraft.warped_stairs'] = {'诡异木楼梯', '扭曲蕈木階梯', '迷離菌木樓梯'},
	['block.minecraft.warped_stem'] = {'诡异菌柄', '扭曲蕈柄', '迷離菌椗'},
	['block.minecraft.warped_trapdoor'] = {'诡异木活板门', '扭曲蕈木地板門', '迷離菌木地板門'},
	['block.minecraft.warped_wall_sign'] = {'墙上的诡异木告示牌', '牆上的扭曲蕈木告示牌', '牆上嘅迷離菌木指示牌'},
	['block.minecraft.warped_wart_block'] = {'诡异疣块', '扭曲疙瘩塊', '迷離孢子塊'},
	['block.minecraft.water'] = {'水', '水', '水'},
	['block.minecraft.water_cauldron'] = {'装有水的炼药锅', '裝水的鍋釜', '裝水嘅鍋'},
	['block.minecraft.waxed_copper_block'] = {'涂蜡铜块', '上蠟的銅方塊', '打蠟嘅銅磚'},
	['block.minecraft.waxed_cut_copper'] = {'涂蜡切制铜块', '上蠟的切製銅方塊', '打蠟嘅切製銅磚'},
	['block.minecraft.waxed_cut_copper_slab'] = {'涂蜡切制铜台阶', '上蠟的切製銅半磚', '打蠟嘅切製銅半磚'},
	['block.minecraft.waxed_cut_copper_stairs'] = {'涂蜡切制铜楼梯', '上蠟的切製銅階梯', '打蠟嘅切製銅樓梯'},
	['block.minecraft.waxed_exposed_copper'] = {'斑驳的涂蜡铜块', '上蠟的斑駁銅方塊', '打蠟嘅斑駁銅磚'},
	['block.minecraft.waxed_exposed_cut_copper'] = {'斑驳的涂蜡切制铜块', '上蠟的斑駁切製銅方塊', '打蠟嘅斑駁切製銅磚'},
	['block.minecraft.waxed_exposed_cut_copper_slab'] = {'斑驳的涂蜡切制铜台阶', '上蠟的斑駁切製銅半磚', '打蠟嘅斑駁切製銅半磚'},
	['block.minecraft.waxed_exposed_cut_copper_stairs'] = {'斑驳的涂蜡切制铜楼梯', '上蠟的斑駁切製銅階梯', '打蠟嘅斑駁切製銅樓梯'},
	['block.minecraft.waxed_oxidized_copper'] = {'氧化的涂蜡铜块', '上蠟的氧化銅方塊', '打蠟嘅氧化銅磚'},
	['block.minecraft.waxed_oxidized_cut_copper'] = {'氧化的涂蜡切制铜块', '上蠟的氧化切製銅方塊', '打蠟嘅氧化切製銅磚'},
	['block.minecraft.waxed_oxidized_cut_copper_slab'] = {'氧化的涂蜡切制铜台阶', '上蠟的氧化切製銅半磚', '打蠟嘅氧化切製銅半磚'},
	['block.minecraft.waxed_oxidized_cut_copper_stairs'] = {'氧化的涂蜡切制铜楼梯', '上蠟的氧化切製銅階梯', '打蠟嘅氧化切製銅樓梯'},
	['block.minecraft.waxed_weathered_copper'] = {'锈蚀的涂蜡铜块', '上蠟的風化銅方塊', '打蠟嘅生鏽銅磚'},
	['block.minecraft.waxed_weathered_cut_copper'] = {'锈蚀的涂蜡切制铜块', '上蠟的風化切製銅方塊', '打蠟嘅生鏽切製銅磚'},
	['block.minecraft.waxed_weathered_cut_copper_slab'] = {'锈蚀的涂蜡切制铜台阶', '上蠟的風化切製銅半磚', '打蠟嘅生鏽切製銅半磚'},
	['block.minecraft.waxed_weathered_cut_copper_stairs'] = {'锈蚀的涂蜡切制铜楼梯', '上蠟的風化切製銅階梯', '打蠟嘅生鏽切製銅樓梯'},
	['block.minecraft.weathered_copper'] = {'锈蚀的铜块', '風化的銅方塊', '生鏽嘅銅磚'},
	['block.minecraft.weathered_cut_copper'] = {'锈蚀的切制铜块', '風化的切製銅方塊', '生鏽嘅切製銅磚'},
	['block.minecraft.weathered_cut_copper_slab'] = {'锈蚀的切制铜台阶', '風化的切製銅半磚', '生鏽嘅切製銅半磚'},
	['block.minecraft.weathered_cut_copper_stairs'] = {'锈蚀的切制铜楼梯', '風化的切製銅階梯', '生鏽嘅切製銅樓梯'},
	['block.minecraft.weeping_vines'] = {'垂泪藤', '垂泣藤', '哭泣藤'},
	['block.minecraft.weeping_vines_plant'] = {'垂泪藤植株', '垂泣藤植株', '哭泣藤植株'},
	['block.minecraft.wet_sponge'] = {'湿海绵', '濕海綿', '濕海綿'},
	['block.minecraft.wheat'] = {'小麦', '小麥', '小麥'},
	['block.minecraft.white_banner'] = {'白色旗帜', '白色旗幟', '白色橫額'},
	['block.minecraft.white_bed'] = {'白色床', '白色床', '白色牀'},
	['block.minecraft.white_candle'] = {'白色蜡烛', '白色蠟燭', '白色蠟燭'},
	['block.minecraft.white_candle_cake'] = {'插上白色蜡烛的蛋糕', '插上白色蠟燭的蛋糕', '插咗白色蠟燭嘅蛋糕'},
	['block.minecraft.white_carpet'] = {'白色地毯', '白色地毯', '白色地氈'},
	['block.minecraft.white_concrete'] = {'白色混凝土', '白色混凝土', '白色混凝土'},
	['block.minecraft.white_concrete_powder'] = {'白色混凝土粉末', '白色混凝土粉末', '白色混凝土粉末'},
	['block.minecraft.white_glazed_terracotta'] = {'白色带釉陶瓦', '白色釉陶', '白色釉陶'},
	['block.minecraft.white_shulker_box'] = {'白色潜影盒', '白色界伏盒', '白色界伏盒'},
	['block.minecraft.white_stained_glass'] = {'白色染色玻璃', '白色玻璃', '白色染色玻璃'},
	['block.minecraft.white_stained_glass_pane'] = {'白色染色玻璃板', '白色玻璃片', '白色染色玻璃片'},
	['block.minecraft.white_terracotta'] = {'白色陶瓦', '白色陶土', '白色陶瓦'},
	['block.minecraft.white_tulip'] = {'白色郁金香', '白色鬱金香', '白色鬱金香'},
	['block.minecraft.white_wool'] = {'白色羊毛', '白色羊毛', '白色羊毛'},
	['block.minecraft.wither_rose'] = {'凋零玫瑰', '凋零玫瑰', '凋零玫瑰'},
	['block.minecraft.wither_skeleton_skull'] = {'凋灵骷髅头颅', '凋零骷髏頭顱', '凋零骷髏骨頭'},
	['block.minecraft.wither_skeleton_wall_skull'] = {'墙上的凋灵骷髅头颅', '牆上的凋零骷髏頭顱', '牆上嘅凋零骷髏骨頭'},
	['block.minecraft.yellow_banner'] = {'黄色旗帜', '黃色旗幟', '黃色橫額'},
	['block.minecraft.yellow_bed'] = {'黄色床', '黃色床', '黃色牀'},
	['block.minecraft.yellow_candle'] = {'黄色蜡烛', '黃色蠟燭', '黃色蠟燭'},
	['block.minecraft.yellow_candle_cake'] = {'插上黄色蜡烛的蛋糕', '插上黃色蠟燭的蛋糕', '插咗黃色蠟燭嘅蛋糕'},
	['block.minecraft.yellow_carpet'] = {'黄色地毯', '黃色地毯', '黃色地氈'},
	['block.minecraft.yellow_concrete'] = {'黄色混凝土', '黃色混凝土', '黃色混凝土'},
	['block.minecraft.yellow_concrete_powder'] = {'黄色混凝土粉末', '黃色混凝土粉末', '黃色混凝土粉末'},
	['block.minecraft.yellow_glazed_terracotta'] = {'黄色带釉陶瓦', '黃色釉陶', '黃色釉陶'},
	['block.minecraft.yellow_shulker_box'] = {'黄色潜影盒', '黃色界伏盒', '黃色界伏盒'},
	['block.minecraft.yellow_stained_glass'] = {'黄色染色玻璃', '黃色玻璃', '黃色染色玻璃'},
	['block.minecraft.yellow_stained_glass_pane'] = {'黄色染色玻璃板', '黃色玻璃片', '黃色染色玻璃片'},
	['block.minecraft.yellow_terracotta'] = {'黄色陶瓦', '黃色陶土', '黃色陶瓦'},
	['block.minecraft.yellow_wool'] = {'黄色羊毛', '黃色羊毛', '黃色羊毛'},
	['block.minecraft.zombie_head'] = {'僵尸的头', '殭屍頭顱', '殭屍頭顱'},
	['block.minecraft.zombie_wall_head'] = {'墙上的僵尸的头', '牆上的殭屍頭顱', '牆上嘅殭屍頭顱'},
	['book.byAuthor'] = {'%s 著', '作者 %s', '作者 %s'},
	['book.editTitle'] = {'输入书名:', '輸入書名:', '輸入書名:'},
	['book.finalizeButton'] = {'署名并关闭', '署名並完成', '簽名並關閉'},
	['book.finalizeWarning'] = {
		'注意!在你署名后,它将不能再被修改。', 
		'注意!當您在這本書署名後,將無法再修改書中內容。', 
		'注意!當你喺依本書簽名後,將無法再修改書入面嘅內容。'
	},
	['book.generation.0'] = {'原稿', '原始版本', '原始版本'},
	['book.generation.1'] = {'原稿的副本', '複本', '複本'},
	['book.generation.2'] = {'副本的副本', '複本的複本', '複本嘅複本'},
	['book.generation.3'] = {'破烂不堪', '破舊的', '破舊嘅'},
	['book.invalid.tag'] = {'* 无效的书本标签 *', '* 書本標籤無效 *', '* 書本標籤無效 *'},
	['book.pageIndicator'] = {'页面:%s/%s', '第 %s 頁/共 %s 頁', '第 %s 頁/共 %s 頁'},
	['book.signButton'] = {'署名', '署名', '簽名'},
	['build.tooHigh'] = {'建筑高度限制是%s', '最大建築高度限制為 %s', '最大建築高度限制為 %s'},
	['chat.cannotSend'] = {'无法发送聊天消息', '無法發送聊天訊息', '無法傳送聊天訊息'},
	['chat.coordinates'] = {'%s, %s, %s', '%s, %s, %s', '%s, %s, %s'},
	['chat.coordinates.tooltip'] = {'点此传送', '按一下以傳送', '按此傳送'},
	['chat.copy'] = {'复制到剪贴板', '複製到剪貼簿', '複製到剪貼簿'},
	['chat.copy.click'] = {'单击复制到剪切板', '點擊複製到剪貼簿', '按此複製到剪貼簿'},
	['chat.disabled.launcher'] = {
		'聊天在启动器选项中被禁用。无法发送消息', 
		'啟動器選項已停用聊天功能。無法傳送訊息', 
		'啟動器選項已停用聊天功能。無法傳送訊息'
	},
	['chat.disabled.options'] = {'聊天在客户端选项中被禁用', '用戶端選項已停用聊天功能', '用户端設定已停用聊天功能'},
	['chat.disabled.profile'] = {
		'聊天在账户设置中被禁用。再按一次“%s”以获取更多信息', 
		'聊天功能受到帳號設定限制。請重新按下「%s」以獲得更多資訊', 
		'聊天功能受到帳户設定限制。再次按下「%s」以獲得更多資訊'
	},
	['chat.disabled.profile.moreInfo'] = {
		'聊天在账户设置中被禁用。无法发送或查看消息。', 
		'聊天功能受到帳號設定限制。無法傳送或檢視訊息。', 
		'聊天功能受到帳户設定限制。無法發送或查看訊息。'
	},
	['chat.editBox'] = {'聊天', '聊天欄', '聊天欄'},
	['chat.filtered_full'] = {
		'服务器向部分玩家隐藏了你的消息。', 
		'這個伺服器已為部分玩家隱藏您的訊息。', 
		'此伺服器已對部分玩家隱藏你嘅訊息。'
	},
	['chat.link.confirm'] = {'你确定你要打开以下网页?', '你確定要開啟以下網頁嗎?', '你真係要瀏覽依個網頁?'},
	['chat.link.confirmTrusted'] = {
		'你想要打开这个链接或复制到你的剪贴板吗?', 
		'確定要開啟此連結或將它複製到剪貼簿嗎?', 
		'你真係要打開依個連結或將其複製到剪貼簿?'
	},
	['chat.link.open'] = {'在浏览器中打开', '在瀏覽器中開啟', '用瀏覽器打開'},
	['chat.link.warning'] = {
		'永远不要打开从你不信任的人得到的链接!', 
		'千萬不要開啟任何你不信任的人所提供的連結!', 
		'永遠唔好打開任何你唔信任嘅人提供嘅連結!'
	},
	['chat.previewInput'] = {'按[%s]预览', '按 [%s] 預覽', '按 [%s] 預覽'},
	['chat.queue'] = {'[+%s行待发送]', '[+%s 條待發送訊息]', '[+%s 條待傳送訊息]'},
	['chat.square_brackets'] = {'[%s]', '[%s]', '[%s]'},
	['chat.tag.filtered'] = {'此消息已被服务器过滤。', '這則訊息已被伺服器過濾。', '此訊息已被伺服器過濾。'},
	['chat.tag.modified'] = {'此消息已被服务器更改。', '這則訊息已被伺服器修改。', '此訊息已被伺服器修改。'},
	['chat.tag.modified.original'] = {'原始文本:%s', '原文:%s', '原始文本:%s'},
	['chat.tag.not_secure'] = {
		'此消息不安全,即可能被服务器修改过', 
		'這則訊息有風險,意味著可能已被伺服器修改', 
		'此訊息唔安全,即可能被伺服器修改過'
	},
	['chat.type.admin'] = {'[%s: %s]', '[%s: %s]', '[%s: %s]'},
	['chat.type.advancement.challenge'] = {'%s完成了挑战%s', '%s 已完成挑戰 %s', '%s 已經完成挑戰 %s'},
	['chat.type.advancement.goal'] = {'%s达成了目标%s', '%s 已達成目標 %s', '%s 達成咗目標 %s'},
	['chat.type.advancement.task'] = {'%s取得了进度%s', '%s 已完成進度 %s', '%s 達成咗進度 %s'},
	['chat.type.announcement'] = {'[%s] %s', '[%s] %s', '[%s] %s'},
	['chat.type.emote'] = {'* %s %s', '* %s %s', '* %s %s'},
	['chat.type.team.hover'] = {'发送队伍消息', '傳送隊伍訊息', '傳送隊伍訊息'},
	['chat.type.team.sent'] = {'-> %s <%s> %s', '-> %s <%s> %s', '-> %s <%s> %s'},
	['chat.type.team.text'] = {'%s <%s> %s', '%s <%s> %s', '%s <%s> %s'},
	['chat.type.text'] = {'<%s> %s', '<%s> %s', '<%s> %s'},
	['chat.type.text.narrate'] = {'%s说%s', '%s 說︰%s', '%s 話︰%s'},
	['chatPreview.warning.check'] = {'不要在此服务器上再次通知', '不再顯示此伺服器的通知', '唔再喺依個伺服器上再次通知'},
	['chatPreview.warning.content'] = {
		'聊天预览可以让服务器在你的消息被发送给其他玩家之前查看这些消息。该功能可以让服务器向客户端发送应用过样式和被服务器修改后的聊天消息的预览。聊天预览功能的行为可以在聊天设置中更改。当前设置为:[%s]', 
		'聊天預覽可以使伺服器在您的訊息發送至其他玩家前查看這些訊息。該功能可以使伺服器向客戶端發送已套用樣式及被伺服器修改後的聊天訊息之預覽。聊天預覽的行為可以在聊天設定中更改。目前設定為:[%s]', 
		'聊天預覽可以令伺服器喺你嘅訊息被傳送至其他玩家之前查看此訊息。此功能可以令伺服器向客户端傳送應用過樣式以及被伺服器修改過嘅聊天訊息嘅預覽。聊天預覽功能嘅行為可以於聊天設定中更改。目前設定為:[%s]'
	},
	['chatPreview.warning.title'] = {'此服务器使用了聊天预览', '這個伺服器使用聊天預覽', '此伺服器使用聊天預覽'},
	['chatPreview.warning.toast'] = {
		'此服务器使用了聊天预览,能查看你未发送的消息。聊天设置中可关闭此功能。', 
		'此伺服器使用聊天預覽,其可以查看您尚未送出的訊息。您可以於聊天設定中將此功能關閉。', 
		'此伺服器使用聊天預覽,可以預覽你未傳送嘅訊息。 你可以于聊天設置中關閉此功能。'
	},
	['chatPreview.warning.toast.title'] = {'聊天预览已启用', '聊天預覽已啟用', '聊天預覽已啟用'},
	['chat_screen.message'] = {'要发送的消息:%s', '傳送訊息:%s', '準備傳送嘅訊息:%s'},
	['chat_screen.title'] = {'聊天屏幕', '聊天畫面', '聊天畫面'},
	['chat_screen.usage'] = {'输入消息并按Enter键发送', '輸入訊息後按下 Enter 鍵傳送', '輸入訊息並按 Enter 鍵傳送'},
	['clear.failed.multiple'] = {'未能从%s名玩家找到任何物品', '在 %s 個玩家身上找不到任何物品', '%s 個玩家身上並無任何物品'},
	['clear.failed.single'] = {'未能从玩家%s找到任何物品', '在玩家 %s 身上找不到任何物品', '玩家 %s 身上並無任何物品'},
	['color.minecraft.black'] = {'黑色', '黑色', '黑色'},
	['color.minecraft.blue'] = {'蓝色', '藍色', '藍色'},
	['color.minecraft.brown'] = {'棕色', '棕色', '啡色'},
	['color.minecraft.cyan'] = {'青色', '青色', '青藍色'},
	['color.minecraft.gray'] = {'灰色', '灰色', '灰色'},
	['color.minecraft.green'] = {'绿色', '綠色', '綠色'},
	['color.minecraft.light_blue'] = {'淡蓝色', '淺藍色', '淺藍色'},
	['color.minecraft.light_gray'] = {'淡灰色', '淺灰色', '淺灰色'},
	['color.minecraft.lime'] = {'黄绿色', '淺綠色', '淺綠色'},
	['color.minecraft.magenta'] = {'品红色', '洋紅色', '紫紅色'},
	['color.minecraft.orange'] = {'橙色', '橙色', '橙色'},
	['color.minecraft.pink'] = {'粉红色', '粉紅色', '粉紅色'},
	['color.minecraft.purple'] = {'紫色', '紫色', '紫色'},
	['color.minecraft.red'] = {'红色', '紅色', '紅色'},
	['color.minecraft.white'] = {'白色', '白色', '白色'},
	['color.minecraft.yellow'] = {'黄色', '黃色', '黃色'},
	['command.context.here'] = {'<--[此处]', '<--[這裡]', '<--[依度]'},
	['command.context.parse_error'] = {'在第%s个字符处发现%s:%s', '第 %s 個字元 %s:%s', '喺第 %s 個字元嗰度,%s:%s'},
	['command.exception'] = {'无法解析命令:%s', '無法解析指令:%s', '無法解析命令:%s'},
	['command.expected.separator'] = {
		'参数后应有空格分隔,但发现了紧邻的数据', 
		'引數結尾應為空白字元,但發現有尾隨資料', 
		'引數結尾應為空白字符,但發現有尾隨數據'
	},
	['command.failed'] = {'试图执行该命令时出现意外错误', '試圖執行該指令時發生了非預期性錯誤', '試圖執行依個命令時發生意外錯誤'},
	['command.unknown.argument'] = {'错误的命令参数', '指令的引數不正確', '命令引數不正確'},
	['command.unknown.command'] = {'未知或不完整的命令,错误见下', '未知或不完整的指令,錯誤如下', '未知或不完整命令,錯誤如下'},
	['commands.advancement.advancementNotFound'] = {"没有找到名为'%s'的进度", "無法找到名稱為 '%s' 的進度", "並無名稱叫 '%s' 嘅進度"},
	['commands.advancement.criterionNotFound'] = {"进度%s并不包含条件'%s'", "進度 %s 不包含 '%s' 標準條件", "進度 %s 不包含 '%s' 標準條件"},
	['commands.advancement.grant.criterion.to.many.failure'] = {
		"无法将进度%s的达成条件'%s'赋予%s名玩家,因为他们已达成此条件", 
		"無法將進度 %s 的條件 '%s' 給予 %s 個玩家,因為他們已經擁有該條件", 
		"無法將進度 %s 嘅條件 '%s' 賦予 %s 個玩家,因為所有人已經擁有該條件"
	},
	['commands.advancement.grant.criterion.to.many.success'] = {
		"已将进度%s的达成条件'%s'赋予%s名玩家", 
		"已將進度 %s 的條件 '%s' 給予 %s 個玩家", 
		"已將進度 %s 嘅條件 '%s' 賦予 %s 個玩家"
	},
	['commands.advancement.grant.criterion.to.one.failure'] = {
		"无法将进度%s的达成条件'%s'赋予%s,因为该玩家已达成此条件", 
		"無法將進度 %s 的條件 '%s' 給予 %s,因為他已經擁有該條件", 
		"無法將進度 %s 嘅條件 '%s' 賦予 %s,因為已經擁有該條件"
	},
	['commands.advancement.grant.criterion.to.one.success'] = {
		"已将进度%s的达成条件'%s'赋予%s", 
		"已將進度 %s 的條件 '%s' 給予 %s", 
		"已將進度 %s 嘅條件 '%s' 賦予 %s"
	},
	['commands.advancement.grant.many.to.many.failure'] = {
		'无法将%s项进度赋予%s名玩家,因为他们已达成这些进度', 
		'無法將 %s 個進度給予 %s 個玩家,因為他們已達成那些進度', 
		'無法將 %s 個進度賦予 %s 個玩家,因為所有人已達成所有指定進度'
	},
	['commands.advancement.grant.many.to.many.success'] = {'已将%s项进度赋予%s名玩家', '已將 %s 個進度給予 %s 個玩家', '已將 %s 個進度賦予 %s 個玩家'},
	['commands.advancement.grant.many.to.one.failure'] = {
		'无法将%s项进度赋予%s,因为该玩家已达成这些进度', 
		'無法將 %s 個進度給予 %s,因為他已達成此進度', 
		'無法將 %s 個進度賦予 %s,因為進度已全部達成'
	},
	['commands.advancement.grant.many.to.one.success'] = {'已将%s项进度赋予%s', '已將 %s 個進度給予 %s', '已將 %s 個進度賦予 %s'},
	['commands.advancement.grant.one.to.many.failure'] = {
		'无法将进度%s赋予%s名玩家,因为他们已达成此进度', 
		'無法將進度 %s 給予 %s 個玩家,因為他們已達成此進度', 
		'無法將進度 %s 賦予 %s 個玩家,因為所有人已達成進度'
	},
	['commands.advancement.grant.one.to.many.success'] = {'已将进度%s赋予%s名玩家', '已將進度 %s 給予 %s 個玩家', '已將進度 %s 賦予 %s 個玩家'},
	['commands.advancement.grant.one.to.one.failure'] = {
		'无法将进度%s赋予%s,因为该玩家已达成此进度', 
		'無法將進度 %s 給予 %s,因為他已達成此進度', 
		'無法將進度 %s 賦予 %s,因為進度已達成'
	},
	['commands.advancement.grant.one.to.one.success'] = {'已将进度%s赋予%s', '已將進度 %s 給予 %s', '已將進度 %s 賦予 %s'},
	['commands.advancement.revoke.criterion.to.many.failure'] = {
		"无法撤销%s名玩家关于进度%s的达成条件'%s',因为该玩家并未达成此条件", 
		"無法從 %s 個玩家身上撤銷進度 %s 尚未取得的的條件 '%s'", 
		"無法撤銷 %s 個嘅進度 %s 未達成嘅條件 '%s'"
	},
	['commands.advancement.revoke.criterion.to.many.success'] = {
		"已撤销%s名玩家关于进度%s的达成条件'%s'", 
		"已從 %s 個玩家身上撤銷進度 %s 的條件 '%s'", 
		"已撤銷 %s 個玩家嘅進度 %s 嘅條件 '%s'"
	},
	['commands.advancement.revoke.criterion.to.one.failure'] = {
		"无法撤销%s关于进度%s的达成条件'%s',因为该玩家并未达成此条件", 
		"無法從 %s 身上撤銷進度 %s 尚未取得的條件 '%s'", 
		"無法撤銷 %s 嘅進度 %s 未達成嘅條件 '%s'"
	},
	['commands.advancement.revoke.criterion.to.one.success'] = {
		"已撤销%s关于进度%s的达成条件'%s'", 
		"已從 %s 身上撤銷進度 %s 的條件 '%s'", 
		"已撤銷 %s 嘅進度 %s 嘅條件 '%s'"
	},
	['commands.advancement.revoke.many.to.many.failure'] = {
		'无法撤销%s名玩家的%s项进度,因为他们并未达成此进度', 
		'無法從 %s 個玩家身上撤銷尚未取得的 %s 個進度', 
		'無法撤銷 %s 個玩家嘅 %s 個未達成進度'
	},
	['commands.advancement.revoke.many.to.many.success'] = {'已撤销%s名玩家的%s项进度', '已從 %s 個玩家身上撤銷 %s 個進度', '已撤銷 %s 個玩家嘅 %s 個進度'},
	['commands.advancement.revoke.many.to.one.failure'] = {
		'无法撤销%s的%s项进度,因为该玩家并未达成这些进度', 
		'無法從 %s 身上撤銷尚未取得的 %s 個進度', 
		'無法撤銷 %s 嘅 %s 個未達成進度'
	},
	['commands.advancement.revoke.many.to.one.success'] = {'已撤销%s的%s项进度', '已從 %s 身上撤銷 %s 個進度', '已撤銷 %s 嘅 %s 個進度'},
	['commands.advancement.revoke.one.to.many.failure'] = {
		'无法撤销%s名玩家的进度%s,因为他们并未达成此进度', 
		'無法從 %s 個玩家身上撤銷尚未取得的進度 %s', 
		'無法撤銷 %s 個玩家未達成嘅進度 %s'
	},
	['commands.advancement.revoke.one.to.many.success'] = {'已撤销%s名玩家的进度%s', '已從 %s 個玩家身上撤銷進度 %s', '已撤銷 %s 個玩家嘅進度 %s'},
	['commands.advancement.revoke.one.to.one.failure'] = {
		'无法撤销%s的进度%s,因为该玩家并未达成此进度', 
		'無法從 %s 身上撤銷尚未取得的進度 %s', 
		'無法撤銷 %s 未達成嘅進度 %s'
	},
	['commands.advancement.revoke.one.to.one.success'] = {'已撤销%s的进度%s', '已從 %s 身上撤銷進度 %s', '已撤銷 %s 嘅進度 %s'},
	['commands.attribute.base_value.get.success'] = {'实体%s的属性%s的基值为%s', '實體 %s 的屬性 %s 基礎值為 %s', '實體 %s 嘅屬性 %s 基礎值為 %s'},
	['commands.attribute.base_value.set.success'] = {
		'实体%s的属性%s的基值已设置为%s', 
		'已將實體 %s 的屬性 %s 基礎值設定為 %s', 
		'已將實體 %s 嘅屬性 %s 基礎值設為 %s'
	},
	['commands.attribute.failed.entity'] = {'%s不是此命令的有效实体', '%s 不是這條指令的有效實體', '%s 並非此命令嘅有效實體'},
	['commands.attribute.failed.modifier_already_present'] = {
		'实体%s的属性%s已存在修饰符%s', 
		'實體 %s 於屬性 %s 中已存在修飾符 %s', 
		'實體 %s 嘅屬性 %s 已存在修飾符 %s'
	},
	['commands.attribute.failed.no_attribute'] = {'实体%s没有属性%s', '實體 %s 沒有屬性 %s', '實體 %s 並無屬性 %s'},
	['commands.attribute.failed.no_modifier'] = {'实体%s的属性%s无修饰符%s', '實體 %s 的屬性 %s 沒有修飾符 %s', '實體 %s 嘅屬性 %s 並無修飾符 %s'},
	['commands.attribute.modifier.add.success'] = {
		'为实体%s的属性%s添加了修饰符%s', 
		'已為實體 %s 的屬性 %s 加上修飾符 %s', 
		'已為實體 %s 嘅屬性 %s 增添修飾符 %s'
	},
	['commands.attribute.modifier.remove.success'] = {
		'为实体%s的属性%s移除了修饰符%s', 
		'已從實體 %s 的屬性 %s 刪除修飾符 %s', 
		'已從實體 %s 嘅屬性 %s 內刪除修飾符 %s'
	},
	['commands.attribute.modifier.value.get.success'] = {
		'实体%s的属性%s中修饰符%s值为%s', 
		'實體 %s 於屬性 %s 上的修飾符 %s 值為 %s', 
		'實體 %s 喺屬性 %s 內嘅修飾符 %s 值為 %s'
	},
	['commands.attribute.value.get.success'] = {'实体%s的属性%s的值为%s', '實體 %s 的屬性 %s 值為 %s', '實體 %s 嘅屬性 %s 值為 %s'},
	['commands.ban.failed'] = {'无变化,该玩家已被封禁', '未進行任何變更。該玩家已經被封鎖了', '未進行任何變更。此玩家已被封鎖'},
	['commands.ban.success'] = {'已封禁%s:%s', '%s 已被封鎖:%s', '已封鎖 %s:%s'},
	['commands.banip.failed'] = {'无变化,该IP地址已被封禁', '未進行任何變更。這個 IP 已被封鎖', '未進行任何變更。此 IP 已被封鎖'},
	['commands.banip.info'] = {'此次封禁涉及%s名玩家:%s', '這次封鎖作用於 %s 個玩家:%s', '本次封鎖作用於 %s 個玩家 :%s'},
	['commands.banip.invalid'] = {'无效的IP地址或未知的玩家', '無效的 IP 位址或未知的玩家', 'IP 地址無效或未知玩家'},
	['commands.banip.success'] = {'已封禁IP地址%s:%s', '已封鎖 IP %s: %s', '已封鎖 IP %s: %s'},
	['commands.banlist.entry'] = {'%s被%s封禁:%s', '%s 被 %s 封鎖:%s', '%s 被 %s 封鎖:%s'},
	['commands.banlist.list'] = {'共有%s条封禁:', '以下 %s 個玩家被封鎖:', '以下 %s 個玩家被封鎖:'},
	['commands.banlist.none'] = {'没有玩家被封禁', '沒有被封鎖的玩家', '並無被封鎖嘅玩家'},
	['commands.bossbar.create.failed'] = {
		"ID为'%s'的Boss栏已经存在", 
		"已存在 ID 為 '%s' 的 Boss 狀態條", 
		"已存在 ID 為 '%s' 嘅 Boss 狀態條"
	},
	['commands.bossbar.create.success'] = {'已创建自定义Boss栏%s', '已建立自訂 Boss 狀態條 %s', '已建立自訂 Boss 狀態條 %s'},
	['commands.bossbar.get.max'] = {
		'自定义Boss栏%s的最大值为%s', 
		'自訂 Boss 狀態條 %s 的最大值為 %s', 
		'自訂 Boss 狀態條 %s 嘅最大值為 %s'
	},
	['commands.bossbar.get.players.none'] = {
		'自定义Boss栏%s目前没有在线玩家', 
		'自訂 Boss 狀態條 %s 目前沒有在線上的玩家', 
		'自訂 Boss 狀態條 %s 目前並無線上玩家'
	},
	['commands.bossbar.get.players.some'] = {
		'自定义Boss栏%s当前在线的%s名玩家有:%s', 
		'自訂 Boss 狀態條 %s 目前有 %s 位玩家在線上:%s', 
		'自訂 Boss 狀態條 %s 目前有 %s 位玩家喺線上:%s'
	},
	['commands.bossbar.get.value'] = {
		'自定义Boss栏%s的数值为%s', 
		'自訂 Boss 狀態條 %s 的數值為 %s', 
		'自訂 Boss 狀態條 %s 嘅數值為 %s'
	},
	['commands.bossbar.get.visible.hidden'] = {'自定义Boss栏%s现为隐藏', '自訂 Boss 狀態條 %s 目前為隱藏', '自訂 Boss 狀態條 %s 目前隱藏'},
	['commands.bossbar.get.visible.visible'] = {'自定义Boss栏%s现为可见', '自訂 Boss 狀態條 %s 目前可見', '自訂 Boss 狀態條 %s 目前可見'},
	['commands.bossbar.list.bars.none'] = {'无运行中的自定义Boss栏', '沒有已啟用的自訂 Boss 狀態條', '並無已啟用嘅自訂 Boss 狀態條'},
	['commands.bossbar.list.bars.some'] = {
		'有%s项运行中的自定义Boss栏:%s', 
		'已啟用的 %s 個自訂 Boss 狀態條為:%s', 
		'已啟用嘅 %s 個自訂 Boss 狀態條為:%s'
	},
	['commands.bossbar.remove.success'] = {'已移除自定义Boss栏%s', '已移除自訂 Boss 狀態條 %s', '已移除自訂 Boss 狀態條 %s'},
	['commands.bossbar.set.color.success'] = {
		'已更改自定义Boss栏%s的颜色', 
		'已變更自訂 Boss 狀態條 %s 的顏色', 
		'已變更自訂 Boss 狀態條 %s 嘅顏色'
	},
	['commands.bossbar.set.color.unchanged'] = {
		'无变化,这本就是这个Boss栏的颜色', 
		'未進行任何變更。此 Boss 狀態條已經是該顏色', 
		'未進行任何變更。此 Boss 狀態條已為此顏色'
	},
	['commands.bossbar.set.max.success'] = {
		'自定义Boss栏%s的最大值已改为%s', 
		'已將自訂 Boss 狀態條 %s 的最大值變更為 %s', 
		'已將自訂 Boss 狀態條 %s 嘅最大值變更為 %s'
	},
	['commands.bossbar.set.max.unchanged'] = {
		'无变化,这本就是这个Boss栏的最大值', 
		'未進行任何變更。此 Boss 狀態條已經是該最大值', 
		'未進行任何變更。此 Boss 狀態條已為最大值'
	},
	['commands.bossbar.set.name.success'] = {'已重命名自定义Boss栏%s', '已重新命名自訂 Boss 狀態條 %s', '已重新命名自訂 Boss 狀態條 %s'},
	['commands.bossbar.set.name.unchanged'] = {
		'无变化,这本就是这个Boss栏的名称', 
		'未進行任何變更。此 Boss 狀態條已經是該名稱', 
		'未進行任何變更。此 Boss 狀態條已為此名稱'
	},
	['commands.bossbar.set.players.success.none'] = {
		'自定义Boss栏%s在当下没有在线玩家', 
		'自訂 Boss 狀態條 %s 上不再有任何玩家', 
		'自訂 Boss 狀態條 %s 上不再有任何玩家'
	},
	['commands.bossbar.set.players.success.some'] = {
		'自定义Boss栏%s在当下在线的%s名玩家有:%s', 
		'自訂 Boss 狀態條 %s 現在有 %s 位玩家:%s', 
		'自訂 Boss 狀態條 %s 目前有 %s 位玩家:%s'
	},
	['commands.bossbar.set.players.unchanged'] = {
		'无变化,这些玩家已经在Boss栏上,没有玩家需要被添加或移除', 
		'未進行任何變更。這些玩家已經在此 Boss 狀態條中,無法加入或移除', 
		'未進行任何變更。玩家已經在此 Boss 狀態條中,無法加入或移除'
	},
	['commands.bossbar.set.style.success'] = {
		'已改变自定义Boss栏%s的样式', 
		'已變更自訂 Boss 狀態條 %s 的樣式', 
		'已變更自訂 Boss 狀態條 %s 嘅樣式'
	},
	['commands.bossbar.set.style.unchanged'] = {
		'无变化,这本就是这个Boss栏的样式', 
		'未進行任何變更。此 Boss 狀態條已經是該樣式', 
		'未進行任何變更。此 Boss 狀態條已為此樣式'
	},
	['commands.bossbar.set.value.success'] = {
		'自定义Boss栏%s的值已改为%s', 
		'已將自訂 Boss 狀態條 %s 的數值更改為 %s', 
		'已將自訂 Boss 狀態條 %s 嘅數值更改為 %s'
	},
	['commands.bossbar.set.value.unchanged'] = {
		'无变化,这本就是这个Boss栏的值', 
		'未進行任何變更。此 Boss 狀態條已經是該數值', 
		'未進行任何變更。此 Boss 狀態條已為此數值'
	},
	['commands.bossbar.set.visibility.unchanged.hidden'] = {'无变化,该Boss栏原已隐藏', '未進行任何變更。此 Boss 狀態條已被隱藏', '未進行任何變更。此 Boss 狀態條已被隱藏'},
	['commands.bossbar.set.visibility.unchanged.visible'] = {'无变化,该Boss栏原已可见', '未進行任何變更。此 Boss 狀態條已設為可見', '未進行任何變更。此 Boss 狀態條已設為可見'},
	['commands.bossbar.set.visible.success.hidden'] = {
		'已将自定义Boss栏%s改为隐藏', 
		'已將自訂 Boss 狀態條 %s 設為隱藏', 
		'已將自訂 Boss 狀態條 %s 設為隱藏'
	},
	['commands.bossbar.set.visible.success.visible'] = {
		'已将自定义Boss栏%s改为可见', 
		'已將自訂 Boss 狀態條 %s 設為可見', 
		'已將自訂 Boss 狀態條 %s 設為可見'
	},
	['commands.bossbar.unknown'] = {
		"不存在ID为'%s'的Boss栏", 
		"ID 為 '%s' 的 Boss 狀態條不存在", 
		"並無 ID 為 '%s' 嘅 Boss 狀態條"
	},
	['commands.clear.success.multiple'] = {'已移除%s名玩家的%s个物品', '已刪除 %s 個玩家的 %s 個物品', '已刪除 %s 個玩家嘅 %s 個物品'},
	['commands.clear.success.single'] = {'已移除玩家%s的%s个物品', '已刪除玩家 %s 的 %s 個物品', '已刪除玩家 %s 嘅 %s 個物品'},
	['commands.clear.test.multiple'] = {
		'已在%s名玩家身上找到%s个匹配的物品', 
		'在 %s 個玩家身上找到 %s 個相符的物品', 
		'已從 %s 個玩家身上發現 %s 個相關物品'
	},
	['commands.clear.test.single'] = {
		'已在玩家%s身上找到%s个匹配的物品', 
		'在玩家 %s 身上找到 %s 個相符的物品', 
		'已從玩家 %s 身上發現 %s 個相關物品'
	},
	['commands.clone.failed'] = {'没有方块被复制', '未複製任何方塊', '未複製任何方塊'},
	['commands.clone.overlap'] = {'源区域和目标区域不能重叠', '來源與目的區域不可重疊', '來源與目的區域不可重疊'},
	['commands.clone.success'] = {'已成功复制%s个方块', '已成功複製 %s 個方塊', '已成功複製 %s 個方塊'},
	['commands.clone.toobig'] = {
		'指定区域内的方块太多(最大值为%s,指定值为%s)', 
		'指定區域內的方塊太多(指定 %s 但最大值為 %s)', 
		'指定區域內嘅方塊太多(最大值為 %s,指定值為 %s)'
	},
	['commands.data.block.get'] = {
		'位于%s, %s, %s的方块的%s乘以%s倍率后的值为%s', 
		'位於 %s, %s, %s 方塊上的 %s 乘上 %s 的倍率後為 %s', 
		'位於 %s, %s, %s 方塊上嘅 %s 乘上 %s 倍率後為 %s'
	},
	['commands.data.block.invalid'] = {'目标方块不是方块实体', '指定的方塊不是方塊實體', '指定方塊並非方塊實體'},
	['commands.data.block.modified'] = {
		'已修改%s, %s, %s处的方块数据', 
		'已修改位於 %s, %s, %s 的方塊資料', 
		'已變更位於 %s, %s, %s 嘅方塊數據'
	},
	['commands.data.block.query'] = {
		'%s, %s, %s拥有以下方块数据:%s', 
		'%s, %s, %s 擁有以下方塊資料:%s', 
		'%s, %s, %s 擁有以下方塊數據:%s'
	},
	['commands.data.entity.get'] = {
		'%s的%s在乘以倍率%s后的值是%s', 
		'%s 上的 %s 乘上 %s 的倍率後為 %s', 
		'%s 嘅 %s 乘上 %s 的倍率後為 %s'
	},
	['commands.data.entity.invalid'] = {'无法修改玩家数据', '無法修改玩家資料', '無法修改玩家數據'},
	['commands.data.entity.modified'] = {'已修改%s的实体数据', '已修改 %s 的實體資料', '已變更 %s 嘅實體數據'},
	['commands.data.entity.query'] = {'%s拥有以下实体数据:%s', '%s 擁有以下實體資料:%s', '%s 擁有以下實體數據:%s'},
	['commands.data.get.invalid'] = {'无法获取%s,只接受数字标签', '無法取得 %s,只允許數字類型標籤', '無法獲得 %s,只允許數字類型標籤'},
	['commands.data.get.multiple'] = {'该参数只接受单个NBT值', '此引數接受單一的 NBT 數值', '此引數僅接受單一 NBT 數值'},
	['commands.data.get.unknown'] = {'无法获取%s,标签不存在', '無法取得 %s,標籤不存在', '無法獲得 %s,標籤不存在'},
	['commands.data.merge.failed'] = {'无变化,所指定的属性已有这些值', '未進行任何變更。指定的屬性已經是該值', '未進行任何變更。指定嘅屬性已有此值'},
	['commands.data.modify.expected_list'] = {'需要列表,却发现了:%s', '應為串列,當前值:%s', '應為列表,當前值:%s'},
	['commands.data.modify.expected_object'] = {'需要对象,却发现了:%s', '應為物件,當前值:%s', '應為物件,當前值:%s'},
	['commands.data.modify.invalid_index'] = {'无效的列表索引:%s', '無效的串列索引:%s', '無效列表索引:%s'},
	['commands.data.storage.get'] = {
		'在存储%s中的%s在乘以倍率%s后的值是%s', 
		'儲存於 %s 中的 %s 乘上 %s 的倍率後為 %s', 
		'儲存於 %s 中嘅 %s 乘上 %s 倍率後為 %s'
	},
	['commands.data.storage.modified'] = {'已修改存储%s', '已修改容器 %s', '已修改容器 %s'},
	['commands.data.storage.query'] = {'存储%s含有以下内容:%s', '容器 %s 擁有下列內容物:%s', '容器 %s 擁有下列內容物:%s'},
	['commands.datapack.disable.failed'] = {"数据包'%s'并未启用!", "資料包 '%s' 未啟用!", "數據包 '%s' 未啟用!"},
	['commands.datapack.enable.failed'] = {"数据包'%s'原已启用!", "資料包 '%s' 已經啟用!", "數據包 '%s' 已經啟用!"},
	['commands.datapack.list.available.none'] = {'已无更多可用的数据包', '沒有可用的資料包', '未有可用嘅數據包'},
	['commands.datapack.list.available.success'] = {'共有%s个数据包可用:%s', '有 %s 個可用的資料包:%s', '有 %s 個可用嘅數據包:%s'},
	['commands.datapack.list.enabled.none'] = {'没有启用中的数据包', '沒有啟用的資料包', '未有啟用嘅數據包'},
	['commands.datapack.list.enabled.success'] = {'已启用%s个数据包:%s', '有 %s 個啟用的資料包:%s', '有 %s 個啟用嘅數據包:%s'},
	['commands.datapack.modify.disable'] = {'正在禁用数据包%s', '正在停用資料包 %s', '正在停用數據包 %s'},
	['commands.datapack.modify.enable'] = {'正在启用数据包%s', '正在啟用資料包 %s', '正在啟用數據包 %s'},
	['commands.datapack.unknown'] = {"未知的数据包'%s'", "未知的資料包 '%s'", "未知數據包 '%s'"},
	['commands.debug.alreadyRunning'] = {'刻分析器原已开启', '刻點分析器已在執行中', '刻點分析器已啟動'},
	['commands.debug.function.noRecursion'] = {'无法从函数内部开始追踪', '無法從函數內部開始追蹤', '無法從函數內部開始追蹤'},
	['commands.debug.function.success.multiple'] = {
		'已追踪%s个函数内的%s条命令至输出文件%s', 
		'從 %s 個函數追蹤到的 %s 個指令輸出至檔案 %s', 
		'已追蹤 %s 條函數內 %s 條命令到輸出檔案 %s'
	},
	['commands.debug.function.success.single'] = {
		"已追踪函数'%s'内的%s条命令至输出文件%s", 
		"已從函數 '%s' 追蹤到的 %s 個指令輸出至檔案 %s", 
		"已追蹤函數 '%s' 內 %s 條命令到輸出檔案 %s"
	},
	['commands.debug.function.traceFailed'] = {'追踪函数失败', '函數追蹤失敗', '追蹤函數失敗'},
	['commands.debug.notRunning'] = {'尚未启动刻分析器', '刻點分析器未啟動', '刻點分析器未啟動'},
	['commands.debug.started'] = {'已开始刻分析', '開始刻點分析', '已開始刻點分析'},
	['commands.debug.stopped'] = {
		'已停止刻分析,用时%s秒和%s刻(每秒%s刻)', 
		'已停止刻點分析,共耗時 %s 秒和 %s 刻 (%s 刻/秒)', 
		'已停止持續 %s 秒(%s 刻)嘅刻點分析器(每秒 %s 刻)'
	},
	['commands.defaultgamemode.success'] = {'默认游戏模式现在为%s', '這個世界的預設遊戲模式目前為 %s', '預設遊戲模式目前為 %s'},
	['commands.deop.failed'] = {'无变化,此玩家不是管理员', '未進行任何變更。該玩家不是管理員', '未進行任何變更。此玩家並非管理員'},
	['commands.deop.success'] = {'%s不再是服务器管理员了', '已將 %s 從伺服器管理員中除名', '已經將 %s 從伺服器管理員入面除名'},
	['commands.difficulty.failure'] = {'难度未变,它原来就是%s', '難度沒有改變,它已經被設為 %s', '難度未變更,已經設為 %s'},
	['commands.difficulty.query'] = {'目前难度为%s', '目前難度為 %s', '目前難度為 %s'},
	['commands.difficulty.success'] = {'难度已被设置为%s', '已將難度設為 %s', '已將難度設為 %s'},
	['commands.drop.no_held_items'] = {'该实体无法持有任何物品', '該實體無法持有任何物品', '依個實體無法持有任何物品'},
	['commands.drop.no_loot_table'] = {'实体%s没有战利品表', '實體 %s 沒有戰利品表', '實體 %s 並無戰利品表'},
	['commands.drop.success.multiple'] = {'掉落了%s个物品', '掉落 %s 個物品', '已跌落 %s 個物品'},
	['commands.drop.success.multiple_with_table'] = {
		'从战利品表%s中掉落了%s个物品', 
		'從戰利品表 %s 中掉落 %s 個物品', 
		'已從戰利品表 %s 中跌落 %s 個物品'
	},
	['commands.drop.success.single'] = {'掉落了%s个%s', '掉落了 %s 個 %s', '已跌落 %s 個 %s'},
	['commands.drop.success.single_with_table'] = {
		'从战利品表%s中掉落了%s个%s', 
		'從戰利品表 %s 中掉落了 %s 個 %s', 
		'已從戰利品表 %s 中跌落 %s 個 %s'
	},
	['commands.effect.clear.everything.failed'] = {'对象没有可以移除的效果', '該對象沒有可以移除的效果', '對象並無可以移除嘅效果'},
	['commands.effect.clear.everything.success.multiple'] = {'已移除%s个对象的所有效果', '已移除 %s 個對象上的所有效果', '已移除 %s 個對象嘅全部效果'},
	['commands.effect.clear.everything.success.single'] = {'已移除%s的所有效果', '已移除 %s 身上的所有效果', '已移除 %s 嘅全部效果'},
	['commands.effect.clear.specific.failed'] = {'对象没有指定效果', '該對象沒有你指定的效果', '對象並無指定嘅效果'},
	['commands.effect.clear.specific.success.multiple'] = {'已移除%s个对象的%s效果', '已移除 %s 個對象身上的 %s 效果', '已移除 %s 個對象嘅 %s 效果'},
	['commands.effect.clear.specific.success.single'] = {'已移除%s的%s效果', '已移除 %s 身上的 %s 效果', '已移除 %s 嘅 %s 效果'},
	['commands.effect.give.failed'] = {
		'无法应用此效果(对象对效果免疫,或已有更强的效果)', 
		'無法套用這項效果(該對象不受效果影響,或已有其他更強的效果)', 
		'無法套用此效果(此對象不受效果影響,或已有其他更強效果)'
	},
	['commands.effect.give.success.multiple'] = {'已将%s效果应用于%s个对象', '已將 %s 效果作用於 %s 個對象', '已經將 %s 效果作用於 %s 個對象'},
	['commands.effect.give.success.single'] = {'已将%s效果应用于%s', '已將 %s 效果作用於 %s', '已經將 %s 效果作用於 %s'},
	['commands.enchant.failed'] = {
		'无变化,对象未持有物品或其不支持此魔咒', 
		'未進行任何變更。對象手中沒有物品或是無法套用這項附魔', 
		'未進行任何變更。對象手中無物品或無法套用此附魔'
	},
	['commands.enchant.failed.entity'] = {'%s不是此命令的有效实体', '%s 不是這條指令的有效實體', '%s 並非此命令嘅有效實體'},
	['commands.enchant.failed.incompatible'] = {'%s不支持此魔咒', '該附魔不適用於 %s', '此附魔不適用於 %s'},
	['commands.enchant.failed.itemless'] = {'%s未手持任何物品', '%s 手上沒有任何物品', '%s 未持有任何物品'},
	['commands.enchant.failed.level'] = {
		'%s高于该魔咒支持的最高等级%s', 
		'%s 高於該附魔所支援的最高等級 %s', 
		'%s 高於該附魔所支援嘅最高等級 %s'
	},
	['commands.enchant.success.multiple'] = {'已将%s魔咒应用于%s个实体', '已將附魔 %s 套用於 %s 個實體', '已將附魔 %s 套用於 %s 個實體'},
	['commands.enchant.success.single'] = {'已将%s魔咒应用于%s的物品上', '已將附魔 %s 套用於 %s 的物品', '已將附魔 %s 套用於 %s 嘅物品'},
	['commands.execute.blocks.toobig'] = {
		'指定区域内的方块太多(最大值为%s,指定值为%s)', 
		'指定區域內的方塊太多(指定 %s 但最大值為 %s)', 
		'指定區域內嘅方塊太多(指定 %s 但最大值為 %s)'
	},
	['commands.execute.conditional.fail'] = {'测试失败', '測試失敗', '測試失敗'},
	['commands.execute.conditional.fail_count'] = {'测试失败,计数:%s', '測試失敗,總計:%s', '測試失敗,總計:%s'},
	['commands.execute.conditional.pass'] = {'测试通过', '測試通過', '測試通過'},
	['commands.execute.conditional.pass_count'] = {'测试通过,计数:%s', '測試通過,總計:%s', '測試通過,總計:%s'},
	['commands.experience.add.levels.success.multiple'] = {'已给予%s名玩家%s级经验', '已給予 %s 個玩家 %s 等經驗等級', '已賦予 %s 個玩家 %s 級經驗等級'},
	['commands.experience.add.levels.success.single'] = {'已给予%s %s级经验', '已給予 %s %s 等經驗等級', '已賦予 %s %s 級經驗等級'},
	['commands.experience.add.points.success.multiple'] = {'已给予%s名玩家%s点经验', '已給予 %s 個玩家 %s 點經驗值', '已賦予 %s 個玩家 %s 點經驗值'},
	['commands.experience.add.points.success.single'] = {'已给予%s %s点经验', '已給予 %s %s 點經驗值', '已賦予 %s %s 點經驗值'},
	['commands.experience.query.levels'] = {'%s拥有%s级经验', '%s 擁有 %s 經驗等級', '%s 擁有 %s 級經驗等級'},
	['commands.experience.query.points'] = {'%s拥有%s点经验值', '%s 擁有 %s 經驗點', '%s 擁有 %s 經驗點'},
	['commands.experience.set.levels.success.multiple'] = {
		'已将%s名玩家的经验等级设为%s', 
		'已將 %s 個玩家的經驗等級設定為 %s 等', 
		'已將 %s 個玩家嘅經驗等級設定為 %s 級'
	},
	['commands.experience.set.levels.success.single'] = {'已将%s的经验等级设为%s', '已將 %s 的經驗等級設定為 %s 等', '已將 %s 嘅經驗等級設定為 %s 級'},
	['commands.experience.set.points.invalid'] = {
		'无法将此玩家的经验值设置为超过现有等级的最大值', 
		'無法將經驗點設為高於玩家目前等級的最高經驗點', 
		'無法將經驗點設為高於玩家目前等級最高經驗點'
	},
	['commands.experience.set.points.success.multiple'] = {'已将%s名玩家的经验值设为%s', '已將 %s 個玩家的經驗值設定為 %s', '已將 %s 個玩家嘅經驗值設為 %s'},
	['commands.experience.set.points.success.single'] = {'已将%s的经验值设为%s', '已將 %s 的經驗值設定為 %s', '已將 %s 嘅經驗值設為 %s'},
	['commands.fill.failed'] = {'没有方块被填充', '未填滿任何方塊', '未填充任何方塊'},
	['commands.fill.success'] = {'成功地填充了%s个方块', '成功填充 %s 個方塊', '成功填充 %s 個方塊'},
	['commands.fill.toobig'] = {
		'指定区域内的方块太多(最大值为%s,指定值为%s)', 
		'指定區域內的方塊太多(最大值為 %s,指定為 %s)', 
		'指定區域內嘅方塊太多(最大值為 %s,指定為 %s)'
	},
	['commands.forceload.added.failure'] = {'没有被标记为强制加载的区块', '沒有區塊被標記為常駐區塊', '並無被標記為強制載入嘅區塊'},
	['commands.forceload.added.multiple'] = {
		'已将%s中的%s至%s间的%s个区块标记为强制加载', 
		'已將 %s 中 %s 到 %s 之間的 %s 個區塊標記為常駐區塊', 
		'已將 %s 內 %s 到 %s 之間嘅 %s 個區塊標記為強制載入'
	},
	['commands.forceload.added.none'] = {'在%s中未找到强制加载的区块', '從 %s 中未找到常駐區塊', '%s 內並無強制載入嘅區塊'},
	['commands.forceload.added.single'] = {
		'已将%s中的区块%s标记为强制加载', 
		'已將 %s 中的區塊 %s 標記為常駐區塊', 
		'已將 %s 內嘅區塊 %s 標記為強制載入'
	},
	['commands.forceload.list.multiple'] = {
		'在%s内找到%s个强制加载的区块:%s', 
		'從 %s 中找到 %s 個常駐區塊:%s', 
		'已從 %s 中發現 %s 個強制載入嘅區塊:%s'
	},
	['commands.forceload.list.single'] = {
		'在%s内找到一个强制加载的区块:%s', 
		'從 %s 中找到一個常駐區塊:%s', 
		'已從 %s 內發現一個強制載入嘅區塊:%s'
	},
	['commands.forceload.query.failure'] = {
		'在%s中%s内的区块未被标记为强制加载', 
		'%s 中的區塊 %s 未標記為常駐區塊', 
		'%s 中嘅區塊 %s 未標記為強制載入'
	},
	['commands.forceload.query.success'] = {
		'在%s中%s内的区块被标记为强制加载', 
		'%s 中的區塊 %s 已標記為常駐區塊', 
		'%s 中嘅區塊 %s 已被標記為強制載入'
	},
	['commands.forceload.removed.all'] = {
		'已解除标记%s内所有的强制加载区块', 
		'已取消 %s 中的所有常駐區塊標記', 
		'已取消 %s 內所有強制加載區塊嘅標記'
	},
	['commands.forceload.removed.failure'] = {'没有强制加载的区块被移除', '沒有移除任何常駐區塊標記', '未移除任何強制載入區塊嘅標記'},
	['commands.forceload.removed.multiple'] = {
		'已将%s中的%s至%s间的%s个区块取消强制加载', 
		'已將 %s 中 %s 到 %s 之間的 %s 個區塊取消常駐區塊標記', 
		'已取消 %s 內 %s 到 %s 之間嘅 %s 個區塊嘅強制載入區塊標記'
	},
	['commands.forceload.removed.single'] = {
		'已将%s中的区块%s解除强制加载', 
		'已將 %s 中的區塊 %s 取消常駐區塊標記', 
		'已取消 %s 內嘅區塊 %s 強制載入區塊標記'
	},
	['commands.forceload.toobig'] = {
		'指定区域内区块过多(最大值为%s,指定值为%s)', 
		'指定區域內的區塊太多(最大值為 %s,指定為 %s)', 
		'指定區域內嘅區塊太多(最大值為 %s,指定為 %s)'
	},
	['commands.function.success.multiple'] = {'已执行%s个函数中的%s条命令', '已從 %s 個函數執行 %s 個指令', '已從 %s 個函數內執行 %s 個命令'},
	['commands.function.success.single'] = {'已执行函数%s中的%s条命令', "已從函數 '%s' 執行 %s 個指令", "已從函數 '%s' 內執行 %s 個命令"},
	['commands.gamemode.success.other'] = {'将%s的游戏模式改为%s', '已將 %s 的遊戲模式切換為 %s', '已將 %s 嘅遊戲模式切換為 %s'},
	['commands.gamemode.success.self'] = {'你的游戏模式已被设置为%s ', '已將自己的遊戲模式切換為 %s', '已將自己嘅遊戲模式切換為 %s'},
	['commands.gamerule.query'] = {'游戏规则%s目前为:%s', '遊戲規則 %s 目前設為:%s', '遊戲規則 %s 目前設為:%s'},
	['commands.gamerule.set'] = {'游戏规则%s已被设为:%s', '遊戲規則 %s 現在已設為:%s', '遊戲規則 %s 已設為:%s'},
	['commands.give.failed.toomanyitems'] = {'最多只能给予%s个%s', '無法給予超過 %s 個 %s', '無法賦予超過 %s 個 %s'},
	['commands.give.success.multiple'] = {'已将%s个%s给予%s名玩家', '已將 %s 個 %s 給予 %s 個玩家', '已將 %s 個 %s 賦予 %s 個玩家'},
	['commands.give.success.single'] = {'已将%s个%s给予%s', '已將 %s 個 %s 給予 %s', '已將 %s 個 %s 賦予 %s'},
	['commands.help.failed'] = {'未知的命令或权限不足', '未知的指令或權限不足', '未知命令或權限不足'},
	['commands.item.block.set.success'] = {
		'已用%s替换了位于%s, %s, %s的槽位', 
		'已用 %s 替換位於 %s, %s, %s 的欄位', 
		'已用 %s 替換位於 %s, %s, %s 嘅欄位'
	},
	['commands.item.entity.set.success.multiple'] = {'已用%s替换了%s个实体的槽位', '已用 %s 替換 %s 個實體上的欄位', '已用 %s 替換 %s 個實體上嘅欄位'},
	['commands.item.entity.set.success.single'] = {'已用%s替换了%s的槽位', '已用 %s 替換 %s 上的欄位', '已用 %s 替換 %s 上嘅欄位'},
	['commands.item.source.no_such_slot'] = {'来源没有%s槽位', '該來源並沒有 %s 欄位', '來源並無 %s 欄位'},
	['commands.item.source.not_a_container'] = {
		'在来源位置%s, %s, %s上的不是一个容器', 
		'來源位置 %s, %s, %s 並非容器', 
		'來源位置 %s, %s, %s 並非容器'
	},
	['commands.item.target.no_changed.known_item'] = {
		'没有在%s槽位接受了物品%s的目标', 
		'沒有任何對象的 %s 欄位接收到物品 %s', 
		'並無將物品 %s 接受於 %s 欄位嘅目標'
	},
	['commands.item.target.no_changes'] = {'没有在%s槽位接受了物品的目标', '沒有任何對象的 %s 欄位接收到物品', '並無將物品接受於 %s 欄位嘅目標'},
	['commands.item.target.no_such_slot'] = {'目标没有%s槽位', '該對象並無 %s 欄位', '目標並無 %s 欄位'},
	['commands.item.target.not_a_container'] = {
		'在目标位置%s, %s, %s上的不是一个容器', 
		'目標位置 %s, %s, %s 並非容器', 
		'目標位置 %s, %s, %s 並非容器'
	},
	['commands.jfr.dump.failed'] = {'无法转储JFR记录:%s', '無法傾出 JFR 記錄:%s', '無法寫入 JFR 記錄:%s'},
	['commands.jfr.start.failed'] = {'无法开始JFR分析', '無法開始 JFR 分析', '無法開始 JFR 分析'},
	['commands.jfr.started'] = {'已开始JFR分析', '開始進行 JFR 分析', '已開始 JFR 分析'},
	['commands.jfr.stopped'] = {'JFR分析已结束,已转储至%s', '已停止 JFR 分析,分析內容已傾出至 %s', '已停止 JFR 分析。分析內容已寫入至 %s'},
	['commands.kick.success'] = {'已踢出%s:%s', '%s 已被踢出:%s', '%s 已被踢出:%s'},
	['commands.kill.success.multiple'] = {'杀死了%s个实体', '已消滅 %s 個實體', '已清除 %s 個實體'},
	['commands.kill.success.single'] = {'杀死了%s', '已消滅 %s', '已清除 %s'},
	['commands.list.nameAndId'] = {'%s(%s)', '%s (%s)', '%s(%s)'},
	['commands.list.players'] = {
		'当前共有%s名玩家在线(最大玩家数为%s):%s', 
		'目前有 %s/%s 個玩家在線上:%s', 
		'目前有 %s 名(最多 %s)玩家在線:%s'
	},
	['commands.locate.biome.invalid'] = {'没有类型为“%s”的生物群系', '沒有類型為「%s」的生態域', '並無類型為「%s」嘅生物羣落'},
	['commands.locate.biome.not_found'] = {
		'无法在合理距离内找到类型为“%s”的生物群系', 
		'無法在合理距離內找到「%s」類型的生態域', 
		'喺合理距離內未發現「%s」類型嘅生物羣落'
	},
	['commands.locate.biome.success'] = {
		'最近的%s位于%s(%s个方块外)', 
		'最接近的 %s 位於 %s(距離 %s 個方塊遠)', 
		'最近嘅 %s 位於 %s(%s 個方塊遠)'
	},
	['commands.locate.poi.invalid'] = {'没有类型为“%s”的兴趣点', '沒有類型為「%s」的興趣點', '不存在類型為「%s」嘅興趣點'},
	['commands.locate.poi.not_found'] = {
		'无法在合理距离内找到类型为“%s”的兴趣点', 
		'無法在合理距離內找到「%s」類型的興趣點', 
		'喺合理距離內未發現「%s」類型嘅興趣點'
	},
	['commands.locate.poi.success'] = {
		'最近的%s位于%s(%s个方块外)', 
		'最接近的 %s 位於 %s(距離 %s 個方塊遠)', 
		'最近嘅 %s 位於 %s(%s 個方塊遠)'
	},
	['commands.locate.structure.invalid'] = {'没有类型为“%s”的结构', '沒有類型為「%s」的結構', '不存在類型為「%s」嘅結構'},
	['commands.locate.structure.not_found'] = {
		'无法在附近找到类型为“%s”的结构', 
		'無法在附近找到類型為「%s」的結構', 
		'無法於附近發現類型為「%s」嘅結構'
	},
	['commands.locate.structure.success'] = {
		'最近的%s位于%s(%s个方块外)', 
		'最接近的 %s 位於 %s(距離 %s 個方塊遠)', 
		'最近嘅 %s 位於 %s(%s 個方塊遠)'
	},
	['commands.message.display.incoming'] = {'%s悄悄地对你说:%s', '%s 悄悄對您說:%s', '%s 對你話:%s'},
	['commands.message.display.outgoing'] = {'你悄悄地对%s说:%s', '您悄悄對 %s 說:%s', '你對 %s 話:%s'},
	['commands.op.failed'] = {'无变化,该玩家已是管理员', '未進行任何變更。該玩家已是管理員', '未進行任何變更。此玩家已為管理員'},
	['commands.op.success'] = {'已将%s设为服务器管理员', '已將 %s 設為伺服器管理員', '已將 %s 設為伺服器管理員'},
	['commands.pardon.failed'] = {'无变化,该玩家未被封禁', '未進行任何變更。該玩家未被封鎖', '未進行任何變更。此玩家未被封鎖'},
	['commands.pardon.success'] = {'已解封%s', '已解除封鎖 %s', '%s 已被解除封鎖'},
	['commands.pardonip.failed'] = {'无变化,该IP地址未被封禁', '未進行任何變更。該 IP 未被封鎖', '未進行任何變更。此 IP 未被封鎖'},
	['commands.pardonip.invalid'] = {'无效的IP地址', '無效的 IP 位址', '無效 IP 地址'},
	['commands.pardonip.success'] = {'已解封IP地址%s', '已解除封鎖 IP %s', '已解除封鎖 IP %s'},
	['commands.particle.failed'] = {'该粒子无法被任何玩家看见', '此粒子效果無法被任何玩家看見', '此粒子效果無法被對任何玩家可見'},
	['commands.particle.success'] = {'正在显示粒子%s', '顯示粒子 %s', '正在顯示粒子 %s'},
	['commands.perf.alreadyRunning'] = {'性能分析器原已开启', '效能分析器已在執行中', '效能分析器已啟動'},
	['commands.perf.notRunning'] = {'性能分析器尚未启动', '效能分析器未啟動', '效能分析器未啟動'},
	['commands.perf.reportFailed'] = {'生成调试报告失败', '無法建立除錯報告', '無法建立除錯報吿'},
	['commands.perf.reportSaved'] = {'已在%s生成调试报告', '已將除錯報告建立於 %s', '已經喺 %s 建立除錯報吿'},
	['commands.perf.started'] = {
		"已开始时长为10秒的性能分析测试(使用'/perf stop'以提前结束)", 
		"已啟用持續 10 秒的效能分析測試(使用 '/perf stop' 以提前結束)", 
		"已啟動持續 10 秒嘅效能分析器(用 '/perf stop' 可提前停止)"
	},
	['commands.perf.stopped'] = {
		'已停止性能分析,用时%s秒和%s刻(每秒%s刻)', 
		'效能分析已停止,總共耗時 %s 秒和 %s 刻 (%s 刻/秒)', 
		'已停止效能分析,共耗時 %s 秒或 %s 刻(每秒 %s 刻)'
	},
	['commands.place.feature.failed'] = {'放置地物失败', '無法放置該地物', '無法放置地物'},
	['commands.place.feature.invalid'] = {'没有类型为“%s”的地物', '沒有類型為「%s」的地物', '不存在類型為「%s」嘅地物'},
	['commands.place.feature.success'] = {
		'已在%s, %s, %s处放置“%s”', 
		'已於 %s, %s, %s 處放置「%s」', 
		'已於 %s, %s, %s 處放置 "%s"'
	},
	['commands.place.jigsaw.failed'] = {'生成拼图失败', '無法生成拼圖', '無法生成拼圖'},
	['commands.place.jigsaw.invalid'] = {'没有类型为“%s”的模板池', '沒有類型為「%s」的模板池', '不存在類型為「%s」嘅模板池'},
	['commands.place.jigsaw.success'] = {
		'已在%s, %s, %s处生成拼图', 
		'已於 %s, %s, %s 處生成拼圖', 
		'已於 %s, %s, %s 處生成拼圖'
	},
	['commands.place.structure.failed'] = {'放置结构失败', '無法放置該結構', '無法放置結構'},
	['commands.place.structure.invalid'] = {'没有类型为“%s”的结构', '沒有類型為「%s」的結構', '不存在類型為「%s」嘅結構'},
	['commands.place.structure.success'] = {
		'已在%s, %s, %s处生成结构“%s”', 
		'已於 %s, %s, %s 處生成結構「%s」', 
		'已於 %s, %s, %s 處生成結構「%s」'
	},
	['commands.place.template.failed'] = {'放置模板失败', '無法放置該模板', '無法放置模板'},
	['commands.place.template.invalid'] = {'没有ID为“%s”的模板', '沒有 ID 為「%s」的模板', '不存在 ID 為「%s」嘅模板'},
	['commands.place.template.success'] = {
		'已在%s, %s, %s处加载模板“%s”', 
		'已於 %s, %s, %s 處載入模板「%s」', 
		'已於 %s, %s, %s 處載入模板「%s」'
	},
	['commands.playsound.failed'] = {'声音过远而无法被听见', '此音效太遠無法被聽見', '聲音太遠,無法聽見'},
	['commands.playsound.success.multiple'] = {'已将声音%s播放给%s名玩家', '已將音效 %s 播放給 %s 個玩家', '已將音效 %s 播放至 %s 個玩家'},
	['commands.playsound.success.single'] = {'已将声音%s播放给%s', '已將音效 %s 播放給 %s', '已將音效 %s 播放至 %s'},
	['commands.publish.alreadyPublished'] = {'已存在开放于%s端口的多人游戏', '主機連接埠 %s 上已經建立了多人遊戲', '主機連接埠 %s 上已建立多人遊戲'},
	['commands.publish.failed'] = {'无法建立本地游戏', '無法公開遊戲至區域網', '無法將遊戲公開至 LAN'},
	['commands.publish.started'] = {'本地游戏已在端口%s上开启', '已在 %s 連接埠上發佈本機遊戲', '已於 %s 連接埠上開放本機遊戲'},
	['commands.publish.success'] = {'多人游戏已在%s端口上开启', '多人遊戲已建立於主機連接埠 %s', '多人遊戲已建立於主機連接埠 %s'},
	['commands.recipe.give.failed'] = {'没有新配方被解锁', '沒有學到新的配方', '未解鎖任何新配方'},
	['commands.recipe.give.success.multiple'] = {'已为%s名玩家解锁了%s条配方', '已為 %s 個玩家解鎖了 %s 條合成配方', '已為 %s 個玩家解鎖 %s 條合成配方'},
	['commands.recipe.give.success.single'] = {'已为%s解锁了%s条配方', '已為 %s 解鎖了 %s 條合成配方', '已為 %s 解鎖 %s 條合成配方'},
	['commands.recipe.take.failed'] = {'没有可遗忘的配方', '沒有可以被遺忘的配方', '並無可以被遺忘嘅配方'},
	['commands.recipe.take.success.multiple'] = {'已剥夺%s名玩家的%s条配方', '已移除 %s 個玩家的 %s 條合成配方', '已移除 %s 個玩家嘅 %s 條合成配方'},
	['commands.recipe.take.success.single'] = {'已剥夺%s的%s条配方', '已移除 %s 的 %s 條合成配方', '已移除 %s 嘅 %s 條配方'},
	['commands.reload.failure'] = {'重新加载失败,保留原有数据', '重新載入失敗,保留原有資料', '重新載入失敗,保留原有數據'},
	['commands.reload.success'] = {'重新加载中!', '重新載入中!', '重新載入中!'},
	['commands.save.alreadyOff'] = {'已经关闭世界保存', '儲存功能已經關閉', '儲存功能已經關閉'},
	['commands.save.alreadyOn'] = {'已经打开世界保存', '儲存功能已經開啟', '儲存功能已經打開'},
	['commands.save.disabled'] = {'自动保存已禁用', '自動存檔已停用', '自動存檔已停用'},
	['commands.save.enabled'] = {'自动保存已启用', '自動存檔已啟用', '自動存檔已啟用'},
	['commands.save.failed'] = {
		'无法保存游戏(硬盘空间是否足够?)', 
		'無法儲存遊戲(有足夠的磁碟空間嗎?)', 
		'無法儲存遊戲(磁碟空間是否足夠?)'
	},
	['commands.save.saving'] = {
		'正在保存游戏(这可能需要一些时间!)', 
		'儲存遊戲中 (這可能需要一些時間!)', 
		'儲存遊戲中(可能需要啲時間!)'
	},
	['commands.save.success'] = {'游戏已保存', '遊戲已儲存', '遊戲已儲存'},
	['commands.schedule.cleared.failure'] = {'没有ID为%s的计划', '沒有 ID 為 %s 的排程', '並無 ID 為 %s 嘅計劃'},
	['commands.schedule.cleared.success'] = {'已移除%s个ID为%s的计划', '移除 ID 為 %s 的 %s 個排程', '已移除 %s 個 ID 喺 %s 嘅計劃'},
	['commands.schedule.created.function'] = {
		"已将函数'%s'计划在%s刻后,即游戏时间%s时执行", 
		"已將函數 '%s' 排定於 %s 刻後,遊戲時間為 %s", 
		"已將函數 '%s' 計劃喺 %s 刻後,即遊戲時間為 %s 時執行"
	},
	['commands.schedule.created.tag'] = {
		"已将标签'%s'计划在%s刻后,即游戏时间%s时执行", 
		"已將標籤 '%s' 排定於 %s 刻後,遊戲時間為 %s", 
		"已將標籤 '%s' 計劃喺 %s 刻後,即遊戲時間為 %s 時執行"
	},
	['commands.schedule.same_tick'] = {'无法将函数计划在当前刻', '無法排定於當前刻', '無法將函數排定於當前刻點'},
	['commands.scoreboard.objectives.add.duplicate'] = {'已经存在同名记分项', '已存在使用該名稱的目標', '已存在使用此名稱嘅目標'},
	['commands.scoreboard.objectives.add.success'] = {'创建了新的记分项%s', '建立新的目標 %s', '已建立新目標 %s'},
	['commands.scoreboard.objectives.display.alreadyEmpty'] = {'无变化,该显示位置本就是空的', '未進行任何變更。顯示區已經是空的', '未進行任何變更。顯示區原本就為空'},
	['commands.scoreboard.objectives.display.alreadySet'] = {
		'无变化,该显示位置已经存在该记分项', 
		'未進行任何變更。顯示區已顯示該目標', 
		'未進行任何變更。顯示區已顯示此目標'
	},
	['commands.scoreboard.objectives.display.cleared'] = {'清空了显示位置%s的所有记分项', '已清除 %s 顯示區的所有目標', '已清除 %s 顯示區嘅所有目標'},
	['commands.scoreboard.objectives.display.set'] = {
		'已将显示位置%s设置为展示记分项%s', 
		'已將目標 %s 顯示於 %s 的顯示區', 
		'已將目標 %s 顯示於 %s 嘅顯示區'
	},
	['commands.scoreboard.objectives.list.empty'] = {'不存在任何记分项', '目前沒有目標', '並無任何目標'},
	['commands.scoreboard.objectives.list.success'] = {'共有%s个记分项:%s', '目前有 %s 個目標:%s', '目前有 %s 個目標:%s'},
	['commands.scoreboard.objectives.modify.displayname'] = {'已将%s的显示名称更改为%s', '已將 %s 的顯示名稱更改為 %s', '已將 %s 的顯示名稱更改為 %s'},
	['commands.scoreboard.objectives.modify.rendertype'] = {'已更改记分项%s的渲染类型', '已變更目標 %s 的顯示類型', '已更改目標 %s 嘅顯示類型'},
	['commands.scoreboard.objectives.remove.success'] = {'移除了记分项%s', '已刪除目標 %s', '已刪除目標 %s'},
	['commands.scoreboard.players.add.success.multiple'] = {'将%s个实体的%s增加了%s', '已為 %s 個實體的 %s 增加 %s', '已為 %s 個實體嘅 %s 增加 %s'},
	['commands.scoreboard.players.add.success.single'] = {
		'将%s的%s增加了%s(现在是%s)', 
		'已為 %s 的 %s 增加 %s(目前為 %s)', 
		'已為 %s 嘅 %s 增加 %s(目前為 %s)'
	},
	['commands.scoreboard.players.enable.failed'] = {'无变化,触发器原已开启', '未進行任何變更。該觸發項目已經啟用', '未進行任何變更。觸發項目已經啟用'},
	['commands.scoreboard.players.enable.invalid'] = {'只能启用trigger类记分项', '啟用僅作用於觸發類型的目標', '啟用僅作用於觸發類型嘅目標'},
	['commands.scoreboard.players.enable.success.multiple'] = {'已为%s个实体启用了触发器%s', '已在 %s 個實體上啟用觸發項目 %s', '已啟用 %s 個實體嘅觸發項目 %s'},
	['commands.scoreboard.players.enable.success.single'] = {'已为%s启用了触发器%s', '已在 %s 上啟用觸發項目 %s', '已啟用 %s 嘅觸發項目 %s'},
	['commands.scoreboard.players.get.null'] = {
		'无法获取%s的%s的值,其尚未被赋值', 
		'無法取得 %s 的 %s 數值,數值未設定', 
		'無法獲得 %s 嘅 %s 數值,數值未設定'
	},
	['commands.scoreboard.players.get.success'] = {'%s在%s记分项里拥有%s分', '%s 擁有 %s %s', '%s 擁有 %s %s'},
	['commands.scoreboard.players.list.empty'] = {'没有正被追踪的实体', '目前沒有追蹤的實體', '並無任何追蹤嘅實體'},
	['commands.scoreboard.players.list.entity.empty'] = {'%s无可显示的分数', '%s 沒有分數可以顯示', '%s 並無可顯示嘅分數'},
	['commands.scoreboard.players.list.entity.entry'] = {'%s:%s', '%s:%s', '%s: %s'},
	['commands.scoreboard.players.list.entity.success'] = {'%s拥有%s项分数:', '%s 有 %s 個分數:', '%s 有 %s 個分數:'},
	['commands.scoreboard.players.list.success'] = {'共有%s个正被追踪的实体:%s', '目前追蹤了 %s 個實體:%s', '目前已追蹤 %s 個實體:%s'},
	['commands.scoreboard.players.operation.success.multiple'] = {'更新了%s个实体的%s', '已更新 %s 個實體的 %s', '已更新 %s 個實體嘅 %s'},
	['commands.scoreboard.players.operation.success.single'] = {'已将%s的%s设为%s', '已將 %s 的 %s 設為 %s', '已將 %s 嘅 %s 設為 %s'},
	['commands.scoreboard.players.remove.success.multiple'] = {'将%s个实体的%s分数减少%s', '已將 %s 個實體的 %s 扣除 %s', '已將 %s 個實體嘅 %s 扣除 %s'},
	['commands.scoreboard.players.remove.success.single'] = {
		'将%s的%s减少了%s(现在是%s)', 
		'已將 %s 的 %s 扣除 %s(現在是 %s )', 
		'已將 %s 嘅 %s 扣除 %s(目前為 %s)'
	},
	['commands.scoreboard.players.reset.all.multiple'] = {'重置了%s个实体的所有分数', '已重設 %s 個實體的所有分數', '已重設 %s 個實體嘅所有分數'},
	['commands.scoreboard.players.reset.all.single'] = {'重置了%s的所有分数', '已重設 %s 的所有分數', '已重設 %s 嘅所有分數'},
	['commands.scoreboard.players.reset.specific.multiple'] = {'重置了%s个实体的%s', '已重設 %s 個實體的 %s', '已重設 %s 個實體嘅 %s'},
	['commands.scoreboard.players.reset.specific.single'] = {'重置了%s的%s', '已重設 %s 的 %s', '已重設 %s 嘅 %s'},
	['commands.scoreboard.players.set.success.multiple'] = {'已将%s个实体的%s设为%s', '已將 %s 個實體的 %s 設為 %s', '已將 %s 個實體嘅 %s 設為 %s'},
	['commands.scoreboard.players.set.success.single'] = {'已将%s的%s分数设为%s', '已將 %s 的 %s 設為 %s', '已將 %s 嘅 %s 設為 %s'},
	['commands.seed.success'] = {'种子: %s', '世界種子碼:%s', '世界種子碼:%s'},
	['commands.setblock.failed'] = {'无法放置方块', '無法放置方塊', '無法放置方塊'},
	['commands.setblock.success'] = {
		'更改了位于%s, %s, %s的方块', 
		'已變更位於 %s, %s, %s 的方塊', 
		'已變更位於 %s, %s, %s 嘅方塊'
	},
	['commands.setidletimeout.success'] = {'玩家的闲置限时现在为%s分钟', '已將玩家閒置踢出時間設定為 %s 分鐘', '已將玩家閒置踢出時間設定為 %s 分鐘'},
	['commands.setworldspawn.success'] = {
		'已将世界的出生点设置为%s, %s, %s [%s]', 
		'已將世界重生點設為 %s, %s, %s [%s]', 
		'已經將世界重生點設成 %s, %s, %s [%s]'
	},
	['commands.spawnpoint.success.multiple'] = {
		'已将%s名玩家在%s的出生点设为%s, %s, %s [%s]', 
		'已將 %s 個玩家在 %s 的重生點設為 %s, %s, %s [%s]', 
		'已經將 %s 個玩家喺 %s 嘅重生點設成 %s, %s, %s [%s]'
	},
	['commands.spawnpoint.success.single'] = {
		'已将%s在%s的出生点设为%s, %s, %s [%s]', 
		'已將 %s 在 %s 中的重生點設為 %s, %s, %s [%s]', 
		'已經將 %s 喺 %s 嘅重生點設成 %s, %s, %s [%s]'
	},
	['commands.spectate.not_spectator'] = {'%s尚未处于旁观模式', '%s 不處於旁觀者模式', '%s 未處於旁觀模式'},
	['commands.spectate.self'] = {'不能旁观自己', '無法旁觀你自己', '無法旁觀自己'},
	['commands.spectate.success.started'] = {'正在旁观%s', '正在旁觀 %s', '正在旁觀 %s'},
	['commands.spectate.success.stopped'] = {'不再旁观实体', '不再旁觀實體', '不再旁觀實體'},
	['commands.spreadplayers.failed.entities'] = {
		'%s个实体未能围绕%s, %s分散(空间过小而实体过多,请将分散间距设为%s以下)', 
		'未能將 %s 個實體分散至 (%s, %s) 周圍(空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格)', 
		'未能將 %s 個實體分散至(%s, %s)周圍(空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格)'
	},
	['commands.spreadplayers.failed.invalid.height'] = {
		'无效的maxHeight值:%s,需要高于世界最小高度%s', 
		'無效的 maxHeight 值:%s,應高過世界最小高度 %s', 
		'無效 maxHeight 值:%s,應高於世界最小高度 %s'
	},
	['commands.spreadplayers.failed.teams'] = {
		'%s支队伍未能围绕%s, %s分散(空间过小而实体过多,请将分散间距设为%s以下)', 
		'未能將 %s 個隊伍分散至 (%s, %s) 周圍(空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格)', 
		'未能將 %s 個隊伍分散至(%s, %s)周圍(空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格)'
	},
	['commands.spreadplayers.success.entities'] = {
		'已将%s名玩家围绕%s, %s分散,平均距离为%s个方块', 
		'已將 %s 個玩家分散在 (%s, %s) 附近,每個玩家之間的平均距離為 %s 格', 
		'已將 %s 個玩家分散喺(%s, %s)附近,每個隊伍之間嘅平均距離為 %s 格'
	},
	['commands.spreadplayers.success.teams'] = {
		'已将%s支队伍围绕%s, %s分散,平均距离为%s个方块', 
		'已將 %s 個隊伍分散在 (%s, %s) 附近,每個隊伍之間的平均距離為 %s 格', 
		'已將 %s 個隊伍分散喺 %s, %s 附近,每個隊伍之間嘅平均距離為 %s 格'
	},
	['commands.stop.stopping'] = {'正在关闭服务器', '正在停止伺服器', '正在關閉伺服器'},
	['commands.stopsound.success.source.any'] = {"已停止播放所有'%s'的音效", "已停止所有來自 '%s' 的音效", '已停止所有來自「%s」嘅音效'},
	['commands.stopsound.success.source.sound'] = {
		"已停止资源为'%s'的声音'%s'", 
		"已停止來自音源 '%s' 的音效 '%s'", 
		"已停止音源 '%s' 嘅音效 '%s'"
	},
	['commands.stopsound.success.sourceless.any'] = {'已停止所有声音', '已停止所有的音效', '已停止所有音效'},
	['commands.stopsound.success.sourceless.sound'] = {"已停止声音'%s'", "已停止音效 '%s'", '已停止音效「%s」'},
	['commands.summon.failed'] = {'无法召唤实体', '無法召喚實體', '無法召喚實體'},
	['commands.summon.failed.uuid'] = {'UUID重复,无法召唤实体', 'UUID 重複,無法召喚實體', 'UUID 重複,無法召喚實體'},
	['commands.summon.invalidPosition'] = {'无效的召唤坐标', '無效的召喚座標', '無效召喚座標'},
	['commands.summon.success'] = {'召唤了新的%s', '已召喚新的 %s', '已召喚新嘅 %s'},
	['commands.tag.add.failed'] = {'对象已拥有此标签或拥有过多标签', '該對象已擁有此標籤或擁有過多標籤', '對象已擁有此標籤或擁有過多標籤'},
	['commands.tag.add.success.multiple'] = {
		"已为%s个实体添加了标签'%s'", 
		"已為 %s 個實體加上了 '%s' 標籤", 
		"已為 %s 個實體增添 '%s' 標籤"
	},
	['commands.tag.add.success.single'] = {"已为%s添加了标签'%s'", "已為 %s 加上了 '%s' 標籤", "已為 %s 增添 '%s' 標籤"},
	['commands.tag.list.multiple.empty'] = {'%s个实体没有任何标签', '這 %s 個實體上沒有標籤', '依 %s 個實體上並無任何標籤'},
	['commands.tag.list.multiple.success'] = {
		'%s个实体拥有共计%s项标签:%s', 
		'這 %s 個實體總共有 %s 個標籤:%s', 
		'%s 個實體總共有 %s 個標籤:%s'
	},
	['commands.tag.list.single.empty'] = {'%s没有标签', '%s 沒有標籤', '%s 並無標籤'},
	['commands.tag.list.single.success'] = {'%s拥有%s个标签:%s', '%s 有 %s 個標籤:%s', '%s 有 %s 個標籤:%s'},
	['commands.tag.remove.failed'] = {'对象没有这个标签', '該對象沒有這個標籤', '對象並無依個標籤'},
	['commands.tag.remove.success.multiple'] = {"已移除%s个实体的标签'%s'", "已從 %s 個實體上移除了 '%s' 標籤", "已從 %s 個實體上移除 '%s' 標籤"},
	['commands.tag.remove.success.single'] = {"已移除%s的标签'%s'", "已從 %s 上移除了 '%s' 標籤", "已從 %s 上移除 '%s' 標籤"},
	['commands.team.add.duplicate'] = {'已经存在同名队伍', '已存在使用該名稱的隊伍', '已經存在使用依個名稱嘅隊伍'},
	['commands.team.add.success'] = {'已创建队伍%s', '已建立隊伍 %s', '已建立隊伍 %s'},
	['commands.team.empty.success'] = {'已将%s名成员从队伍%s中移除', '已從隊伍 %s 中移除 %s 個成員', '已從隊伍 %s 中移除 %s 個成員'},
	['commands.team.empty.unchanged'] = {'无变化,该队伍本就是空的', '未進行任何變更。該隊伍已經是空的', '未進行任何變更。此隊伍已空'},
	['commands.team.join.success.multiple'] = {'已将%s名成员加入队伍%s', '已將 %s 個成員加入隊伍 %s', '已將 %s 個成員加入隊伍 %s'},
	['commands.team.join.success.single'] = {'已将%s加入队伍%s', '已將 %s 加入隊伍 %s', '已將 %s 加入隊伍 %s'},
	['commands.team.leave.success.multiple'] = {'已将%s名成员从所有队伍中移除', '已將 %s 個成員從所有隊伍中移除', '已將 %s 個成員從所有隊伍中移除'},
	['commands.team.leave.success.single'] = {'已将%s从所有队伍中移除', '已將 %s 從隊伍中移除', '已將 %s 從所有隊伍中移除'},
	['commands.team.list.members.empty'] = {'队伍%s中没有成员', '隊伍 %s 中沒有成員', '隊伍 %s 中並無成員'},
	['commands.team.list.members.success'] = {'队伍%s含有%s名成员:%s', '隊伍 %s 有 %s 個成員:%s', '隊伍 %s 有 %s 個成員:%s'},
	['commands.team.list.teams.empty'] = {'没有队伍存在', '沒有隊伍存在', '並無任何隊伍'},
	['commands.team.list.teams.success'] = {'共有%s支队伍:%s', '共有 %s 個隊伍:%s', '共有 %s 個隊伍:%s'},
	['commands.team.option.collisionRule.success'] = {
		'队伍%s的碰撞规则现在是“%s”', 
		'隊伍 %s 現在的碰撞規則為 "%s"', 
		'隊伍 %s 嘅碰撞規則依家係「%s」'
	},
	['commands.team.option.collisionRule.unchanged'] = {'无变化,碰撞规则已经是此值', '未進行任何變更。碰撞規則已為該數值', '未進行任何變更。碰撞規則已為該數值'},
	['commands.team.option.color.success'] = {'队伍%s的颜色已更新为%s', '將隊伍 %s 的顏色更新為 %s', '已將隊伍 %s 嘅顏色更新為 %s'},
	['commands.team.option.color.unchanged'] = {'无变化,此队伍本就为此颜色', '未進行任何變更。隊伍已擁有該顏色', '未進行任何變更。隊伍已擁有此顏色'},
	['commands.team.option.deathMessageVisibility.success'] = {
		'队伍%s的死亡消息可见性现在为“%s”', 
		'隊伍 %s 現在的死亡訊息可見度為 "%s"', 
		'隊伍 %s 嘅死亡訊息可見度依家係「%s」'
	},
	['commands.team.option.deathMessageVisibility.unchanged'] = {
		'无变化,死亡消息的可见性已经是此值', 
		'未進行任何變更。死亡訊息的可見度已為該數值', 
		'未進行任何變更。死亡訊息可見度已為該數值'
	},
	['commands.team.option.friendlyfire.alreadyDisabled'] = {
		'无变化,友军伤害本就在此队伍上禁用', 
		'未進行任何變更。該隊伍已經停用同隊相殘', 
		'未進行任何變更。此隊伍已經停用同隊相殘'
	},
	['commands.team.option.friendlyfire.alreadyEnabled'] = {
		'无变化,友军伤害本就在此队伍上启用', 
		'未進行任何變更。該隊伍已經啟用同隊相殘', 
		'未進行任何變更。此隊伍已經啟用同隊相殘'
	},
	['commands.team.option.friendlyfire.disabled'] = {'已禁用队伍%s的友军伤害', '已為隊伍 %s 關閉同隊相殘', '已為隊伍 %s 關閉同隊相殘'},
	['commands.team.option.friendlyfire.enabled'] = {'已启用队伍%s的友军伤害', '已為隊伍 %s 啟用同隊相殘', '已為隊伍 %s 啟用同隊相殘'},
	['commands.team.option.name.success'] = {'已更新队伍%s的名称', '已更新隊伍 %s 的名稱', '已更新隊伍 %s 嘅名稱'},
	['commands.team.option.name.unchanged'] = {'无变化。此队伍本就为该名称。', '未進行任何變更。隊伍已擁有該名稱', '未進行任何變更。隊伍已擁有此名稱'},
	['commands.team.option.nametagVisibility.success'] = {
		'队伍%s的名称标签可见性现在为“%s”', 
		'隊伍 %s 現在的名稱可見度為 "%s"', 
		'隊伍 %s 嘅名稱可見度依家係「%s」'
	},
	['commands.team.option.nametagVisibility.unchanged'] = {
		'无变化,名称标签的可见性已经是此值', 
		'未進行任何變更。名牌可見度已為該數值', 
		'未進行任何變更。名牌可見度已為該數值'
	},
	['commands.team.option.prefix.success'] = {'队伍前缀已设为%s', '隊伍前綴已設為 %s', '隊伍前綴已設為 %s'},
	['commands.team.option.seeFriendlyInvisibles.alreadyDisabled'] = {
		'无变化,此队伍本就不可看见隐身的队友', 
		'未進行任何變更。該隊伍已經看不見隱身的隊友', 
		'未進行任何變更。此隊伍已經無法發現隱身嘅隊友'
	},
	['commands.team.option.seeFriendlyInvisibles.alreadyEnabled'] = {
		'无变化,此队伍本就可以看见隐身的队友', 
		'未進行任何變更。該隊伍已經可以看到隱身的隊友', 
		'未進行任何變更。此隊伍已經可以發現隱身嘅隊友'
	},
	['commands.team.option.seeFriendlyInvisibles.disabled'] = {
		'队伍%s不再可以看见隐身的队友了', 
		'隊伍 %s 現在看不到隱身的隊友了', 
		'隊伍 %s 不再可以發現隱身嘅隊友'
	},
	['commands.team.option.seeFriendlyInvisibles.enabled'] = {
		'队伍%s现在可以看见隐身的队友了', 
		'隊伍 %s 現在可以看到隱身的隊友了', 
		'隊伍 %s 已經可以發現隱身嘅隊友'
	},
	['commands.team.option.suffix.success'] = {'队伍后缀已设为%s', '隊伍後綴已設為 %s', '隊伍後綴已設為 %s'},
	['commands.team.remove.success'] = {'移除了队伍%s', '已移除隊伍 %s', '已移除隊伍 %s'},
	['commands.teammsg.failed.noteam'] = {
		'你必须在一支队伍内才能发出队伍消息', 
		'你必須在隊伍中才能傳送隊伍訊息', 
		'你必須先加入一個隊伍後再傳送隊伍訊息'
	},
	['commands.teleport.invalidPosition'] = {'无效的传送坐标', '無效的傳送座標', '無效傳送座標'},
	['commands.teleport.success.entity.multiple'] = {'已传送%s个实体至%s', '已傳送 %s 個實體到 %s', '已傳送 %s 個實體到 %s'},
	['commands.teleport.success.entity.single'] = {'已将%s传送至%s', '傳送 %s 到 %s', '已將傳送 %s 到 %s'},
	['commands.teleport.success.location.multiple'] = {
		'已传送%s个实体至%s, %s, %s', 
		'已傳送 %s 個實體到 %s, %s, %s', 
		'已經傳送 %s 個實體到 %s, %s, %s'
	},
	['commands.teleport.success.location.single'] = {
		'已将%s传送到 %s, %s, %s', 
		'傳送 %s 到 %s, %s, %s', 
		'已傳送 %s 到 %s, %s, %s'
	},
	['commands.time.query'] = {'目前时间为%s', '目前時間為 %s', '目前時間為 %s'},
	['commands.time.set'] = {'将时间设为%s', '設定時間為 %s', '將時間設定為 %s'},
	['commands.title.cleared.multiple'] = {'已清除%s名玩家的标题', '已清除 %s 個玩家的標題', '已清除 %s 個玩家嘅標題'},
	['commands.title.cleared.single'] = {'已清除%s的标题', '已清除 %s 的標題', '已清除 %s 嘅標題'},
	['commands.title.reset.multiple'] = {'已重置%s名玩家的标题设置', '已重設 %s 個玩家的標題設定', '已重設 %s 個玩家嘅標題設定'},
	['commands.title.reset.single'] = {'已重置%s的标题设置', '已重設 %s 的標題設定', '已重設 %s 嘅標題設定'},
	['commands.title.show.actionbar.multiple'] = {
		'正在向%s名玩家显示新的快捷栏标题', 
		'已對 %s 個玩家顯示了新的動作欄標題', 
		'已對 %s 個玩家顯示新嘅動作欄標題'
	},
	['commands.title.show.actionbar.single'] = {'正在向%s显示新的快捷栏标题', '已對 %s 顯示了新的動作欄標題', '已對 %s 顯示新嘅動作欄標題'},
	['commands.title.show.subtitle.multiple'] = {'正在向%s名玩家显示新的副标题', '已對 %s 個玩家顯示了新的副標題', '已對 %s 個玩家顯示新嘅副標題'},
	['commands.title.show.subtitle.single'] = {'正在向%s显示新的副标题', '已對 %s 顯示了新的副標題', '已對 %s 顯示新嘅副標題'},
	['commands.title.show.title.multiple'] = {'正在向%s名玩家显示新的标题', '已對 %s 個玩家顯示了新的標題', '已對 %s 個玩家顯示新嘅標題'},
	['commands.title.show.title.single'] = {'正在向%s显示新的标题', '已對 %s 顯示了新的標題', '已對 %s 顯示新嘅標題'},
	['commands.title.times.multiple'] = {'已更改%s名玩家的标题显示时间', '已變更 %s 個玩家的標題顯示時間', '已更改 %s 個玩家嘅標題顯示時間'},
	['commands.title.times.single'] = {'已更改%s的标题显示时间', '已變更 %s 的標題顯示時間', '已更改 %s 嘅標題顯示時間'},
	['commands.trigger.add.success'] = {'已触发%s(数值已增加%s)', '已觸發 %s (將數值增加 %s )', '已觸發 %s(將數值增加 %s)'},
	['commands.trigger.failed.invalid'] = {
		"你只能触发'trigger'类型的记分项", 
		"你只能觸發 '觸發項目' 類型的目標", 
		"你只能觸發 '觸發項目' 類型目標"
	},
	['commands.trigger.failed.unprimed'] = {'你尚无法触发这个记分项', '你還無法觸發這個目標', '你暫時無法觸發此目標'},
	['commands.trigger.set.success'] = {'已触发%s(数值已设为%s)', '已觸發 %s (將數值設為 %s)', '已觸發 %s(將數值設為 %s)'},
	['commands.trigger.simple.success'] = {'已触发%s', '已觸發 %s', '已觸發 %s'},
	['commands.weather.set.clear'] = {'天气已设为晴天', '已將天氣設為晴朗', '已將天氣設為晴朗'},
	['commands.weather.set.rain'] = {'天气已设为雨天', '已將天氣設為降雨', '已將天氣設為落雨'},
	['commands.weather.set.thunder'] = {'天气已设为雷雨', '已將天氣設為雷雨', '已將天氣設為雷雨'},
	['commands.whitelist.add.failed'] = {'玩家已在白名单内', '玩家已在白名單內', '白名單內已有此玩家'},
	['commands.whitelist.add.success'] = {'已将%s加入白名单', '已新增 %s 到白名單', '已將 %s 加入白名單'},
	['commands.whitelist.alreadyOff'] = {'白名单原已关闭', '白名單已經關閉', '白名單已經關閉'},
	['commands.whitelist.alreadyOn'] = {'白名单原已开启', '白名單已經啟用', '白名單已經啟用'},
	['commands.whitelist.disabled'] = {'白名单已关闭', '已關閉白名單', '白名單已關閉'},
	['commands.whitelist.enabled'] = {'白名单已开启', '已啟用白名單', '白名單已啟用'},
	['commands.whitelist.list'] = {'白名单中共有%s名玩家:%s', '以下 %s 個玩家在白名單中:%s', '白名單入面一共有 %s 名玩家:%s'},
	['commands.whitelist.none'] = {'白名单中没有玩家', '沒有玩家在白名單中', '白名單入面並無玩家'},
	['commands.whitelist.reloaded'] = {'已重新读取白名单', '已重新載入白名單', '已重新載入白名單'},
	['commands.whitelist.remove.failed'] = {'玩家不在白名单内', '玩家不在白名單內', '白名單內並無此玩家'},
	['commands.whitelist.remove.success'] = {'已将%s移出白名单', '已將 %s 從白名單中移除', '已將 %s 移出白名單'},
	['commands.worldborder.center.failed'] = {
		'无变化,世界边界中心点已经在该处', 
		'未進行任何變更。世界邊界中心已經設定於該處', 
		'未進行任何變更。世界界限中心已經設定於該處'
	},
	['commands.worldborder.center.success'] = {
		'已将世界边界的中心设为%s, %s', 
		'已將世界邊界的中心設為 %s, %s', 
		'已將世界界限中心設為 %s, %s'
	},
	['commands.worldborder.damage.amount.failed'] = {'无变化,世界边界伤害已经是此值', '未進行任何變更。世界邊界傷害已為該值', '未進行任何變更。世界界限傷害已為該值'},
	['commands.worldborder.damage.amount.success'] = {
		'已将世界边界的伤害设置为%s每秒每个方块', 
		'已將世界邊界每秒的傷害設為每遠離一格增加 %s', 
		'已將世界界限每秒嘅傷害設為每遠離一格增加 %s'
	},
	['commands.worldborder.damage.buffer.failed'] = {
		'无变化,世界边界伤害缓冲区已经是此距离', 
		'未進行任何變更。世界邊界傷害緩衝區已為該距離', 
		'未進行任何變更。世界界限傷害緩衝區已為該距離'
	},
	['commands.worldborder.damage.buffer.success'] = {
		'已将世界边界伤害缓冲区设置为%s个方块', 
		'已將世界邊界傷害緩衝設為 %s 格', 
		'已將世界界限傷害緩衝設為 %s 格'
	},
	['commands.worldborder.get'] = {'当前的世界边界宽度为%s个方块', '世界邊界目前為 %s 格寬', '世界界限目前為 %s 格寬'},
	['commands.worldborder.set.failed.big'] = {'世界边界的宽度不能大于%s格', '世界邊界不能大於 %s 格寬', '世界界限不得大於 %s 格寬'},
	['commands.worldborder.set.failed.far'] = {'世界边界的位置不能远于%s格', '世界邊界不能大於 %s 格寬', '世界界限不得大於 %s 格寬'},
	['commands.worldborder.set.failed.nochange'] = {'无变化,世界边界已经是此大小', '未進行任何變更。世界邊界已為該尺寸', '未進行任何變更。世界界限已為該尺寸'},
	['commands.worldborder.set.failed.small'] = {'世界边界的宽度不能小于1格', '世界邊界不能小於 1 格寬', '世界界限不得小於 1 格寬'},
	['commands.worldborder.set.grow'] = {
		'正在将世界边界的宽度扩大为%s个方块,时间%s秒', 
		'在 %s 秒間將世界邊界擴增為 %s 格寬', 
		'正在將世界界限嘅寬度拓寬到 %s 個方塊,時間 %s 秒'
	},
	['commands.worldborder.set.immediate'] = {'已将世界边界的宽度设为%s', '已將世界邊界設為 %s 格寬', '已將世界界限設為 %s'},
	['commands.worldborder.set.shrink'] = {
		'正在将世界边界的宽度缩小为%s个方块,时间%s秒', 
		'在 %s 秒間將世界邊界縮減為 %s 格寬', 
		'正在將世界界限嘅寬度縮窄到 %s 個方塊,時間 %s 秒'
	},
	['commands.worldborder.warning.distance.failed'] = {
		'无变化,世界边界伤害警告区已经是此距离', 
		'未進行任何變更。世界邊界警告距離已為該距離', 
		'未進行任何變更。世界界限警吿距離已為該距離'
	},
	['commands.worldborder.warning.distance.success'] = {
		'已将世界边界警告距离设置为%s个方块', 
		'已將世界邊界警告距離設為 %s 格', 
		'已將世界界限警吿距離設為 %s 格'
	},
	['commands.worldborder.warning.time.failed'] = {
		'无变化,世界边界警告时间已经是此时长', 
		'未進行任何變更。世界邊界警告時間已為該時間', 
		'未進行任何變更。世界界限警吿時間已為此時間'
	},
	['commands.worldborder.warning.time.success'] = {
		'已将世界边界警告时间设置为%s秒', 
		'已將世界邊界警告時間設為 %s 秒', 
		'已將世界界限警吿時間設為 %s 秒'
	},
	['compliance.playtime.greaterThan24Hours'] = {'你的游戏时长已超过24小时', '您已經遊玩超過 24 小時', '你已經玩咗超過 24 小時'},
	['compliance.playtime.hours'] = {'你的游戏时长已达%s小时', '您已經遊玩了 %s 小時', '你已經玩咗 %s 小時'},
	['compliance.playtime.message'] = {'适度游戏益脑,沉迷游戏伤身', '遊戲過度可能會影響日常生活', '遊戲過度可能會影響日常生活'},
	['connect.aborted'] = {'连接中断', '已中止', '已中止'},
	['connect.authorizing'] = {'登录中…', '登入中...', '登入中⋯⋯'},
	['connect.connecting'] = {'正在连接到服务器…', '正在連線到伺服器...', '正在連線到伺服器⋯⋯'},
	['connect.encrypting'] = {'通讯加密中…', '加密中...', '加密中⋯⋯'},
	['connect.failed'] = {'无法连接至服务器', '與伺服器連線失敗', '與伺服器連線失敗'},
	['connect.joining'] = {'加入世界中…', '正在加入世界...', '正在加入世界⋯⋯'},
	['connect.negotiating'] = {'连接协商中…', '協議中...', '協議中⋯⋯'},
	['container.barrel'] = {'木桶', '木桶', '木桶'},
	['container.beacon'] = {'信标', '烽火台', '烽火台'},
	['container.blast_furnace'] = {'高炉', '高爐', '高爐'},
	['container.brewing'] = {'酿造台', '釀造台', '釀造台'},
	['container.cartography_table'] = {'制图台', '製圖台', '製圖台'},
	['container.chest'] = {'箱子', '儲物箱', '儲物箱'},
	['container.chestDouble'] = {'大型箱子', '大型儲物箱', '大型儲物箱'},
	['container.crafting'] = {'合成', '合成', '合成'},
	['container.creative'] = {'物品选栏', '選擇物品', '物品選擇欄'},
	['container.dispenser'] = {'发射器', '發射器', '發射器'},
	['container.dropper'] = {'投掷器', '投擲器', '投擲器'},
	['container.enchant'] = {'附魔', '附魔', '附魔'},
	['container.enchant.clue'] = {'%s…?', '%s . . . ?', '%s . . . ?'},
	['container.enchant.lapis.many'] = {'花费:%s颗青金石', '%s 個青金石', '%s 個青金石'},
	['container.enchant.lapis.one'] = {'花费:1颗青金石', '1 個青金石', '1 個青金石'},
	['container.enchant.level.many'] = {'+ %s级经验', '%s 個附魔等級', '%s 個附魔等級'},
	['container.enchant.level.one'] = {'+ 1级经验', '1 個附魔等級', '1 個附魔等級'},
	['container.enchant.level.requirement'] = {'等级要求:%s', '等級需求:%s', '等級需求:%s'},
	['container.enderchest'] = {'末影箱', '終界箱', '終界箱'},
	['container.furnace'] = {'熔炉', '熔爐', '熔爐'},
	['container.grindstone_title'] = {'修复和祛魔', '修復與解除附魔', '修復與解除附魔'},
	['container.hopper'] = {'漏斗', '漏斗', '漏斗'},
	['container.inventory'] = {'物品栏', '物品欄', '物品欄'},
	['container.isLocked'] = {'%s已被上锁!', '%s 已鎖上!', '%s 鎖咗!'},
	['container.lectern'] = {'讲台', '講台', '講台'},
	['container.loom'] = {'织布机', '紡織機', '織布機'},
	['container.repair'] = {'修复和命名', '修復與命名', '修復與命名'},
	['container.repair.cost'] = {'附魔花费:%s', '附魔成本:%s', '附魔成本:%s'},
	['container.repair.expensive'] = {'过于昂贵!', '太貴了!', '太貴啦!'},
	['container.shulkerBox'] = {'潜影盒', '界伏盒', '界伏盒'},
	['container.shulkerBox.more'] = {'还有%s项未显示…', '還有 %s 件物品...', '仲有 %s 件物品⋯⋯'},
	['container.smoker'] = {'烟熏炉', '煙燻爐', '煙燻爐'},
	['container.spectatorCantOpen'] = {'无法打开:战利品尚未生成。', '無法開啟。戰利品尚未生成。', '無法打開。戰利品未生成。'},
	['container.stonecutter'] = {'切石机', '切石機', '切石機'},
	['container.upgrade'] = {'升级装备', '升級裝備', '升級裝備'},
	['controls.keybinds'] = {'按键绑定…', '按鍵綁定...', '按鍵綁定⋯⋯'},
	['controls.keybinds.title'] = {'按键绑定', '按鍵綁定', '按鍵綁定'},
	['controls.reset'] = {'重置', '重設', '重設'},
	['controls.resetAll'] = {'重置按键', '重設按鍵', '重設按鍵'},
	['controls.title'] = {'按键控制', '按鍵設定', '按鍵設定'},
	['createWorld.customize.buffet.biome'] = {'请选择一种生物群系', '請選擇一種生態域', '請選擇一種生物羣落'},
	['createWorld.customize.buffet.title'] = {'自定义自选世界', '自訂自助式世界', '自訂自助式世界'},
	['createWorld.customize.custom.baseSize'] = {'基准深度大小', '深度基準大小', '深度基準大小'},
	['createWorld.customize.custom.biomeDepthOffset'] = {'生物群系深度补偿', '生態域深度偏移', '生物羣落深度偏移'},
	['createWorld.customize.custom.biomeDepthWeight'] = {'生物群系深度比重', '生態域深度比重', '生物羣落深度比重'},
	['createWorld.customize.custom.biomeScaleOffset'] = {'生物群系规模补偿', '生態域大小偏移', '生物羣落大小偏移'},
	['createWorld.customize.custom.biomeScaleWeight'] = {'生物群系规模比重', '生態域大小比重', '生物羣落大小比重'},
	['createWorld.customize.custom.biomeSize'] = {'生物群系规模', '生態域大小', '生物羣落大小'},
	['createWorld.customize.custom.center'] = {'中心高度', '中心高度', '中心高度'},
	['createWorld.customize.custom.confirm1'] = {'这将覆盖你的当前', '這樣將會取代你目前的', '咁樣將會取代你目前嘅'},
	['createWorld.customize.custom.confirm2'] = {'设置且不能恢复。', '設定且無法復原。', '設定且無法復原。'},
	['createWorld.customize.custom.confirmTitle'] = {'警告!', '警告!', '警吿!'},
	['createWorld.customize.custom.coordinateScale'] = {'平面比例', '橫向座標比例', '平面比例'},
	['createWorld.customize.custom.count'] = {'生成尝试次数', '嘗試生成次數', '嘗試生成次數'},
	['createWorld.customize.custom.defaults'] = {'默认', '預設值', '預設值'},
	['createWorld.customize.custom.depthNoiseScaleExponent'] = {'高度差异指数', '深度雜訊指數', '深度雜訊指數'},
	['createWorld.customize.custom.depthNoiseScaleX'] = {'X轴高度差异值', '深度雜訊比例 X', '深度雜訊比例 X'},
	['createWorld.customize.custom.depthNoiseScaleZ'] = {'Z轴高度差异值', '深度雜訊比例 Z', '深度雜訊比例 Z'},
	['createWorld.customize.custom.dungeonChance'] = {'地牢数量', '地牢數量', '地牢數量'},
	['createWorld.customize.custom.fixedBiome'] = {'生物群系', '生態域', '生物羣落'},
	['createWorld.customize.custom.heightScale'] = {'高度比例', '縱向高度比例', '高度比例'},
	['createWorld.customize.custom.lavaLakeChance'] = {'熔岩湖密度', '熔岩湖稀有程度', '熔岩湖稀有程度'},
	['createWorld.customize.custom.lowerLimitScale'] = {'规模下限', '下限比例', '下限比例'},
	['createWorld.customize.custom.mainNoiseScaleX'] = {'主地形差异值 X', '主雜訊比例 X', '主雜訊比例 X'},
	['createWorld.customize.custom.mainNoiseScaleY'] = {'主地形差异值 Y', '主雜訊比例 Y', '主雜訊比例 Y'},
	['createWorld.customize.custom.mainNoiseScaleZ'] = {'主地形差异值 Z', '主雜訊比例 Z', '主雜訊比例 Z'},
	['createWorld.customize.custom.maxHeight'] = {'最高高度', '高度上限', '高度上限'},
	['createWorld.customize.custom.minHeight'] = {'最低高度', '高度下限', '高度下限'},
	['createWorld.customize.custom.next'] = {'下一页', '下一頁', '下一頁'},
	['createWorld.customize.custom.page0'] = {'基本设置', '基本設定', '基本設定'},
	['createWorld.customize.custom.page1'] = {'矿物设置', '礦物設定', '礦物設定'},
	['createWorld.customize.custom.page2'] = {'高级设置(仅限高级用户!)', '進階設定(僅供專業玩家!)', '進階設定(僅供專業玩家!)'},
	['createWorld.customize.custom.page3'] = {'额外高级设置(仅限高级用户!)', '更多進階設定(僅供專業玩家!)', '更多進階設定(僅供專業玩家!)'},
	['createWorld.customize.custom.preset.caveChaos'] = {'混沌洞穴', '混沌地穴', '混沌洞穴'},
	['createWorld.customize.custom.preset.caveDelight'] = {'探洞者的喜悦', '探洞者世界', '探洞者世界'},
	['createWorld.customize.custom.preset.drought'] = {'旱地', '極度乾旱', '極度乾旱'},
	['createWorld.customize.custom.preset.goodLuck'] = {'祝你好运', '祝你好運', '祝你好運'},
	['createWorld.customize.custom.preset.isleLand'] = {'空岛', '天空島世界', '天空島世界'},
	['createWorld.customize.custom.preset.mountains'] = {'山脉狂魔', '懸崖峭壁', '山脈狂魔'},
	['createWorld.customize.custom.preset.waterWorld'] = {'水世界', '水世界', '水世界'},
	['createWorld.customize.custom.presets'] = {'预设', '方案集', '設定集'},
	['createWorld.customize.custom.presets.title'] = {'自定义世界预设', '自訂世界地形方案集', '自訂世界地形設定集'},
	['createWorld.customize.custom.prev'] = {'上一页', '上一頁', '上一頁'},
	['createWorld.customize.custom.randomize'] = {'随机', '隨機', '隨機'},
	['createWorld.customize.custom.riverSize'] = {'河的规模', '河流大小', '河流大小'},
	['createWorld.customize.custom.seaLevel'] = {'海平面', '海平面', '海平面'},
	['createWorld.customize.custom.size'] = {'生成规模', '生成規模', '生成規模'},
	['createWorld.customize.custom.spread'] = {'扩散高度', '分散高度', '分散高度'},
	['createWorld.customize.custom.stretchY'] = {'高度伸展', '高度伸展程度', '高度伸展'},
	['createWorld.customize.custom.upperLimitScale'] = {'规模上限', '上限比例', '上限比例'},
	['createWorld.customize.custom.useCaves'] = {'洞穴', '洞穴', '洞穴'},
	['createWorld.customize.custom.useDungeons'] = {'地牢', '地牢', '地牢'},
	['createWorld.customize.custom.useLavaLakes'] = {'熔岩湖', '熔岩湖', '熔岩湖'},
	['createWorld.customize.custom.useLavaOceans'] = {'熔岩海', '熔岩海', '熔岩海'},
	['createWorld.customize.custom.useMansions'] = {'林地府邸', '綠林府邸', '林間別墅'},
	['createWorld.customize.custom.useMineShafts'] = {'废弃矿井', '礦坑', '礦坑'},
	['createWorld.customize.custom.useMonuments'] = {'海底神殿', '海底遺跡', '海底遺跡'},
	['createWorld.customize.custom.useOceanRuins'] = {'海底废墟', '海底廢墟', '海底廢墟'},
	['createWorld.customize.custom.useRavines'] = {'峡谷', '峽谷', '峽谷'},
	['createWorld.customize.custom.useStrongholds'] = {'要塞', '要塞', '要塞'},
	['createWorld.customize.custom.useTemples'] = {'神殿', '神殿', '神廟'},
	['createWorld.customize.custom.useVillages'] = {'村庄', '村莊', '村莊'},
	['createWorld.customize.custom.useWaterLakes'] = {'湖泊', '湖泊', '湖泊'},
	['createWorld.customize.custom.waterLakeChance'] = {'湖泊密度', '湖泊稀有程度', '湖泊稀有程度'},
	['createWorld.customize.flat.height'] = {'高度', '高度', '高度'},
	['createWorld.customize.flat.layer'] = {'%s', '%s', '%s'},
	['createWorld.customize.flat.layer.bottom'] = {'底层 - %s', '底層 - %s', '底層 - %s'},
	['createWorld.customize.flat.layer.top'] = {'顶层 - %s', '頂層 - %s', '頂層 - %s'},
	['createWorld.customize.flat.removeLayer'] = {'移除层面', '移除地層', '移除地層'},
	['createWorld.customize.flat.tile'] = {'此层的材料', '地層組成', '地層組成'},
	['createWorld.customize.flat.title'] = {'自定义超平坦世界', '自訂超平坦世界', '自訂超平坦世界'},
	['createWorld.customize.presets'] = {'预设', '方案集', '設定集'},
	['createWorld.customize.presets.list'] = {
		'另外,这里是些我们早期制作好的!', 
		'您也可以選擇我們預先製作的方案!', 
		'另外,你都可以選擇我哋預先製作嘅設定!'
	},
	['createWorld.customize.presets.select'] = {'使用预设', '使用此方案', '使用依個設定'},
	['createWorld.customize.presets.share'] = {
		'想要与别人分享你的预设方案吗?使用下面的输入框吧!', 
		'想與人分享您的地形方案嗎?請使用下方的文字框!', 
		'想同人哋分享你嘅預定設定?請使用下面嘅文字框!'
	},
	['createWorld.customize.presets.title'] = {'选择一种预设', '選擇一種方案', '選擇一種設定'},
	['createWorld.preparing'] = {'正在准备生成世界…', '正在準備創造世界...', '正在準備創造世界⋯⋯'},
	['dataPack.title'] = {'选择数据包', '選擇資料包', '選取數據包'},
	['dataPack.validation.back'] = {'返回', '返回', '返回'},
	['dataPack.validation.failed'] = {'数据包验证失败!', '資料包驗證失敗!', '數據包驗證失敗!'},
	['dataPack.validation.reset'] = {'重置为默认', '重設為預設值', '重設為預設'},
	['dataPack.validation.working'] = {'正在验证已选的数据包…', '正在驗證所選的資料包...', '正在驗證所選數據包⋯⋯'},
	['dataPack.vanilla.description'] = {'Minecraft的默认数据包', 'Minecraft 預設的資料包', 'Minecraft 預設數據包'},
	['datapackFailure.safeMode'] = {'安全模式', '安全模式', '安全模式'},
	['datapackFailure.title'] = {
		'当前选中的数据包中出现了错误,导致世界无法加载。你可以尝试仅加载原版数据包(“安全模式”)或回到标题屏幕手动修复该问题。', 
		'目前選擇的資料包中出現錯誤,導致世界無法載入。您可以嘗試只載入原版資料包(「安全模式」)或是回到標題畫面手動修復。', 
		'因為你選擇嘅數據包有問題,所以無法載入世界。你可以嘗試只用原版嘅數據包(「安全模式」),或者返去主畫面自己修復。'
	},
	['death.attack.anvil'] = {'%s被坠落的铁砧压扁了', '%s 被墜落下來的鐵砧壓扁了', '%s 被跌咗落來嘅鐵砧壓成肉餅'},
	['death.attack.anvil.player'] = {
		'%s在与%s战斗时被坠落的铁砧压扁了', 
		'%s 在與 %s 戰鬥時被落下的鐵砧壓扁', 
		'%s 同 %s 戰鬥時被跌咗落來嘅鐵砧壓成肉餅'
	},
	['death.attack.arrow'] = {'%s被%s射杀', '%s 被 %s 射殺了', '%s 被 %s 射死咗'},
	['death.attack.arrow.item'] = {'%s被%s用%s射杀', '%s 被 %s 用 %s 射殺', '%s 被 %s 用 %s 射死咗'},
	['death.attack.badRespawnPoint.link'] = {'刻意的游戏设计', '刻意的遊戲設計', '特登嘅遊戲設計'},
	['death.attack.badRespawnPoint.message'] = {'%s被%s杀死了', '%s 被 %s 殺死了', '%s 被 %s 殺死咗'},
	['death.attack.cactus'] = {'%s被戳死了', '%s 被仙人掌刺死了', '%s 被仙人掌拮死咗'},
	['death.attack.cactus.player'] = {
		'%s在试图逃离%s时撞上了仙人掌', 
		'%s 在試圖逃離 %s 時被仙人掌刺死了', 
		'%s 試圖逃離 %s 時被仙人掌拮死咗'
	},
	['death.attack.cramming'] = {'%s因被过度挤压而死', '%s 遭到擠壓致死', '%s 被壓成肉餅'},
	['death.attack.cramming.player'] = {'%s被%s挤扁了', '%s 遭到 %s 擠壓致死', '%s 被 %s 壓成肉餅'},
	['death.attack.dragonBreath'] = {'%s被龙息烤熟了', '%s 被龍之吐息烤熟了', '%s 被龍之吐息燒燶咗'},
	['death.attack.dragonBreath.player'] = {'%s被%s的龙息烤熟了', '%s 被 %s 的龍之吐息烤熟了', '%s 被 %s 嘅龍之吐息燒燶咗'},
	['death.attack.drown'] = {'%s淹死了', '%s 溺死了', '%s 浸死咗'},
	['death.attack.drown.player'] = {'%s在试图逃离%s时淹死了', '%s 在試圖逃離 %s 時在水中溺斃', '%s 試圖逃離 %s 時浸死咗'},
	['death.attack.dryout'] = {'%s因脱水而死', '%s 脫水而死', '%s 因為離水太耐而死'},
	['death.attack.dryout.player'] = {'%s在试图逃离%s时因脱水而死', '%s 在試圖逃離 %s 的追殺時脫水而死', '%s 試圖逃離 %s 時因為離水太耐而死'},
	['death.attack.even_more_magic'] = {'%s被不为人知的魔法杀死了', '%s 被深不可測的力量殺死了', '%s 被更可怕嘅神祕力量殺死咗'},
	['death.attack.explosion'] = {'%s爆炸了', '%s 被炸飛了', '%s 炸到渣都冇得剩'},
	['death.attack.explosion.player'] = {'%s被%s炸死了', '%s 被 %s 炸死了', '%s 被 %s 炸到渣都冇得剩'},
	['death.attack.explosion.player.item'] = {'%s被%s用%s炸死了', '%s 被 %s 用 %s 炸死', '%s 被 %s 用 %s 炸到渣都冇得剩'},
	['death.attack.fall'] = {'%s落地过猛', '%s 以為能安然無恙的著地', '%s 唔小心跌死咗'},
	['death.attack.fall.player'] = {'%s在试图逃离%s时落地过猛', '%s 在試圖逃離 %s 時失足墜地', '%s 試圖逃離 %s 時唔小心跌死咗'},
	['death.attack.fallingBlock'] = {'%s被下落的方块压扁了', '%s 被墜落下來的方塊壓扁了', '%s 被跌咗落來嘅方塊壓成肉餅'},
	['death.attack.fallingBlock.player'] = {
		'%s在与%s战斗时被下落的方块压扁了', 
		'%s 在與 %s 戰鬥時被落下的方塊壓扁', 
		'%s 同 %s 戰鬥時被跌咗落來嘅方塊壓成肉餅'
	},
	['death.attack.fallingStalactite'] = {'%s被坠落的钟乳石刺穿了', '%s 被墜落的鐘乳石刺穿了', '%s 被跌落嚟嘅鐘乳石刺死咗'},
	['death.attack.fallingStalactite.player'] = {
		'%s在与%s战斗时被坠落的钟乳石刺穿了', 
		'%s 在與 %s 戰鬥時被落下的鐘乳石刺穿', 
		'%s 同 %s 戰鬥時被跌落嚟嘅鐘乳石刺死咗'
	},
	['death.attack.fireball'] = {'%s被%s用火球烧死了', '%s 被 %s 的火球殺死了', '%s 被 %s 嘅火球殺死咗'},
	['death.attack.fireball.item'] = {
		'%s被%s用%s发射的火球烧死了', 
		'%s 被 %s 用 %s 打出的火球殺死', 
		'%s 被 %s 用 %s 發射嘅火球殺死咗'
	},
	['death.attack.fireworks'] = {'%s随着一声巨响消失了', '%s 在爆炸中犧牲了', '%s 結束咗燦爛嘅一生'},
	['death.attack.fireworks.item'] = {
		'%s随着%s用%s发射的烟花发出的巨响消失了', 
		'%s 在 %s 用 %s 發射的煙火所產生的爆炸中犧牲了', 
		'%s 被 %s 用 %s 射出嘅煙花炸死咗'
	},
	['death.attack.fireworks.player'] = {
		'%s在与%s战斗时随着一声巨响中消失了', 
		'%s 在與 %s 戰鬥時隨著爆炸逝去', 
		'%s 同 %s 戰鬥時結束咗燦爛嘅一生'
	},
	['death.attack.flyIntoWall'] = {'%s感受到了动能', '%s 體驗了動能', '%s 撞死咗'},
	['death.attack.flyIntoWall.player'] = {
		'%s在试图逃离%s时感受到了动能', 
		'%s 試圖逃離 %s 時體驗了動能', 
		'%s 試圖逃離 %s 時撞死咗'
	},
	['death.attack.freeze'] = {'%s被冻死了', '%s 凍死了', '%s 凍死咗'},
	['death.attack.freeze.player'] = {'%s被%s冻死了', '%s 被 %s 凍死了', '%s 被 %s 凍死咗'},
	['death.attack.generic'] = {'%s死了', '%s 死亡', '%s 死咗'},
	['death.attack.generic.player'] = {'%s死于%s', '%s 因 %s 而死', '%s 死於 %s'},
	['death.attack.hotFloor'] = {'%s发现了地板是熔岩做的', '%s 察覺地面是片熔岩', '%s 發覺地板係熔岩鋪嘅'},
	['death.attack.hotFloor.player'] = {'%s因%s而步入危险之地', '%s 因為 %s 而走進了危險地帶', '%s 因為 %s 而行入咗危險地帶'},
	['death.attack.inFire'] = {'%s浴火焚身', '%s 在火焰中昇天', '%s 燒到熔咗'},
	['death.attack.inFire.player'] = {'%s在与%s战斗时踏入了火中', '%s 在和 %s 戰鬥時踏入了火中', '%s 同 %s 戰鬥時行咗入火堆'},
	['death.attack.inWall'] = {'%s在墙里窒息而亡', '%s 在牆壁裡窒息', '%s 喺牆裏面窒息而亡'},
	['death.attack.inWall.player'] = {
		'%s在与%s战斗时在墙里窒息而亡', 
		'%s 在與 %s 戰鬥時卡進牆裡窒息', 
		'%s 同 %s 戰鬥時窒息而亡'
	},
	['death.attack.indirectMagic'] = {'%s被%s使用的魔法杀死了', '%s 被 %s 用魔法殺死', '%s 被 %s 嘅神祕力量殺死咗'},
	['death.attack.indirectMagic.item'] = {'%s被%s用%s杀死了', '%s 被 %s 用 %s 殺死', '%s 被 %s 用 %s 殺死咗'},
	['death.attack.lava'] = {'%s试图在熔岩里游泳', '%s 試圖在熔岩中游泳', '%s 諗住喺熔岩入面游水'},
	['death.attack.lava.player'] = {
		'%s在逃离%s时试图在熔岩里游泳', 
		'%s 跳入熔岩試圖逃離 %s 的追殺', 
		'%s 試圖逃離 %s 時跳入熔岩'
	},
	['death.attack.lightningBolt'] = {'%s被闪电击中', '%s 被閃電擊斃', '%s 死於天打雷劈'},
	['death.attack.lightningBolt.player'] = {'%s在与%s战斗时被闪电击中', '%s 在與 %s 戰鬥時被閃電擊斃', '%s 同 %s 戰鬥時死於天打雷劈'},
	['death.attack.magic'] = {'%s被魔法杀死了', '%s 被魔法殺死了', '%s 死於神祕力量'},
	['death.attack.magic.player'] = {
		'%s在试图逃离%s时被魔法杀死了', 
		'%s 在試圖逃離 %s 時被魔法殺死了', 
		'%s 試圖逃離 %s 時被神祕力量殺死咗'
	},
	['death.attack.message_too_long'] = {
		'抱歉!消息太长,无法完整显示。截断后的消息:%s', 
		'其實是死亡訊息過長而無法完整送出。非常抱歉!以下為截短後的版本:%s', 
		'唔好意思!死亡訊息太長,無法完整顯示。依個係截短後嘅版本:%s'
	},
	['death.attack.mob'] = {'%s被%s杀死了', '%s 被 %s 殺死了', '%s 被 %s 殺死咗'},
	['death.attack.mob.item'] = {'%s被%s用%s杀死了', '%s 被 %s 用 %s 殺死', '%s 被 %s 用 %s 殺死咗'},
	['death.attack.onFire'] = {'%s被烧死了', '%s 被燒死了', '%s 燒燶咗'},
	['death.attack.onFire.item'] = {
		'%s在与持有%s的%s战斗时被烤得酥脆', 
		'%s 在和手持 %s 的 %s 戰鬥時被火焰燒成灰燼', 
		'%s 同手持 %s 嘅 %s 戰鬥時燒燶咗'
	},
	['death.attack.onFire.player'] = {'%s在与%s战斗时被烤得酥脆', '%s 在和 %s 戰鬥時被火焰燒成灰燼', '%s 同 %s 戰鬥時燒燶咗'},
	['death.attack.outOfWorld'] = {'%s掉出了这个世界', '%s 掉到世界外面了', '%s 跌出咗世界'},
	['death.attack.outOfWorld.player'] = {'%s与%s不共戴天', '%s 不想和 %s 活在同一個世界', '%s 同 %s 不共戴天'},
	['death.attack.player'] = {'%s被%s杀死了', '%s 被 %s 殺死了', '%s 被 %s 殺死咗'},
	['death.attack.player.item'] = {'%s被%s用%s杀死了', '%s 被 %s 用 %s 殺死', '%s 被 %s 用 %s 殺死咗'},
	['death.attack.sonic_boom'] = {'%s被一道音波尖啸抹除了', '%s 被一道聲波尖嘯抹殺了', '%s 被一道音波尖嘯抹殺咗'},
	['death.attack.sonic_boom.item'] = {
		'%s在试图逃离持有%s的%s时被一道音波尖啸抹除了', 
		'%s 在試圖逃離手持 %s 的 %s 時被一道聲波尖嘯抹殺了', 
		'%s 試圖逃離手持 %s 嘅 %s 時被一道音波尖嘯抹殺咗'
	},
	['death.attack.sonic_boom.player'] = {
		'%s在试图逃离%s时被一道音波尖啸抹除了', 
		'%s 在試圖逃離 %s 時被一道聲波尖嘯抹殺了', 
		'%s 試圖逃離 %s 時被一道音波尖嘯抹殺咗'
	},
	['death.attack.stalagmite'] = {'%s被石笋刺穿了', '%s 在石筍上被刺穿', '%s 被石筍刺死咗'},
	['death.attack.stalagmite.player'] = {'%s在与%s战斗时被石笋刺穿了', '%s 在與 %s 戰鬥時在石筍上被刺穿', '%s 同 %s 戰鬥時被石筍刺死咗'},
	['death.attack.starve'] = {'%s饿死了', '%s 餓死了', '%s 變成咗餓鬼'},
	['death.attack.starve.player'] = {'%s在与%s战斗时饿死了', '%s 在與 %s 戰鬥時餓死了', '%s 同 %s 戰鬥時變做餓鬼'},
	['death.attack.sting'] = {'%s被蛰死了', '%s 被螫死了', '%s 被叮死咗'},
	['death.attack.sting.item'] = {'%s被%s用%s蛰死了', '%s 被 %s 以 %s 螫死了', '%s 被 %s 用 %s 叮死咗'},
	['death.attack.sting.player'] = {'%s被%s蛰死了', '%s 被 %s 螫死了', '%s 被 %s 叮死咗'},
	['death.attack.sweetBerryBush'] = {'%s被甜浆果丛刺死了', '%s 被甜莓灌木叢刺死了', '%s 被甜莓灌木叢拮死咗'},
	['death.attack.sweetBerryBush.player'] = {
		'%s在试图逃离%s时被甜浆果丛刺死了', 
		'%s 在試圖逃離 %s 時被甜莓灌木叢刺死了', 
		'%s 試圖逃離 %s 時被甜莓灌木叢拮死咗'
	},
	['death.attack.thorns'] = {'%s在试图伤害%s时被杀', '%s 試圖襲擊 %s 時被反將一軍', '%s 試圖襲擊 %s 時被反將一軍'},
	['death.attack.thorns.item'] = {'%s在试图伤害%s时被%s杀死', '%s 試圖攻擊 %s 時死於 %s', '%s 試圖攻擊 %s 時死於 %s'},
	['death.attack.thrown'] = {'%s被%s给砸死了', '%s 被 %s 活生生揍死了', '%s 被 %s 打到七彩'},
	['death.attack.thrown.item'] = {'%s被%s用%s给砸死了', '%s 被 %s 用 %s 揍死', '%s 被 %s 用 %s 打到七彩'},
	['death.attack.trident'] = {'%s被%s刺穿了', '%s 被 %s 刺穿了', '%s 被 %s 拮穿咗'},
	['death.attack.trident.item'] = {'%s被%s用%s刺穿了', '%s 被 %s 用 %s 刺穿了', '%s 被 %s 用 %s 拮穿咗'},
	['death.attack.wither'] = {'%s凋零了', '%s 凋零了', '%s 凋零咗'},
	['death.attack.wither.player'] = {'%s在与%s战斗时凋零了', '%s 在與 %s 戰鬥時凋零了', '%s 同 %s 戰鬥時凋零咗'},
	['death.attack.witherSkull'] = {'%s被%s发射的头颅射杀', '%s 被 %s 發射的頭顱射死了', '%s 被 %s 發射嘅頭顱射中咗'},
	['death.attack.witherSkull.item'] = {'%s被%s用%s发射的头颅射杀', '%s 被 %s 以 %s 發射的頭顱射死了', '%s 被 %s 用 %s 發射嘅頭顱射中咗'},
	['death.fell.accident.generic'] = {'%s从高处摔了下来', '%s 從高處跌落', '%s 喺高處跌咗落嚟'},
	['death.fell.accident.ladder'] = {'%s从梯子上摔了下来', '%s 從梯子上摔落', '%s 喺梯上面跌咗落嚟'},
	['death.fell.accident.other_climbable'] = {'%s在攀爬时摔了下来', '%s 在攀爬時摔落', '%s 喺攀爬嗰陣跌咗落嚟'},
	['death.fell.accident.scaffolding'] = {'%s从脚手架上摔了下来', '%s 從鷹架上摔落', '%s 喺棚架上面跌咗落嚟'},
	['death.fell.accident.twisting_vines'] = {'%s从缠怨藤上摔了下来', '%s 從扭曲藤上摔落', '%s 喺扭曲藤上面跌咗落嚟'},
	['death.fell.accident.vines'] = {'%s从藤蔓上摔了下来', '%s 從藤蔓上摔落', '%s 喺藤蔓上面跌咗落嚟'},
	['death.fell.accident.weeping_vines'] = {'%s从垂泪藤上摔了下来', '%s 從垂泣藤上摔落', '%s 喺哭泣藤上面跌咗落嚟'},
	['death.fell.assist'] = {'%s因为%s注定要摔死', '%s 被 %s 擊落', '%s 被 %s 擊落'},
	['death.fell.assist.item'] = {
		'%s因为%s使用了%s注定要摔死', 
		'%s 被 %s 以 %s 擊落', 
		'%s 被 %s 用 %s 擊落'
	},
	['death.fell.finish'] = {
		'%s摔伤得太重并被%s完结了生命', 
		'%s 摔傷後被 %s 殺了', 
		'%s 跌傷後被 %s 殺咗'
	},
	['death.fell.finish.item'] = {
		'%s摔伤得太重并被%s用%s完结了生命', 
		'%s 摔的太重後被 %s 用 %s 補了尾刀', 
		'%s 跌成重傷後被 %s 用 %s 斬殺'
	},
	['death.fell.killer'] = {'%s注定要摔死', '%s 從空中摔落地面', '%s 被擊落'},
	['deathScreen.quit.confirm'] = {'你确定要退出吗?', '你確定要退出了嗎?', '你真係想離開遊戲?'},
	['deathScreen.respawn'] = {'重生', '重生', '重生'},
	['deathScreen.score'] = {'分数', '分數', '分數'},
	['deathScreen.spectate'] = {'旁观世界', '旁觀世界', '旁觀世界'},
	['deathScreen.title'] = {'你死了!', '你死了!', '你死咗!'},
	['deathScreen.title.hardcore'] = {'游戏结束!', '遊戲結束!', '遊戲結束!'},
	['deathScreen.titleScreen'] = {'标题屏幕', '標題畫面', '主畫面'},
	['debug.advanced_tooltips.help'] = {
		'F3 + H = 显示高级提示框', 
		'F3 + H = 進階提示', 
		'F3 + H = 顯示高級提示框'
	},
	['debug.advanced_tooltips.off'] = {'高级提示框:隐藏', '更詳細的提示:隱藏', '高級提示框:隱藏'},
	['debug.advanced_tooltips.on'] = {'高级提示框:显示', '更詳細的提示:顯示', '高級提示框:顯示'},
	['debug.chunk_boundaries.help'] = {'F3 + G = 显示区块边界', 'F3 + G = 顯示區塊邊界', 'F3 + G = 顯示區塊界限'},
	['debug.chunk_boundaries.off'] = {'区块边界:隐藏', '區塊邊界:隱藏', '區塊界限:隱藏'},
	['debug.chunk_boundaries.on'] = {'区块边界:显示', '區塊邊界:顯示', '區塊界限:顯示'},
	['debug.clear_chat.help'] = {'F3 + D = 清空聊天记录', 'F3 + D = 清除聊天欄', 'F3 + D = 清除聊天記錄'},
	['debug.copy_location.help'] = {
		'F3 + C = 用/tp命令的形式复制你的位置,按住F3 + C使游戏崩溃', 
		'F3 + C = 將位置複製為 /tp 指令,按住 F3 + C 使遊戲崩潰', 
		'F3 + C = 將位置複製為 /tp 命令,按住 F3 + C 彈出遊戲'
	},
	['debug.copy_location.message'] = {'坐标已复制到剪贴板', '將位置複製到剪貼簿', '坐標已複製到剪貼簿'},
	['debug.crash.message'] = {
		'F3 + C已被按下。除非释放按键否则这将让游戏崩溃。', 
		'已按住 F3 + C。若未放開按鍵將使遊戲崩潰。', 
		'已按住 F3 + C。若不放開將彈出遊戲。'
	},
	['debug.crash.warning'] = {'在%s秒后崩溃…', '遊戲崩潰倒數 %s...', '遊戲將於 %s 秒後彈出⋯⋯'},
	['debug.creative_spectator.error'] = {'你没有切换游戏模式的权限', '無法切換遊戲模式,需要權限', '你未擁有切換遊戲模式嘅權限'},
	['debug.creative_spectator.help'] = {
		'F3 + N = 在上一个模式和旁观模式间切换', 
		'F3 + N = 循環切換 先前的遊戲模式 <-> 旁觀者模式', 
		'F3 + N = 喺上一個模式同旁觀模式之間切換'
	},
	['debug.gamemodes.error'] = {'你没有权限打开游戏模式切换器', '您沒有權限開啟遊戲模式切換器', '你未擁有打開遊戲模式切換器嘅權限'},
	['debug.gamemodes.help'] = {
		'F3 + F4 = 打开游戏模式切换器', 
		'F3 + F4 = 開啟遊戲模式切換器', 
		'F3 + F4 = 打開遊戲模式切換器'
	},
	['debug.gamemodes.press_f4'] = {'[ F4 ]', '[ F4 ]', '[ F4 ]'},
	['debug.gamemodes.select_next'] = {'%s 下一个', '%s 下一個', '%s 下一個'},
	['debug.help.help'] = {'F3 + Q = 显示此列表', 'F3 + Q = 顯示此清單', 'F3 + Q = 顯示此列表'},
	['debug.help.message'] = {'按键设置:', '按鍵設定:', '按鍵設定:'},
	['debug.inspect.client.block'] = {'客户端方块数据已复制到剪贴板', '已將用戶端方塊資料複製到剪貼簿', '已將用户端方塊數據複製到剪貼簿'},
	['debug.inspect.client.entity'] = {'客户端实体数据已复制到剪贴板', '已將用戶端實體資料複製到剪貼簿', '已將用户端實體數據複製到剪貼簿'},
	['debug.inspect.help'] = {
		'F3 + I = 将实体或方块的数据复制到剪贴板', 
		'F3 + I = 將實體或方塊的資料複製到剪貼簿', 
		'F3 + I = 將實體或方塊嘅數據複製到剪貼簿'
	},
	['debug.inspect.server.block'] = {'服务端方块数据已复制到剪贴板', '已將伺服器端方塊資料複製到剪貼簿', '已將伺服器端方塊數據複製到剪貼簿'},
	['debug.inspect.server.entity'] = {'服务端实体数据已复制到剪贴板', '已將伺服器端實體資料複製到剪貼簿', '已將伺服器端實體數據複製到剪貼簿'},
	['debug.pause.help'] = {
		'F3 + Esc = 暂停但不显示菜单(如果可以暂停的话)', 
		'F3 + Esc = 暫停遊戲但不顯示遊戲選單(若遊戲允許暫停)', 
		'F3 + Esc = 暫停遊戲時隱藏遊戲選單(若遊戲允許暫停)'
	},
	['debug.pause_focus.help'] = {
		'F3 + P = 失去焦点时暂停', 
		'F3 + P = 在失焦時暫停', 
		'F3 + P = 失去焦點時暫停'
	},
	['debug.pause_focus.off'] = {'失去焦点时暂停:停用', '在失去焦點時暫停:停用', '失去焦點時暫停:停用'},
	['debug.pause_focus.on'] = {'失去焦点时暂停:启用', '在失去焦點時暫停:啟用', '失去焦點時暫停:啟用'},
	['debug.prefix'] = {'[调试]:', '[除錯]:', '[除錯]:'},
	['debug.profiling.help'] = {
		'F3 + L = 开始/停止分析', 
		'F3 + L = 開始或停止分析', 
		'F3 + L = 開始或停止分析'
	},
	['debug.profiling.start'] = {
		'分析已启动%s秒。使用F3 + L以提前结束', 
		'已開始分析 %s 秒。使用 F3 + L 提前停止', 
		'分析器已啟動 %s 秒。按 F3 + L 提前停止'
	},
	['debug.profiling.stop'] = {'分析已结束。结果已保存至%s', '分析結束。已將結果儲存至 %s', '分析結束。結果已儲存到 %s'},
	['debug.reload_chunks.help'] = {'F3 + A = 重新加载区块', 'F3 + A = 重新載入區塊', 'F3 + A = 重新載入區塊'},
	['debug.reload_chunks.message'] = {'重新加载所有区块中', '正在重新載入所有區塊', '正在重新載入所有區塊'},
	['debug.reload_resourcepacks.help'] = {
		'F3 + T = 重新加载资源包', 
		'F3 + T = 重新載入資源包', 
		'F3 + T = 重新載入資源包'
	},
	['debug.reload_resourcepacks.message'] = {'已重新加载资源包', '已重新載入資源包', '已重新載入資源包'},
	['debug.show_hitboxes.help'] = {'F3 + B = 显示判定箱', 'F3 + B = 顯示碰撞箱', 'F3 + B = 顯示碰撞箱'},
	['debug.show_hitboxes.off'] = {'判定箱:隐藏', '碰撞箱:隱藏', '碰撞箱:隱藏'},
	['debug.show_hitboxes.on'] = {'判定箱:显示', '碰撞箱:顯示', '碰撞箱:顯示'},
	['demo.day.1'] = {
		'此试玩版会在5个游戏日后结束,尽力而为吧!', 
		'試玩版只有五天的遊戲內時間。盡你所能吧!', 
		'依個試玩版只有 5 日遊戲內時間,畀心機喇!'
	},
	['demo.day.2'] = {'第二天', '第二天', '第二日'},
	['demo.day.3'] = {'第三天', '第三天', '第三日'},
	['demo.day.4'] = {'第四天', '第四天', '第四日'},
	['demo.day.5'] = {'这是你游戏内的最后一天!', '這是你的最後一天!', '今日係你遊戲入面嘅最後一日!'},
	['demo.day.6'] = {
		'你已经度过了5个游戏日的试玩时间,按下%s来为你的成果截图留念。', 
		'你度過了你的第五天。按下 %s 來為你的創作保存一張擷圖。', 
		'你已經渡過咗你嘅第五日試玩期,按下 %s 嚟為你嘅創作儲存一張擷圖。'
	},
	['demo.day.warning'] = {'你的试玩时间即将结束!', '你的時間即將結束!', '你嘅試玩時間即將結束'},
	['demo.demoExpired'] = {'试玩的时间结束了!', '試玩時間結束!', '試玩時間結束!'},
	['demo.help.buy'] = {'即刻购买!', '立即購買!', '立即購買!'},
	['demo.help.fullWrapped'] = {
		'这个试玩将会持续游戏内5天的时间(现实时间大约为1小时40分钟)。查看进度来获得提示!祝你玩得开心!', 
		'你可以在遊戲中試玩五天(約為現實世界的 1 小時 40 分鐘)。在選單的「進度」選項中,可以找到一些有幫助的提示。希望你玩得開心!', 
		'你可以喺遊戲入面試玩五日(大約係現實世界嘅 1 小時 40 分鐘)。睇下「進度」可以揾到有幫助嘅提示。祝你玩得開心!'
	},
	['demo.help.inventory'] = {'按%s来打开你的物品栏', '使用 %s 鍵來開啟您的物品欄', '使用 %s 鍵來打開你嘅物品欄'},
	['demo.help.jump'] = {'按%s来跳跃', '按 %s 鍵跳躍', '按 %s 鍵跳躍'},
	['demo.help.later'] = {'继续游戏!', '繼續進行遊戲!', '繼續遊戲!'},
	['demo.help.movement'] = {
		'按%s,%s,%s,%s以及鼠标来移动', 
		'使用 %s、%s、%s、%s 鍵與滑鼠來移動', 
		'用 %s、%s、%s、%s 鍵同滑鼠來移動'
	},
	['demo.help.movementMouse'] = {'使用鼠标来查看四周', '使用滑鼠以查看四周', '使用滑鼠來環顧四周'},
	['demo.help.movementShort'] = {
		'通过按下%s,%s,%s,%s来移动', 
		'按下 %s、%s、%s、%s 鍵移動', 
		'按下 %s、%s、%s、%s 鍵移動'
	},
	['demo.help.title'] = {'Minecraft试玩模式', 'Minecraft 試玩模式', 'Minecraft 試玩模式'},
	['demo.remainingTime'] = {'剩余时间:%s', '剩餘時間:%s', '剩餘時間:%s'},
	['demo.reminder'] = {
		'试玩时间已经结束,请购买游戏来继续或开始一个新的世界!', 
		'試玩時間已經結束。請購買遊戲來繼續,或重新開始一個新的世界!', 
		'試玩時間已經結束,請購買遊戲來繼續,或者重新開始一個新嘅世界!'
	},
	['difficulty.lock.question'] = {
		'你确定你要锁定这个世界的难度吗?这会将这个世界的难度锁定为%s,并且永远无法再次改变难度。', 
		'你確定要把此世界的難易度鎖定嗎? 這項操作將把世界永久設為%s,且無法再被更改。', 
		'你真係要鎖定世界難易度? 依個操作會將世界永久設為%s,並且無法再被更改。'
	},
	['difficulty.lock.title'] = {'锁定世界难度', '鎖定世界難易度', '鎖定世界難易度'},
	['disconnect.closed'] = {'连接已关闭', '連線中斷', '連線中斷'},
	['disconnect.disconnected'] = {'被服务器中断连接', '伺服器已中斷連線', '伺服器已中斷連線'},
	['disconnect.endOfStream'] = {'数据流终止', '數據傳送終止', '數據傳送終止'},
	['disconnect.exceeded_packet_rate'] = {
		'由于超出数据包速率限制而被踢出游戏', 
		'由於超過封包速率限制而被踢出遊戲', 
		'你已因超出網絡封包速率限制而被踢出'
	},
	['disconnect.genericReason'] = {'%s', '%s', '%s'},
	['disconnect.kicked'] = {'你已被踢出游戏', '已被踢出遊戲', '已被踢出遊戲'},
	['disconnect.loginFailed'] = {'登录失败', '登入失敗', '登入失敗'},
	['disconnect.loginFailedInfo'] = {'登录失败:%s', '登入失敗:%s', '登入失敗:%s'},
	['disconnect.loginFailedInfo.insufficientPrivileges'] = {
		'多人游戏已被禁用,请检查你的Microsoft账户设置。', 
		'多人遊戲已停用。請檢查您的 Microsoft 帳號設定。', 
		'多人遊戲已停用。請檢查你嘅 Microsoft 帳户設定。'
	},
	['disconnect.loginFailedInfo.invalidSession'] = {
		'无效会话(请尝试重启游戏及启动器)', 
		'無效的 session(請嘗試重開您的遊戲與啟動器)', 
		'無效連接階段(請嘗試重新啟動遊戲與啟動器)'
	},
	['disconnect.loginFailedInfo.serversUnavailable'] = {
		'暂时无法连接到身份验证服务器,请稍后再试。', 
		'目前無法連線到驗證伺服器。請稍後再試。', 
		'暫時無法連線到驗證伺服器,請稍後再試。'
	},
	['disconnect.loginFailedInfo.userBanned'] = {'你已被禁止进行多人游戏', '您已被禁止遊玩多人遊戲', '你已被禁止多人遊戲'},
	['disconnect.lost'] = {'连接已丢失', '失去連線', '失去連線'},
	['disconnect.overflow'] = {'缓冲区溢出', '緩衝區溢位', '緩衝區溢位'},
	['disconnect.quitting'] = {'退出', '正在離開', '正在離開'},
	['disconnect.spam'] = {'由于滥发消息而被踢出游戏', '因為濫發訊息被踢出', '因為濫發訊息而被踢出'},
	['disconnect.timeout'] = {'连接超时', '連線逾時', '連線逾時'},
	['disconnect.unknownHost'] = {'未知的主机', '未知的主機', '未知主機'},
	['editGamerule.default'] = {'默认:%s', '預設值:%s', '預設:%s'},
	['editGamerule.title'] = {'编辑游戏规则', '編輯遊戲規則', '編輯遊戲規則'},
	['effect.effectNotFound'] = {'未知的效果:%s', '未知的效果:%s', '未知效果:%s'},
	['effect.minecraft.absorption'] = {'伤害吸收', '吸收', '傷害吸收'},
	['effect.minecraft.bad_omen'] = {'不祥之兆', '不祥之兆', '不祥之兆'},
	['effect.minecraft.blindness'] = {'失明', '失明', '失明'},
	['effect.minecraft.conduit_power'] = {'潮涌能量', '海靈祝福', '海靈能量'},
	['effect.minecraft.darkness'] = {'黑暗', '黑暗', '黑暗'},
	['effect.minecraft.dolphins_grace'] = {'海豚的恩惠', '海豚悠游', '海豚恩惠'},
	['effect.minecraft.fire_resistance'] = {'防火', '抗火', '抗火性'},
	['effect.minecraft.glowing'] = {'发光', '發光', '發光'},
	['effect.minecraft.haste'] = {'急迫', '挖掘加速', '挖掘加速'},
	['effect.minecraft.health_boost'] = {'生命提升', '生命值提升', '生命值提升'},
	['effect.minecraft.hero_of_the_village'] = {'村庄英雄', '村莊英雄', '村莊英雄'},
	['effect.minecraft.hunger'] = {'饥饿', '飢餓', '飢餓'},
	['effect.minecraft.instant_damage'] = {'瞬间伤害', '立即傷害', '立即傷害'},
	['effect.minecraft.instant_health'] = {'瞬间治疗', '立即治療', '立即治療'},
	['effect.minecraft.invisibility'] = {'隐身', '隱形', '隱形'},
	['effect.minecraft.jump_boost'] = {'跳跃提升', '跳躍提升', '跳躍提升'},
	['effect.minecraft.levitation'] = {'飘浮', '懸浮', '飄浮'},
	['effect.minecraft.luck'] = {'幸运', '幸運', '幸運'},
	['effect.minecraft.mining_fatigue'] = {'挖掘疲劳', '挖掘疲勞', '挖掘疲勞'},
	['effect.minecraft.nausea'] = {'反胃', '噁心', '嘔心'},
	['effect.minecraft.night_vision'] = {'夜视', '夜視', '夜視'},
	['effect.minecraft.poison'] = {'中毒', '劇毒', '中毒'},
	['effect.minecraft.regeneration'] = {'生命恢复', '回復', '回復'},
	['effect.minecraft.resistance'] = {'抗性提升', '抗性', '抗性'},
	['effect.minecraft.saturation'] = {'饱和', '飽食', '飽食'},
	['effect.minecraft.slow_falling'] = {'缓降', '緩降', '緩降'},
	['effect.minecraft.slowness'] = {'缓慢', '緩速', '緩慢'},
	['effect.minecraft.speed'] = {'速度', '加速', '速度'},
	['effect.minecraft.strength'] = {'力量', '力量', '力量'},
	['effect.minecraft.unluck'] = {'霉运', '霉運', '霉運'},
	['effect.minecraft.water_breathing'] = {'水下呼吸', '水下呼吸', '水中呼吸'},
	['effect.minecraft.weakness'] = {'虚弱', '虛弱', '虛弱'},
	['effect.minecraft.wither'] = {'凋零', '凋零', '凋零'},
	['effect.none'] = {'无效果', '無效果', '無效果'},
	['enchantment.level.1'] = {'I', 'I', 'I'},
	['enchantment.level.10'] = {'X', 'X', 'X'},
	['enchantment.level.2'] = {'II', 'II', 'II'},
	['enchantment.level.3'] = {'III', 'III', 'III'},
	['enchantment.level.4'] = {'IV', 'IV', 'IV'},
	['enchantment.level.5'] = {'V', 'V', 'V'},
	['enchantment.level.6'] = {'VI', 'VI', 'VI'},
	['enchantment.level.7'] = {'VII', 'VII', 'VII'},
	['enchantment.level.8'] = {'VIII', 'VIII', 'VIII'},
	['enchantment.level.9'] = {'IX', 'IX', 'IX'},
	['enchantment.minecraft.aqua_affinity'] = {'水下速掘', '親水性', '水中挖掘'},
	['enchantment.minecraft.bane_of_arthropods'] = {'节肢杀手', '節肢剋星', '節肢剋星'},
	['enchantment.minecraft.binding_curse'] = {'绑定诅咒', '綁定詛咒', '綁定詛咒'},
	['enchantment.minecraft.blast_protection'] = {'爆炸保护', '爆炸保護', '爆炸保護'},
	['enchantment.minecraft.channeling'] = {'引雷', '喚雷', '喚雷'},
	['enchantment.minecraft.depth_strider'] = {'深海探索者', '深海漫遊', '深海漫遊'},
	['enchantment.minecraft.efficiency'] = {'效率', '效率', '效率'},
	['enchantment.minecraft.feather_falling'] = {'摔落保护', '輕盈', '輕盈'},
	['enchantment.minecraft.fire_aspect'] = {'火焰附加', '燃燒', '火焰附加'},
	['enchantment.minecraft.fire_protection'] = {'火焰保护', '火焰保護', '火焰保護'},
	['enchantment.minecraft.flame'] = {'火矢', '火焰', '火焰箭矢'},
	['enchantment.minecraft.fortune'] = {'时运', '幸運', '幸運'},
	['enchantment.minecraft.frost_walker'] = {'冰霜行者', '冰霜行者', '冰霜行者'},
	['enchantment.minecraft.impaling'] = {'穿刺', '魚叉', '穿刺'},
	['enchantment.minecraft.infinity'] = {'无限', '無限', '無限'},
	['enchantment.minecraft.knockback'] = {'击退', '擊退', '擊退'},
	['enchantment.minecraft.looting'] = {'抢夺', '掠奪', '掠奪'},
	['enchantment.minecraft.loyalty'] = {'忠诚', '忠誠', '忠誠'},
	['enchantment.minecraft.luck_of_the_sea'] = {'海之眷顾', '海洋的祝福', '海之祝福'},
	['enchantment.minecraft.lure'] = {'饵钓', '魚餌', '魚餌'},
	['enchantment.minecraft.mending'] = {'经验修补', '修補', '經驗修補'},
	['enchantment.minecraft.multishot'] = {'多重射击', '分裂箭矢', '多重射擊'},
	['enchantment.minecraft.piercing'] = {'穿透', '貫穿', '貫穿'},
	['enchantment.minecraft.power'] = {'力量', '強力', '強力'},
	['enchantment.minecraft.projectile_protection'] = {'弹射物保护', '投射物保護', '投射物保護'},
	['enchantment.minecraft.protection'] = {'保护', '保護', '保護'},
	['enchantment.minecraft.punch'] = {'冲击', '衝擊', '衝擊'},
	['enchantment.minecraft.quick_charge'] = {'快速装填', '快速上弦', '快速裝填'},
	['enchantment.minecraft.respiration'] = {'水下呼吸', '水中呼吸', '水中呼吸'},
	['enchantment.minecraft.riptide'] = {'激流', '波濤', '激流'},
	['enchantment.minecraft.sharpness'] = {'锋利', '鋒利', '鋒利'},
	['enchantment.minecraft.silk_touch'] = {'精准采集', '絲綢之觸', '絲綢之觸'},
	['enchantment.minecraft.smite'] = {'亡灵杀手', '不死剋星', '不死剋星'},
	['enchantment.minecraft.soul_speed'] = {'灵魂疾行', '靈魂疾走', '靈魂疾走'},
	['enchantment.minecraft.sweeping'] = {'横扫之刃', '橫掃之刃', '橫掃之刃'},
	['enchantment.minecraft.swift_sneak'] = {'迅捷潜行', '迅捷潛行', '迅捷潛行'},
	['enchantment.minecraft.thorns'] = {'荆棘', '尖刺', '荊棘'},
	['enchantment.minecraft.unbreaking'] = {'耐久', '耐久', '耐久'},
	['enchantment.minecraft.vanishing_curse'] = {'消失诅咒', '消失詛咒', '消失詛咒'},
	['enchantment.unknown'] = {'未知的魔咒:%s', '未知的附魔:%s', '未知附魔:%s'},
	['entity.minecraft.allay'] = {'悦灵', '悅靈', '悦靈'},
	['entity.minecraft.area_effect_cloud'] = {'区域效果云', '藥水效果雲', '藥水效果雲'},
	['entity.minecraft.armor_stand'] = {'盔甲架', '盔甲座', '盔甲座'},
	['entity.minecraft.arrow'] = {'箭', '箭矢', '箭'},
	['entity.minecraft.axolotl'] = {'美西螈', '六角恐龍', '墨西哥蠑螈'},
	['entity.minecraft.bat'] = {'蝙蝠', '蝙蝠', '蝙蝠'},
	['entity.minecraft.bee'] = {'蜜蜂', '蜜蜂', '蜜蜂'},
	['entity.minecraft.blaze'] = {'烈焰人', '烈焰使者', '烈焰使者'},
	['entity.minecraft.boat'] = {'船', '船', '船'},
	['entity.minecraft.cat'] = {'猫', '貓', '貓'},
	['entity.minecraft.cave_spider'] = {'洞穴蜘蛛', '洞穴蜘蛛', '洞穴蜘蛛'},
	['entity.minecraft.chest_boat'] = {'运输船', '儲物箱船', '儲物箱船'},
	['entity.minecraft.chest_minecart'] = {'运输矿车', '儲物箱礦車', '儲物箱礦車'},
	['entity.minecraft.chicken'] = {'鸡', '雞', '雞'},
	['entity.minecraft.cod'] = {'鳕鱼', '鱈魚', '鱈魚'},
	['entity.minecraft.command_block_minecart'] = {'命令方块矿车', '指令方塊礦車', '命令方塊礦車'},
	['entity.minecraft.cow'] = {'牛', '牛', '牛'},
	['entity.minecraft.creeper'] = {'苦力怕', '苦力怕', 'Creeper'},
	['entity.minecraft.dolphin'] = {'海豚', '海豚', '海豚'},
	['entity.minecraft.donkey'] = {'驴', '驢子', '驢'},
	['entity.minecraft.dragon_fireball'] = {'末影龙火球', '龍炎彈', '終界龍火球'},
	['entity.minecraft.drowned'] = {'溺尸', '沉屍', '沉屍'},
	['entity.minecraft.egg'] = {'掷出的鸡蛋', '拋出的雞蛋', '掟出嘅雞蛋'},
	['entity.minecraft.elder_guardian'] = {'远古守卫者', '遠古深海守衛', '遠古深海守衞'},
	['entity.minecraft.end_crystal'] = {'末地水晶', '終界水晶', '終界水晶'},
	['entity.minecraft.ender_dragon'] = {'末影龙', '終界龍', '終界龍'},
	['entity.minecraft.ender_pearl'] = {'掷出的末影珍珠', '拋出的終界珍珠', '掟出嘅終界珍珠'},
	['entity.minecraft.enderman'] = {'末影人', '終界使者', '終界使者'},
	['entity.minecraft.endermite'] = {'末影螨', '終界蟎', '終界蟎'},
	['entity.minecraft.evoker'] = {'唤魔者', '喚魔者', '喚魔者'},
	['entity.minecraft.evoker_fangs'] = {'唤魔者尖牙', '喚魔者尖牙', '喚魔者尖牙'},
	['entity.minecraft.experience_bottle'] = {'掷出的附魔之瓶', '拋出的經驗瓶', '掟出嘅附魔之瓶'},
	['entity.minecraft.experience_orb'] = {'经验球', '經驗球', '經驗球'},
	['entity.minecraft.eye_of_ender'] = {'末影之眼', '終界之眼', '終界之眼'},
	['entity.minecraft.falling_block'] = {'下落的方块', '掉落的方塊', '跌落嘅方塊'},
	['entity.minecraft.fireball'] = {'火球', '火球', '火球'},
	['entity.minecraft.firework_rocket'] = {'烟花火箭', '煙火', '煙花'},
	['entity.minecraft.fishing_bobber'] = {'浮漂', '浮標', '浮標'},
	['entity.minecraft.fox'] = {'狐狸', '狐狸', '狐狸'},
	['entity.minecraft.frog'] = {'青蛙', '青蛙', '青蛙'},
	['entity.minecraft.furnace_minecart'] = {'动力矿车', '熔爐礦車', '熔爐礦車'},
	['entity.minecraft.ghast'] = {'恶魂', '地獄幽靈', '地獄幽靈'},
	['entity.minecraft.giant'] = {'巨人', '巨人', '巨人'},
	['entity.minecraft.glow_item_frame'] = {'荧光物品展示框', '螢光物品展示框', '螢光物品展示框'},
	['entity.minecraft.glow_squid'] = {'发光鱿鱼', '螢光魷魚', '螢光墨魚'},
	['entity.minecraft.goat'] = {'山羊', '山羊', '山羊'},
	['entity.minecraft.guardian'] = {'守卫者', '深海守衛', '深海守衞'},
	['entity.minecraft.hoglin'] = {'疣猪兽', '豬布獸', '野豬獸'},
	['entity.minecraft.hopper_minecart'] = {'漏斗矿车', '漏斗礦車', '漏斗礦車'},
	['entity.minecraft.horse'] = {'马', '馬', '馬'},
	['entity.minecraft.husk'] = {'尸壳', '屍殼', '屍殼'},
	['entity.minecraft.illusioner'] = {'幻术师', '幻術師', '幻術師'},
	['entity.minecraft.iron_golem'] = {'铁傀儡', '鐵魔像', '鐵人'},
	['entity.minecraft.item'] = {'物品', '物品', '物品'},
	['entity.minecraft.item_frame'] = {'物品展示框', '物品展示框', '物品展示框'},
	['entity.minecraft.killer_bunny'] = {'杀手兔', '殺手兔', '殺手兔'},
	['entity.minecraft.leash_knot'] = {'拴绳结', '拴繩', '牽繩繩結'},
	['entity.minecraft.lightning_bolt'] = {'闪电束', '閃電電流', '閃電電流'},
	['entity.minecraft.llama'] = {'羊驼', '駱馬', '羊駝'},
	['entity.minecraft.llama_spit'] = {'羊驼唾沫', '駱馬唾液', '羊駝口水'},
	['entity.minecraft.magma_cube'] = {'岩浆怪', '岩漿立方怪', '岩漿史萊姆'},
	['entity.minecraft.marker'] = {'标记', '標記', '標記'},
	['entity.minecraft.minecart'] = {'矿车', '礦車', '礦車'},
	['entity.minecraft.mooshroom'] = {'哞菇', '哞菇', '蘑菇牛'},
	['entity.minecraft.mule'] = {'骡', '騾子', '騾'},
	['entity.minecraft.ocelot'] = {'豹猫', '山貓', '豹貓'},
	['entity.minecraft.painting'] = {'画', '繪畫', '畫'},
	['entity.minecraft.panda'] = {'熊猫', '貓熊', '熊貓'},
	['entity.minecraft.parrot'] = {'鹦鹉', '鸚鵡', '鸚鵡'},
	['entity.minecraft.phantom'] = {'幻翼', '夜魅', '夜魅'},
	['entity.minecraft.pig'] = {'猪', '豬', '豬'},
	['entity.minecraft.piglin'] = {'猪灵', '豬布林', '豬人'},
	['entity.minecraft.piglin_brute'] = {'猪灵蛮兵', '豬布林蠻兵', '殘暴豬人'},
	['entity.minecraft.pillager'] = {'掠夺者', '掠奪者', '掠奪者'},
	['entity.minecraft.player'] = {'玩家', '玩家', '玩家'},
	['entity.minecraft.polar_bear'] = {'北极熊', '北極熊', '北極熊'},
	['entity.minecraft.potion'] = {'药水', '藥水', '藥水'},
	['entity.minecraft.pufferfish'] = {'河豚', '河豚', '雞泡魚'},
	['entity.minecraft.rabbit'] = {'兔子', '兔子', '兔'},
	['entity.minecraft.ravager'] = {'劫掠兽', '劫毀獸', '劫毀獸'},
	['entity.minecraft.salmon'] = {'鲑鱼', '鮭魚', '三文魚'},
	['entity.minecraft.sheep'] = {'绵羊', '綿羊', '綿羊'},
	['entity.minecraft.shulker'] = {'潜影贝', '界伏蚌', '界伏蚌'},
	['entity.minecraft.shulker_bullet'] = {'潜影弹', '界伏彈', '界伏蚌飛彈'},
	['entity.minecraft.silverfish'] = {'蠹虫', '蠹魚', '蠹魚'},
	['entity.minecraft.skeleton'] = {'骷髅', '骷髏', '骷髏骨'},
	['entity.minecraft.skeleton_horse'] = {'骷髅马', '骷髏馬', '骷髏骨馬'},
	['entity.minecraft.slime'] = {'史莱姆', '史萊姆', '史萊姆'},
	['entity.minecraft.small_fireball'] = {'小火球', '小火球', '小火球'},
	['entity.minecraft.snow_golem'] = {'雪傀儡', '雪人', '雪人'},
	['entity.minecraft.snowball'] = {'雪球', '雪球', '雪球'},
	['entity.minecraft.spawner_minecart'] = {'刷怪笼矿车', '生怪磚礦車', '生成籠礦車'},
	['entity.minecraft.spectral_arrow'] = {'光灵箭', '追跡之箭', '追跡之箭'},
	['entity.minecraft.spider'] = {'蜘蛛', '蜘蛛', '蜘蛛'},
	['entity.minecraft.squid'] = {'鱿鱼', '魷魚', '墨魚'},
	['entity.minecraft.stray'] = {'流浪者', '流髑', '流浪者'},
	['entity.minecraft.strider'] = {'炽足兽', '熾足獸', '熾足獸'},
	['entity.minecraft.tadpole'] = {'蝌蚪', '蝌蚪', '蝌蚪'},
	['entity.minecraft.tnt'] = {'被激活的TNT', '點燃的 TNT', '點燃嘅 TNT'},
	['entity.minecraft.tnt_minecart'] = {'TNT矿车', 'TNT 礦車', 'TNT 礦車'},
	['entity.minecraft.trader_llama'] = {'行商羊驼', '商駝', '商隊羊駝'},
	['entity.minecraft.trident'] = {'三叉戟', '三叉戟', '三叉戟'},
	['entity.minecraft.tropical_fish'] = {'热带鱼', '熱帶魚', '熱帶魚'},
	['entity.minecraft.tropical_fish.predefined.0'] = {'海葵鱼', '海葵魚', '海葵魚'},
	['entity.minecraft.tropical_fish.predefined.1'] = {'黑刺尾鲷', '長鼻高鰭刺尾魚', '黑刺尾鯛'},
	['entity.minecraft.tropical_fish.predefined.10'] = {'镰鱼', '角蝶魚', '鐮魚'},
	['entity.minecraft.tropical_fish.predefined.11'] = {'华丽蝴蝶鱼', '華麗蝴蝶魚', '華麗蝴蝶魚'},
	['entity.minecraft.tropical_fish.predefined.12'] = {'鹦嘴鱼', '鸚哥魚', '鸚嘴魚'},
	['entity.minecraft.tropical_fish.predefined.13'] = {'额斑刺蝶鱼', '額斑刺蝶魚', '額斑刺蝶魚'},
	['entity.minecraft.tropical_fish.predefined.14'] = {'红丽鱼', '赤慈鯛', '紅麗魚'},
	['entity.minecraft.tropical_fish.predefined.15'] = {'红唇真蛇鳚', '紅唇真蛇䲁', '紅脣真蛇䲁'},
	['entity.minecraft.tropical_fish.predefined.16'] = {'红边笛鲷', '西大西洋笛鯛', '紅邊笛鯛'},
	['entity.minecraft.tropical_fish.predefined.17'] = {'马鲅', '馬鮁', '馬鮁'},
	['entity.minecraft.tropical_fish.predefined.18'] = {'白条双锯鱼', '白條雙鋸魚', '白條雙鋸魚'},
	['entity.minecraft.tropical_fish.predefined.19'] = {'鳞鲀', '鱗魨', '鱗魨'},
	['entity.minecraft.tropical_fish.predefined.2'] = {'蓝刺尾鲷', '擬刺尾鯛', '藍刺尾鯛'},
	['entity.minecraft.tropical_fish.predefined.20'] = {'高鳍鹦嘴鱼', '高鰭鸚哥魚', '高鰭鸚嘴魚'},
	['entity.minecraft.tropical_fish.predefined.21'] = {'黄刺尾鲷', '黃高鰭刺尾魚', '黃刺尾鯛'},
	['entity.minecraft.tropical_fish.predefined.3'] = {'蝴蝶鱼', '蝴蝶魚', '蝴蝶魚'},
	['entity.minecraft.tropical_fish.predefined.4'] = {'丽鱼', '慈鯛', '麗魚'},
	['entity.minecraft.tropical_fish.predefined.5'] = {'小丑鱼', '小丑魚', '小丑魚'},
	['entity.minecraft.tropical_fish.predefined.6'] = {'五彩搏鱼', '五彩搏魚', '五彩搏魚'},
	['entity.minecraft.tropical_fish.predefined.7'] = {'绣雀鲷', '紅黃繡雀鯛', '繡雀鯛'},
	['entity.minecraft.tropical_fish.predefined.8'] = {'川纹笛鲷', '川紋笛鯛', '川紋笛鯛'},
	['entity.minecraft.tropical_fish.predefined.9'] = {'拟羊鱼', '鬚鯛', '海緋鯉'},
	['entity.minecraft.tropical_fish.type.betty'] = {'背蒂类', '貝蒂魚', '背蒂類'},
	['entity.minecraft.tropical_fish.type.blockfish'] = {'方身类', '方塊魚', '方身類'},
	['entity.minecraft.tropical_fish.type.brinely'] = {'咸水类', '鹽水魚', '鹹水類'},
	['entity.minecraft.tropical_fish.type.clayfish'] = {'陶鱼类', '黏土魚', '陶魚類'},
	['entity.minecraft.tropical_fish.type.dasher'] = {'速跃类', '迅泳魚', '速躍類'},
	['entity.minecraft.tropical_fish.type.flopper'] = {'飞翼类', '翅翼魚', '飛翼類'},
	['entity.minecraft.tropical_fish.type.glitter'] = {'闪鳞类', '閃魚', '閃鱗類'},
	['entity.minecraft.tropical_fish.type.kob'] = {'石首类', '赤羚魚', '石首類'},
	['entity.minecraft.tropical_fish.type.snooper'] = {'窥伺类', '藏礁魚', '窺伺類'},
	['entity.minecraft.tropical_fish.type.spotty'] = {'多斑类', '斑點魚', '多斑類'},
	['entity.minecraft.tropical_fish.type.stripey'] = {'条纹类', '條紋魚', '條紋類'},
	['entity.minecraft.tropical_fish.type.sunstreak'] = {'日纹类', '日紋魚', '日紋類'},
	['entity.minecraft.turtle'] = {'海龟', '海龜', '海龜'},
	['entity.minecraft.vex'] = {'恼鬼', '惱鬼', '惱鬼'},
	['entity.minecraft.villager'] = {'村民', '村民', '村民'},
	['entity.minecraft.villager.armorer'] = {'盔甲匠', '製甲師', '盔甲工匠'},
	['entity.minecraft.villager.butcher'] = {'屠夫', '屠夫', '屠夫'},
	['entity.minecraft.villager.cartographer'] = {'制图师', '製圖師', '製圖師'},
	['entity.minecraft.villager.cleric'] = {'牧师', '神職人員', '神職人員'},
	['entity.minecraft.villager.farmer'] = {'农民', '農夫', '農民'},
	['entity.minecraft.villager.fisherman'] = {'渔夫', '漁夫', '漁民'},
	['entity.minecraft.villager.fletcher'] = {'制箭师', '製箭師', '製箭工匠'},
	['entity.minecraft.villager.leatherworker'] = {'皮匠', '皮匠', '皮革工匠'},
	['entity.minecraft.villager.librarian'] = {'图书管理员', '圖書管理員', '圖書管理員'},
	['entity.minecraft.villager.mason'] = {'石匠', '石匠', '切石工匠'},
	['entity.minecraft.villager.nitwit'] = {'傻子', '傻子', '傻仔'},
	['entity.minecraft.villager.none'] = {'村民', '村民', '村民'},
	['entity.minecraft.villager.shepherd'] = {'牧羊人', '牧羊人', '牧羊人'},
	['entity.minecraft.villager.toolsmith'] = {'工具匠', '工具匠', '工具工匠'},
	['entity.minecraft.villager.weaponsmith'] = {'武器匠', '武器匠', '武器工匠'},
	['entity.minecraft.vindicator'] = {'卫道士', '衛道士', '衞道士'},
	['entity.minecraft.wandering_trader'] = {'流浪商人', '流浪商人', '流浪商人'},
	['entity.minecraft.warden'] = {'监守者', '伏守者', '沉靈守衞'},
	['entity.minecraft.witch'] = {'女巫', '女巫', '女巫'},
	['entity.minecraft.wither'] = {'凋灵', '凋零怪', '凋零怪'},
	['entity.minecraft.wither_skeleton'] = {'凋灵骷髅', '凋零骷髏', '凋零骷髏骨'},
	['entity.minecraft.wither_skull'] = {'凋灵之首', '凋零頭顱', '凋零頭'},
	['entity.minecraft.wolf'] = {'狼', '狼', '狼'},
	['entity.minecraft.zoglin'] = {'僵尸疣猪兽', '豬屍獸', '豬屍獸'},
	['entity.minecraft.zombie'] = {'僵尸', '殭屍', '殭屍'},
	['entity.minecraft.zombie_horse'] = {'僵尸马', '殭屍馬', '殭屍馬'},
	['entity.minecraft.zombie_villager'] = {'僵尸村民', '殭屍村民', '殭屍村民'},
	['entity.minecraft.zombified_piglin'] = {'僵尸猪灵', '殭屍化豬布林', '殭屍豬人'},
	['entity.notFound'] = {'未知的实体:%s', '未知的實體:%s', '未知實體:%s'},
	['event.minecraft.raid'] = {'袭击', '突襲', '襲擊'},
	['event.minecraft.raid.defeat'] = {'失败', '失敗', '失敗'},
	['event.minecraft.raid.raiders_remaining'] = {'剩余%s名袭击者', '剩餘敵人:%s', '剩餘敵人:%s'},
	['event.minecraft.raid.victory'] = {'胜利', '勝利', '勝利'},
	['filled_map.buried_treasure'] = {'藏宝图', '藏寶圖', '藏寶圖'},
	['filled_map.id'] = {'编号#%s', 'ID #%s', '編號 #%s'},
	['filled_map.level'] = {'(等级 %s/%s)', '(縮放等級 %s/%s)', '(縮放等級 %s/%s)'},
	['filled_map.locked'] = {'已锁定', '已鎖定', '已鎖定'},
	['filled_map.mansion'] = {'林地探险家地图', '林地探險家地圖', '林地探險家地圖'},
	['filled_map.monument'] = {'海洋探险家地图', '海洋探險家地圖', '海洋探險家地圖'},
	['filled_map.scale'] = {'比例尺1:%s', '比例尺 1:%s', '比例尺 1:%s'},
	['filled_map.unknown'] = {'未知地图', '未知的地圖', '未知地圖'},
	['flat_world_preset.minecraft.bottomless_pit'] = {'无底深渊', '無底深淵', '無底深淵'},
	['flat_world_preset.minecraft.classic_flat'] = {'经典平坦', '經典平坦', '經典平坦'},
	['flat_world_preset.minecraft.desert'] = {'沙漠', '沙漠', '沙漠'},
	['flat_world_preset.minecraft.overworld'] = {'主世界', '主世界', '主世界'},
	['flat_world_preset.minecraft.redstone_ready'] = {'红石俱备', '為紅石準備', '為紅石準備'},
	['flat_world_preset.minecraft.snowy_kingdom'] = {'雪之王国', '雪之王國', '冰雪王國'},
	['flat_world_preset.minecraft.the_void'] = {'虚空', '虛空', '虛空'},
	['flat_world_preset.minecraft.tunnelers_dream'] = {'挖掘工的梦想', '隧道工人的夢想', '隧道工人嘅夢想'},
	['flat_world_preset.minecraft.water_world'] = {'水世界', '水世界', '水世界'},
	['flat_world_preset.unknown'] = {'???', '???', '???'},
	['gameMode.adventure'] = {'冒险模式', '冒險模式', '冒險模式'},
	['gameMode.changed'] = {'你的游戏模式已被更新为%s', '你的遊戲模式已被更新為 %s', '你嘅遊戲模式已更新為 %s'},
	['gameMode.creative'] = {'创造模式', '創造模式', '創造模式'},
	['gameMode.hardcore'] = {'极限模式!', '極限模式!', '極限模式!'},
	['gameMode.spectator'] = {'旁观模式', '旁觀者模式', '旁觀模式'},
	['gameMode.survival'] = {'生存模式', '生存模式', '生存模式'},
	['gamerule.announceAdvancements'] = {'进度通知', '進度通知', '進度通知'},
	['gamerule.category.chat'] = {'聊天', '聊天欄', '聊天欄'},
	['gamerule.category.drops'] = {'掉落', '掉落', '跌落'},
	['gamerule.category.misc'] = {'杂项', '雜項', '雜項'},
	['gamerule.category.mobs'] = {'生物', '生物', '生物'},
	['gamerule.category.player'] = {'玩家', '玩家', '玩家'},
	['gamerule.category.spawning'] = {'生成', '生成', '生成'},
	['gamerule.category.updates'] = {'世界更新', '世界更新', '世界更新'},
	['gamerule.commandBlockOutput'] = {'广播命令方块输出', '記錄指令方塊輸出', '記錄命令方塊輸出'},
	['gamerule.disableElytraMovementCheck'] = {'禁用鞘翅移动检测', '停用鞘翅移動檢測', '停用鞘翅移動檢測'},
	['gamerule.disableRaids'] = {'禁用袭击', '停用突襲', '停用襲擊'},
	['gamerule.doDaylightCycle'] = {'游戏内时间流逝', '日夜交替', '遊戲內時間推移'},
	['gamerule.doEntityDrops'] = {'非生物实体掉落', '掉落實體裝備', '跌落實體裝備'},
	['gamerule.doEntityDrops.description'] = {
		'控制矿车(包括内容物)、物品展示框、船等的物品掉落', 
		'控制自礦車(包括物品欄)、物品展示框、船等的掉落物', 
		'控制礦車(包括儲存物)、物品展示框、船之類嘅掉落物'
	},
	['gamerule.doFireTick'] = {'火焰蔓延', '更新火焰', '火焰蔓延'},
	['gamerule.doImmediateRespawn'] = {'立即重生', '立即重生', '立即重生'},
	['gamerule.doInsomnia'] = {'生成幻翼', '生成夜魅', '生成夜魅'},
	['gamerule.doLimitedCrafting'] = {'合成需要配方', '需要配方才能合成', '需要配方進行合成'},
	['gamerule.doLimitedCrafting.description'] = {
		'若启用,玩家只能使用已解锁的配方合成', 
		'若啟用,玩家將只能合成已解鎖的配方', 
		'如果啟用,玩家將只能夠使用已經解鎖嘅配方嚟進行合成'
	},
	['gamerule.doMobLoot'] = {'生物战利品掉落', '掉落生物戰利品', '跌落生物戰利品'},
	['gamerule.doMobLoot.description'] = {
		'控制生物死亡后是否掉落资源,包括经验球', 
		'控制生物資源掉落,包含經驗球', 
		'控制生物資源跌落,包含經驗球'
	},
	['gamerule.doMobSpawning'] = {'生成生物', '生成生物', '生成生物'},
	['gamerule.doMobSpawning.description'] = {'一些实体可能有其特定的规则', '部分實體可能採用不同的規則', '部分實體可能會有特殊規則'},
	['gamerule.doPatrolSpawning'] = {'生成灾厄巡逻队', '生成掠奪者巡邏隊', '生成掠奪者巡邏隊'},
	['gamerule.doTileDrops'] = {'方块掉落', '掉落方塊', '跌落方塊'},
	['gamerule.doTileDrops.description'] = {
		'控制破坏方块后是否掉落资源,包括经验球', 
		'控制方塊資源掉落,包含經驗球', 
		'控制方塊資源跌落,包含經驗球'
	},
	['gamerule.doTraderSpawning'] = {'生成流浪商人', '生成流浪商人', '生成流浪商人'},
	['gamerule.doWardenSpawning'] = {'生成监守者', '生成伏守者', '生成沉靈守衞'},
	['gamerule.doWeatherCycle'] = {'天气更替', '更新天氣', '更新天氣'},
	['gamerule.drowningDamage'] = {'溺水伤害', '造成溺水傷害', '造成溺水傷害'},
	['gamerule.fallDamage'] = {'摔落伤害', '造成摔落傷害', '造成跌落傷害'},
	['gamerule.fireDamage'] = {'火焰伤害', '造成火焰傷害', '造成火焰傷害'},
	['gamerule.forgiveDeadPlayers'] = {'宽恕死亡玩家', '原諒死者', '原諒死亡玩家'},
	['gamerule.forgiveDeadPlayers.description'] = {
		'愤怒的中立型生物将在其目标玩家于附近死亡后息怒。', 
		'當目標玩家在附近死亡後,被其激怒的中立生物將息怒。', 
		'當目標玩家喺附近死亡之後,被激嬲嘅中立生物將會息怒。'
	},
	['gamerule.freezeDamage'] = {'冰冻伤害', '造成冰凍傷害', '造成冰凍傷害'},
	['gamerule.keepInventory'] = {'死亡后保留物品栏', '死亡後保留物品欄', '死亡後保留物品欄'},
	['gamerule.logAdminCommands'] = {'通告管理员命令', '記錄管理員指令', '記錄管理員命令'},
	['gamerule.maxCommandChainLength'] = {'命令连锁执行数量限制', '指令連鎖大小限制', '命令連環執行數量限制'},
	['gamerule.maxCommandChainLength.description'] = {'应用于命令方块链和函数', '套用於連鎖型指令方塊及函數', '套用於連鎖型命令方塊及函數'},
	['gamerule.maxEntityCramming'] = {'实体挤压上限', '實體擠壓上限', '實體擠壓上限'},
	['gamerule.mobGriefing'] = {'允许破坏性生物行为', '允許生物的破壞行為', '允許生物破壞行為'},
	['gamerule.naturalRegeneration'] = {'生命值自然恢复', '自然回血', '自然恢復生命值'},
	['gamerule.playersSleepingPercentage'] = {'入睡比例', '睡眠比例', '瞓覺百分比'},
	['gamerule.playersSleepingPercentage.description'] = {'跳过夜晚所需的入睡玩家占比。', '跳過夜晚所需的入睡玩家比例。', '跳過夜晚所需嘅入睡玩家百分比。'},
	['gamerule.randomTickSpeed'] = {'随机刻速率', '隨機刻速率', '隨機刻速率'},
	['gamerule.reducedDebugInfo'] = {'简化调试信息', '簡化除錯資訊', '簡化除錯資訊'},
	['gamerule.reducedDebugInfo.description'] = {'限制调试屏幕内容', '限制除錯畫面的內容', '限制除錯畫面內容'},
	['gamerule.sendCommandFeedback'] = {'发送命令反馈', '回傳指令回饋', '回傳命令反饋'},
	['gamerule.showDeathMessages'] = {'显示死亡消息', '顯示死亡訊息', '顯示死亡訊息'},
	['gamerule.spawnRadius'] = {'重生点半径', '重生點半徑', '重生點半徑'},
	['gamerule.spectatorsGenerateChunks'] = {'允许旁观者生成地形', '允許旁觀者生成地形', '容許旁觀者生成地形'},
	['gamerule.universalAnger'] = {'无差别愤怒', '無差別憤怒', '無差別憤怒'},
	['gamerule.universalAnger.description'] = {
		'愤怒的中立型生物将攻击附近的所有玩家,而不限于激怒它们的玩家。禁用“宽恕死亡玩家”可达到最佳效果。', 
		'被激怒的中立生物將攻擊任何附近的玩家,而不限於激怒他們的那位。停用「forgiveDeadPlayers」可以有更好的效果。', 
		'被激嬲嘅中立生物會攻擊任何附近玩家,唔單只係激嬲佢哋嘅玩家。「原諒死亡玩家」停用嘅話會達致最佳效果。'
	},
	['generator.custom'] = {'自定义', '自訂', '自訂'},
	['generator.customized'] = {'旧版自定义', '舊版自訂', '舊版自訂'},
	['generator.minecraft.amplified'] = {'放大化', '巨大化世界', '巨型化世界'},
	['generator.minecraft.amplified.info'] = {
		'注意:仅供娱乐!需要强劲的电脑。', 
		'注意:這只是為了好玩,需要效能良好的電腦。', 
		'注意:純粹貪得意!需要一部好勁嘅電腦。'
	},
	['generator.minecraft.debug_all_block_states'] = {'调试模式', '除錯模式', '除錯模式'},
	['generator.minecraft.flat'] = {'超平坦', '超平坦', '超平坦'},
	['generator.minecraft.large_biomes'] = {'巨型生物群系', '大型生態域', '大型生物羣落'},
	['generator.minecraft.normal'] = {'默认', '預設', '預設'},
	['generator.minecraft.single_biome_surface'] = {'单一生物群系', '單一生態域', '單一生物羣落'},
	['generator.single_biome_caves'] = {'洞穴', '洞穴', '洞穴'},
	['generator.single_biome_floating_islands'] = {'浮岛', '浮空島嶼', '浮空島'},
	['gui.abuseReport.error.title'] = {'发送举报时出现问题', '送出檢舉時發生問題', '傳送舉報時發生問題'},
	['gui.abuseReport.reason.alcohol_tobacco_drugs'] = {'吸毒或饮酒', '毒品或酒精', '吸毒或飲酒'},
	['gui.abuseReport.reason.alcohol_tobacco_drugs.description'] = {
		'有人教唆他人涉毒或教唆未成年人饮酒。', 
		'有人教唆他人涉毒或教唆他人非法飲酒。', 
		'有人教唆他人接觸毒品或教唆未成年人飲酒。'
	},
	['gui.abuseReport.reason.child_sexual_exploitation_or_abuse'] = {'对儿童的性剥削或虐待', '兒童性剝削或虐待', '兒童性剝削或虐待'},
	['gui.abuseReport.reason.child_sexual_exploitation_or_abuse.description'] = {
		'有人谈论或以其他方式宣扬涉及儿童的不当行为。', 
		'有人正在談論或以其他方式推廣涉及孩童的猥褻行為。', 
		'有人談論或以其他方式宣傳涉及兒童嘅不雅行為。'
	},
	['gui.abuseReport.reason.defamation_impersonation_false_information'] = {'诽谤、冒充他人或散布虚假信息', '誹謗、冒充他人或虛假資訊', '誹謗、冒充他人或發佈虛假資訊'},
	['gui.abuseReport.reason.defamation_impersonation_false_information.description'] = {
		'有人以利用或误导他人为目的,损害他人名誉、冒充他人或散布虚假信息。', 
		'有人以利用或誤導他人為目的,損害他人名譽、冒充他人或散布虛假資訊。', 
		'有人以利用或誤導他人為目的,損害他人名譽、冒充他人或散佈虛假資訊。'
	},
	['gui.abuseReport.reason.description'] = {'描述:', '描述:', '描述:'},
	['gui.abuseReport.reason.false_reporting'] = {'不实举报', '不實檢舉', '不實舉報'},
	['gui.abuseReport.reason.harassment_or_bullying'] = {'骚扰或霸凌', '騷擾或霸凌', '騷擾或欺凌'},
	['gui.abuseReport.reason.harassment_or_bullying.description'] = {
		'有人羞辱、攻击、霸凌你或其他人。这包括在未经允许的情况下不断尝试联系你或其他人,或发布你或其他人的隐私信息。', 
		'有人羞辱、攻擊、霸凌你或其他人。這包括違反你或其他人意願的反覆聯絡、散布個人資料(即「肉搜」)等。', 
		'有人羞辱、攻擊或欺凌你或其他人。包括未經容許嘅情況下頻繁聯繫你或其他人,以及發佈涉及你或其他人嘅私隱資訊(即「起底」)。'
	},
	['gui.abuseReport.reason.hate_speech'] = {'仇恨言论', '仇恨言論', '仇恨言論'},
	['gui.abuseReport.reason.hate_speech.description'] = {
		'有人因身份要素(如宗教信仰、种族或性相关)攻击你或其他玩家。', 
		'有人基於身分(如宗教、種族或性相關)攻擊您或其他玩家。', 
		'有人基於身份要素(如宗教、種族或性取向)攻擊你或其他玩家。'
	},
	['gui.abuseReport.reason.imminent_harm'] = {
		'即将发生的伤害行为 — 威胁伤害他人', 
		'緊急危難──恐嚇加害公眾', 
		'即將發生嘅危險 — 威脅傷害他人'
	},
	['gui.abuseReport.reason.imminent_harm.description'] = {
		'有人威胁要在现实生活中伤害你或其他人。', 
		'有人恐嚇會在現實生活中加害您或其他人。', 
		'有人威脅會喺現實生活中傷害你或者其他人。'
	},
	['gui.abuseReport.reason.narration'] = {'%s:%s', '%s:%s', '%s: %s'},
	['gui.abuseReport.reason.non_consensual_intimate_imagery'] = {'未经同意发布私密图像', '未經同意的親密圖像', '未經同意嘅親密圖像'},
	['gui.abuseReport.reason.non_consensual_intimate_imagery.description'] = {
		'有人谈论、分享私密或亲密的图像,或以其他方式宣扬有关行为。', 
		'有人正在談論、分享或以其他方式推廣私密、親密的影像。', 
		'有人談論、分享或以其他方式推廣私密、親密圖像。'
	},
	['gui.abuseReport.reason.self_harm_or_suicide'] = {
		'即将发生的伤害行为 — 自残或自杀', 
		'緊急危難──自傷或自殺', 
		'即將發生嘅危險 — 自殘或自殺'
	},
	['gui.abuseReport.reason.self_harm_or_suicide.description'] = {
		'有人威胁要自残或谈论现实生活中的自残行为。', 
		'有人談論或威脅要在現實生活中自殘。', 
		'有人威脅將會喺現實中傷害自己,或者正在談論現實生活中傷害自己嘅行為。'
	},
	['gui.abuseReport.reason.terrorism_or_violent_extremism'] = {'恐怖主义或暴力极端主义', '恐怖主義或暴力極端主義', '恐怖主義或暴力極端主義'},
	['gui.abuseReport.reason.terrorism_or_violent_extremism.description'] = {
		'有人因政治、宗教、意识形态或其他原因,谈论、宣扬、威胁实施恐怖主义或极端暴力行为。', 
		'有人因為政治、宗教、思想等其他原因,談論、推廣或威脅實行恐怖主義或極端暴力。', 
		'有人因為政治、宗教、思想或其他原因,談論、推廣或威脅實行恐怖主義或極端暴力。'
	},
	['gui.abuseReport.reason.title'] = {'选择举报类型', '選擇檢舉類別', '選擇舉報類別'},
	['gui.abuseReport.send.error_message'] = {'发送举报时返回了错误:“%s”', '傳送檢舉時回傳了錯誤:「%s」', "傳送舉報時回傳咗錯誤:'%s'"},
	['gui.abuseReport.send.generic_error'] = {'发送举报时遇到意外错误。', '傳送檢舉時發生非預期錯誤。', '傳送舉報時遇到意外錯誤。'},
	['gui.abuseReport.send.http_error'] = {
		'发送举报时发生了意外的HTTP错误。', 
		'傳送檢舉時發生非預期的 HTTP 錯誤。', 
		'傳送你嘅舉報時發生意外嘅 HTTP 錯誤。'
	},
	['gui.abuseReport.send.json_error'] = {
		'发送举报时遇到了格式错误的负载。', 
		'傳送檢舉時遇見格式錯誤的訊息承載。', 
		'發送舉報時遇到格式錯誤嘅負載。'
	},
	['gui.abuseReport.send.service_unavailable'] = {
		'无法使用举报服务。请检查是否已联网,然后重试。', 
		'無法存取「違規檢舉」服務。請檢查您是否已連上網路,並重新嘗試。', 
		'無法使用「濫用舉報」服務。請檢查是否已連線至互聯網,然後重試。'
	},
	['gui.abuseReport.sending.title'] = {'发送举报中...', '正在傳送您的檢舉…', '正在傳送舉報⋯⋯'},
	['gui.abuseReport.sent.title'] = {'举报已发送', '已送出檢舉', '舉報已傳送'},
	['gui.acknowledge'] = {'确定', '了解', '確認'},
	['gui.advancements'] = {'进度', '進度', '進度'},
	['gui.all'] = {'全部', '全部', '全部'},
	['gui.back'] = {'返回', '返回', '返回'},
	['gui.banned.description'] = {
		'%s%s点击以下链接了解更多:%s', 
		'%s%s透過以下連結了解更多:%s', 
		'%s%s訪問以下連結以了解更多:%s'
	},
	['gui.banned.description.permanent'] = {
		'你的账户已被永久封禁,无法进行多人游戏或加入Realms。', 
		'您的帳號已被永久封鎖,即您無法在線上模式遊玩或加入 Realms。', 
		'你嘅帳户已被永久封鎖,無法進行多人遊戲或加入 Realms。'
	},
	['gui.banned.description.reason'] = {
		'我们最近收到举报称你的账户存在不良行为。我们的监督员已审核你的案件并将其认定为%s,这违反了Minecraft社区准则。', 
		'我們最近收到了對您不當行為的檢舉。我們的仲裁者已審查此案,並認定其為違反 Minecraft 社群準則的「%s」行為。', 
		'我哋最近收到一封關於你嘅帳户存在不良行為嘅舉報。審核員現已審閱此舉報,認定其為「%s」並違反 Minecraft 社羣準則。'
	},
	['gui.banned.description.reason_id'] = {'代码:%s', '代碼:%s', '代碼:%s'},
	['gui.banned.description.reason_id_message'] = {'代码:%s - %s', '代碼:%s - %s', '代碼:%s – %s'},
	['gui.banned.description.temporary'] = {
		'%s期限结束前,你无法进行多人游戏或加入Realms。', 
		'%s 在這之前,您將無法在線上模式下遊玩,也無法加入 Realms。', 
		'%s 解除封鎖前,你無法進行多人遊戲或加入 Realms。'
	},
	['gui.banned.description.temporary.duration'] = {
		'你的账户已被暂时封禁并将于%s后解封。', 
		'您的帳號已被暫時停用,且會在 %s 後恢復使用權。', 
		'你嘅帳户被暫時封鎖並將於 %s 後解除封鎖。'
	},
	['gui.banned.description.unknownreason'] = {
		'我们最近收到举报称你的账户存在不良行为。我们的监督员已审核你的案件并认定你违反了Minecraft社区准则。', 
		'我們最近收到了對您不當行為的檢舉。我們的仲裁者已審查此案,並認定其違反 Minecraft 社群準則。', 
		'我哋最近收到一封關於你嘅帳户存在不良行為嘅舉報。審核員現已審閲此舉報,並認定你已違反 Minecraft 社羣準則。'
	},
	['gui.banned.title.permanent'] = {'账户已被永久封禁', '帳號已被永久封鎖', '帳户已被永久封鎖'},
	['gui.banned.title.temporary'] = {'账户已被暂时封禁', '帳號已被暫時停用', '帳户已被暫時封禁'},
	['gui.cancel'] = {'取消', '取消', '取消'},
	['gui.chatReport.comments'] = {'留言编辑框', '留言編輯欄', '留言編輯欄'},
	['gui.chatReport.describe'] = {
		'提供详情可以帮助我们更严谨地做出决定。', 
		'分享詳細資料有助我們做出更準確、清楚的判斷。', 
		'提供詳細資料有助我哋做出更明智嘅判斷。'
	},
	['gui.chatReport.discard.content'] = {
		'如果离开,该举报及留言将不会被保留。确定要离开吗?', 
		'如果離開,此檢舉及留言將會遺失。您仍確定要離開嗎?', 
		'如果你離開,依個舉報及留言將會丟失。你真係要離開?'
	},
	['gui.chatReport.discard.discard'] = {'离开并放弃举报', '離開並捨棄檢舉', '離開並放棄舉報'},
	['gui.chatReport.discard.return'] = {'继续编辑', '繼續編輯', '繼續編輯'},
	['gui.chatReport.discard.title'] = {'放弃举报和留言?', '捨棄檢舉及留言?', '放棄舉報及留言?'},
	['gui.chatReport.more_comments'] = {'请描述发生的状况:', '請說明事情經過:', '請描述事情經過:'},
	['gui.chatReport.observed_what'] = {'你为什么要举报?', '請說明檢舉理由。', '你點解要舉報?'},
	['gui.chatReport.read_info'] = {'了解举报功能', '深入了解檢舉機制', '瞭解舉報功能'},
	['gui.chatReport.report_sent_msg'] = {
		'我们已经成功收到你的举报。非常感谢!我们的团队将尽快进行审核。', 
		'您已成功向我們提出檢舉,謝謝!我們的團隊將會儘早進行審核這份檢舉。', 
		'我哋已經成功收到你嘅舉報。多謝!我哋嘅團隊將會盡早審閱此舉報。'
	},
	['gui.chatReport.select_chat'] = {'选择要举报的聊天消息', '選擇要檢舉的聊天訊息', '選擇要舉報嘅聊天訊息'},
	['gui.chatReport.select_reason'] = {'选择举报类型', '選擇檢舉類別', '選擇舉報類型'},
	['gui.chatReport.selected_chat'] = {'已选择%s条要举报的聊天消息', '已選取 %s 則待檢舉訊息', '已選取 %s 則待舉報訊息'},
	['gui.chatReport.send'] = {'发送举报', '傳送檢舉', '傳送舉報'},
	['gui.chatReport.send.comments_too_long'] = {'请缩短留言', '請縮短留言', '請縮短留言'},
	['gui.chatReport.send.no_reason'] = {'请选择举报类型', '請選擇檢舉類別', '請選擇舉報類型'},
	['gui.chatReport.send.no_reported_messages'] = {'请选择至少一条要举报的聊天消息', '請選擇至少一則要檢舉的聊天訊息', '請選擇至少一則要舉報嘅聊天訊息'},
	['gui.chatReport.send.too_many_messages'] = {'举报中包含的消息过多', '嘗試在檢舉中含入過多訊息', '舉報中包含太多訊息'},
	['gui.chatReport.title'] = {'举报玩家', '檢舉玩家', '舉報玩家'},
	['gui.chatSelection.context'] = {
		'所选消息前后的部分消息将会用于提供额外的辅助信息', 
		'將會納入此處選取訊息的前後訊息,作為額外的情境資訊', 
		'所選訊息前後嘅部分訊息將會用於提供額外嘅輔助資訊'
	},
	['gui.chatSelection.fold'] = {'已隐藏%s条无关消息', '已隱藏 %s 則無關訊息', '已隱藏 %s 則無關訊息'},
	['gui.chatSelection.heading'] = {'%s %s', '%s %s', '%s %s'},
	['gui.chatSelection.message.narrate'] = {'%s在%s说:%s', '%s 在 %s 說:%s', '%s 喺 %s 話:%s'},
	['gui.chatSelection.selected'] = {'已选中%s条消息,共%s条', '選擇了 %s 則 / %s 則訊息', '已選擇 %s 則訊息,共 %s 則訊息'},
	['gui.chatSelection.title'] = {'选择要举报的聊天消息', '選擇要檢舉的聊天訊息', '選擇要舉報嘅聊天訊息'},
	['gui.days'] = {'%s天', '%s 天', '%s 日'},
	['gui.done'] = {'完成', '完成', '完成'},
	['gui.down'] = {'向下', '下', '下'},
	['gui.entity_tooltip.type'] = {'类型:%s', '類型:%s', '類型:%s'},
	['gui.hours'] = {'%s小时', '%s 小時', '%s 小時'},
	['gui.minutes'] = {'%s分钟', '%s 分鐘', '%s 分'},
	['gui.multiLineEditBox.character_limit'] = {'%s/%s', '%s/%s', '%s/%s'},
	['gui.narrate.button'] = {'%s按钮', '%s 按鈕', '%s 按鈕'},
	['gui.narrate.editBox'] = {'%s编辑框:%s', '%s 編輯欄:%s', '%s 編輯方塊:%s'},
	['gui.narrate.slider'] = {'%s滑块', '%s 滑桿', '%s 滑桿'},
	['gui.no'] = {'否', '否', '否'},
	['gui.none'] = {'无', '無', '無'},
	['gui.ok'] = {'确定', '確定', '確認'},
	['gui.proceed'] = {'继续', '繼續', '繼續'},
	['gui.recipebook.moreRecipes'] = {'右击以获取更多信息', '點擊右鍵以查看更多', '按右鍵以了解更多'},
	['gui.recipebook.search_hint'] = {'搜索…', '搜尋...', '搜尋⋯⋯'},
	['gui.recipebook.toggleRecipes.all'] = {'显示全部', '已列出所有項目', '顯示全部'},
	['gui.recipebook.toggleRecipes.blastable'] = {'仅显示可冶炼', '已列出高爐可熔煉項目', '只顯示可用高爐熔煉'},
	['gui.recipebook.toggleRecipes.craftable'] = {'仅显示可合成', '已列出可合成項目', '只顯示可合成'},
	['gui.recipebook.toggleRecipes.smeltable'] = {'仅显示可烧炼', '已列出可熔煉項目', '只顯示可熔煉'},
	['gui.recipebook.toggleRecipes.smokable'] = {'仅显示可熏制', '已列出可燻製項目', '只顯示可煙燻'},
	['gui.socialInteractions.blocking_hint'] = {'使用Microsoft账户管理', '以 Microsoft 帳號管理', '利用 Microsoft 帳户管理'},
	['gui.socialInteractions.empty_blocked'] = {'未屏蔽任何玩家的聊天消息', '聊天室中沒有已封鎖的玩家', '聊天頻道入面無任何被封鎖嘅玩家'},
	['gui.socialInteractions.empty_hidden'] = {'未隐藏任何玩家的聊天消息', '聊天室中沒有被隱藏的玩家', '聊天頻道中並無任何被隱藏嘅玩家'},
	['gui.socialInteractions.hidden_in_chat'] = {'%s的聊天消息将会被隐藏', '將會隱藏 %s 的聊天訊息', '%s 發出嘅訊息將會被隱藏'},
	['gui.socialInteractions.hide'] = {'在聊天中隐藏', '在聊天室中隱藏', '喺聊天欄入面隱藏'},
	['gui.socialInteractions.narration.hide'] = {'隐藏%s发送的消息', '隱藏來自 %s 的訊息', '隱藏 %s 發出嘅訊息'},
	['gui.socialInteractions.narration.report'] = {'举报玩家%s', '檢舉玩家 %s', '舉報玩家 %s'},
	['gui.socialInteractions.narration.show'] = {'显示%s发送的消息', '顯示來自 %s 的訊息', '顯示 %s 發出嘅訊息'},
	['gui.socialInteractions.report'] = {'举报', '檢舉', '舉報'},
	['gui.socialInteractions.search_empty'] = {'未找到使用此名称的玩家', '找不到使用此名稱的玩家', '揾唔到有嗰個名嘅玩家'},
	['gui.socialInteractions.search_hint'] = {'搜索…', '搜尋...', '搜尋⋯⋯'},
	['gui.socialInteractions.server_label.multiple'] = {'%s - %s名玩家', '%s - %s 位玩家', '%s - %s 個玩家'},
	['gui.socialInteractions.server_label.single'] = {'%s - %s名玩家', '%s - %s 位玩家', '%s - %s 玩家'},
	['gui.socialInteractions.show'] = {'在聊天中显示', '在聊天室中顯示', '喺聊天欄顯示'},
	['gui.socialInteractions.shown_in_chat'] = {'%s的聊天消息将会被显示', '將會顯示 %s 的聊天訊息', '將會睇到由 %s 發出嘅訊息'},
	['gui.socialInteractions.status_blocked'] = {'已屏蔽', '已封鎖', '已封鎖'},
	['gui.socialInteractions.status_blocked_offline'] = {'已屏蔽 - 离线', '已封鎖 - 離線', '已封鎖-離線'},
	['gui.socialInteractions.status_hidden'] = {'隐藏', '隱藏', '隱藏'},
	['gui.socialInteractions.status_hidden_offline'] = {'隐藏 - 离线', '隱藏 - 離線', '隱藏 - 離線'},
	['gui.socialInteractions.status_offline'] = {'离线', '離線', '離線'},
	['gui.socialInteractions.tab_all'] = {'全部', '全部', '全部'},
	['gui.socialInteractions.tab_blocked'] = {'已屏蔽', '已封鎖', '已封鎖'},
	['gui.socialInteractions.tab_hidden'] = {'已隐藏', '隱藏', '隱藏'},
	['gui.socialInteractions.title'] = {'社交', '社群交流', '社羣互動'},
	['gui.socialInteractions.tooltip.hide'] = {'隐藏消息', '隱藏訊息', '隱藏訊息'},
	['gui.socialInteractions.tooltip.report'] = {'举报玩家', '檢舉玩家', '舉報玩家'},
	['gui.socialInteractions.tooltip.report.disabled'] = {'举报服务不可用', '無法使用檢舉服務', '無法使用舉報服務'},
	['gui.socialInteractions.tooltip.report.no_messages'] = {'玩家%s没有可举报的消息', '玩家 %s 沒有可以檢舉的訊息', '玩家 %s 沒有可以舉報嘅訊息'},
	['gui.socialInteractions.tooltip.report.not_reportable'] = {
		'无法举报该玩家,其聊天消息无法被此服务器验证。', 
		'無法檢舉此玩家,因為此伺服器無法驗證該玩家的聊天訊息', 
		'無法舉報此玩家,因為此伺服器無法驗證該玩家嘅聊天訊息'
	},
	['gui.socialInteractions.tooltip.show'] = {'显示消息', '顯示訊息', '顯示訊息'},
	['gui.stats'] = {'统计信息', '統計', '統計資訊'},
	['gui.toMenu'] = {'返回到服务器列表', '返回伺服器清單', '返回伺服器列表'},
	['gui.toTitle'] = {'返回到标题屏幕', '返回標題畫面', '返回主畫面'},
	['gui.up'] = {'向上', '上', '上'},
	['gui.yes'] = {'是', '是', '是'},
	['instrument.minecraft.admire_goat_horn'] = {'仰慕', '仰慕', '仰慕'},
	['instrument.minecraft.call_goat_horn'] = {'呼唤', '呼喚', '呼喚'},
	['instrument.minecraft.dream_goat_horn'] = {'想象', '夢想', '想像'},
	['instrument.minecraft.feel_goat_horn'] = {'感受', '感覺', '感覺'},
	['instrument.minecraft.ponder_goat_horn'] = {'沉思', '沉思', '沉思'},
	['instrument.minecraft.seek_goat_horn'] = {'寻觅', '尋覓', '尋覓'},
	['instrument.minecraft.sing_goat_horn'] = {'歌颂', '歌頌', '唱歌'},
	['instrument.minecraft.yearn_goat_horn'] = {'憧憬', '嚮往', '憧憬'},
	['inventory.binSlot'] = {'摧毁物品', '銷毀物品', '銷毀物品'},
	['inventory.hotbarInfo'] = {'用%s+%s来保存快捷栏', '按下 %s + %s 儲存快捷欄', '按 %s + %s 儲存快捷欄'},
	['inventory.hotbarSaved'] = {
		'已保存物品快捷栏(用%s+%s来加载)', 
		'快捷欄已儲存(按 %s + %s 復原)', 
		'快捷欄已儲存(按 %s + %s 復原)'
	},
	['item.canBreak'] = {'能破坏:', '可破壞:', '可破壞:'},
	['item.canPlace'] = {'可以放在:', '可置於:', '可放於:'},
	['item.color'] = {'颜色:%s', '顏色:%s', '顏色:%s'},
	['item.durability'] = {'耐久度:%s / %s', '耐久度:%s / %s', '耐久度:%s / %s'},
	['item.dyed'] = {'已染色', '已染色', '已染色'},
	['item.minecraft.acacia_boat'] = {'金合欢木船', '相思木船', '相思木船'},
	['item.minecraft.acacia_chest_boat'] = {'金合欢木运输船', '儲物箱相思木船', '儲物箱相思木船'},
	['item.minecraft.allay_spawn_egg'] = {'悦灵刷怪蛋', '悅靈 生怪蛋', '悦靈 生成蛋'},
	['item.minecraft.amethyst_shard'] = {'紫水晶碎片', '紫水晶碎片', '紫水晶碎片'},
	['item.minecraft.apple'] = {'苹果', '蘋果', '蘋果'},
	['item.minecraft.armor_stand'] = {'盔甲架', '盔甲座', '盔甲座'},
	['item.minecraft.arrow'] = {'箭', '箭矢', '箭'},
	['item.minecraft.axolotl_bucket'] = {'美西螈桶', '六角恐龍桶', '墨西哥蠑螈桶'},
	['item.minecraft.axolotl_spawn_egg'] = {'美西螈刷怪蛋', '六角恐龍 生怪蛋', '墨西哥蠑螈 生成蛋'},
	['item.minecraft.baked_potato'] = {'烤马铃薯', '烤馬鈴薯', '焗薯仔'},
	['item.minecraft.bat_spawn_egg'] = {'蝙蝠刷怪蛋', '蝙蝠 生怪蛋', '蝙蝠 生成蛋'},
	['item.minecraft.bee_spawn_egg'] = {'蜜蜂刷怪蛋', '蜜蜂 生怪蛋', '蜜蜂 生成蛋'},
	['item.minecraft.beef'] = {'生牛肉', '生牛肉', '生牛肉'},
	['item.minecraft.beetroot'] = {'甜菜根', '甜菜根', '紅菜頭'},
	['item.minecraft.beetroot_seeds'] = {'甜菜种子', '甜菜種子', '紅菜頭種子'},
	['item.minecraft.beetroot_soup'] = {'甜菜汤', '甜菜湯', '紅菜頭湯'},
	['item.minecraft.birch_boat'] = {'白桦木船', '樺木船', '樺木船'},
	['item.minecraft.birch_chest_boat'] = {'白桦木运输船', '儲物箱樺木船', '儲物箱樺木船'},
	['item.minecraft.black_dye'] = {'黑色染料', '黑色染料', '黑色染料'},
	['item.minecraft.blaze_powder'] = {'烈焰粉', '烈焰粉', '烈焰粉'},
	['item.minecraft.blaze_rod'] = {'烈焰棒', '烈焰桿', '烈焰棒'},
	['item.minecraft.blaze_spawn_egg'] = {'烈焰人刷怪蛋', '烈焰使者 生怪蛋', '烈焰使者 生成蛋'},
	['item.minecraft.blue_dye'] = {'蓝色染料', '藍色染料', '藍色染料'},
	['item.minecraft.bone'] = {'骨头', '骨頭', '骨頭'},
	['item.minecraft.bone_meal'] = {'骨粉', '骨粉', '骨粉'},
	['item.minecraft.book'] = {'书', '書', '書'},
	['item.minecraft.bow'] = {'弓', '弓', '弓'},
	['item.minecraft.bowl'] = {'碗', '碗', '碗'},
	['item.minecraft.bread'] = {'面包', '麵包', '麪包'},
	['item.minecraft.brewing_stand'] = {'酿造台', '釀造台', '釀造台'},
	['item.minecraft.brick'] = {'红砖', '紅磚頭', '紅磚頭'},
	['item.minecraft.brown_dye'] = {'棕色染料', '棕色染料', '啡色染料'},
	['item.minecraft.bucket'] = {'桶', '鐵桶', '鐵桶'},
	['item.minecraft.bundle'] = {'收纳袋', '束口袋', '收納袋'},
	['item.minecraft.bundle.fullness'] = {'%s/%s', '%s/%s', '%s/%s'},
	['item.minecraft.carrot'] = {'胡萝卜', '胡蘿蔔', '紅蘿蔔'},
	['item.minecraft.carrot_on_a_stick'] = {'胡萝卜钓竿', '胡蘿蔔釣竿', '紅蘿蔔魚竿'},
	['item.minecraft.cat_spawn_egg'] = {'猫刷怪蛋', '貓 生怪蛋', '貓 生成蛋'},
	['item.minecraft.cauldron'] = {'炼药锅', '鍋釜', '鍋'},
	['item.minecraft.cave_spider_spawn_egg'] = {'洞穴蜘蛛刷怪蛋', '洞穴蜘蛛 生怪蛋', '洞穴蜘蛛 生成蛋'},
	['item.minecraft.chainmail_boots'] = {'锁链靴子', '鎖鏈靴子', '鎖鏈靴'},
	['item.minecraft.chainmail_chestplate'] = {'锁链胸甲', '鎖鏈胸甲', '鎖鏈胸甲'},
	['item.minecraft.chainmail_helmet'] = {'锁链头盔', '鎖鏈頭盔', '鎖鏈頭盔'},
	['item.minecraft.chainmail_leggings'] = {'锁链护腿', '鎖鏈護腿', '鎖鏈護腳'},
	['item.minecraft.charcoal'] = {'木炭', '木炭', '木炭'},
	['item.minecraft.chest_minecart'] = {'运输矿车', '儲物箱礦車', '儲物箱礦車'},
	['item.minecraft.chicken'] = {'生鸡肉', '生雞肉', '生雞肉'},
	['item.minecraft.chicken_spawn_egg'] = {'鸡刷怪蛋', '雞 生怪蛋', '雞 生成蛋'},
	['item.minecraft.chorus_fruit'] = {'紫颂果', '歌萊果', '歌萊果'},
	['item.minecraft.clay_ball'] = {'黏土球', '黏土球', '黏土球'},
	['item.minecraft.clock'] = {'时钟', '時鐘', '時鐘'},
	['item.minecraft.coal'] = {'煤炭', '煤炭', '煤炭'},
	['item.minecraft.cocoa_beans'] = {'可可豆', '可可豆', '可可豆'},
	['item.minecraft.cod'] = {'生鳕鱼', '生鱈魚', '生鱈魚'},
	['item.minecraft.cod_bucket'] = {'鳕鱼桶', '鱈魚桶', '鱈魚桶'},
	['item.minecraft.cod_spawn_egg'] = {'鳕鱼刷怪蛋', '鱈魚 生怪蛋', '鱈魚 生成蛋'},
	['item.minecraft.command_block_minecart'] = {'命令方块矿车', '指令方塊礦車', '命令方塊礦車'},
	['item.minecraft.compass'] = {'指南针', '羅盤', '指南針'},
	['item.minecraft.cooked_beef'] = {'牛排', '牛排', '牛扒'},
	['item.minecraft.cooked_chicken'] = {'熟鸡肉', '烤雞', '熟雞肉'},
	['item.minecraft.cooked_cod'] = {'熟鳕鱼', '烤鱈魚', '熟鱈魚'},
	['item.minecraft.cooked_mutton'] = {'熟羊肉', '烤羊肉', '熟羊肉'},
	['item.minecraft.cooked_porkchop'] = {'熟猪排', '烤豬肉', '熟豬扒'},
	['item.minecraft.cooked_rabbit'] = {'熟兔肉', '烤兔肉', '熟兔肉'},
	['item.minecraft.cooked_salmon'] = {'熟鲑鱼', '烤鮭魚', '熟三文魚'},
	['item.minecraft.cookie'] = {'曲奇', '餅乾', '曲奇'},
	['item.minecraft.copper_ingot'] = {'铜锭', '銅錠', '銅錠'},
	['item.minecraft.cow_spawn_egg'] = {'牛刷怪蛋', '牛 生怪蛋', '牛 生成蛋'},
	['item.minecraft.creeper_banner_pattern'] = {'旗帜图案', '旗幟圖案', '橫額圖案'},
	['item.minecraft.creeper_banner_pattern.desc'] = {'苦力怕盾徽', '苦力怕圖紋', 'Creeper 圖案'},
	['item.minecraft.creeper_spawn_egg'] = {'苦力怕刷怪蛋', '苦力怕 生怪蛋', 'Creeper 生成蛋'},
	['item.minecraft.crossbow'] = {'弩', '弩', '弩'},
	['item.minecraft.crossbow.projectile'] = {'弹射物:', '投射物:', '投射物:'},
	['item.minecraft.cyan_dye'] = {'青色染料', '青色染料', '青藍色染料'},
	['item.minecraft.dark_oak_boat'] = {'深色橡木船', '黑橡木船', '黑橡木船'},
	['item.minecraft.dark_oak_chest_boat'] = {'深色橡木运输船', '儲物箱黑橡木船', '儲物箱黑橡木船'},
	['item.minecraft.debug_stick'] = {'调试棒', '除錯棒', '除錯棒'},
	['item.minecraft.debug_stick.empty'] = {'%s不具备属性', '%s 沒有屬性', '%s 並無屬性'},
	['item.minecraft.debug_stick.select'] = {'已选择“%s”(%s)', '選擇 "%s" (%s)', '已選擇 「%s」(%s)'},
	['item.minecraft.debug_stick.update'] = {'将"%s"设为%s', '"%s" to %s', '將 "%s" 設為 %s'},
	['item.minecraft.diamond'] = {'钻石', '鑽石', '鑽石'},
	['item.minecraft.diamond_axe'] = {'钻石斧', '鑽石斧', '鑽石斧頭'},
	['item.minecraft.diamond_boots'] = {'钻石靴子', '鑽石靴子', '鑽石靴'},
	['item.minecraft.diamond_chestplate'] = {'钻石胸甲', '鑽石胸甲', '鑽石胸甲'},
	['item.minecraft.diamond_helmet'] = {'钻石头盔', '鑽石頭盔', '鑽石頭盔'},
	['item.minecraft.diamond_hoe'] = {'钻石锄', '鑽石鋤', '鑽石鋤頭'},
	['item.minecraft.diamond_horse_armor'] = {'钻石马铠', '鑽石製馬鎧', '鑽石馬甲'},
	['item.minecraft.diamond_leggings'] = {'钻石护腿', '鑽石護腿', '鑽石護腳'},
	['item.minecraft.diamond_pickaxe'] = {'钻石镐', '鑽石鎬', '鑽石鎬'},
	['item.minecraft.diamond_shovel'] = {'钻石锹', '鑽石鏟', '鑽石鏟'},
	['item.minecraft.diamond_sword'] = {'钻石剑', '鑽石劍', '鑽石劍'},
	['item.minecraft.disc_fragment_5'] = {'唱片残片', '唱片碎片', '唱片殘片'},
	['item.minecraft.disc_fragment_5.desc'] = {'音乐唱片 - 5', '唱片 - 5', '唱片 - 5'},
	['item.minecraft.dolphin_spawn_egg'] = {'海豚刷怪蛋', '海豚 生怪蛋', '海豚 生成蛋'},
	['item.minecraft.donkey_spawn_egg'] = {'驴刷怪蛋', '驢子 生怪蛋', '驢 生成蛋'},
	['item.minecraft.dragon_breath'] = {'龙息', '龍之吐息', '龍之吐息'},
	['item.minecraft.dried_kelp'] = {'干海带', '海帶乾', '乾海帶'},
	['item.minecraft.drowned_spawn_egg'] = {'溺尸刷怪蛋', '沉屍 生怪蛋', '沉屍 生成蛋'},
	['item.minecraft.echo_shard'] = {'回响碎片', '回聲碎片', '迴響碎片'},
	['item.minecraft.egg'] = {'鸡蛋', '雞蛋', '雞蛋'},
	['item.minecraft.elder_guardian_spawn_egg'] = {'远古守卫者刷怪蛋', '遠古深海守衛 生怪蛋', '遠古深海守衞 生成蛋'},
	['item.minecraft.elytra'] = {'鞘翅', '鞘翅', '鞘翅'},
	['item.minecraft.emerald'] = {'绿宝石', '綠寶石', '綠寶石'},
	['item.minecraft.enchanted_book'] = {'附魔书', '附魔書', '附魔書'},
	['item.minecraft.enchanted_golden_apple'] = {'附魔金苹果', '附魔金蘋果', '附魔金蘋果'},
	['item.minecraft.end_crystal'] = {'末地水晶', '終界水晶', '終界水晶'},
	['item.minecraft.ender_eye'] = {'末影之眼', '終界之眼', '終界之眼'},
	['item.minecraft.ender_pearl'] = {'末影珍珠', '終界珍珠', '終界珍珠'},
	['item.minecraft.enderman_spawn_egg'] = {'末影人刷怪蛋', '終界使者 生怪蛋', '終界使者 生成蛋'},
	['item.minecraft.endermite_spawn_egg'] = {'末影螨刷怪蛋', '終界蟎 生怪蛋', '終界蟎 生成蛋'},
	['item.minecraft.evoker_spawn_egg'] = {'唤魔者刷怪蛋', '喚魔者 生怪蛋', '喚魔者 生成蛋'},
	['item.minecraft.experience_bottle'] = {'附魔之瓶', '經驗瓶', '附魔之瓶'},
	['item.minecraft.feather'] = {'羽毛', '羽毛', '羽毛'},
	['item.minecraft.fermented_spider_eye'] = {'发酵蛛眼', '發酵蜘蛛眼', '發酵蜘蛛眼'},
	['item.minecraft.filled_map'] = {'地图', '地圖', '地圖'},
	['item.minecraft.fire_charge'] = {'火焰弹', '火焰彈', '火焰彈'},
	['item.minecraft.firework_rocket'] = {'烟花火箭', '煙火', '煙花'},
	['item.minecraft.firework_rocket.flight'] = {'飞行时间:', '飛行時間:', '飛行時間:'},
	['item.minecraft.firework_star'] = {'烟火之星', '火藥球', '煙花球'},
	['item.minecraft.firework_star.black'] = {'黑色', '黑色', '黑色'},
	['item.minecraft.firework_star.blue'] = {'蓝色', '藍色', '藍色'},
	['item.minecraft.firework_star.brown'] = {'棕色', '棕色', '啡色'},
	['item.minecraft.firework_star.custom_color'] = {'自定义', '自訂', '自訂'},
	['item.minecraft.firework_star.cyan'] = {'青色', '青色', '青藍色'},
	['item.minecraft.firework_star.fade_to'] = {'淡化至', '淡出', '淡出'},
	['item.minecraft.firework_star.flicker'] = {'闪烁', '閃爍', '閃爍'},
	['item.minecraft.firework_star.gray'] = {'灰色', '灰色', '灰色'},
	['item.minecraft.firework_star.green'] = {'绿色', '綠色', '綠色'},
	['item.minecraft.firework_star.light_blue'] = {'淡蓝色', '淺藍色', '淺藍色'},
	['item.minecraft.firework_star.light_gray'] = {'淡灰色', '淺灰色', '淺灰色'},
	['item.minecraft.firework_star.lime'] = {'黄绿色', '淺綠色', '淺綠色'},
	['item.minecraft.firework_star.magenta'] = {'品红色', '洋紅色', '紫紅色'},
	['item.minecraft.firework_star.orange'] = {'橙色', '橙色', '橙色'},
	['item.minecraft.firework_star.pink'] = {'粉红色', '粉紅色', '粉紅色'},
	['item.minecraft.firework_star.purple'] = {'紫色', '紫色', '紫色'},
	['item.minecraft.firework_star.red'] = {'红色', '紅色', '紅色'},
	['item.minecraft.firework_star.shape'] = {'未知形状', '未知形狀', '未知形狀'},
	['item.minecraft.firework_star.shape.burst'] = {'爆裂状', '爆裂', '爆裂'},
	['item.minecraft.firework_star.shape.creeper'] = {'苦力怕状', '苦力怕形', 'Creeper 形'},
	['item.minecraft.firework_star.shape.large_ball'] = {'大型球状', '大型球狀', '大型球狀'},
	['item.minecraft.firework_star.shape.small_ball'] = {'小型球状', '小型球狀', '小型球狀'},
	['item.minecraft.firework_star.shape.star'] = {'星形', '星形', '星形'},
	['item.minecraft.firework_star.trail'] = {'踪迹', '軌跡', '軌跡'},
	['item.minecraft.firework_star.white'] = {'白色', '白色', '白色'},
	['item.minecraft.firework_star.yellow'] = {'黄色', '黃色', '黃色'},
	['item.minecraft.fishing_rod'] = {'钓鱼竿', '釣竿', '魚竿'},
	['item.minecraft.flint'] = {'燧石', '燧石', '燧石'},
	['item.minecraft.flint_and_steel'] = {'打火石', '打火石', '打火石'},
	['item.minecraft.flower_banner_pattern'] = {'旗帜图案', '旗幟圖案', '橫額圖案'},
	['item.minecraft.flower_banner_pattern.desc'] = {'花朵盾徽', '花朵圖紋', '花朵圖案'},
	['item.minecraft.flower_pot'] = {'花盆', '花盆', '花盆'},
	['item.minecraft.fox_spawn_egg'] = {'狐狸刷怪蛋', '狐狸 生怪蛋', '狐狸 生成蛋'},
	['item.minecraft.frog_spawn_egg'] = {'青蛙刷怪蛋', '青蛙 生怪蛋', '青蛙 生成蛋'},
	['item.minecraft.furnace_minecart'] = {'动力矿车', '熔爐礦車', '熔爐礦車'},
	['item.minecraft.ghast_spawn_egg'] = {'恶魂刷怪蛋', '地獄幽靈 生怪蛋', '地獄幽靈 生成蛋'},
	['item.minecraft.ghast_tear'] = {'恶魂之泪', '幽靈之淚', '幽靈之淚'},
	['item.minecraft.glass_bottle'] = {'玻璃瓶', '玻璃瓶', '玻璃樽'},
	['item.minecraft.glistering_melon_slice'] = {'闪烁的西瓜片', '鑲金西瓜片', '鑲金西瓜片'},
	['item.minecraft.globe_banner_pattern'] = {'旗帜图案', '旗幟圖案', '橫額圖案'},
	['item.minecraft.globe_banner_pattern.desc'] = {'地球', '地球', '地球'},
	['item.minecraft.glow_berries'] = {'发光浆果', '螢光莓', '螢光莓'},
	['item.minecraft.glow_ink_sac'] = {'荧光墨囊', '螢光墨囊', '螢光墨囊'},
	['item.minecraft.glow_item_frame'] = {'荧光物品展示框', '螢光物品展示框', '螢光物品展示框'},
	['item.minecraft.glow_squid_spawn_egg'] = {'发光鱿鱼刷怪蛋', '螢光魷魚 生怪蛋', '螢光墨魚 生成蛋'},
	['item.minecraft.glowstone_dust'] = {'荧石粉', '螢石粉', '熒光石粉'},
	['item.minecraft.goat_horn'] = {'山羊角', '山羊角', '山羊角'},
	['item.minecraft.goat_spawn_egg'] = {'山羊刷怪蛋', '山羊 生怪蛋', '山羊 生成蛋'},
	['item.minecraft.gold_ingot'] = {'金锭', '金錠', '金錠'},
	['item.minecraft.gold_nugget'] = {'金粒', '金粒', '金粒'},
	['item.minecraft.golden_apple'] = {'金苹果', '金蘋果', '金蘋果'},
	['item.minecraft.golden_axe'] = {'金斧', '金斧', '金斧頭'},
	['item.minecraft.golden_boots'] = {'金靴子', '黃金靴子', '金靴'},
	['item.minecraft.golden_carrot'] = {'金胡萝卜', '金胡蘿蔔', '金紅蘿蔔'},
	['item.minecraft.golden_chestplate'] = {'金胸甲', '黃金胸甲', '金胸甲'},
	['item.minecraft.golden_helmet'] = {'金头盔', '黃金頭盔', '金頭盔'},
	['item.minecraft.golden_hoe'] = {'金锄', '金鋤', '金鋤頭'},
	['item.minecraft.golden_horse_armor'] = {'金马铠', '黃金製馬鎧', '金馬甲'},
	['item.minecraft.golden_leggings'] = {'金护腿', '黃金護腿', '金護腳'},
	['item.minecraft.golden_pickaxe'] = {'金镐', '金鎬', '金鎬'},
	['item.minecraft.golden_shovel'] = {'金锹', '金鏟', '金鏟'},
	['item.minecraft.golden_sword'] = {'金剑', '金劍', '金劍'},
	['item.minecraft.gray_dye'] = {'灰色染料', '灰色染料', '灰色染料'},
	['item.minecraft.green_dye'] = {'绿色染料', '綠色染料', '綠色染料'},
	['item.minecraft.guardian_spawn_egg'] = {'守卫者刷怪蛋', '深海守衛 生怪蛋', '深海守衞 生成蛋'},
	['item.minecraft.gunpowder'] = {'火药', '火藥', '火藥'},
	['item.minecraft.heart_of_the_sea'] = {'海洋之心', '海洋之心', '海洋之心'},
	['item.minecraft.hoglin_spawn_egg'] = {'疣猪兽刷怪蛋', '豬布獸 生怪蛋', '野豬獸 生成蛋'},
	['item.minecraft.honey_bottle'] = {'蜂蜜瓶', '蜂蜜瓶', '蜜糖樽'},
	['item.minecraft.honeycomb'] = {'蜜脾', '蜂巢', '蜂巢蜜'},
	['item.minecraft.hopper_minecart'] = {'漏斗矿车', '漏斗礦車', '漏斗礦車'},
	['item.minecraft.horse_spawn_egg'] = {'马刷怪蛋', '馬 生怪蛋', '馬 生成蛋'},
	['item.minecraft.husk_spawn_egg'] = {'尸壳刷怪蛋', '屍殼 生怪蛋', '屍殼 生成蛋'},
	['item.minecraft.ink_sac'] = {'墨囊', '墨囊', '墨囊'},
	['item.minecraft.iron_axe'] = {'铁斧', '鐵斧', '鐵斧頭'},
	['item.minecraft.iron_boots'] = {'铁靴子', '鐵製靴子', '鐵靴'},
	['item.minecraft.iron_chestplate'] = {'铁胸甲', '鐵製胸甲', '鐵胸甲'},
	['item.minecraft.iron_helmet'] = {'铁头盔', '鐵製頭盔', '鐵頭盔'},
	['item.minecraft.iron_hoe'] = {'铁锄', '鐵鋤', '鐵鋤頭'},
	['item.minecraft.iron_horse_armor'] = {'铁马铠', '鐵製馬鎧', '鐵馬甲'},
	['item.minecraft.iron_ingot'] = {'铁锭', '鐵錠', '鐵錠'},
	['item.minecraft.iron_leggings'] = {'铁护腿', '鐵製護腿', '鐵護腳'},
	['item.minecraft.iron_nugget'] = {'铁粒', '鐵粒', '鐵粒'},
	['item.minecraft.iron_pickaxe'] = {'铁镐', '鐵鎬', '鐵鎬'},
	['item.minecraft.iron_shovel'] = {'铁锹', '鐵鏟', '鐵鏟'},
	['item.minecraft.iron_sword'] = {'铁剑', '鐵劍', '鐵劍'},
	['item.minecraft.item_frame'] = {'物品展示框', '物品展示框', '物品展示框'},
	['item.minecraft.jungle_boat'] = {'丛林木船', '叢林木船', '叢林木船'},
	['item.minecraft.jungle_chest_boat'] = {'丛林木运输船', '儲物箱叢林木船', '儲物箱叢林木船'},
	['item.minecraft.knowledge_book'] = {'知识之书', '知識之書', '知識之書'},
	['item.minecraft.lapis_lazuli'] = {'青金石', '青金石', '青金石'},
	['item.minecraft.lava_bucket'] = {'熔岩桶', '熔岩桶', '熔岩桶'},
	['item.minecraft.lead'] = {'拴绳', '拴繩', '牽繩'},
	['item.minecraft.leather'] = {'皮革', '皮革', '皮革'},
	['item.minecraft.leather_boots'] = {'皮革靴子', '皮革靴子', '皮革靴'},
	['item.minecraft.leather_chestplate'] = {'皮革外套', '皮革上衣', '皮革衫'},
	['item.minecraft.leather_helmet'] = {'皮革帽子', '皮革帽子', '皮革帽'},
	['item.minecraft.leather_horse_armor'] = {'皮革马铠', '皮革製馬鎧', '皮革馬甲'},
	['item.minecraft.leather_leggings'] = {'皮革裤子', '皮革褲子', '皮革褲'},
	['item.minecraft.light_blue_dye'] = {'淡蓝色染料', '淺藍色染料', '淺藍色染料'},
	['item.minecraft.light_gray_dye'] = {'淡灰色染料', '淺灰色染料', '淺灰色染料'},
	['item.minecraft.lime_dye'] = {'黄绿色染料', '淺綠色染料', '淺綠色染料'},
	['item.minecraft.lingering_potion'] = {'滞留药水', '滯留藥水', '滯留藥水'},
	['item.minecraft.lingering_potion.effect.awkward'] = {'滞留型粗制的药水', '滯留 基礎藥水', '滯留型粗製藥水'},
	['item.minecraft.lingering_potion.effect.empty'] = {'不可合成的滞留型药水', '滯留 不可合成的藥水', '滯留型不可合成嘅藥水'},
	['item.minecraft.lingering_potion.effect.fire_resistance'] = {'滞留型抗火药水', '滯留 抗火藥水', '滯留型抗火藥水'},
	['item.minecraft.lingering_potion.effect.harming'] = {'滞留型伤害药水', '滯留 傷害藥水', '滯留型傷害藥水'},
	['item.minecraft.lingering_potion.effect.healing'] = {'滞留型治疗药水', '滯留 治療藥水', '滯留型治療藥水'},
	['item.minecraft.lingering_potion.effect.invisibility'] = {'滞留型隐身药水', '滯留 隱形藥水', '滯留型隱形藥水'},
	['item.minecraft.lingering_potion.effect.leaping'] = {'滞留型跳跃药水', '滯留 跳躍藥水', '滯留型跳躍藥水'},
	['item.minecraft.lingering_potion.effect.levitation'] = {'滞留型飘浮药水', '滯留 懸浮藥水', '滯留型飄浮藥水'},
	['item.minecraft.lingering_potion.effect.luck'] = {'滞留型幸运药水', '滯留 幸運藥水', '滯留型幸運藥水'},
	['item.minecraft.lingering_potion.effect.mundane'] = {'滞留型平凡的药水', '滯留 平凡藥水', '滯留型平凡藥水'},
	['item.minecraft.lingering_potion.effect.night_vision'] = {'滞留型夜视药水', '滯留 夜視藥水', '滯留型夜視藥水'},
	['item.minecraft.lingering_potion.effect.poison'] = {'滞留型剧毒药水', '滯留 劇毒藥水', '滯留型劇毒藥水'},
	['item.minecraft.lingering_potion.effect.regeneration'] = {'滞留型再生药水', '滯留 回復藥水', '滯留型回復藥水'},
	['item.minecraft.lingering_potion.effect.slow_falling'] = {'滞留型缓降药水', '滯留 緩降藥水', '滯留型緩降藥水'},
	['item.minecraft.lingering_potion.effect.slowness'] = {'滞留型迟缓药水', '滯留 緩速藥水', '滯留型緩速藥水'},
	['item.minecraft.lingering_potion.effect.strength'] = {'滞留型力量药水', '滯留 力量藥水', '滯留型力量藥水'},
	['item.minecraft.lingering_potion.effect.swiftness'] = {'滞留型迅捷药水', '滯留 迅捷藥水', '滯留型迅捷藥水'},
	['item.minecraft.lingering_potion.effect.thick'] = {'滞留型浓稠的药水', '滯留 黏稠藥水', '滯留型黏稠藥水'},
	['item.minecraft.lingering_potion.effect.turtle_master'] = {'滞留型神龟药水', '滯留 龜仙藥水', '滯留型神龜藥水'},
	['item.minecraft.lingering_potion.effect.water'] = {'滞留型水瓶', '滯留 水瓶', '滯留型水樽'},
	['item.minecraft.lingering_potion.effect.water_breathing'] = {'滞留型水肺药水', '滯留 水下呼吸藥水', '滯留型水中呼吸藥水'},
	['item.minecraft.lingering_potion.effect.weakness'] = {'滞留型虚弱药水', '滯留 虛弱藥水', '滯留型虛弱藥水'},
	['item.minecraft.llama_spawn_egg'] = {'羊驼刷怪蛋', '駱馬 生怪蛋', '羊駝 生成蛋'},
	['item.minecraft.lodestone_compass'] = {'磁石指针', '磁石羅盤', '磁石指南針'},
	['item.minecraft.magenta_dye'] = {'品红色染料', '洋紅色染料', '紫紅色染料'},
	['item.minecraft.magma_cream'] = {'岩浆膏', '岩漿球', '岩漿球'},
	['item.minecraft.magma_cube_spawn_egg'] = {'岩浆怪刷怪蛋', '岩漿立方怪 生怪蛋', '岩漿史萊姆 生成蛋'},
	['item.minecraft.mangrove_boat'] = {'红树木船', '紅樹林木船', '紅樹木船'},
	['item.minecraft.mangrove_chest_boat'] = {'红树木运输船', '儲物箱紅樹林木船', '儲物箱紅樹木船'},
	['item.minecraft.map'] = {'空地图', '空白地圖', '空白地圖'},
	['item.minecraft.melon_seeds'] = {'西瓜种子', '西瓜種子', '西瓜種子'},
	['item.minecraft.melon_slice'] = {'西瓜片', '西瓜片', '西瓜片'},
	['item.minecraft.milk_bucket'] = {'奶桶', '鮮奶桶', '鮮奶桶'},
	['item.minecraft.minecart'] = {'矿车', '礦車', '礦車'},
	['item.minecraft.mojang_banner_pattern'] = {'旗帜图案', '旗幟圖案', '橫額圖案'},
	['item.minecraft.mojang_banner_pattern.desc'] = {'Mojang徽标', 'Mojang 圖紋', 'Mojang 標誌'},
	['item.minecraft.mooshroom_spawn_egg'] = {'哞菇刷怪蛋', '哞菇 生怪蛋', '蘑菇牛 生成蛋'},
	['item.minecraft.mule_spawn_egg'] = {'骡刷怪蛋', '騾子 生怪蛋', '騾 生成蛋'},
	['item.minecraft.mushroom_stew'] = {'蘑菇煲', '蘑菇湯', '蘑菇湯'},
	['item.minecraft.music_disc_11'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_11.desc'] = {'C418 - 11', 'C418 - 11', 'C418 - 11'},
	['item.minecraft.music_disc_13'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_13.desc'] = {'C418 - 13', 'C418 - 13', 'C418 - 13'},
	['item.minecraft.music_disc_5'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_5.desc'] = {
		'Samuel Åberg - 5', 
		'Samuel Åberg - 5', 
		'Samuel Åberg - 5'
	},
	['item.minecraft.music_disc_blocks'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_blocks.desc'] = {'C418 - blocks', 'C418 - blocks', 'C418 - blocks'},
	['item.minecraft.music_disc_cat'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_cat.desc'] = {'C418 - cat', 'C418 - cat', 'C418 - cat'},
	['item.minecraft.music_disc_chirp'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_chirp.desc'] = {'C418 - chirp', 'C418 - chirp', 'C418 - chirp'},
	['item.minecraft.music_disc_far'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_far.desc'] = {'C418 - far', 'C418 - far', 'C418 - far'},
	['item.minecraft.music_disc_mall'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_mall.desc'] = {'C418 - mall', 'C418 - mall', 'C418 - mall'},
	['item.minecraft.music_disc_mellohi'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_mellohi.desc'] = {'C418 - mellohi', 'C418 - mellohi', 'C418 - mellohi'},
	['item.minecraft.music_disc_otherside'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_otherside.desc'] = {
		'Lena Raine - otherside', 
		'Lena Raine - otherside', 
		'Lena Raine - otherside'
	},
	['item.minecraft.music_disc_pigstep'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_pigstep.desc'] = {
		'Lena Raine - Pigstep', 
		'Lena Raine - Pigstep', 
		'Lena Raine - Pigstep'
	},
	['item.minecraft.music_disc_stal'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_stal.desc'] = {'C418 - stal', 'C418 - stal', 'C418 - stal'},
	['item.minecraft.music_disc_strad'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_strad.desc'] = {'C418 - strad', 'C418 - strad', 'C418 - strad'},
	['item.minecraft.music_disc_wait'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_wait.desc'] = {'C418 - wait', 'C418 - wait', 'C418 - wait'},
	['item.minecraft.music_disc_ward'] = {'音乐唱片', '唱片', '唱片'},
	['item.minecraft.music_disc_ward.desc'] = {'C418 - ward', 'C418 - ward', 'C418 - ward'},
	['item.minecraft.mutton'] = {'生羊肉', '生羊肉', '生羊肉'},
	['item.minecraft.name_tag'] = {'命名牌', '命名牌', '命名牌'},
	['item.minecraft.nautilus_shell'] = {'鹦鹉螺壳', '鸚鵡螺殼', '鸚鵡螺殼'},
	['item.minecraft.nether_brick'] = {'下界砖', '地獄磚頭', '地獄磚頭'},
	['item.minecraft.nether_star'] = {'下界之星', '地獄之星', '地獄之星'},
	['item.minecraft.nether_wart'] = {'下界疣', '地獄疙瘩', '地獄孢子'},
	['item.minecraft.netherite_axe'] = {'下界合金斧', '獄髓斧', '地獄合金斧頭'},
	['item.minecraft.netherite_boots'] = {'下界合金靴子', '獄髓靴子', '地獄合金靴'},
	['item.minecraft.netherite_chestplate'] = {'下界合金胸甲', '獄髓胸甲', '地獄合金胸甲'},
	['item.minecraft.netherite_helmet'] = {'下界合金头盔', '獄髓頭盔', '地獄合金頭盔'},
	['item.minecraft.netherite_hoe'] = {'下界合金锄', '獄髓鋤', '地獄合金鋤頭'},
	['item.minecraft.netherite_ingot'] = {'下界合金锭', '獄髓錠', '地獄合金錠'},
	['item.minecraft.netherite_leggings'] = {'下界合金护腿', '獄髓護腿', '地獄合金護腳'},
	['item.minecraft.netherite_pickaxe'] = {'下界合金镐', '獄髓鎬', '地獄合金鎬'},
	['item.minecraft.netherite_scrap'] = {'下界合金碎片', '獄髓碎片', '地獄合金碎片'},
	['item.minecraft.netherite_shovel'] = {'下界合金锹', '獄髓鏟', '地獄合金鏟'},
	['item.minecraft.netherite_sword'] = {'下界合金剑', '獄髓劍', '地獄合金劍'},
	['item.minecraft.oak_boat'] = {'橡木船', '橡木船', '橡木船'},
	['item.minecraft.oak_chest_boat'] = {'橡木运输船', '儲物箱橡木船', '儲物箱橡木船'},
	['item.minecraft.ocelot_spawn_egg'] = {'豹猫刷怪蛋', '山貓 生怪蛋', '豹貓 生成蛋'},
	['item.minecraft.orange_dye'] = {'橙色染料', '橙色染料', '橙色染料'},
	['item.minecraft.painting'] = {'画', '繪畫', '畫'},
	['item.minecraft.panda_spawn_egg'] = {'熊猫刷怪蛋', '貓熊 生怪蛋', '熊貓 生成蛋'},
	['item.minecraft.paper'] = {'纸', '紙', '紙'},
	['item.minecraft.parrot_spawn_egg'] = {'鹦鹉刷怪蛋', '鸚鵡 生怪蛋', '鸚鵡 生成蛋'},
	['item.minecraft.phantom_membrane'] = {'幻翼膜', '夜魅皮膜', '夜魅膜'},
	['item.minecraft.phantom_spawn_egg'] = {'幻翼刷怪蛋', '夜魅 生怪蛋', '夜魅 生成蛋'},
	['item.minecraft.pig_spawn_egg'] = {'猪刷怪蛋', '豬 生怪蛋', '豬 生成蛋'},
	['item.minecraft.piglin_banner_pattern'] = {'旗帜图案', '旗幟圖案', '橫額圖案'},
	['item.minecraft.piglin_banner_pattern.desc'] = {'猪鼻', '豬鼻', '豬鼻'},
	['item.minecraft.piglin_brute_spawn_egg'] = {'猪灵蛮兵刷怪蛋', '豬布林蠻兵 生怪蛋', '殘暴豬人 生成蛋'},
	['item.minecraft.piglin_spawn_egg'] = {'猪灵刷怪蛋', '豬布林 生怪蛋', '豬人 生成蛋'},
	['item.minecraft.pillager_spawn_egg'] = {'掠夺者刷怪蛋', '掠奪者 生怪蛋', '掠奪者 生成蛋'},
	['item.minecraft.pink_dye'] = {'粉红色染料', '粉紅色染料', '粉紅色染料'},
	['item.minecraft.poisonous_potato'] = {'毒马铃薯', '毒馬鈴薯', '毒薯仔'},
	['item.minecraft.polar_bear_spawn_egg'] = {'北极熊刷怪蛋', '北極熊 生怪蛋', '北極熊 生成蛋'},
	['item.minecraft.popped_chorus_fruit'] = {'爆裂紫颂果', '爆開的歌萊果', '爆開嘅歌萊果'},
	['item.minecraft.porkchop'] = {'生猪排', '生豬肉', '生豬扒'},
	['item.minecraft.potato'] = {'马铃薯', '馬鈴薯', '薯仔'},
	['item.minecraft.potion'] = {'药水', '藥水', '藥水'},
	['item.minecraft.potion.effect.awkward'] = {'粗制的药水', '基礎藥水', '粗製藥水'},
	['item.minecraft.potion.effect.empty'] = {'不可合成的药水', '不可合成的藥水', '不可合成嘅藥水'},
	['item.minecraft.potion.effect.fire_resistance'] = {'抗火药水', '抗火藥水', '抗火藥水'},
	['item.minecraft.potion.effect.harming'] = {'伤害药水', '傷害藥水', '傷害藥水'},
	['item.minecraft.potion.effect.healing'] = {'治疗药水', '治療藥水', '治療藥水'},
	['item.minecraft.potion.effect.invisibility'] = {'隐身药水', '隱形藥水', '隱形藥水'},
	['item.minecraft.potion.effect.leaping'] = {'跳跃药水', '跳躍藥水', '跳躍藥水'},
	['item.minecraft.potion.effect.levitation'] = {'飘浮药水', '懸浮藥水', '飄浮藥水'},
	['item.minecraft.potion.effect.luck'] = {'幸运药水', '幸運藥水', '幸運藥水'},
	['item.minecraft.potion.effect.mundane'] = {'平凡的药水', '平凡藥水', '平凡藥水'},
	['item.minecraft.potion.effect.night_vision'] = {'夜视药水', '夜視藥水', '夜視藥水'},
	['item.minecraft.potion.effect.poison'] = {'剧毒药水', '劇毒藥水', '劇毒藥水'},
	['item.minecraft.potion.effect.regeneration'] = {'再生药水', '回復藥水', '回復藥水'},
	['item.minecraft.potion.effect.slow_falling'] = {'缓降药水', '緩降藥水', '緩降藥水'},
	['item.minecraft.potion.effect.slowness'] = {'迟缓药水', '緩速藥水', '緩速藥水'},
	['item.minecraft.potion.effect.strength'] = {'力量药水', '力量藥水', '力量藥水'},
	['item.minecraft.potion.effect.swiftness'] = {'迅捷药水', '迅捷藥水', '迅捷藥水'},
	['item.minecraft.potion.effect.thick'] = {'浓稠的药水', '黏稠藥水', '黏稠藥水'},
	['item.minecraft.potion.effect.turtle_master'] = {'神龟药水', '龜仙藥水', '神龜藥水'},
	['item.minecraft.potion.effect.water'] = {'水瓶', '水瓶', '水樽'},
	['item.minecraft.potion.effect.water_breathing'] = {'水肺药水', '水下呼吸藥水', '水中呼吸藥水'},
	['item.minecraft.potion.effect.weakness'] = {'虚弱药水', '虛弱藥水', '虛弱藥水'},
	['item.minecraft.powder_snow_bucket'] = {'细雪桶', '粉雪桶', '幼雪桶'},
	['item.minecraft.prismarine_crystals'] = {'海晶砂粒', '海磷晶體', '海磷晶體'},
	['item.minecraft.prismarine_shard'] = {'海晶碎片', '海磷碎片', '海磷碎片'},
	['item.minecraft.pufferfish'] = {'河豚', '河豚', '雞泡魚'},
	['item.minecraft.pufferfish_bucket'] = {'河豚桶', '河豚桶', '雞泡魚桶'},
	['item.minecraft.pufferfish_spawn_egg'] = {'河豚刷怪蛋', '河豚 生怪蛋', '雞泡魚 生成蛋'},
	['item.minecraft.pumpkin_pie'] = {'南瓜派', '南瓜派', '南瓜批'},
	['item.minecraft.pumpkin_seeds'] = {'南瓜种子', '南瓜種子', '南瓜種子'},
	['item.minecraft.purple_dye'] = {'紫色染料', '紫色染料', '紫色染料'},
	['item.minecraft.quartz'] = {'下界石英', '地獄石英', '地獄石英'},
	['item.minecraft.rabbit'] = {'生兔肉', '生兔肉', '生兔肉'},
	['item.minecraft.rabbit_foot'] = {'兔子脚', '兔子腳', '兔腳'},
	['item.minecraft.rabbit_hide'] = {'兔子皮', '兔子皮', '兔皮'},
	['item.minecraft.rabbit_spawn_egg'] = {'兔子刷怪蛋', '兔子 生怪蛋', '兔 生成蛋'},
	['item.minecraft.rabbit_stew'] = {'兔肉煲', '兔肉湯', '兔肉湯'},
	['item.minecraft.ravager_spawn_egg'] = {'劫掠兽刷怪蛋', '劫毀獸 生怪蛋', '劫毀獸 生成蛋'},
	['item.minecraft.raw_copper'] = {'粗铜', '銅原礦', '粗銅'},
	['item.minecraft.raw_gold'] = {'粗金', '金原礦', '粗金'},
	['item.minecraft.raw_iron'] = {'粗铁', '鐵原礦', '粗鐵'},
	['item.minecraft.recovery_compass'] = {'追溯指针', '回生羅盤', '追溯指南針'},
	['item.minecraft.red_dye'] = {'红色染料', '紅色染料', '紅色染料'},
	['item.minecraft.redstone'] = {'红石粉', '紅石粉', '紅石粉'},
	['item.minecraft.rotten_flesh'] = {'腐肉', '腐肉', '腐肉'},
	['item.minecraft.saddle'] = {'鞍', '鞍', '鞍'},
	['item.minecraft.salmon'] = {'生鲑鱼', '生鮭魚', '生三文魚'},
	['item.minecraft.salmon_bucket'] = {'鲑鱼桶', '鮭魚桶', '三文魚桶'},
	['item.minecraft.salmon_spawn_egg'] = {'鲑鱼刷怪蛋', '鮭魚 生怪蛋', '三文魚 生成蛋'},
	['item.minecraft.scute'] = {'鳞甲', '鱗甲', '鱗甲'},
	['item.minecraft.shears'] = {'剪刀', '剪刀', '鉸剪'},
	['item.minecraft.sheep_spawn_egg'] = {'绵羊刷怪蛋', '綿羊 生怪蛋', '綿羊 生成蛋'},
	['item.minecraft.shield'] = {'盾牌', '盾牌', '盾牌'},
	['item.minecraft.shield.black'] = {'黑色盾牌', '黑色盾牌', '黑色盾牌'},
	['item.minecraft.shield.blue'] = {'蓝色盾牌', '藍色盾牌', '藍色盾牌'},
	['item.minecraft.shield.brown'] = {'棕色盾牌', '棕色盾牌', '啡色盾牌'},
	['item.minecraft.shield.cyan'] = {'青色盾牌', '青色盾牌', '青藍色盾牌'},
	['item.minecraft.shield.gray'] = {'灰色盾牌', '灰色盾牌', '灰色盾牌'},
	['item.minecraft.shield.green'] = {'绿色盾牌', '綠色盾牌', '綠色盾牌'},
	['item.minecraft.shield.light_blue'] = {'淡蓝色盾牌', '淺藍色盾牌', '淺藍色盾牌'},
	['item.minecraft.shield.light_gray'] = {'淡灰色盾牌', '淺灰色盾牌', '淺灰色盾牌'},
	['item.minecraft.shield.lime'] = {'黄绿色盾牌', '淺綠色盾牌', '淺綠色盾牌'},
	['item.minecraft.shield.magenta'] = {'品红色盾牌', '洋紅色盾牌', '紫紅色盾牌'},
	['item.minecraft.shield.orange'] = {'橙色盾牌', '橙色盾牌', '橙色盾牌'},
	['item.minecraft.shield.pink'] = {'粉红色盾牌', '粉紅色盾牌', '粉紅色盾牌'},
	['item.minecraft.shield.purple'] = {'紫色盾牌', '紫色盾牌', '紫色盾牌'},
	['item.minecraft.shield.red'] = {'红色盾牌', '紅色盾牌', '紅色盾牌'},
	['item.minecraft.shield.white'] = {'白色盾牌', '白色盾牌', '白色盾牌'},
	['item.minecraft.shield.yellow'] = {'黄色盾牌', '黃色盾牌', '黃色盾牌'},
	['item.minecraft.shulker_shell'] = {'潜影壳', '界伏殼', '界伏殼'},
	['item.minecraft.shulker_spawn_egg'] = {'潜影贝刷怪蛋', '界伏蚌 生怪蛋', '界伏蚌 生成蛋'},
	['item.minecraft.sign'] = {'告示牌', '告示牌', '指示牌'},
	['item.minecraft.silverfish_spawn_egg'] = {'蠹虫刷怪蛋', '蠹魚 生怪蛋', '蠹魚 生成蛋'},
	['item.minecraft.skeleton_horse_spawn_egg'] = {'骷髅马刷怪蛋', '骷髏馬 生怪蛋', '骷髏骨馬 生成蛋'},
	['item.minecraft.skeleton_spawn_egg'] = {'骷髅刷怪蛋', '骷髏 生怪蛋', '骷髏骨 生成蛋'},
	['item.minecraft.skull_banner_pattern'] = {'旗帜图案', '旗幟圖案', '橫額圖案'},
	['item.minecraft.skull_banner_pattern.desc'] = {'头颅盾徽', '骷髏圖紋', '骷髏骨圖案'},
	['item.minecraft.slime_ball'] = {'黏液球', '史萊姆球', '史萊姆球'},
	['item.minecraft.slime_spawn_egg'] = {'史莱姆刷怪蛋', '史萊姆 生怪蛋', '史萊姆 生成蛋'},
	['item.minecraft.snowball'] = {'雪球', '雪球', '雪球'},
	['item.minecraft.spectral_arrow'] = {'光灵箭', '追跡之箭', '追跡之箭'},
	['item.minecraft.spider_eye'] = {'蜘蛛眼', '蜘蛛眼', '蜘蛛眼'},
	['item.minecraft.spider_spawn_egg'] = {'蜘蛛刷怪蛋', '蜘蛛 生怪蛋', '蜘蛛 生成蛋'},
	['item.minecraft.splash_potion'] = {'喷溅药水', '飛濺藥水', '飛濺藥水'},
	['item.minecraft.splash_potion.effect.awkward'] = {'喷溅型粗制的药水', '飛濺 基礎藥水', '飛濺型粗製藥水'},
	['item.minecraft.splash_potion.effect.empty'] = {'不可合成的喷溅型药水', '飛濺 不可合成的藥水', '飛濺型不可合成嘅藥水'},
	['item.minecraft.splash_potion.effect.fire_resistance'] = {'喷溅型抗火药水', '飛濺 抗火藥水', '飛濺型抗火藥水'},
	['item.minecraft.splash_potion.effect.harming'] = {'喷溅型伤害药水', '飛濺 傷害藥水', '飛濺型傷害藥水'},
	['item.minecraft.splash_potion.effect.healing'] = {'喷溅型治疗药水', '飛濺 治療藥水', '飛濺型治療藥水'},
	['item.minecraft.splash_potion.effect.invisibility'] = {'喷溅型隐身药水', '飛濺 隱形藥水', '飛濺型隱形藥水'},
	['item.minecraft.splash_potion.effect.leaping'] = {'喷溅型跳跃药水', '飛濺 跳躍藥水', '飛濺型跳躍藥水'},
	['item.minecraft.splash_potion.effect.levitation'] = {'喷溅型飘浮药水', '飛濺 懸浮藥水', '飛濺型飄浮藥水'},
	['item.minecraft.splash_potion.effect.luck'] = {'喷溅型幸运药水', '飛濺 幸運藥水', '飛濺型幸運藥水'},
	['item.minecraft.splash_potion.effect.mundane'] = {'喷溅型平凡的药水', '飛濺 平凡藥水', '飛濺型平凡藥水'},
	['item.minecraft.splash_potion.effect.night_vision'] = {'喷溅型夜视药水', '飛濺 夜視藥水', '飛濺型夜視藥水'},
	['item.minecraft.splash_potion.effect.poison'] = {'喷溅型剧毒药水', '飛濺 劇毒藥水', '飛濺型劇毒藥水'},
	['item.minecraft.splash_potion.effect.regeneration'] = {'喷溅型再生药水', '飛濺 回復藥水', '飛濺型回復藥水'},
	['item.minecraft.splash_potion.effect.slow_falling'] = {'喷溅型缓降药水', '飛濺 緩降藥水', '飛濺型緩降藥水'},
	['item.minecraft.splash_potion.effect.slowness'] = {'喷溅型迟缓药水', '飛濺 緩速藥水', '飛濺型緩速藥水'},
	['item.minecraft.splash_potion.effect.strength'] = {'喷溅型力量药水', '飛濺 力量藥水', '飛濺型力量藥水'},
	['item.minecraft.splash_potion.effect.swiftness'] = {'喷溅型迅捷药水', '飛濺 迅捷藥水', '飛濺型迅捷藥水'},
	['item.minecraft.splash_potion.effect.thick'] = {'喷溅型浓稠的药水', '飛濺 黏稠藥水', '飛濺型黏稠藥水'},
	['item.minecraft.splash_potion.effect.turtle_master'] = {'喷溅型神龟药水', '飛濺 龜仙藥水', '飛濺型神龜藥水'},
	['item.minecraft.splash_potion.effect.water'] = {'喷溅型水瓶', '飛濺 水瓶', '飛濺型水樽'},
	['item.minecraft.splash_potion.effect.water_breathing'] = {'喷溅型水肺药水', '飛濺 水下呼吸藥水', '飛濺型水中呼吸藥水'},
	['item.minecraft.splash_potion.effect.weakness'] = {'喷溅型虚弱药水', '飛濺 虛弱藥水', '飛濺型虛弱藥水'},
	['item.minecraft.spruce_boat'] = {'云杉木船', '杉木船', '杉木船'},
	['item.minecraft.spruce_chest_boat'] = {'云杉木运输船', '儲物箱杉木船', '儲物箱杉木船'},
	['item.minecraft.spyglass'] = {'望远镜', '望遠鏡', '望遠鏡'},
	['item.minecraft.squid_spawn_egg'] = {'鱿鱼刷怪蛋', '魷魚 生怪蛋', '墨魚 生成蛋'},
	['item.minecraft.stick'] = {'木棍', '木棒', '木棍'},
	['item.minecraft.stone_axe'] = {'石斧', '石斧', '石斧頭'},
	['item.minecraft.stone_hoe'] = {'石锄', '石鋤', '石鋤頭'},
	['item.minecraft.stone_pickaxe'] = {'石镐', '石鎬', '石鎬'},
	['item.minecraft.stone_shovel'] = {'石锹', '石鏟', '石鏟'},
	['item.minecraft.stone_sword'] = {'石剑', '石劍', '石劍'},
	['item.minecraft.stray_spawn_egg'] = {'流浪者刷怪蛋', '流髑 生怪蛋', '流浪者 生成蛋'},
	['item.minecraft.strider_spawn_egg'] = {'炽足兽刷怪蛋', '熾足獸 生怪蛋', '熾足獸 生成蛋'},
	['item.minecraft.string'] = {'线', '線', '線'},
	['item.minecraft.sugar'] = {'糖', '糖', '糖'},
	['item.minecraft.suspicious_stew'] = {'迷之炖菜', '可疑的燉湯', '可疑嘅燉湯'},
	['item.minecraft.sweet_berries'] = {'甜浆果', '甜莓', '甜莓'},
	['item.minecraft.tadpole_bucket'] = {'蝌蚪桶', '蝌蚪桶', '蝌蚪桶'},
	['item.minecraft.tadpole_spawn_egg'] = {'蝌蚪刷怪蛋', '蝌蚪 生怪蛋', '蝌蚪 生成蛋'},
	['item.minecraft.tipped_arrow'] = {'药箭', '藥水箭', '藥水箭'},
	['item.minecraft.tipped_arrow.effect.awkward'] = {'药箭', '藥水箭', '藥水箭'},
	['item.minecraft.tipped_arrow.effect.empty'] = {'不可合成的药箭', '不可合成的藥水箭', '不可合成嘅藥水箭'},
	['item.minecraft.tipped_arrow.effect.fire_resistance'] = {'抗火之箭', '抗火之箭', '抗火之箭'},
	['item.minecraft.tipped_arrow.effect.harming'] = {'伤害之箭', '傷害之箭', '傷害之箭'},
	['item.minecraft.tipped_arrow.effect.healing'] = {'治疗之箭', '治療之箭', '治療之箭'},
	['item.minecraft.tipped_arrow.effect.invisibility'] = {'隐身之箭', '隱形之箭', '隱形之箭'},
	['item.minecraft.tipped_arrow.effect.leaping'] = {'跳跃之箭', '跳躍之箭', '跳躍之箭'},
	['item.minecraft.tipped_arrow.effect.levitation'] = {'飘浮之箭', '懸浮之箭', '飄浮之箭'},
	['item.minecraft.tipped_arrow.effect.luck'] = {'幸运之箭', '幸運之箭', '幸運之箭'},
	['item.minecraft.tipped_arrow.effect.mundane'] = {'药箭', '藥水箭', '藥水箭'},
	['item.minecraft.tipped_arrow.effect.night_vision'] = {'夜视之箭', '夜視之箭', '夜視之箭'},
	['item.minecraft.tipped_arrow.effect.poison'] = {'剧毒之箭', '劇毒之箭', '劇毒之箭'},
	['item.minecraft.tipped_arrow.effect.regeneration'] = {'再生之箭', '回復之箭', '回復之箭'},
	['item.minecraft.tipped_arrow.effect.slow_falling'] = {'缓降之箭', '緩降之箭', '緩降之箭'},
	['item.minecraft.tipped_arrow.effect.slowness'] = {'迟缓之箭', '緩速之箭', '緩速之箭'},
	['item.minecraft.tipped_arrow.effect.strength'] = {'力量之箭', '力量之箭', '力量之箭'},
	['item.minecraft.tipped_arrow.effect.swiftness'] = {'迅捷之箭', '迅捷之箭', '迅捷之箭'},
	['item.minecraft.tipped_arrow.effect.thick'] = {'药箭', '藥水箭', '藥水箭'},
	['item.minecraft.tipped_arrow.effect.turtle_master'] = {'神龟之箭', '龜仙之箭', '神龜之箭'},
	['item.minecraft.tipped_arrow.effect.water'] = {'喷溅之箭', '飛濺之箭', '飛濺之箭'},
	['item.minecraft.tipped_arrow.effect.water_breathing'] = {'水肺之箭', '水下呼吸之箭', '水中呼吸之箭'},
	['item.minecraft.tipped_arrow.effect.weakness'] = {'虚弱之箭', '虛弱之箭', '虛弱之箭'},
	['item.minecraft.tnt_minecart'] = {'TNT矿车', 'TNT 礦車', 'TNT 礦車'},
	['item.minecraft.totem_of_undying'] = {'不死图腾', '不死圖騰', '不死圖騰'},
	['item.minecraft.trader_llama_spawn_egg'] = {'行商羊驼刷怪蛋', '商駝 生怪蛋', '商隊羊駝 生成蛋'},
	['item.minecraft.trident'] = {'三叉戟', '三叉戟', '三叉戟'},
	['item.minecraft.tropical_fish'] = {'热带鱼', '熱帶魚', '熱帶魚'},
	['item.minecraft.tropical_fish_bucket'] = {'热带鱼桶', '熱帶魚桶', '熱帶魚桶'},
	['item.minecraft.tropical_fish_spawn_egg'] = {'热带鱼刷怪蛋', '熱帶魚 生怪蛋', '熱帶魚 生成蛋'},
	['item.minecraft.turtle_helmet'] = {'海龟壳', '海龜殼', '海龜殼'},
	['item.minecraft.turtle_spawn_egg'] = {'海龟刷怪蛋', '海龜 生怪蛋', '海龜 生成蛋'},
	['item.minecraft.vex_spawn_egg'] = {'恼鬼刷怪蛋', '惱鬼 生怪蛋', '惱鬼 生成蛋'},
	['item.minecraft.villager_spawn_egg'] = {'村民刷怪蛋', '村民 生怪蛋', '村民 生成蛋'},
	['item.minecraft.vindicator_spawn_egg'] = {'卫道士刷怪蛋', '衛道士 生怪蛋', '衞道士 生成蛋'},
	['item.minecraft.wandering_trader_spawn_egg'] = {'流浪商人刷怪蛋', '流浪商人 生怪蛋', '流浪商人 生成蛋'},
	['item.minecraft.warden_spawn_egg'] = {'监守者刷怪蛋', '伏守者 生怪蛋', '沉靈守衞 生成蛋'},
	['item.minecraft.warped_fungus_on_a_stick'] = {'诡异菌钓竿', '扭曲蕈菇釣竿', '迷離菌菇魚竿'},
	['item.minecraft.water_bucket'] = {'水桶', '水桶', '水桶'},
	['item.minecraft.wheat'] = {'小麦', '小麥', '小麥'},
	['item.minecraft.wheat_seeds'] = {'小麦种子', '小麥種子', '小麥種子'},
	['item.minecraft.white_dye'] = {'白色染料', '白色染料', '白色染料'},
	['item.minecraft.witch_spawn_egg'] = {'女巫刷怪蛋', '女巫 生怪蛋', '女巫 生成蛋'},
	['item.minecraft.wither_skeleton_spawn_egg'] = {'凋灵骷髅刷怪蛋', '凋零骷髏 生怪蛋', '凋零骷髏骨 生成蛋'},
	['item.minecraft.wolf_spawn_egg'] = {'狼刷怪蛋', '狼 生怪蛋', '狼 生成蛋'},
	['item.minecraft.wooden_axe'] = {'木斧', '木斧', '木斧頭'},
	['item.minecraft.wooden_hoe'] = {'木锄', '木鋤', '木鋤頭'},
	['item.minecraft.wooden_pickaxe'] = {'木镐', '木鎬', '木鎬'},
	['item.minecraft.wooden_shovel'] = {'木锹', '木鏟', '木鏟'},
	['item.minecraft.wooden_sword'] = {'木剑', '木劍', '木劍'},
	['item.minecraft.writable_book'] = {'书与笔', '書和羽毛筆', '書同羽毛筆'},
	['item.minecraft.written_book'] = {'成书', '完成的書', '寫好嘅書'},
	['item.minecraft.yellow_dye'] = {'黄色染料', '黃色染料', '黃色染料'},
	['item.minecraft.zoglin_spawn_egg'] = {'僵尸疣猪兽刷怪蛋', '豬屍獸 生怪蛋', '豬屍獸 生怪蛋'},
	['item.minecraft.zombie_horse_spawn_egg'] = {'僵尸马刷怪蛋', '殭屍馬 生怪蛋', '殭屍馬 生成蛋'},
	['item.minecraft.zombie_spawn_egg'] = {'僵尸刷怪蛋', '殭屍 生怪蛋', '殭屍 生成蛋'},
	['item.minecraft.zombie_villager_spawn_egg'] = {'僵尸村民刷怪蛋', '殭屍村民 生怪蛋', '殭屍村民 生成蛋'},
	['item.minecraft.zombified_piglin_spawn_egg'] = {'僵尸猪灵刷怪蛋', '殭屍化豬布林 生怪蛋', '殭屍豬人 生成蛋'},
	['item.modifiers.chest'] = {'穿在身上时:', '裝備在身上時:', '裝備於身上時:'},
	['item.modifiers.feet'] = {'穿在脚上时:', '裝備在腳上時:', '裝備於腳上時:'},
	['item.modifiers.head'] = {'戴在头上时:', '裝備於頭部時:', '裝備於頭部時:'},
	['item.modifiers.legs'] = {'穿在腿上时:', '裝備在腿上時:', '裝備於腿部時:'},
	['item.modifiers.mainhand'] = {'在主手时:', '在慣用手時:', '喺慣用手時:'},
	['item.modifiers.offhand'] = {'在副手时:', '在非慣用手時:', '喺非慣用手時:'},
	['item.nbt_tags'] = {'NBT:%s个标签', 'NBT:%s 個標籤', 'NBT:%s 個標籤'},
	['item.unbreakable'] = {'无法损坏', '無法破壞', '無法破壞'},
	['itemGroup.brewing'] = {'酿造', '釀造', '釀造'},
	['itemGroup.buildingBlocks'] = {'建筑方块', '建築方塊', '建築方塊'},
	['itemGroup.combat'] = {'战斗用品', '戰鬥', '戰鬥'},
	['itemGroup.decorations'] = {'装饰性方块', '裝飾方塊', '裝飾方塊'},
	['itemGroup.food'] = {'食物', '食品', '食物'},
	['itemGroup.hotbar'] = {'已保存的快捷栏', '已儲存的快捷欄', '已儲存嘅快捷欄'},
	['itemGroup.inventory'] = {'生存模式物品栏', '生存模式物品欄', '生存模式物品欄'},
	['itemGroup.materials'] = {'材料', '材料', '材料'},
	['itemGroup.misc'] = {'杂项', '雜項', '雜項'},
	['itemGroup.redstone'] = {'红石', '紅石', '紅石'},
	['itemGroup.search'] = {'搜索物品', '搜尋物品', '搜尋物品'},
	['itemGroup.tools'] = {'工具', '工具', '工具'},
	['itemGroup.transportation'] = {'交通运输', '交通工具', '交通運輸'},
	['item_modifier.unknown'] = {'未知的物品修饰器:%s', '未知的物品屬性:%s', '未知物品屬性:%s'},
	['jigsaw_block.final_state'] = {'转变为:', '轉變為:', '轉變為:'},
	['jigsaw_block.generate'] = {'生成', '生成', '生成'},
	['jigsaw_block.joint.aligned'] = {'固定', '固定', '固定'},
	['jigsaw_block.joint.rollable'] = {'可旋转', '可旋轉', '可旋轉'},
	['jigsaw_block.joint_label'] = {'拼接类型:', '拼接類型:', '拼接類型:'},
	['jigsaw_block.keep_jigsaws'] = {'保留拼图', '儲存拼圖', '儲存拼圖'},
	['jigsaw_block.levels'] = {'层数:%s', '層數:%s', '層數:%s'},
	['jigsaw_block.name'] = {'名称:', '名稱:', '名稱:'},
	['jigsaw_block.pool'] = {'目标池:', '目標池:', '目標池:'},
	['jigsaw_block.target'] = {'目标名称:', '目標名稱:', '目標名稱:'},
	['key.advancements'] = {'进度', '進度', '進度'},
	['key.attack'] = {'攻击/摧毁', '攻擊/破壞', '攻擊/破壞'},
	['key.back'] = {'向后移动', '後退', '向後移動'},
	['key.categories.creative'] = {'创造模式', '創造模式', '創造模式'},
	['key.categories.gameplay'] = {'游戏内容', '遊戲控制', '遊戲內容'},
	['key.categories.inventory'] = {'物品栏', '物品欄', '物品欄'},
	['key.categories.misc'] = {'杂项', '雜項', '雜項'},
	['key.categories.movement'] = {'移动', '角色移動', '角色移動'},
	['key.categories.multiplayer'] = {'多人游戏', '多人遊戲', '多人遊戲'},
	['key.categories.ui'] = {'游戏界面', '遊戲介面', '遊戲界面'},
	['key.chat'] = {'打开聊天栏', '開啟聊天欄', '打開聊天欄'},
	['key.command'] = {'输入命令', '開啟指令視窗', '打開命令視窗'},
	['key.drop'] = {'丢弃所选物品', '丟棄已選擇的物品', '丟棄已選擇物品'},
	['key.forward'] = {'向前移动', '前進', '向前移動'},
	['key.fullscreen'] = {'切换全屏显示', '切換全螢幕', '切換全螢幕'},
	['key.hotbar.1'] = {'快捷栏1', '快捷欄 1', '快捷欄 1'},
	['key.hotbar.2'] = {'快捷栏2', '快捷欄 2', '快捷欄 2'},
	['key.hotbar.3'] = {'快捷栏3', '快捷欄 3', '快捷欄 3'},
	['key.hotbar.4'] = {'快捷栏4', '快捷欄 4', '快捷欄 4'},
	['key.hotbar.5'] = {'快捷栏5', '快捷欄 5', '快捷欄 5'},
	['key.hotbar.6'] = {'快捷栏6', '快捷欄 6', '快捷欄 6'},
	['key.hotbar.7'] = {'快捷栏7', '快捷欄 7', '快捷欄 7'},
	['key.hotbar.8'] = {'快捷栏8', '快捷欄 8', '快捷欄 8'},
	['key.hotbar.9'] = {'快捷栏9', '快捷欄 9', '快捷欄 9'},
	['key.inventory'] = {'开启/关闭物品栏', '開啟/關閉物品欄', '打開/關閉物品欄'},
	['key.jump'] = {'跳跃', '跳躍', '跳躍'},
	['key.keyboard.apostrophe'] = {"'", "'", "'"},
	['key.keyboard.backslash'] = {'\\', '\\', '\\'},
	['key.keyboard.backspace'] = {'退格', 'Backspace', 'Backspace'},
	['key.keyboard.caps.lock'] = {'Caps Lock', 'Caps Lock', 'Caps Lock'},
	['key.keyboard.comma'] = {',', ',', ','},
	['key.keyboard.delete'] = {'Delete', 'Delete', 'Delete'},
	['key.keyboard.down'] = {'下方向键', '↓ 鍵', '↓ 鍵'},
	['key.keyboard.end'] = {'End', 'End', 'End'},
	['key.keyboard.enter'] = {'Enter', 'Enter', 'Enter'},
	['key.keyboard.equal'] = {'=', '=', '='},
	['key.keyboard.escape'] = {'Esc', 'Esc', 'Esc'},
	['key.keyboard.f1'] = {'F1', 'F1', 'F1'},
	['key.keyboard.f10'] = {'F10', 'F10', 'F10'},
	['key.keyboard.f11'] = {'F11', 'F11', 'F11'},
	['key.keyboard.f12'] = {'F12', 'F12', 'F12'},
	['key.keyboard.f13'] = {'F13', 'F13', 'F13'},
	['key.keyboard.f14'] = {'F14', 'F14', 'F14'},
	['key.keyboard.f15'] = {'F15', 'F15', 'F15'},
	['key.keyboard.f16'] = {'F16', 'F16', 'F16'},
	['key.keyboard.f17'] = {'F17', 'F17', 'F17'},
	['key.keyboard.f18'] = {'F18', 'F18', 'F18'},
	['key.keyboard.f19'] = {'F19', 'F19', 'F19'},
	['key.keyboard.f2'] = {'F2', 'F2', 'F2'},
	['key.keyboard.f20'] = {'F20', 'F20', 'F20'},
	['key.keyboard.f21'] = {'F21', 'F21', 'F21'},
	['key.keyboard.f22'] = {'F22', 'F22', 'F22'},
	['key.keyboard.f23'] = {'F23', 'F23', 'F23'},
	['key.keyboard.f24'] = {'F24', 'F24', 'F24'},
	['key.keyboard.f25'] = {'F25', 'F25', 'F25'},
	['key.keyboard.f3'] = {'F3', 'F3', 'F3'},
	['key.keyboard.f4'] = {'F4', 'F4', 'F4'},
	['key.keyboard.f5'] = {'F5', 'F5', 'F5'},
	['key.keyboard.f6'] = {'F6', 'F6', 'F6'},
	['key.keyboard.f7'] = {'F7', 'F7', 'F7'},
	['key.keyboard.f8'] = {'F8', 'F8', 'F8'},
	['key.keyboard.f9'] = {'F9', 'F9', 'F9'},
	['key.keyboard.grave.accent'] = {'`', '`', '`'},
	['key.keyboard.home'] = {'Home', 'Home', 'Home'},
	['key.keyboard.insert'] = {'Insert', 'Insert', 'Insert'},
	['key.keyboard.keypad.0'] = {'小键盘 0', '數字鍵 0', '數字鍵 0'},
	['key.keyboard.keypad.1'] = {'小键盘 1', '數字鍵 1', '數字鍵 1'},
	['key.keyboard.keypad.2'] = {'小键盘 2', '數字鍵 2', '數字鍵 2'},
	['key.keyboard.keypad.3'] = {'小键盘 3', '數字鍵 3', '數字鍵 3'},
	['key.keyboard.keypad.4'] = {'小键盘 4', '數字鍵 4', '數字鍵 4'},
	['key.keyboard.keypad.5'] = {'小键盘 5', '數字鍵 5', '數字鍵 5'},
	['key.keyboard.keypad.6'] = {'小键盘 6', '數字鍵 6', '數字鍵 6'},
	['key.keyboard.keypad.7'] = {'小键盘 7', '數字鍵 7', '數字鍵 7'},
	['key.keyboard.keypad.8'] = {'小键盘 8', '數字鍵 8', '數字鍵 8'},
	['key.keyboard.keypad.9'] = {'小键盘 9', '數字鍵 9', '數字鍵 9'},
	['key.keyboard.keypad.add'] = {'小键盘 +', '數字鍵 +', '數字鍵 +'},
	['key.keyboard.keypad.decimal'] = {'小键盘 .', '數字鍵 .', '數字鍵 .'},
	['key.keyboard.keypad.divide'] = {'小键盘 /', '數字鍵 /', '數字鍵 /'},
	['key.keyboard.keypad.enter'] = {'小键盘 Enter', '數字鍵 Enter', '數字鍵 Enter'},
	['key.keyboard.keypad.equal'] = {'小键盘 =', '數字鍵 =', '數字鍵 ='},
	['key.keyboard.keypad.multiply'] = {'小键盘 *', '數字鍵 *', '數字鍵 *'},
	['key.keyboard.keypad.subtract'] = {'小键盘 -', '數字鍵 -', '數字鍵 -'},
	['key.keyboard.left'] = {'左方向键', '← 鍵', '← 鍵'},
	['key.keyboard.left.alt'] = {'左Alt', '左 Alt', '左 Alt'},
	['key.keyboard.left.bracket'] = {'[', '[', '['},
	['key.keyboard.left.control'] = {'左Ctrl', '左 Ctrl', '左 Ctrl'},
	['key.keyboard.left.shift'] = {'左Shift', '左 Shift', '左 Shift'},
	['key.keyboard.left.win'] = {'左Win', '左 Windows', '左 Win'},
	['key.keyboard.menu'] = {'菜单', '選單鍵', '選單鍵'},
	['key.keyboard.minus'] = {'-', '-', '-'},
	['key.keyboard.num.lock'] = {'Num Lock', 'Num Lock', 'Num Lock'},
	['key.keyboard.page.down'] = {'Page Down', 'Page Down', 'Page Down'},
	['key.keyboard.page.up'] = {'Page Up', 'Page Up', 'Page Up'},
	['key.keyboard.pause'] = {'Pause', 'Pause', 'Pause'},
	['key.keyboard.period'] = {'.', '.', '.'},
	['key.keyboard.print.screen'] = {'Print Screen', 'Print Screen', 'Print Screen'},
	['key.keyboard.right'] = {'右方向键', '→ 鍵', '→ 鍵'},
	['key.keyboard.right.alt'] = {'右Alt', '右 Alt', '右 Alt'},
	['key.keyboard.right.bracket'] = {']', ']', ']'},
	['key.keyboard.right.control'] = {'右Ctrl', '右 Ctrl', '右 Ctrl'},
	['key.keyboard.right.shift'] = {'右Shift', '右 Shift', '右 Shift'},
	['key.keyboard.right.win'] = {'右Win', '右 Windows', '右 Win'},
	['key.keyboard.scroll.lock'] = {'Scroll Lock', 'Scroll Lock', 'Scroll Lock'},
	['key.keyboard.semicolon'] = {';', ';', ';'},
	['key.keyboard.slash'] = {'/', '/', '/'},
	['key.keyboard.space'] = {'空格', '空白鍵', '空白鍵'},
	['key.keyboard.tab'] = {'Tab', 'Tab', 'Tab'},
	['key.keyboard.unknown'] = {'未指定', '未指定', '未指定'},
	['key.keyboard.up'] = {'上方向键', '↑ 鍵', '↑ 鍵'},
	['key.keyboard.world.1'] = {'World 1', 'World 1', 'World 1'},
	['key.keyboard.world.2'] = {'World 2', 'World 2', 'World 2'},
	['key.left'] = {'向左移动', '往左', '向左移動'},
	['key.loadToolbarActivator'] = {'加载快捷栏', '載入快捷欄', '載入快捷欄'},
	['key.mouse'] = {'鼠标按键%s', '滑鼠鍵 %s', '滑鼠鍵 %s'},
	['key.mouse.left'] = {'左键', '左鍵', '左鍵'},
	['key.mouse.middle'] = {'中键', '中鍵', '中鍵'},
	['key.mouse.right'] = {'右键', '右鍵', '右鍵'},
	['key.pickItem'] = {'选取方块', '選取方塊', '選取方塊'},
	['key.playerlist'] = {'显示玩家列表', '列出玩家', '顯示玩家列表'},
	['key.right'] = {'向右移动', '往右', '向右移動'},
	['key.saveToolbarActivator'] = {'保存快捷栏', '儲存快捷欄', '儲存快捷欄'},
	['key.screenshot'] = {'截图', '擷取螢幕畫面', '擷取螢幕畫面'},
	['key.smoothCamera'] = {'切换电影视角', '切換視角平滑移動', '切換視角平滑移動'},
	['key.sneak'] = {'潜行', '潛行', '潛行'},
	['key.socialInteractions'] = {'社交屏幕', '社群交流畫面', '社羣互動界面'},
	['key.spectatorOutlines'] = {'高亮玩家(旁观者)', '標示玩家(旁觀者)', '標示玩家(旁觀者)'},
	['key.sprint'] = {'疾跑', '跑步', '跑步'},
	['key.swapOffhand'] = {'与副手交换物品', '交換兩手物品', '交換雙手嘅物品'},
	['key.togglePerspective'] = {'切换视角', '切換視角', '切換視角'},
	['key.use'] = {'使用物品/放置方块', '使用物品/放置方塊', '使用物品/放置方塊'},
	['lanServer.otherPlayers'] = {'对其他玩家的设置', '對其他玩家的設定', '對其他玩家嘅設定'},
	['lanServer.scanning'] = {'正在你的本地网络中寻找游戏', '正在您的區域網路內尋找可供加入的遊戲', '正在喺你嘅 LAN 內尋找可供加入嘅遊戲'},
	['lanServer.start'] = {'创造一个局域网世界', '開始區網世界', '開始 LAN 世界'},
	['lanServer.title'] = {'局域网世界', '區網世界', 'LAN 世界'},
	['language.code'] = {'zho-Hans_CN', 'zho-Hant_TW', 'zho-Hant_HK'},
	['language.name'] = {'简体中文', '繁體中文', '繁體中文'},
	['language.region'] = {'中国大陆', '台灣', '香港特別行政區'},
	['lectern.take_book'] = {'取书', '取下書本', '攞走書本'},
	['menu.convertingLevel'] = {'转换世界中', '正在轉換世界', '正在轉換世界'},
	['menu.disconnect'] = {'断开连接', '中斷連線', '中斷連線'},
	['menu.game'] = {'游戏菜单', '遊戲目錄', '遊戲選單'},
	['menu.generatingLevel'] = {'生成世界中', '正在生成世界', '正在生成世界'},
	['menu.generatingTerrain'] = {'生成地形中', '正在建構地形', '正在建造地形'},
	['menu.loadingForcedChunks'] = {'加载%s维度中的强制加载区块中', '載入 %s 維度中的常駐區塊', '正在載入 %s 維度中嘅常駐區塊'},
	['menu.loadingLevel'] = {'加载世界中', '正在載入世界', '正在載入世界'},
	['menu.modded'] = {'(已修改)', ' (模組)', '(已修改)'},
	['menu.multiplayer'] = {'多人游戏', '多人遊戲', '多人遊戲'},
	['menu.online'] = {
		'Minecraft Realms', 
		'Minecraft Realms', 
		'Minecraft Realms'
	},
	['menu.options'] = {'选项…', '選項...', '選項⋯⋯'},
	['menu.paused'] = {'游戏暂停', '遊戲暫停', '遊戲暫停'},
	['menu.playdemo'] = {'开始试玩世界', '遊玩試玩世界', '遊玩試玩世界'},
	['menu.playerReporting'] = {'举报玩家', '檢舉玩家', '舉報玩家'},
	['menu.preparingSpawn'] = {'准备生成区域中:%s%%', '正在準備重生點區域:%s%%', '正在準備出生區域:%s%%'},
	['menu.quit'] = {'退出游戏', '離開遊戲', '離開遊戲'},
	['menu.reportBugs'] = {'报告漏洞', '回報錯誤', '報吿錯誤'},
	['menu.resetdemo'] = {'重置试玩世界', '重設試玩世界', '重設試玩世界'},
	['menu.respawning'] = {'重生中', '正在重生', '正在重生'},
	['menu.returnToGame'] = {'回到游戏', '繼續遊戲', '繼續遊戲'},
	['menu.returnToMenu'] = {'保存并退回到标题屏幕', '儲存並回到標題畫面', '儲存並返回主畫面'},
	['menu.savingChunks'] = {'保存区块中', '正在儲存區塊', '正在儲存區塊'},
	['menu.savingLevel'] = {'保存世界中', '正在儲存世界', '正在儲存世界'},
	['menu.sendFeedback'] = {'提供反馈', '提供意見回饋', '提供意見回饋'},
	['menu.shareToLan'] = {'对局域网开放', '在區網上公開', '開放到 LAN'},
	['menu.singleplayer'] = {'单人游戏', '單人遊戲', '單人遊戲'},
	['menu.working'] = {'处理中…', '正在處理...', '正在處理⋯⋯'},
	['merchant.current_level'] = {'商人的当前等级', '交易對象的當前等級', '交易對象嘅當前等級'},
	['merchant.deprecated'] = {'村民每天最多补货两次。', '村民每天最多補貨兩次。', '村民每日最多補貨兩次。'},
	['merchant.level.1'] = {'新手', '新手', '新手'},
	['merchant.level.2'] = {'学徒', '學徒', '學徒'},
	['merchant.level.3'] = {'老手', '老手', '熟手'},
	['merchant.level.4'] = {'专家', '專家', '專家'},
	['merchant.level.5'] = {'大师', '大師', '大師'},
	['merchant.next_level'] = {'商人的下一等级', '交易對象的下個等級', '交易對象嘅下個等級'},
	['merchant.trades'] = {'交易', '交易', '交易'},
	['mirror.front_back'] = {'↑ ↓', '↑ ↓', '↑ ↓'},
	['mirror.left_right'] = {'← →', '← →', '← →'},
	['mirror.none'] = {'|', '|', '|'},
	['mount.onboard'] = {'按下%s来脱离', '按 %s 取消乘坐', '按 %s 取消乘搭'},
	['multiplayer.applyingPack'] = {'正在应用资源包', '正在套用資源包', '正在套用資源包'},
	['multiplayer.disconnect.authservers_down'] = {
		'身份验证服务器目前处于宕机状态。请稍后再试,抱歉!', 
		'驗證伺服器暫停服務,請稍後再試,非常抱歉!', 
		'驗證伺服器暫停服務,請稍後再試,唔好意思!'
	},
	['multiplayer.disconnect.banned'] = {'你已被此服务器封禁', '您已經被這個伺服器封鎖', '你已經被依個伺服器封鎖。原因:'},
	['multiplayer.disconnect.banned.expiration'] = {'你的封禁将于%s解除', '您的封鎖將於 %s 解除', '你嘅封鎖將於 %s 解除'},
	['multiplayer.disconnect.banned.reason'] = {'你已被此服务器封禁。原因:%s', '您已被這個伺服器封鎖。原因:%s', '你已經被依個伺服器封鎖。原因:%s'},
	['multiplayer.disconnect.banned_ip.expiration'] = {'你的封禁将于%s解除', '您的封鎖將於 %s 解除', '你嘅封鎖將於 %s 解除'},
	['multiplayer.disconnect.banned_ip.reason'] = {
		'你的IP已被此服务器封禁。原因:%s', 
		'您的 IP 位址已被這個伺服器封鎖。原因:%s', 
		'你嘅 IP 地址已經被依個伺服器封鎖。原因:%s'
	},
	['multiplayer.disconnect.chat_validation_failed'] = {'聊天消息验证失败', '聊天訊息驗證失敗', '聊天訊息驗證失敗'},
	['multiplayer.disconnect.duplicate_login'] = {'你已在异地登录', '您已從其他位置登入', '你已經喺其他位置登入'},
	['multiplayer.disconnect.flying'] = {'此服务器未启用飞行', '此伺服器並沒有啟用飛行', '依個伺服器未啟用飛行'},
	['multiplayer.disconnect.generic'] = {'连接中止', '連線中斷', '連線中斷'},
	['multiplayer.disconnect.idling'] = {'你的未操作时间过长!', '您的閒置時間過長!', '你嘅閒置時間過長!'},
	['multiplayer.disconnect.illegal_characters'] = {'非法聊天字符', '聊天欄中出現不允許的字元', '聊天欄中出現不允許嘅字符'},
	['multiplayer.disconnect.incompatible'] = {'客户端不兼容!请使用%s', '用戶端不相容!請使用 %s', '用户端版本過舊!請使用 %s'},
	['multiplayer.disconnect.invalid_entity_attacked'] = {'试图攻击无效实体', '試圖攻擊無效的實體', '試圖攻擊無效實體'},
	['multiplayer.disconnect.invalid_packet'] = {'服务器发送了一个无效的数据包', '伺服器發送無效的封包', '伺服器傳送咗一個無效封包'},
	['multiplayer.disconnect.invalid_player_data'] = {'无效的玩家数据', '無效的玩家資料', '無效嘅玩家數據'},
	['multiplayer.disconnect.invalid_player_movement'] = {'收到了包含非法玩家移动的数据包', '接收到無效的玩家移動封包', '接收到無效嘅玩家移動封包'},
	['multiplayer.disconnect.invalid_public_key'] = {'无法解析个人信息公钥。', '無法解析個人資訊公鑰。', '無法解析個人資訊公鑰。'},
	['multiplayer.disconnect.invalid_public_key_signature'] = {
		'无效的个人信息公钥签名。请尝试重启游戏。', 
		'無效的個人資訊公鑰。請嘗試重啟遊戲。', 
		'個人資訊公鑰無效。請嘗試重新啟動遊戲'
	},
	['multiplayer.disconnect.invalid_vehicle_movement'] = {'收到了包含非法载具移动的数据包', '接收到無效的載具移動封包', '接收到無效嘅交通工具移動封包'},
	['multiplayer.disconnect.ip_banned'] = {'你的IP地址已被此服务器封禁', '您的 IP 位址已被這個伺服器封鎖', '你嘅 IP 地址已經被依個伺服器封鎖'},
	['multiplayer.disconnect.kicked'] = {'被管理员踢出游戏', '已被管理員踢出', '你已被管理員踢出'},
	['multiplayer.disconnect.missing_public_key'] = {
		'缺少个人信息公钥。这个服务器需要安全的个人信息。', 
		'缺少個人資訊公鑰。這個伺服器需要安全的個人資訊。', 
		'缺少個人資訊公鑰。依個伺服器需要安全嘅個人資訊。'
	},
	['multiplayer.disconnect.missing_tags'] = {
		'从服务器接收到不完整标签集。请联系服务器管理员。', 
		'從伺服器接收到不完整的標籤集。請聯絡伺服器管理員。', 
		'由伺服器端接收到嘅標籤組合並不完整。請聯絡伺服器管理員。'
	},
	['multiplayer.disconnect.name_taken'] = {'此名称已被占用', '該名稱已被使用', '名稱已被使用'},
	['multiplayer.disconnect.not_whitelisted'] = {'你未被此服务器列入白名单!', '你不在這個伺服器的白名單中!', '你唔喺依個伺服器嘅白名單入面!'},
	['multiplayer.disconnect.out_of_order_chat'] = {
		'接收到了乱序的聊天数据包。你的系统时间是否被更改过?', 
		'收到的聊天封包順序不正確。您的系統時間是否已變更?', 
		'接收到失序嘅聊天封包。你嘅系統時間係唔係變更咗?'
	},
	['multiplayer.disconnect.outdated_client'] = {'客户端不兼容!请使用%s', '用戶端不相容!請使用 %s', '用户端版本過舊!請使用 %s'},
	['multiplayer.disconnect.outdated_server'] = {'客户端不兼容!请使用%s', '用戶端不相容!請使用 %s', '用户端版本過舊!請使用 %s'},
	['multiplayer.disconnect.server_full'] = {'服务器已满!', '伺服器已滿!', '伺服器已滿員!'},
	['multiplayer.disconnect.server_shutdown'] = {'服务器已关闭', '伺服器已關閉', '伺服器已關閉'},
	['multiplayer.disconnect.slow_login'] = {'登录超时', '登入逾時', '登入逾時'},
	['multiplayer.disconnect.too_many_pending_chats'] = {'没有确认的聊天消息过多', '太多未能確認的聊天訊息', '未確認嘅聊天訊息過多'},
	['multiplayer.disconnect.unexpected_query_response'] = {'从客户端收到未知的自定义数据', '從用戶端接收到預期外的自訂資料', '喺用户端接收到預期外嘅自訂數據'},
	['multiplayer.disconnect.unsigned_chat'] = {
		'接收到了缺少签名或含有无效签名的聊天数据包。', 
		'收到缺少或含有無效簽章的聊天封包。', 
		'收到缺少或含有無效簽章嘅聊天封包。'
	},
	['multiplayer.disconnect.unverified_username'] = {'验证用户名失败!', '無法驗證使用者名稱!', '無法驗證用户名稱!'},
	['multiplayer.downloadingStats'] = {'统计信息获取中…', '正在下載統計資訊...', '正在獲取統計數據⋯⋯'},
	['multiplayer.downloadingTerrain'] = {'加载地形中…', '正在載入地形...', '正在載入地形⋯⋯'},
	['multiplayer.message_not_delivered'] = {
		'无法发送聊天消息,请检查服务器日志:%s', 
		'無法傳送聊天訊息,請檢查伺服器記錄:%s', 
		'無法傳送聊天訊息,請檢查伺服器記錄:%s'
	},
	['multiplayer.player.joined'] = {'%s加入了游戏', '%s 加入了遊戲', '%s 加入咗遊戲'},
	['multiplayer.player.joined.renamed'] = {
		'%s(之前被称为%s)加入了游戏', 
		'%s (之前是 %s)加入了遊戲', 
		'%s(之前係 %s)加入咗遊戲'
	},
	['multiplayer.player.left'] = {'%s退出了游戏', '%s 離開了遊戲', '%s 離開咗遊戲'},
	['multiplayer.requiredTexturePrompt.disconnect'] = {'服务器需要自定义资源包', '伺服器要求使用其自訂的資源包', '伺服器需要使用所提供嘅資源包'},
	['multiplayer.requiredTexturePrompt.line1'] = {
		'这个服务器需要使用自定义的资源包。', 
		'此伺服器要求使用其自訂的資源包。', 
		'依個伺服器需要使用所提供嘅資源包。'
	},
	['multiplayer.requiredTexturePrompt.line2'] = {
		'拒绝使用该自定义资源包将会断开你与该服务器间的连接。', 
		'拒絕此自訂資源包將使你和伺服器的連線中斷。', 
		'拒絕伺服器所提供嘅資源包將會中斷連線。'
	},
	['multiplayer.socialInteractions.not_available'] = {'社交屏幕仅在多人游戏世界中可用', '社群交流僅適用於多人遊戲世界', '線上社羣互動只會於多人地圖內提供'},
	['multiplayer.status.and_more'] = {'…及其他%s名玩家…', '... 以及另外 %s 人 ...', '⋯⋯同另外 %s 人⋯⋯'},
	['multiplayer.status.cancelled'] = {'已取消', '已取消', '已取消'},
	['multiplayer.status.cannot_connect'] = {'无法连接到服务器', '無法連接到伺服器', '無法連線到伺服器'},
	['multiplayer.status.cannot_resolve'] = {'无法解析主机名', '無法解析主機名稱', '無法解析主機名稱'},
	['multiplayer.status.finished'] = {'已完成', '完成', '已完成'},
	['multiplayer.status.incompatible'] = {'版本不兼容!', '遊戲版本不相容!', '版本不相容!'},
	['multiplayer.status.no_connection'] = {'(无连接)', '(未連線)', '(未連線)'},
	['multiplayer.status.old'] = {'旧版', '舊版', '舊版'},
	['multiplayer.status.ping'] = {'%s毫秒', '%s 毫秒', '%s 毫秒'},
	['multiplayer.status.pinging'] = {'检测中…', 'Pinging...', '正在檢測⋯⋯'},
	['multiplayer.status.quitting'] = {'退出', '正在離開', '正在離開'},
	['multiplayer.status.request_handled'] = {'状态请求已处理', '已處理發送的狀態請求', '狀態請求已被處理'},
	['multiplayer.status.unknown'] = {'???', '???', '???'},
	['multiplayer.status.unrequested'] = {'收到了未请求的状态', '接收到未請求的資訊', '接收到未請求嘅資訊'},
	['multiplayer.stopSleeping'] = {'起床', '起床', '起身'},
	['multiplayer.texturePrompt.failure.line1'] = {'无法应用服务器资源包', '無法套用伺服器資源包', '無法套用伺服器資源包'},
	['multiplayer.texturePrompt.failure.line2'] = {
		'所有依赖自定义资源包的功能都有可能不按预期工作', 
		'任何需要自訂資源包的功能可能無法依預期執行', 
		'任何依賴自訂資源包嘅功能都有可能無法按預期工作'
	},
	['multiplayer.texturePrompt.line1'] = {
		'这个服务器推荐使用自定义的资源包。', 
		'此伺服器建議使用其自訂的資源包。', 
		'此伺服器建議使用自訂資源包。'
	},
	['multiplayer.texturePrompt.line2'] = {'你想要自动下载和安装它吗?', '您是否希望它自動下載並安裝?', '你是否希望自動下載並安裝?'},
	['multiplayer.texturePrompt.serverPrompt'] = {'%s来自服务器的消息:%s', '%s訊息來自於以下伺服器:%s', '%s來自伺服器嘅訊息:%s'},
	['multiplayer.title'] = {'多人游戏', '進行多人遊戲', '進行多人遊戲'},
	['multiplayer.unsecureserver.toast'] = {
		'该服务器上发送的消息可能会被修改,可能无法反映原始消息', 
		'在此伺服器傳送的訊息可能被經過修改,無法反映出原始的訊息', 
		'傳至本伺候器嘅訊息可能會被修改,未能反映出原先訊息'
	},
	['multiplayer.unsecureserver.toast.title'] = {'无法验证聊天消息', '無法驗證聊天訊息', '無法驗證聊天訊息'},
	['multiplayerWarning.check'] = {'不再显示此屏幕', '不再顯示此畫面', '不再顯示此畫面'},
	['multiplayerWarning.header'] = {'警告:在线游戏由第三方提供', '警告:第三方遊戲伺服器', '注意:第三方線上遊戲'},
	['multiplayerWarning.message'] = {
		'警告:在线游戏由非Mojang Studios或Microsoft拥有、运作和监督的第三方服务器提供。 在线游戏的过程中,你可能会收到不受规制的聊天消息或者其他不一定适合所有人的用户生成内容。', 
		'警告:第三方伺服器所提供的遊戲不隸屬於 Mojang Studios 或 Microsoft, 不會受到我們的管理或監督。 線上遊玩時,您可能會遭遇到未受管理的聊天訊息、或是其他由使用者製造的內容,而這些內容可能不適合所有人。', 
		'警吿:線上遊戲由第三方伺服器提供,這些伺服器並非由 Mojang Studios 或 Microsoft 擁有、營運及監管。線上遊玩時,你可能會看到未經審核的聊天訊息或由用户創造的未必適合所有人的其他類型內容。'
	},
	['narration.button'] = {'按钮:%s', '按鈕:%s', '按鈕:%s'},
	['narration.button.usage.focused'] = {'按下Enter键以激活', '按下 Enter 以啟用', '按 Enter 鍵以啟用'},
	['narration.button.usage.hovered'] = {'单击鼠标左键激活', '按下左鍵以啟用', '按左鍵以啟用'},
	['narration.checkbox'] = {'复选框:%s', '核取方塊:%s', '選取方格:%s'},
	['narration.checkbox.usage.focused'] = {'按下回车键以切换', '按下 Enter 以切換', '按 Enter 鍵以切換核取狀態'},
	['narration.checkbox.usage.hovered'] = {'单击鼠标左键切换', '按下左鍵以切換', '按左鍵以切換'},
	['narration.component_list.usage'] = {'按下Tab键移动到下一屏幕控件', '按 Tab 移動到下個元素', '按 Tab 鍵以移動到下一個控件'},
	['narration.cycle_button.usage.focused'] = {'按下Enter键以切换到%s', '按下 Enter 以切換至 %s', '按 Enter 鍵以切換到 %s'},
	['narration.cycle_button.usage.hovered'] = {'单击鼠标左键切换到%s', '按下左鍵以切換至 %s', '按左鍵以切換到 %s'},
	['narration.edit_box'] = {'编辑框:%s', '編輯欄:%s', '編輯方格:%s'},
	['narration.recipe'] = {'%s的配方', '%s 的合成配方', '%s 嘅配方'},
	['narration.recipe.usage'] = {'单击鼠标左键选中', '按下左鍵以選取', '按左鍵以選取'},
	['narration.recipe.usage.more'] = {'单击鼠标右键显示更多配方', '按下右鍵顯示更多合成配方', '按右鍵以顯示更多配方'},
	['narration.selection.usage'] = {'按下上键或下键以移动到另一项', '按上下方向鍵移動到其他項目', '按上下方向鍵以移動到其他項目'},
	['narration.slider.usage.focused'] = {
		'按下键盘左键或键盘右键以更改数值', 
		'按下左右方向鍵變更數值', 
		'按左右方向鍵以變更數值'
	},
	['narration.slider.usage.hovered'] = {'拖动滑块以更改数值', '拉動滑桿以變更數值', '移動滑桿以變更數值'},
	['narration.suggestion'] = {
		'选中了%s项建议中的第%s项:%s', 
		'已從 %s 項建議中選擇了第 %s 項:%s', 
		'已經從 %s 項建議中選擇第 %s 項:%s'
	},
	['narration.suggestion.tooltip'] = {
		'选中了%s项建议中的第%s项:%s(%s)', 
		'已從 %s 項建議中選擇了第 %s 項:%s (%s)', 
		'已經從 %s 項建議中選擇第 %s 項:%s(%s)'
	},
	['narrator.button.accessibility'] = {'辅助功能', '協助工具', '協助工具'},
	['narrator.button.difficulty_lock'] = {'难度锁', '難度鎖', '鎖定難度'},
	['narrator.button.difficulty_lock.locked'] = {'已锁定', '已鎖定', '已鎖定'},
	['narrator.button.difficulty_lock.unlocked'] = {'未锁定', '未鎖定', '未鎖定'},
	['narrator.button.language'] = {'语言', '語言', '語言'},
	['narrator.controls.bound'] = {'%s已绑定至%s', '%s 已被綁定為 %s', '%s 已綁定至 %s'},
	['narrator.controls.reset'] = {'重置%s按钮', '重設 %s 按鈕', '重設 %s 按鈕'},
	['narrator.controls.unbound'] = {'%s未绑定', '%s 未被綁定', '未綁定 %s'},
	['narrator.joining'] = {'加入中', '正在加入', '正在加入'},
	['narrator.loading'] = {'加载中:%s', '正在載入:%s', '正在載入:%s'},
	['narrator.loading.done'] = {'完成', '完成', '完成'},
	['narrator.position.list'] = {'已选中列表的第%s行,共%s行', '已選擇清單 %s 列中的第 %s 列', '已選擇列表中嘅第 %s 項,共 %s 項'},
	['narrator.position.object_list'] = {
		'已选中一列控件中的第%s项,共%s项', 
		'已選擇 %s 個列元素中的第 %s 個', 
		'已選擇第 %s 項螢幕控件 (共 %s 項)'
	},
	['narrator.position.screen'] = {'屏幕控件,第%s个,共%s个', '%s 個畫面元素中的第 %s 個', '第 %s 項螢幕控件 (共 %s 項)'},
	['narrator.screen.title'] = {'标题屏幕', '標題畫面', '主畫面'},
	['narrator.screen.usage'] = {
		'使用鼠标指针或Tab键选择屏幕控件', 
		'使用滑鼠游標或是 Tab 鍵選擇元素', 
		'使用滑鼠指標或 Tab 鍵嚟選擇螢幕元素控件'
	},
	['narrator.select'] = {'已选择:%s', '已選擇:%s', '已選:%s'},
	['narrator.select.world'] = {
		'已选择%s,上次游玩:%s,%s,%s,版本:%s', 
		'已選擇 %s,最後遊玩時間為 %s,%s,%s,版本為 %s', 
		'已選擇 %s,最後遊玩時間為 %s,%s,%s,版本為 %s'
	},
	['narrator.toast.disabled'] = {'复述功能已关闭', '已關閉朗讀功能', '已關閉朗讀功能'},
	['narrator.toast.enabled'] = {'复述功能已开启', '已啟用朗讀功能', '已開啟朗讀功能'},
	['optimizeWorld.confirm.description'] = {
		'这将尝试用最新的游戏格式储存所有数据来达到优化世界的效果。取决于世界的状况,这可能会花费不少时间。一旦完成,进行游戏时可能会更流畅,但你的世界将不再与旧版游戏兼容。你确定要继续吗?', 
		'這項操作將嘗試以最新的遊戲資料格式最佳化您的世界。視情況可能會用上一段很長的時間。完成後,您的世界可能會更順暢,但將不再相容於舊版的遊戲。您確定要繼續嗎?', 
		'依個操作會嘗試用最新嘅遊戲資料格式嚟最佳化你嘅世界。睇情況可能會用到好長一段時間。完成之後,你嘅世界可能會更順暢,但唔會再相容於舊版遊戲。你真係要繼續?'
	},
	['optimizeWorld.confirm.title'] = {'优化世界', '最佳化世界', '最佳化世界'},
	['optimizeWorld.info.converted'] = {'更新的区块:%s', '已升級的區塊數:%s', '已升級區塊數量:%s'},
	['optimizeWorld.info.skipped'] = {'忽略的区块:%s', '已略過的區塊數:%s', '已略過區塊數量:%s'},
	['optimizeWorld.info.total'] = {'总计区块:%s', '總區塊數:%s', '總區塊數量:%s'},
	['optimizeWorld.stage.counting'] = {'统计区块中…', '正在計算區塊...', '正在計算區塊⋯⋯'},
	['optimizeWorld.stage.failed'] = {'失败了!:(', '失敗!:(', '失敗!:('},
	['optimizeWorld.stage.finished'] = {'即将完成…', '正在完成...', '正在完成⋯⋯'},
	['optimizeWorld.stage.upgrading'] = {'更新所有区块中…', '正在升級所有區塊...', '正在升級所有區塊⋯⋯'},
	['optimizeWorld.title'] = {'正在优化世界“%s”', "正在最佳化 '%s'", "正在最佳化 '%s'"},
	['options.accessibility.link'] = {'辅助功能指南', '協助工具指南', '協助工具指南'},
	['options.accessibility.text_background'] = {'文本背景', '文字背景', '文字背景'},
	['options.accessibility.text_background.chat'] = {'聊天', '聊天欄', '聊天欄'},
	['options.accessibility.text_background.everywhere'] = {'全局', '全部', '全部'},
	['options.accessibility.text_background_opacity'] = {'文本背景不透明度', '文字背景不透明度', '文字背景不透明度'},
	['options.accessibility.title'] = {'辅助功能设置…', '協助工具設定...', '協助工具設定⋯⋯'},
	['options.allowServerListing'] = {'允许列入服务器玩家列表', '允許伺服器列出您的名字', '允許列入伺服器玩家名單'},
	['options.allowServerListing.tooltip'] = {
		'服务器可能会公开列出目前在线的玩家。若关闭此选项,你的名字将不会显示在此列表中。', 
		'伺服器可能會公開列出目前上線的玩家。若關閉此選項,您的名字就不會被列出。', 
		'伺服器可能會公開列出在線玩家嘅名單。關閉依個選項後,你嘅名將唔會出現喺名單內。'
	},
	['options.ao'] = {'平滑光照', '柔和光源', '柔和光源'},
	['options.ao.max'] = {'最大', '最大值', '最大值'},
	['options.ao.min'] = {'最小', '最小值', '最小值'},
	['options.ao.off'] = {'关', '關閉', '關'},
	['options.attack.crosshair'] = {'十字准星', '十字準心', '十字準心'},
	['options.attack.hotbar'] = {'快捷栏', '快捷欄', '快捷欄'},
	['options.attackIndicator'] = {'攻击指示器', '攻擊顯示計', '攻擊顯示器'},
	['options.audioDevice'] = {'设备', '裝置', '裝置'},
	['options.audioDevice.default'] = {'系统默认', '系統預設值', '系統預設值'},
	['options.autoJump'] = {'自动跳跃', '自動跳躍', '自動跳躍'},
	['options.autoSuggestCommands'] = {'命令提示', '指令提示', '命令提示'},
	['options.autosaveIndicator'] = {'自动保存指示器', '自動儲存指示器', '自動儲存指示器'},
	['options.biomeBlendRadius'] = {'生物群系过渡距离', '生態域混合', '生物羣落過渡距離'},
	['options.biomeBlendRadius.1'] = {'关(最快)', '關閉(最快)', '關(最快)'},
	['options.biomeBlendRadius.11'] = {'11x11(极高)', '11x11(極高)', '11x11(極高)'},
	['options.biomeBlendRadius.13'] = {'13x13(显著)', '13x13(炫耀)', '13x13(犀利)'},
	['options.biomeBlendRadius.15'] = {'15x15(最高)', '15x15(極限)', '15x15(極限)'},
	['options.biomeBlendRadius.3'] = {'3x3(快)', '3x3(流暢)', '3x3(流暢)'},
	['options.biomeBlendRadius.5'] = {'5x5(普通)', '5x5(普通)', '5x5(普通)'},
	['options.biomeBlendRadius.7'] = {'7x7(高)', '7x7(高)', '7x7(高)'},
	['options.biomeBlendRadius.9'] = {'9x9(很高)', '9x9(非常高)', '9x9(非常高)'},
	['options.chat.color'] = {'颜色', '顏色', '顏色'},
	['options.chat.delay'] = {'聊天延迟:%s秒', '聊天延遲:%s 秒', '聊天延遲:%s 秒'},
	['options.chat.delay_none'] = {'聊天延迟:无', '聊天延遲:無', '聊天延遲:無'},
	['options.chat.height.focused'] = {'聚焦高度', '聚焦高度', '聚焦高度'},
	['options.chat.height.unfocused'] = {'淡化高度', '未聚焦高度', '未聚焦高度'},
	['options.chat.line_spacing'] = {'行距', '行距', '行距'},
	['options.chat.links'] = {'网页链接', '網址連結', '網站連結'},
	['options.chat.links.prompt'] = {'链接提示', '連結提示', '連結提示'},
	['options.chat.opacity'] = {'聊天文本不透明度', '聊天欄文字不透明度', '聊天欄文字不透明度'},
	['options.chat.scale'] = {'聊天文本大小', '聊天室文字大小', '聊天文字大小'},
	['options.chat.title'] = {'聊天设置…', '聊天設定...', '聊天設定⋯⋯'},
	['options.chat.visibility'] = {'聊天', '聊天欄', '聊天欄'},
	['options.chat.visibility.full'] = {'显示', '顯示', '顯示'},
	['options.chat.visibility.hidden'] = {'隐藏', '隱藏', '隱藏'},
	['options.chat.visibility.system'] = {'仅限命令', '只顯示指令', '只顯示命令'},
	['options.chat.width'] = {'宽度', '寬度', '寬度'},
	['options.chatPreview'] = {'聊天预览', '聊天預覽', '聊天預覽'},
	['options.chatPreview.confirm'] = {'发送时', '傳送時', '傳送時'},
	['options.chatPreview.live'] = {'输入时', '輸入時', '輸入時'},
	['options.chatPreview.tooltip.confirm'] = {
		'若服务器使用聊天预览,相应的聊天预览仅会在尝试发送没有预览或等待预览的消息时生成。发送消息需要额外确认。', 
		'使用聊天預覽的伺服器僅會在嘗試傳送沒有預覽或等待預覽的訊息時產生相應的聊天預覽。傳送訊息需要額外確認。', 
		'如果伺服器使用聊天預覽:聊天預覽只會於嘗試傳送並且未預覽或正在等待預覽嘅訊息時生成。傳送訊息需要確認。'
	},
	['options.chatPreview.tooltip.live'] = {
		'若服务器使用聊天预览,在聊天消息输入的同时,服务器对聊天消息所做的任何修改都会被动态回传,以便预览。', 
		'使用聊天預覽功能的伺服器會在您輸入訊息的同時向您傳送修改後的訊息以供預覽。', 
		'若伺服器使用聊天預覽,於聊天訊息輸入同時,伺服器對聊天訊息所做任何變更都會被動態回傳,以便預覽。'
	},
	['options.chatPreview.tooltip.off'] = {
		'服务器对你的聊天消息进行的所有修改将不会被预览,且会被标记为不安全。', 
		'伺服器對聊天訊息所進行的所有修改將不會被預覽,並視為不安全的訊息。', 
		'伺服器對聊天訊息所進行嘅所有更改將唔會被預覽,而且會被視為唔安全嘅訊息。'
	},
	['options.chunks'] = {'%s个区块', '%s 區塊', '%s 個區塊'},
	['options.clouds.fancy'] = {'高品质', '精緻', '細緻'},
	['options.clouds.fast'] = {'流畅', '流暢', '流暢'},
	['options.controls'] = {'控制…', '按鍵設定...', '按鍵設定⋯⋯'},
	['options.customizeTitle'] = {'自定义世界设置', '自訂世界設定', '自訂世界設定'},
	['options.darkMojangStudiosBackgroundColor'] = {'黑白徽标', '黑白標誌', '黑白 Logo'},
	['options.darkMojangStudiosBackgroundColor.tooltip'] = {
		'将Mojang Studios加载屏幕的背景颜色更改为黑色。', 
		'將 Mojang Studios 載入畫面的背景顏色變更為黑色。', 
		'將 Mojang Studios 載入畫面嘅背景顏色改成黑色。'
	},
	['options.darknessEffectScale'] = {'黑暗脉动效果', '黑暗波動', '黑暗波動效果'},
	['options.darknessEffectScale.tooltip'] = {
		'控制监守者或幽匿尖啸体给予的黑暗脉动效果程度。', 
		'控制你會受到多少伏守者與伏聆嘯口造成的黑暗效果脈動。', 
		'控制你會受到幾多沉靈守衞和沉靈尖嘯器俾你嘅黑暗波動效果。'
	},
	['options.difficulty'] = {'难度', '難易度', '難易度'},
	['options.difficulty.easy'] = {'简单', '簡單', '簡單'},
	['options.difficulty.hard'] = {'困难', '困難', '困難'},
	['options.difficulty.hardcore'] = {'极限', '極限', '極限'},
	['options.difficulty.normal'] = {'普通', '普通', '普通'},
	['options.difficulty.online'] = {'服务器难度', '伺服器難易度', '伺服器難易度'},
	['options.difficulty.peaceful'] = {'和平', '和平', '和平'},
	['options.directionalAudio'] = {'定向音频', '定向音效', '環繞音訊'},
	['options.directionalAudio.off.tooltip'] = {'经典立体声', '經典立體音效', '經典立體聲效果'},
	['options.directionalAudio.on.tooltip'] = {
		'通过基于HRTF算法的定向环绕音频来改善立体音效的模拟。需使用与HRTF兼容的音频硬件,推荐在使用时佩戴耳机。', 
		'使用基於 HRTF 的定向音效模擬出更生動的 3D 音訊。必須使用相容 HRTF 音訊的硬體,並透過耳機獲得最佳體驗。', 
		'使用以 HRTF 為基礎嘅環繞音訊,令 3D 音訊模擬得更好。需要相容嘅 HRTF 嘅音訊硬體,而且需要佩戴耳機先可以獲得最佳體驗。'
	},
	['options.discrete_mouse_scroll'] = {'离散滚动', '離散式捲動', '離散式滾動'},
	['options.entityDistanceScaling'] = {'实体渲染距离', '實體顯示距離', '實體顯示距離'},
	['options.entityShadows'] = {'实体阴影', '實體陰影', '實體陰影'},
	['options.forceUnicodeFont'] = {'强制使用Unicode字体', '強制使用 Unicode 字型', '強制使用 Unicode 字型'},
	['options.fov'] = {'视场角', '視角廣度', '視角廣度'},
	['options.fov.max'] = {'广角', '超廣角', '超廣角'},
	['options.fov.min'] = {'中', '正常', '正常'},
	['options.fovEffectScale'] = {'视场角效果', '視角廣度效果', '視角廣度效果'},
	['options.fovEffectScale.tooltip'] = {
		'控制游戏机制效果改变视场角的程度。', 
		'控制視角廣度隨遊戲狀態效果改變的程度。', 
		'控制視角廣度隨遊戲機制效果改變嘅程度。'
	},
	['options.framerate'] = {'%s fps', '%s fps', '%s fps'},
	['options.framerateLimit'] = {'最大帧率', '最大 FPS', '最大 FPS'},
	['options.framerateLimit.max'] = {'无限制', '無限', '無限制'},
	['options.fullscreen'] = {'全屏', '全螢幕', '全螢幕'},
	['options.fullscreen.current'] = {'当前分辨率', '自動', '自動'},
	['options.fullscreen.resolution'] = {'全屏分辨率', '全螢幕解析度', '全螢幕解像度'},
	['options.fullscreen.unavailable'] = {'设置不可用', '設定無法使用', '設定無法使用'},
	['options.gamma'] = {'亮度', '亮度', '亮度'},
	['options.gamma.default'] = {'默认', '預設', '預設'},
	['options.gamma.max'] = {'明亮', '明亮', '明亮'},
	['options.gamma.min'] = {'昏暗', '昏暗', '昏暗'},
	['options.generic_value'] = {'%s:%s', '%s:%s', '%s: %s'},
	['options.graphics'] = {'图像品质', '畫質', '畫面質素'},
	['options.graphics.fabulous'] = {'极佳!', '極致!', '冇得彈!'},
	['options.graphics.fabulous.tooltip'] = {
		'%s画质使用屏幕着色器绘制天气、云以及半透明方块和水后面的粒子。这也许会在便携设备和4K显示屏上造成严重的性能负担。', 
		'%s 畫質使用畫面著色器來繪製透明方塊與 水後方的天氣、雲以及粒子。此選項可能會嚴重影響使用行動裝置或是 4K 解析度時的性能。', 
		'「%s」畫質用影像着色器嚟描繪天氣、雲層,同埋水後面、透明方塊嘅粒子。不過,配搭流動裝置或者 4K 設備嗰陣有機會嚴重影響效能。'
	},
	['options.graphics.fancy'] = {'高品质', '精緻', '細緻'},
	['options.graphics.fancy.tooltip'] = {
		'高品质画质会为大多数设备平衡性能和质量。天气、云和粒子可能不会在半透明方块或水的后面显示。', 
		'精緻畫質在大部分裝置的效能與畫面品質間取得平衡。天氣、雲和粒子可能無法在透明方塊或水的後方出現。', 
		'「細緻」畫質平衡咗多數電腦嘅遊戲效能同畫面品質。天氣、雲層同埋粒子可能唔會喺透明方塊同水嘅後面顯示。'
	},
	['options.graphics.fast'] = {'流畅', '流暢', '流暢'},
	['options.graphics.fast.tooltip'] = {
		'流畅画质将减少可见的雨雪数量。树叶等方块的透明效果将被禁用。', 
		'流暢畫質會顯示較少的雨及雪。各種方塊(如樹葉)的透明效果將會被停用。', 
		'「流暢」畫質會減少雨粒同雪粒嘅可見數量。樹葉之類嘅方塊將唔再透明。'
	},
	['options.graphics.warning.accept'] = {'在不受支持的情况下继续', '以不受支援的狀態繼續', '於不支援狀態下繼續'},
	['options.graphics.warning.cancel'] = {'算了', '帶我回上一頁', '帶我返上一頁'},
	['options.graphics.warning.message'] = {
		'检测到你的图形设备不支持%s画质选项。你可以忽略此提示并继续,但如果你依然选择使用%s画质,你的设备将不会受到支持。', 
		'您的繪圖裝置被檢測出不受 %s 畫質選項支援。您可以忽略這則訊息,但是若您選擇 %s 畫質將不會為您的裝置提供支援。', 
		'檢測到顯示卡不支援 %s 畫質。不過你可以忽略,但如果你選擇 %s 畫質將唔會為你嘅顯示卡提供支援。'
	},
	['options.graphics.warning.renderer'] = {'检测到渲染器:[%s]', '偵測到的渲染器:[%s]', '檢測到渲染器:[%s]'},
	['options.graphics.warning.title'] = {'图形设备不受支持', '不受支援的圖形裝置', '顯示卡未受支援'},
	['options.graphics.warning.vendor'] = {'检测到厂商:[%s]', '偵測到的供應商:[%s]', '檢測到供應商:[%s]'},
	['options.graphics.warning.version'] = {
		'检测到OpenGL版本:[%s]', 
		'偵測到的 OpenGL 版本:[%s]', 
		'檢測到 OpenGL 版本:[%s]'
	},
	['options.guiScale'] = {'界面尺寸', '介面大小', '界面大小'},
	['options.guiScale.auto'] = {'自动', '自動', '自動'},
	['options.hidden'] = {'隐藏', '隱藏', '隱藏'},
	['options.hideLightningFlashes'] = {'隐藏闪电的闪烁效果', '隱藏閃電效果', '隱藏雷電閃光'},
	['options.hideLightningFlashes.tooltip'] = {
		'关闭闪电造成的天空闪烁效果。闪电本身仍将可见。', 
		'防止打雷造成天空閃爍。閃電本身依然可見。', 
		'防止行雷時天空閃爍。閃電本身依然可見。'
	},
	['options.hideMatchedNames'] = {'隐藏匹配的名称', '隱藏相符的名稱', '隱藏相關名稱'},
	['options.hideMatchedNames.tooltip'] = {
		'第三方服务器也许会发送非标准格式的聊天消息。此设置打开后,被隐藏的玩家将会被根据发言者的名字匹配。', 
		'第三方伺服器可能會傳送非標準格式的聊天訊息。開啟此選項後,將會依據發言者的名稱相符與否來隱藏玩家。', 
		'第三方伺服器可能會傳送非標準格式嘅聊天訊息。啟用依個選項後,將會根據發言者嘅名稱嚟隱藏玩家。'
	},
	['options.invertMouse'] = {'鼠标反转', '滑鼠反轉', '滑鼠反轉'},
	['options.key.hold'] = {'按住', '按住', '按住'},
	['options.key.toggle'] = {'切换', '切換', '切換'},
	['options.language'] = {'语言…', '語言...', '語言⋯⋯'},
	['options.languageWarning'] = {'语言翻译不一定100%%准确', '語言翻譯並不一定是100%%精確', '語言翻譯未必 100%% 準確'},
	['options.mainHand'] = {'主手', '慣用手', '慣用手'},
	['options.mainHand.left'] = {'左手', '左', '左手'},
	['options.mainHand.right'] = {'右手', '右', '右手'},
	['options.mipmapLevels'] = {'Mipmap 级别', 'Mipmap 等級', 'Mipmap 級別'},
	['options.modelPart.cape'] = {'披风', '披風', '披肩'},
	['options.modelPart.hat'] = {'帽子', '帽子', '帽'},
	['options.modelPart.jacket'] = {'衣物', '外套', '外套'},
	['options.modelPart.left_pants_leg'] = {'左裤腿', '左褲管', '左褲腳'},
	['options.modelPart.left_sleeve'] = {'左袖', '左衣袖', '左衫袖'},
	['options.modelPart.right_pants_leg'] = {'右裤腿', '右褲管', '右褲腳'},
	['options.modelPart.right_sleeve'] = {'右袖', '右衣袖', '右衫袖'},
	['options.mouseWheelSensitivity'] = {'滚轮灵敏度', '滾輪靈敏度', '滾輪靈敏度'},
	['options.mouse_settings'] = {'鼠标设置…', '滑鼠設定...', '滑鼠設定⋯⋯'},
	['options.mouse_settings.title'] = {'鼠标设置', '滑鼠設定', '滑鼠設定'},
	['options.multiplayer.title'] = {'多人游戏设置…', '多人遊戲設定...', '多人遊戲設定⋯⋯'},
	['options.narrator'] = {'复述功能', '朗讀功能', '朗讀功能'},
	['options.narrator.all'] = {'复述所有', '朗讀全部', '朗讀全部'},
	['options.narrator.chat'] = {'复述聊天消息', '朗讀聊天欄', '朗讀聊天欄'},
	['options.narrator.notavailable'] = {'不可用', '無法使用', '不可用'},
	['options.narrator.off'] = {'关', '關閉', '關'},
	['options.narrator.system'] = {'复述系统消息', '朗讀系統訊息', '朗讀系統訊息'},
	['options.off'] = {'关', '關閉', '關'},
	['options.off.composed'] = {'%s:关闭', '%s:關閉', '%s:關'},
	['options.on'] = {'开', '開啟', '開'},
	['options.on.composed'] = {'%s:开启', '%s:開啟', '%s:開'},
	['options.online'] = {'在线选项…', '線上狀態...', '線上選項⋯⋯'},
	['options.online.title'] = {'在线选项', '線上狀態選項', '線上選項'},
	['options.onlyShowSecureChat'] = {'仅显示安全的聊天', '僅顯示已受保護的聊天內容', '僅顯示安全嘅聊天'},
	['options.onlyShowSecureChat.tooltip'] = {
		'仅显示来自其他玩家的可验证为该玩家发送且未被修改的消息。', 
		'僅顯示其他玩家經驗證為本人發出、未經修改的訊息。', 
		'僅顯示來自其他玩家並可驗證為該玩家發出且未被修改嘅消息。'
	},
	['options.particles'] = {'粒子效果', '粒子密度', '粒子密度'},
	['options.particles.all'] = {'全部', '全部', '全部'},
	['options.particles.decreased'] = {'少量', '少量', '少量'},
	['options.particles.minimal'] = {'最少', '最少', '最少'},
	['options.percent_add_value'] = {'%s:+%s%%', '%s:+%s%%', '%s:+%s%%'},
	['options.percent_value'] = {'%s:%s%%', '%s:%s%%', '%s:%s%%'},
	['options.pixel_value'] = {'%s:%spx', '%s: %spx', '%s:%s 像素'},
	['options.prioritizeChunkUpdates'] = {'区块构建器', '區塊生成器', '區塊構建器'},
	['options.prioritizeChunkUpdates.byPlayer'] = {'半阻塞', '半阻塞', '半阻塞'},
	['options.prioritizeChunkUpdates.byPlayer.tooltip'] = {
		'区块内部的某些行为会导致区块立刻重新编译。这包括放置或破坏方块。', 
		'區塊內的部分動作會將該區塊即時重新編譯。其中包括放置或破壞方塊。', 
		'部分操作會導致所在區塊即時重新編譯,包括放置或破壞方塊。'
	},
	['options.prioritizeChunkUpdates.nearby'] = {'全阻塞', '全阻塞', '全阻塞'},
	['options.prioritizeChunkUpdates.nearby.tooltip'] = {
		'附近的区块总会被立刻编译。这可能影响放置或破坏方块时的游戏性能。', 
		'永遠即時編譯附近的區塊。此選項在放置或破壞方塊時可能會嚴重影響遊戲效能。', 
		'將附近嘅區塊一律即時編譯。依個選項可能會喺放置或破壞方塊時嚴重影響遊戲效能。'
	},
	['options.prioritizeChunkUpdates.none'] = {'线程化', '依執行緒', '執行緒'},
	['options.prioritizeChunkUpdates.none.tooltip'] = {
		'附近的区块会在并行的线程中编译。这可能导致破坏方块时短暂出现图像空洞。', 
		'附近的區塊依執行緒排程平行編譯。此選項在破壞方塊時可能會產生短暫的畫面空洞。', 
		'將附近嘅區塊依照執行緒排程平行編譯。此選項可能會喺破壞方塊時產生短暫嘅畫面空洞。'
	},
	['options.rawMouseInput'] = {'原始输入', '原始輸入', '原始輸入'},
	['options.realmsNotifications'] = {'Realms的通知', 'Realms 通知', 'Realms 通知'},
	['options.reducedDebugInfo'] = {'简化调试信息', '簡化除錯資訊', '簡化除錯資訊'},
	['options.renderClouds'] = {'云', '雲', '雲'},
	['options.renderDistance'] = {'渲染距离', '顯示距離', '顯示距離'},
	['options.resourcepack'] = {'资源包…', '資源包...', '資源包⋯⋯'},
	['options.screenEffectScale'] = {'屏幕扭曲效果', '畫面扭曲效果', '畫面扭曲效果'},
	['options.screenEffectScale.tooltip'] = {
		'反胃状态效果和下界传送门所使用的屏幕扭曲效果的强度。值较低时,反胃的扭曲效果会被一层绿色的视觉效果替代。', 
		'噁心狀態效果和地獄傳送門畫面扭曲的強度。數值較低時,噁心效果將被一層綠色的視覺效果取代。', 
		'嘔心效果同地獄傳送門扭曲影像嘅強度如果設定做較低數值,你嘅螢幕將會被綠色覆蓋,以取代嘔心效果'
	},
	['options.sensitivity'] = {'鼠标灵敏度', '靈敏度', '靈敏度'},
	['options.sensitivity.max'] = {'超高速!!!', '超高速!!!', '超高速!!!'},
	['options.sensitivity.min'] = {'*哈欠*', '*哈欠*', '*眼瞓*'},
	['options.showSubtitles'] = {'显示字幕', '顯示字幕', '顯示字幕'},
	['options.simulationDistance'] = {'模拟距离', '模擬距離', '模擬距離'},
	['options.skinCustomisation'] = {'自定义皮肤…', '外觀自訂...', '外觀自訂⋯⋯'},
	['options.skinCustomisation.title'] = {'自定义皮肤', '外觀自訂', '外觀自訂'},
	['options.sounds'] = {'音乐和声音…', '音樂和音效...', '音樂和音效⋯⋯'},
	['options.sounds.title'] = {'音乐和声音选项', '音樂和音效選項', '音樂和音效選項'},
	['options.title'] = {'选项', '選項', '選項'},
	['options.touchscreen'] = {'触屏模式', '觸控模式', '觸控模式'},
	['options.video'] = {'视频设置…', '顯示設定...', '顯示設定⋯⋯'},
	['options.videoTitle'] = {'视频设置', '顯示設定', '顯示設定'},
	['options.viewBobbing'] = {'视角摇晃', '走路晃動', '視角搖擺'},
	['options.visible'] = {'显示', '顯示', '顯示'},
	['options.vsync'] = {'垂直同步', '垂直同步', '垂直同步'},
	['outOfMemory.message'] = {
		'Minecraft已耗尽内存。原因可能是游戏存在漏洞或Java虚拟机未获得足够的内存分配。为了避免存档损坏,游戏已退出。我们已尝试腾出足够的内存来使你返回主菜单进而返回游戏,但这可能并未奏效。如果你再次看见此消息,请重启游戏。', 
		'Minecraft 記憶體不足。可能是由於遊戲錯誤或配置給 Java 虛擬機器的記憶體不足。為防止世界損毀,已結束目前遊戲。我們已嘗試釋放記憶體,讓您返回主選單並繼續遊玩,但這個方法也可能無法解決問題。如果您再次看到此訊息,請重新啟動遊戲。', 
		'Minecraft 已耗盡記憶體。可能係因為遊戲有漏洞,或者分配於 JVM 嘅記憶體唔夠多。為防止世界損壞,已結束目前遊戲。我哋已嘗試清除記憶體,令你可以返到主畫面並繼續遊玩,但可能唔會有作用。如果你再次見到依條訊息,請重新啟動遊戲。'
	},
	['outOfMemory.title'] = {'内存溢出!', '記憶體不足!', '記憶體已耗盡!'},
	['pack.available.title'] = {'可用', '可用', '可用'},
	['pack.copyFailure'] = {'复制包失败', '檔案複製失敗', '數據包複製失敗'},
	['pack.dropConfirm'] = {
		'你确定要将这些包添加进Minecraft中吗?', 
		'您確定要將下列檔案新增至 Minecraft 嗎?', 
		'你真係要將下列數據包新增至 Minecraft?'
	},
	['pack.dropInfo'] = {'将文件拖放到这个窗口内来添加包', '直接拖曳至此視窗以新增檔案', '拖動檔案至此視窗嚟新增數據包'},
	['pack.folderInfo'] = {'(请将包放在这里)', '(請將檔案置於此處)', '(請將數據包放入此處)'},
	['pack.incompatible'] = {'不兼容', '不相容', '不相容'},
	['pack.incompatible.confirm.new'] = {
		'这个包是为更新的Minecraft版本所打造的,在此版本可能不会正常工作。', 
		'這是為新版本的 Minecraft 所設計,可能無法正確運作。', 
		'依個是為新版 Minecraft 製作嘅資源包,可能無法正常運作。'
	},
	['pack.incompatible.confirm.old'] = {
		'这个包是为更旧的Minecraft版本所打造的,在此版本可能不会正常工作。', 
		'這是為舊版本的 Minecraft 所設計,可能無法正確運作。', 
		'依個是為舊版 Minecraft 製作嘅資源包,可能無法正常運作。'
	},
	['pack.incompatible.confirm.title'] = {'你确定要加载此包吗?', '您確定要載入此檔案?', '你真係想載入依個資源包?'},
	['pack.incompatible.new'] = {
		'(适用于新版本的Minecraft)', 
		'(為 Minecraft 較新版本製作)', 
		'(適用於新版本嘅Minecraft)'
	},
	['pack.incompatible.old'] = {
		'(适用于旧版本的Minecraft)', 
		'(為 Minecraft 較舊版本製作)', 
		'(適用於舊版本嘅Minecraft)'
	},
	['pack.nameAndSource'] = {'%s(%s)', '%s(%s)', '%s (%s)'},
	['pack.openFolder'] = {'打开包文件夹', '開啟資料夾', '打開數據包文件夾'},
	['pack.selected.title'] = {'已选', '已選擇', '已選擇'},
	['pack.source.builtin'] = {'内置', '內建', '內置'},
	['pack.source.local'] = {'本地', '本機', '本地'},
	['pack.source.server'] = {'服务器', '伺服器', '伺服器'},
	['pack.source.world'] = {'世界', '世界', '世界'},
	['parsing.bool.expected'] = {'需要布尔型', '應為布林值', '應為布爾值'},
	['parsing.bool.invalid'] = {
		"无效的布尔型数据,需要'true'或'false'却找到了'%s'", 
		"無效的布林值,應為 'true' 或 'false' 但出現了 '%s'", 
		"無效布爾值,應為 'true' 或 'false' 但出現 '%s'"
	},
	['parsing.double.expected'] = {'需要双精度浮点型', '應為倍精度浮點數', '應為雙精確度類型'},
	['parsing.double.invalid'] = {"无效的双精度浮点型数据'%s'", "無效的倍精度浮點數 '%s'", "無效雙精確度值 '%s'"},
	['parsing.expected'] = {"需要'%s'", "應為 '%s'", "應為 '%s'"},
	['parsing.float.expected'] = {'需要浮点型', '應為單精度浮點數', '應為浮點類型'},
	['parsing.float.invalid'] = {"无效的浮点型数据'%s'", "無效的單精度浮點數 '%s'", "無效浮點值 '%s'"},
	['parsing.int.expected'] = {'需要整型', '應為整數', '應為整數'},
	['parsing.int.invalid'] = {"无效的整型数据'%s'", "無效的整數 '%s'", "無效整數 '%s'"},
	['parsing.long.expected'] = {'需要长整型', '應為長整數', '應為長整數'},
	['parsing.long.invalid'] = {"无效的长整型数据'%s'", "無效的長整數 '%s'", "無效長整數 '%s'"},
	['parsing.quote.escape'] = {
		"双引号内的字符串包含无效的转义序列'\\%s'", 
		"引號字串內的跳脫序列 '\\%s' 無效", 
		"引號字串內嘅跳脱序列 '\\%s' 無效"
	},
	['parsing.quote.expected.end'] = {'字符串的双引号不成对', '字串未以引號作結', '字串未以引號結尾'},
	['parsing.quote.expected.start'] = {'字符串的开头需要双引号', '字串應以引號開首', '字串應以引號開頭'},
	['particle.notFound'] = {'未知的粒子:%s', '未知的粒子:%s', '未知粒子:%s'},
	['permissions.requires.entity'] = {'需要一个实体来执行此命令', '需要一個實體來執行這條指令', '需要一個實體來執行此命令'},
	['permissions.requires.player'] = {'需要一名玩家来执行此命令', '需要一個玩家來執行這條指令', '需要一個玩家來執行此命令'},
	['potion.potency.1'] = {'II', 'II', 'II'},
	['potion.potency.2'] = {'III', 'III', 'III'},
	['potion.potency.3'] = {'IV', 'IV', 'IV'},
	['potion.potency.4'] = {'V', 'V', 'V'},
	['potion.potency.5'] = {'VI', 'VI', 'VI'},
	['potion.whenDrank'] = {'当生效后:', '使用時:', '使用時:'},
	['potion.withAmplifier'] = {'%s %s', '%s %s', '%s %s'},
	['potion.withDuration'] = {'%s(%s)', '%s (%s)', '%s(%s)'},
	['predicate.unknown'] = {'未知的战利品表条件:%s', '未知的述詞:%s', '未知述詞:%s'},
	['realms.missing.module.error.text'] = {
		'当前无法打开Realms,请稍后再试', 
		'目前無法開啟 Realms,請稍後再試', 
		'目前無法打開 Realms,請稍後再試'
	},
	['realms.missing.snapshot.error.text'] = {'快照当前不支持Realms', '快照目前不支援 Realms', '快相目前不支援 Realms'},
	['recipe.notFound'] = {'未知的配方:%s', '未知的配方:%s', '未知配方:%s'},
	['recipe.toast.description'] = {'请检查你的配方书', '查看您的配方手冊', '請檢查你嘅配方指南'},
	['recipe.toast.title'] = {'新配方已解锁!', '已解鎖新的合成配方!', '新配方已解鎖!'},
	['record.nowPlaying'] = {'正在播放:%s', '正在播放:%s', '正在播放:%s'},
	['resourcePack.broken_assets'] = {'检测到损坏的资源文件', '偵測到損壞的檔案資料', '檢測到損壞嘅檔案資料'},
	['resourcePack.load_fail'] = {'重载资源失败', '資源重新載入失敗', '重新載入資源失敗'},
	['resourcePack.server.name'] = {'世界指定资源包', '世界指定資源', '世界指定資源'},
	['resourcePack.title'] = {'选择资源包', '選擇資源包', '選擇資源包'},
	['resourcePack.vanilla.description'] = {'Minecraft的默认资源包', 'Minecraft 預設的資源包', 'Minecraft 預設資源包'},
	['resourcepack.downloading'] = {'正在下载资源包中', '正在下載資源包', '正在下載資源包'},
	['resourcepack.progress'] = {'下载文件中(%s MB)…', '正在下載檔案 (%s MB)...', '正在下載檔案(%s MB)⋯⋯'},
	['resourcepack.requesting'] = {'正在发送请求…', '正在發送請求...', '正在傳送請求⋯⋯'},
	['screenshot.failure'] = {'无法保存截图:%s', '無法儲存螢幕擷取畫面:%s', '無法儲存螢幕擷取畫面:%s'},
	['screenshot.success'] = {'已将截图保存为%s', '已儲存螢幕擷取畫面為 %s', '已儲存螢幕擷取畫面為 %s'},
	['selectServer.add'] = {'添加服务器', '新增伺服器', '新增伺服器'},
	['selectServer.defaultName'] = {'Minecraft服务器', 'Minecraft 伺服器', 'Minecraft 伺服器'},
	['selectServer.delete'] = {'删除', '刪除', '刪除'},
	['selectServer.deleteButton'] = {'删除', '刪除', '刪除'},
	['selectServer.deleteQuestion'] = {'你确定要删除此服务器吗?', '你確定真的要刪除這個伺服器嗎?', '你真係要刪除依個伺服器?'},
	['selectServer.deleteWarning'] = {
		'“%s”将会永久失去!(真的很久!)', 
		"'%s' 將會永遠消失!(非常久!)", 
		'「%s」將會永遠消失!(非常耐!)'
	},
	['selectServer.direct'] = {'直接连接', '直接連線', '直接連線'},
	['selectServer.edit'] = {'编辑', '編輯', '編輯'},
	['selectServer.hiddenAddress'] = {'(隐藏)', '(隱藏)', '(隱藏)'},
	['selectServer.refresh'] = {'刷新', '重新整理', '重新整理'},
	['selectServer.select'] = {'加入服务器', '加入伺服器', '加入伺服器'},
	['selectServer.title'] = {'选择服务器', '選擇伺服器', '選擇伺服器'},
	['selectWorld.access_failure'] = {'加载世界失败', '無法進入世界', '無法進入世界'},
	['selectWorld.allowCommands'] = {'允许作弊', '允許作弊', '容許作弊'},
	['selectWorld.allowCommands.info'] = {
		'例如/gamemode、/experience等命令', 
		'例如 /gamemode 、 /experience 等指令', 
		'例如 /gamemode 、 /experience 等命令'
	},
	['selectWorld.backupEraseCache'] = {'清除缓存数据', '清除快取資料', '清除快取數據'},
	['selectWorld.backupJoinConfirmButton'] = {'创建备份并加载', '建立備份後載入', '建立備份並載入'},
	['selectWorld.backupJoinSkipButton'] = {'我知道我在做什么!', '我知道我在做什麼!', '我心中有數!'},
	['selectWorld.backupQuestion.customized'] = {'自定义世界已不受支持', '自訂世界已不受支援', '自訂世界不再受支援'},
	['selectWorld.backupQuestion.downgrade'] = {'不支持对存档版本进行降级', '不支援世界降級功能', '不支援降低世界嘅遊戲版本'},
	['selectWorld.backupQuestion.experimental'] = {
		'使用“实验性设置”的世界已不受支持', 
		'使用實驗性設定的世界不受支援', 
		'不支援使用實驗性質設定嘅世界'
	},
	['selectWorld.backupQuestion.snapshot'] = {'你真的想加载此世界吗?', '您確定要載入這個世界嗎?', '你確定想載入此世界?'},
	['selectWorld.backupWarning.customized'] = {
		'不巧,我们在这个版本的Minecraft中不支持自定义世界。我们可以继续加载这个世界并保持原状,但任何新生成的地形将不再被自定义。抱歉给你带来不便。', 
		'很遺憾我們不支援這個版本的 Minecraft 使用自訂世界。我們依然能完整載入這個世界,但是任何新生成的地形將不沿用自訂的設定。很抱歉造成您的不便!', 
		'唔好意思,依個版本嘅 Minecraft 並唔支援自訂世界。我哋仲可以完整載入依個世界,但任何新生成嘅區域唔會延用自訂設定。不便之處敬請諒解!'
	},
	['selectWorld.backupWarning.downgrade'] = {
		'这个世界上次是在%s版本中打开的,你正在使用%s版本。降低世界的游戏版本可能会导致存档损坏——我们无法保证它可以被加载和运行。如果你仍要继续,请备份该存档!', 
		'這個世界最後一次遊玩的版本為 %s,您現在的版本為 %s。降低世界版本可能導致資料毀損,我們無法保證世界能讀取運作。若您仍要繼續,請先進行備份!', 
		'依個世界最後喺 %s 版本遊玩,而你依家玩緊嘅係 %s 版本。降低世界嘅遊戲版本可能會導致存檔損壞,我哋唔肯定個世界會唔會崩潰或 load 唔 load 得到。如果你依然想繼續,唔該先備份依個存檔!'
	},
	['selectWorld.backupWarning.experimental'] = {
		'这个世界使用的实验性设置可能会随时停止运作。我们无法保证这些设置将来能够加载或运作。务必谨慎!', 
		'這個世界使用了隨時可能失效的實驗性設定。我們無法保證它能正常載入或運作。請務必小心謹慎!', 
		'依個世界使用咗隨時可能失效嘅實驗性設定。我哋無法保證可以正常載入或者運作。請小心謹慎!'
	},
	['selectWorld.backupWarning.snapshot'] = {
		'这个世界上次是在%s版本中打开的,你正在使用%s版本。请备份你的世界,以防世界崩溃!', 
		'這個世界最後遊玩的版本為 %s,您的當前版本為 %s。請先備份以避免損壞您的世界!', 
		'此世界最後遊玩版本為 %s,你當前版本為 %s。請先備份以避免世界損壞!'
	},
	['selectWorld.bonusItems'] = {'奖励箱', '獎勵箱', '獎勵箱'},
	['selectWorld.cheats'] = {'作弊', '允許作弊', '作弊'},
	['selectWorld.conversion'] = {'必须进行转换!', '必須被轉換!', '必須進行轉換!'},
	['selectWorld.conversion.tooltip'] = {
		'此世界必须在较旧版本(比如1.6.4)中打开,以便安全转换', 
		'此世界必須先以較舊的版本(如 1.6.4)開啟後才能安全轉換', 
		'依個世界必須用較舊版本(例如 1.6.4)打開,以確保安全轉換'
	},
	['selectWorld.create'] = {'创建新的世界', '建立新的世界', '建立新嘅世界'},
	['selectWorld.createDemo'] = {'进入新的试玩世界', '進入新的試玩世界', '進入新嘅試玩世界'},
	['selectWorld.customizeType'] = {'自定义', '自訂', '自訂'},
	['selectWorld.dataPacks'] = {'数据包', '資料包', '數據包'},
	['selectWorld.data_read'] = {'读取世界数据中…', '正在讀取世界資料...', '正在讀取世界數據⋯⋯'},
	['selectWorld.delete'] = {'删除', '刪除', '刪除'},
	['selectWorld.deleteButton'] = {'删除', '刪除', '刪除'},
	['selectWorld.deleteQuestion'] = {'你确定要删除这个世界吗?', '你確定要刪除這個世界嗎?', '你真係要刪除依個世界存檔?'},
	['selectWorld.deleteWarning'] = {
		'“%s”将会永久消失!(真的很久!)', 
		"'%s' 將會永遠消失!(非常久!)", 
		'「%s」將會永遠消失!(非常耐!)'
	},
	['selectWorld.delete_failure'] = {'删除世界失败', '無法刪除世界', '刪除世界失敗'},
	['selectWorld.edit'] = {'编辑', '編輯', '編輯'},
	['selectWorld.edit.backup'] = {'进行备份', '進行備份', '進行備份'},
	['selectWorld.edit.backupCreated'] = {'已备份:%s', '已備份:%s', '已備份:%s'},
	['selectWorld.edit.backupFailed'] = {'备份失败', '備份失敗', '備份失敗'},
	['selectWorld.edit.backupFolder'] = {'打开备份文件夹', '開啟備份資料夾', '打開備份文件夾'},
	['selectWorld.edit.backupSize'] = {'大小:%s MB', '檔案大小:%s MB', '檔案大小:%s MB'},
	['selectWorld.edit.export_worldgen_settings'] = {'导出世界生成设置', '匯出世界生成設定', '匯出世界生成設定'},
	['selectWorld.edit.export_worldgen_settings.failure'] = {'导出失败', '匯出失敗', '匯出失敗'},
	['selectWorld.edit.export_worldgen_settings.success'] = {'导出成功', '已匯出', '已匯出'},
	['selectWorld.edit.openFolder'] = {'打开世界文件夹', '開啟世界資料夾', '打開世界存檔文件夾'},
	['selectWorld.edit.optimize'] = {'优化世界', '最佳化世界', '最佳化世界'},
	['selectWorld.edit.resetIcon'] = {'重置图标', '重設圖示', '重設圖示'},
	['selectWorld.edit.save'] = {'保存', '儲存', '儲存'},
	['selectWorld.edit.title'] = {'编辑世界', '編輯世界', '編輯世界'},
	['selectWorld.enterName'] = {'世界名称', '世界名稱', '世界名稱'},
	['selectWorld.enterSeed'] = {'世界生成器的种子', '世界生成種子碼', '世界生成種子碼'},
	['selectWorld.futureworld.error.text'] = {
		'当我们试图加载一份来自未来版本的世界时,发生了一些错误。这本就并非万无一失,很抱歉没能成功。', 
		'試圖載入較新版本的世界時發生錯誤。這項操作原本就有其風險,很抱歉無法成功載入。', 
		'試圖載入未來版本嘅世界時發生錯誤。依個操作本身就有風險,唔好意思無法載入。'
	},
	['selectWorld.futureworld.error.title'] = {'出错了!', '發生錯誤!', '發生錯誤!'},
	['selectWorld.gameMode'] = {'游戏模式', '遊戲模式', '遊戲模式'},
	['selectWorld.gameMode.adventure'] = {'冒险', '冒險', '冒險'},
	['selectWorld.gameMode.adventure.line1'] = {'与生存模式相同,但是方块', '與生存模式相同,但無法', '同生存模式一樣,但唔可以'},
	['selectWorld.gameMode.adventure.line2'] = {'不能被添加或者移除', '增加或移除方塊', '放置或移除方塊'},
	['selectWorld.gameMode.creative'] = {'创造', '創造', '創造'},
	['selectWorld.gameMode.creative.line1'] = {'无限的资源、自由地飞翔', '無限資源、自由飛行,', '無限資源、自由飛行,'},
	['selectWorld.gameMode.creative.line2'] = {'并且能够瞬间破坏方块', '而且能夠瞬間破壞方塊', '而且可以瞬間破壞方塊'},
	['selectWorld.gameMode.hardcore'] = {'极限', '極限', '極限'},
	['selectWorld.gameMode.hardcore.line1'] = {'难度锁定在困难的生存模式', '與生存模式相同,但是鎖定在', '同生存模式一樣,但難度鎖定為'},
	['selectWorld.gameMode.hardcore.line2'] = {'且只有一条生命', '最高難度,而且只有一次生命', '最高難度,並且只有一次生命'},
	['selectWorld.gameMode.spectator'] = {'旁观', '旁觀者', '旁觀'},
	['selectWorld.gameMode.spectator.line1'] = {'你可以旁观,但不能互动', '你可以觀看但是不可觸摸', '你可以睇但唔可以摸'},
	['selectWorld.gameMode.survival'] = {'生存', '生存', '生存'},
	['selectWorld.gameMode.survival.line1'] = {'探索世界、收集资源、合成道具、', '搜索資源、合成、提升', '搜尋資源、製作、提升'},
	['selectWorld.gameMode.survival.line2'] = {'提高等级、补充体力和生命值', '等級、生命值和飢餓值', '等級、生命值與飢餓值'},
	['selectWorld.gameRules'] = {'游戏规则', '遊戲規則', '遊戲規則'},
	['selectWorld.import_worldgen_settings'] = {'导入设置', '匯入設定', '匯入設定'},
	['selectWorld.import_worldgen_settings.deprecated.question'] = {
		'一些使用中的功能已被淘汰并会在将来失效。你确定要继续吗?', 
		'有些功能已停止支援,將於未來失效。您確定要繼續嗎?', 
		'有啲功能已經淘汰咗,未來會無得用。你真係要繼續?'
	},
	['selectWorld.import_worldgen_settings.deprecated.title'] = {
		'警告!这些设置使用了已淘汰的功能', 
		'警告!這些設定使用了停止支援的功能', 
		'警吿!呢啲設定用緊已經淘汰咗嘅功能'
	},
	['selectWorld.import_worldgen_settings.experimental.question'] = {
		'这些设置是实验性的,将来可能停止运作。你确定要继续吗?', 
		'這些實驗性的設定將來可能會失效。您確定要繼續嗎?', 
		'依啲實驗性設定將來可能會失效。你真係要繼續?'
	},
	['selectWorld.import_worldgen_settings.experimental.title'] = {'警告!这些设置使用实验性功能', '警告!這些設定使用了實驗性功能', '警吿!依啲設定包含試驗緊嘅功能'},
	['selectWorld.import_worldgen_settings.failure'] = {'导入设置时出错', '匯入設定時發生錯誤', '匯入設定時發生錯誤'},
	['selectWorld.import_worldgen_settings.select_file'] = {'选择设置文件(.json)', '選擇設定檔 (.json)', '選擇設定檔(.json)'},
	['selectWorld.incompatible_series'] = {'创建于不兼容的版本', '以不相容的版本建立', '建立於不相容嘅版本'},
	['selectWorld.load_folder_access'] = {
		'无法读取或访问游戏世界存档所在的文件夹!', 
		'無法載入或存取遊戲世界存檔所在的資料夾!', 
		'無法載入或存取遊戲世界存檔所在嘅文件夾!'
	},
	['selectWorld.loading_list'] = {'加载世界列表中', '正在載入世界列表', '正在載入世界列表'},
	['selectWorld.locked'] = {
		'被另一个正在运行的Minecraft实例锁定', 
		'被另一個正在執行的 Minecraft 鎖定', 
		'被另一個開啟嘅 Minecraft 程式鎖定'
	},
	['selectWorld.mapFeatures'] = {'生成建筑', '生成結構', '生成結構'},
	['selectWorld.mapFeatures.info'] = {'村庄、地牢等等', '村莊、地牢等', '村莊、地牢等等'},
	['selectWorld.mapType'] = {'世界类型', '世界類型', '世界類型'},
	['selectWorld.mapType.normal'] = {'普通', '正常', '普通'},
	['selectWorld.moreWorldOptions'] = {'更多世界选项…', '更多世界選項...', '更多世界選項⋯⋯'},
	['selectWorld.newWorld'] = {'新的世界', '新的世界', '新嘅世界'},
	['selectWorld.recreate'] = {'重建', '重新建立', '重新建立'},
	['selectWorld.recreate.customized.text'] = {
		'自定义世界在这个版本的Minecraft中已不受支持。我们可以尝试用同样的种子与选项重建它,但任何自定义的地形都会丢失。抱歉给你带来不便。', 
		'這個版本的 Minecraft 已不再支援自訂世界。我們可以試著利用相同的種子碼與屬性重新建立,但任何自訂地形將會遺失。很抱歉為您帶來不便!', 
		'依個版本嘅 Minecraft 已經唔支援自訂世界。我哋可以嘗試利用相同嘅種子碼同埋屬性重新建立,但係所有自訂地形都會遺失。唔好意思同你帶來不便!'
	},
	['selectWorld.recreate.customized.title'] = {'自定义世界已不受支持', '自訂世界已不受支援', '自訂世界已經不再受支援'},
	['selectWorld.recreate.error.text'] = {'尝试重建世界时出错。', '試圖重新建立世界時出現了一些問題。', '試圖重新建立世界時出現問題。'},
	['selectWorld.recreate.error.title'] = {'出错了!', '發生錯誤!', '發生錯誤!'},
	['selectWorld.resultFolder'] = {'将会保存于:', '將被儲存於:', '將會被儲存到:'},
	['selectWorld.search'] = {'搜索世界', '搜尋世界', '搜尋世界'},
	['selectWorld.seedInfo'] = {'留空以生成随机种子', '若不填則隨機生成種子碼', '留空則生成隨機種子碼'},
	['selectWorld.select'] = {'进入选中的世界', '進入所選的世界', '進入所選世界'},
	['selectWorld.title'] = {'选择世界', '選擇世界', '選擇世界'},
	['selectWorld.tooltip.fromNewerVersion1'] = {'世界是在更新的版本中被保存的,', '世界是以較新的版本儲存,', '世界係以較新嘅版本儲存嘅,'},
	['selectWorld.tooltip.fromNewerVersion2'] = {'加载这个世界可能会产生问题!', '載入這個世界可能會導致出現問題!', '載入依個世界可能會出現問題!'},
	['selectWorld.tooltip.snapshot1'] = {'你在这个快照中加载它之前,', '以目前版本載入之前', '以目前版本載入之前'},
	['selectWorld.tooltip.snapshot2'] = {'不要忘了备份这个世界!', '別忘了先備份這個世界。', '記得先備份此世界。'},
	['selectWorld.unable_to_load'] = {'无法加载世界', '無法載入世界', '無法載入世界'},
	['selectWorld.version'] = {'版本:', '版本:', '版本:'},
	['selectWorld.versionJoinButton'] = {'仍然加载', '依然載入', '堅持載入'},
	['selectWorld.versionQuestion'] = {'你真的想加载此世界吗?', '你確定要載入這個世界嗎?', '你真係想載入依個世界?'},
	['selectWorld.versionUnknown'] = {'未知', '未知', '未知'},
	['selectWorld.versionWarning'] = {
		'此世界上次是在%s版本中打开的,在此版本中加载可能会导致数据损坏!', 
		'這個世界最後遊玩的版本為 %s,使用目前版本載入可能會導致損壞!', 
		'依個世界最後遊玩嘅版本為 %s,使用目前版本載入可能會導致損壞!'
	},
	['selectWorld.world'] = {'世界', '世界', '世界'},
	['sign.edit'] = {'修改告示牌消息', '編輯告示牌文字', '編輯指示牌訊息'},
	['sleep.not_possible'] = {'已入睡玩家的数量不足以跳过夜晚', '入睡的玩家數目不足以跳過這個夜晚', '已經瞓着嘅玩家嘅數量未夠跳過夜晚'},
	['sleep.players_sleeping'] = {'%s/%s名玩家已入睡', '%s/%s 的玩家正在睡覺', '%s/%s 名玩家瞓緊覺'},
	['sleep.skipping_night'] = {'今夜将在睡梦中度过', '正在睡夢中度過今晚', '瞓覺就會快啲天光'},
	['slot.unknown'] = {"未知的槽位'%s'", "未知的欄位 '%s'", "未知欄位 '%s'"},
	['soundCategory.ambient'] = {'环境', '環境音效/環境', '環境音效/環境'},
	['soundCategory.block'] = {'方块', '方塊', '方塊'},
	['soundCategory.hostile'] = {'敌对生物', '敵對生物', '敵對生物'},
	['soundCategory.master'] = {'主音量', '主音量', '主音量'},
	['soundCategory.music'] = {'音乐', '音樂', '音樂'},
	['soundCategory.neutral'] = {'友好生物', '友好生物', '友好生物'},
	['soundCategory.player'] = {'玩家', '玩家', '玩家'},
	['soundCategory.record'] = {'唱片机/音符盒', '唱片機/音階盒', '唱片機/音符盒'},
	['soundCategory.voice'] = {'声音/语音', '聲音/語音', '聲音/語音'},
	['soundCategory.weather'] = {'天气', '天氣', '天氣'},
	['spectatorMenu.close'] = {'关闭菜单', '關閉選單', '關閉選單'},
	['spectatorMenu.next_page'] = {'下一页', '下一頁', '下一頁'},
	['spectatorMenu.previous_page'] = {'上一页', '上一頁', '上一頁'},
	['spectatorMenu.root.prompt'] = {
		'按下一个键来选择命令,再按一次来使用它。', 
		'按下任意鍵以選擇指令,再按一次該按鍵以使用它', 
		'按下任意鍵來選擇命令,再按一次依個鍵來使用'
	},
	['spectatorMenu.team_teleport'] = {'传送到队伍成员', '傳送至隊伍成員', '傳送到隊伍成員'},
	['spectatorMenu.team_teleport.prompt'] = {'选择一支队伍作为传送目标', '選擇一個隊伍作為傳送目標', '選擇一個隊伍作為傳送目標'},
	['spectatorMenu.teleport'] = {'传送到玩家', '傳送至玩家', '傳送至玩家'},
	['spectatorMenu.teleport.prompt'] = {'选择一名玩家作为传送目标', '選擇一位玩家作為傳送目標', '選擇一位玩家作為傳送目標'},
	['stat.generalButton'] = {'通用', '一般', '通用'},
	['stat.itemsButton'] = {'物品', '物品', '物品'},
	['stat.minecraft.animals_bred'] = {'繁殖动物次数', '動物繁殖數', '動物繁殖次數'},
	['stat.minecraft.aviate_one_cm'] = {'鞘翅滑行距离', '鞘翅飛行距離', '鞘翅飛行距離'},
	['stat.minecraft.bell_ring'] = {'鸣钟次数', '敲鐘次數', '敲鐘次數'},
	['stat.minecraft.boat_one_cm'] = {'坐船移动距离', '坐船航行距離', '坐船航行距離'},
	['stat.minecraft.clean_armor'] = {'清洗盔甲次数', '清洗的盔甲數量', '盔甲清洗次數'},
	['stat.minecraft.clean_banner'] = {'清洗旗帜次数', '清洗的旗幟數量', '橫額清洗次數'},
	['stat.minecraft.clean_shulker_box'] = {'潜影盒清洗次数', '界伏盒清洗次數', '界伏盒清洗次數'},
	['stat.minecraft.climb_one_cm'] = {'已攀爬距离', '攀爬距離', '攀爬距離'},
	['stat.minecraft.crouch_one_cm'] = {'潜行距离', '蹲行距離', '潛行距離'},
	['stat.minecraft.damage_absorbed'] = {'吸收的伤害', '吸收的傷害量', '傷害吸收量'},
	['stat.minecraft.damage_blocked_by_shield'] = {'盾牌抵挡的伤害', '盾牌抵擋的傷害總量', '盾牌抵擋傷害總量'},
	['stat.minecraft.damage_dealt'] = {'造成伤害', '造成傷害總量', '造成傷害總量'},
	['stat.minecraft.damage_dealt_absorbed'] = {'造成伤害(被吸收)', '造成傷害(被吸收)', '造成傷害總量(被吸收)'},
	['stat.minecraft.damage_dealt_resisted'] = {'造成伤害(被抵挡)', '造成傷害(被抵銷)', '造成傷害總量(被抵銷)'},
	['stat.minecraft.damage_resisted'] = {'抵挡的伤害', '抵銷的傷害量', '傷害抵消量'},
	['stat.minecraft.damage_taken'] = {'受到伤害', '承受傷害總量', '承受傷害總量'},
	['stat.minecraft.deaths'] = {'死亡次数', '死亡次數', '死亡次數'},
	['stat.minecraft.drop'] = {'物品掉落', '丟棄物品數量', '丟棄物品數量'},
	['stat.minecraft.eat_cake_slice'] = {'吃掉的蛋糕片数', '已吃掉的蛋糕片數量', '蛋糕片食用數量'},
	['stat.minecraft.enchant_item'] = {'物品附魔次数', '物品附魔數量', '物品附魔次數'},
	['stat.minecraft.fall_one_cm'] = {'摔落高度', '掉落高度', '跌落高度'},
	['stat.minecraft.fill_cauldron'] = {'炼药锅装水次数', '鍋釜填滿次數', '鍋填滿次數'},
	['stat.minecraft.fish_caught'] = {'捕鱼数', '捕獲魚量', '捕獲魚數量'},
	['stat.minecraft.fly_one_cm'] = {'飞行距离', '飛行距離', '飛行距離'},
	['stat.minecraft.horse_one_cm'] = {'骑马移动距离', '騎馬移動距離', '騎馬移動距離'},
	['stat.minecraft.inspect_dispenser'] = {'搜查发射器次数', '發射器搜索次數', '發射器搜尋次數'},
	['stat.minecraft.inspect_dropper'] = {'搜查投掷器次数', '投擲器搜索次數', '投擲器搜尋次數'},
	['stat.minecraft.inspect_hopper'] = {'搜查漏斗次数', '漏斗搜索次數', '漏斗搜尋次數'},
	['stat.minecraft.interact_with_anvil'] = {'与铁砧互动次数', '鐵砧使用次數', '鐵砧使用次數'},
	['stat.minecraft.interact_with_beacon'] = {'与信标互动次数', '烽火台使用次數', '烽火台使用次數'},
	['stat.minecraft.interact_with_blast_furnace'] = {'与高炉互动次数', '高爐使用次數', '高爐使用次數'},
	['stat.minecraft.interact_with_brewingstand'] = {'与酿造台互动次数', '釀造台使用次數', '釀造台使用次數'},
	['stat.minecraft.interact_with_campfire'] = {'与营火互动次数', '營火使用次數', '營火使用次數'},
	['stat.minecraft.interact_with_cartography_table'] = {'与制图台互动次数', '製圖台使用次數', '製圖台使用次數'},
	['stat.minecraft.interact_with_crafting_table'] = {'与工作台互动次数', '工作台使用次數', '工作台使用次數'},
	['stat.minecraft.interact_with_furnace'] = {'与熔炉互动次数', '熔爐使用次數', '熔爐使用次數'},
	['stat.minecraft.interact_with_grindstone'] = {'与砂轮互动次数', '砂輪使用次數', '砂輪使用次數'},
	['stat.minecraft.interact_with_lectern'] = {'与讲台互动次数', '講台使用次數', '講台使用次數'},
	['stat.minecraft.interact_with_loom'] = {'与织布机互动次数', '紡織機使用次數', '織布機使用次數'},
	['stat.minecraft.interact_with_smithing_table'] = {'与锻造台互动次数', '鍛造台使用次數', '鍛造台使用次數'},
	['stat.minecraft.interact_with_smoker'] = {'与烟熏炉互动次数', '煙燻爐使用次數', '煙燻爐使用次數'},
	['stat.minecraft.interact_with_stonecutter'] = {'与切石机互动次数', '砂輪使用次數', '砂輪使用次數'},
	['stat.minecraft.jump'] = {'跳跃次数', '跳躍次數', '跳躍次數'},
	['stat.minecraft.junk_fished'] = {'钓到垃圾次数', '釣中垃圾次數', '釣到垃圾次數'},
	['stat.minecraft.leave_game'] = {'游戏退出次数', '離開遊戲次數', '離開遊戲次數'},
	['stat.minecraft.minecart_one_cm'] = {'坐矿车移动距离', '乘坐礦車距離', '乘搭礦車移動距離'},
	['stat.minecraft.mob_kills'] = {'生物击杀数', '生物擊殺數', '生物擊殺數量'},
	['stat.minecraft.open_barrel'] = {'木桶打开次数', '木桶開啟次數', '木桶打開次數'},
	['stat.minecraft.open_chest'] = {'箱子打开次数', '儲物箱開啟次數', '儲物箱打開次數'},
	['stat.minecraft.open_enderchest'] = {'末影箱打开次数', '終界箱開啟次數', '終界箱打開次數'},
	['stat.minecraft.open_shulker_box'] = {'潜影盒打开次数', '界伏盒開啟次數', '界伏盒打開次數'},
	['stat.minecraft.pig_one_cm'] = {'骑猪移动距离', '騎豬移動距離', '騎豬移動距離'},
	['stat.minecraft.play_noteblock'] = {'音符盒播放次数', '音階盒演奏次數', '音符盒發聲次數'},
	['stat.minecraft.play_record'] = {'播放唱片数', '唱片播放', '唱片播放次數'},
	['stat.minecraft.play_time'] = {'游戏时长', '遊戲時間', '遊玩時間'},
	['stat.minecraft.player_kills'] = {'玩家击杀数', '玩家擊殺數', '玩家擊殺數量'},
	['stat.minecraft.pot_flower'] = {'盆栽种植数', '盆栽放置數量', '盆栽種植數量'},
	['stat.minecraft.raid_trigger'] = {'触发袭击次数', '突襲觸發次數', '襲擊觸發次數'},
	['stat.minecraft.raid_win'] = {'袭击胜利次数', '擊敗突襲次數', '襲擊勝利次數'},
	['stat.minecraft.ring_bell'] = {'鸣钟次数', '敲鐘次數', '敲鐘次數'},
	['stat.minecraft.sleep_in_bed'] = {'躺在床上的次数', '睡覺次數', '瞓覺次數'},
	['stat.minecraft.sneak_time'] = {'潜行时间', '潛行時間', '潛行時間'},
	['stat.minecraft.sprint_one_cm'] = {'疾跑距离', '疾走距離', '跑步距離'},
	['stat.minecraft.strider_one_cm'] = {'骑炽足兽移动距离', '騎熾足獸移動距離', '騎熾足獸移動距離'},
	['stat.minecraft.swim_one_cm'] = {'游泳距离', '游泳距離', '游泳距離'},
	['stat.minecraft.talked_to_villager'] = {'村民交互次数', '與村民對話次數', '與村民對話次數'},
	['stat.minecraft.target_hit'] = {'击中标靶次数', '擊中標靶次數', '擊中標靶次數'},
	['stat.minecraft.time_since_death'] = {'自上次死亡', '距離上次死亡', '距離上次死亡'},
	['stat.minecraft.time_since_rest'] = {'自上次入眠', '距離上次睡覺', '距離上次瞓覺'},
	['stat.minecraft.total_world_time'] = {'世界打开时间', '世界開啟時間', '世界打開時間'},
	['stat.minecraft.traded_with_villager'] = {'村民交易次数', '與村民交易次數', '與村民交易次數'},
	['stat.minecraft.treasure_fished'] = {'钓到宝藏次数', '釣中寶物次數', '釣到寶物次數'},
	['stat.minecraft.trigger_trapped_chest'] = {'陷阱箱触发次数', '陷阱儲物箱觸發次數', '陷阱箱觸發次數'},
	['stat.minecraft.tune_noteblock'] = {'音符盒调音次数', '音階盒調音次數', '音符盒調音次數'},
	['stat.minecraft.use_cauldron'] = {'从炼药锅取水次数', '從鍋釜取水次數', '從鍋取水次數'},
	['stat.minecraft.walk_on_water_one_cm'] = {'水面行走距离', '水面上的行走距離', '水面移動距離'},
	['stat.minecraft.walk_one_cm'] = {'行走距离', '行走距離', '行走距離'},
	['stat.minecraft.walk_under_water_one_cm'] = {'水下行走距离', '水面下的行走距離', '水下行走距離'},
	['stat.mobsButton'] = {'生物', '生物', '生物'},
	['stat_type.minecraft.broken'] = {'损坏次数', '損壞次數', '損壞次數'},
	['stat_type.minecraft.crafted'] = {'合成次数', '合成次數', '合成次數'},
	['stat_type.minecraft.dropped'] = {'丢弃个数', '丟棄數量', '丟棄數量'},
	['stat_type.minecraft.killed'] = {'你杀死了%s只%s', '你殺死過 %s 隻%s', '你殺死咗 %s 個 %s'},
	['stat_type.minecraft.killed.none'] = {'你从来没有杀死过%s', '你沒有殺死過%s', '你未殺死過 %s'},
	['stat_type.minecraft.killed_by'] = {'%s杀死了你%s次', '你被%s殺死過 %s 次', '%s 殺咗你 %s 次'},
	['stat_type.minecraft.killed_by.none'] = {'你从来没有被%s杀死过', '你沒有被%s殺死過', '你未被 %s 殺死過'},
	['stat_type.minecraft.mined'] = {'开采次数', '挖掘次數', '挖掘次數'},
	['stat_type.minecraft.picked_up'] = {'拾起个数', '拾起數量', '執起數量'},
	['stat_type.minecraft.used'] = {'使用次数', '使用次數', '使用次數'},
	['stats.tooltip.type.statistic'] = {'统计', '統計', '統計'},
	['structure_block.button.detect_size'] = {'探测', '偵測', '檢測'},
	['structure_block.button.load'] = {'加载', '載入', '載入'},
	['structure_block.button.save'] = {'保存', '儲存', '儲存'},
	['structure_block.custom_data'] = {'自定义数据标签名', '自訂資料標籤名稱', '自訂數據標籤名稱'},
	['structure_block.detect_size'] = {'探测结构大小和位置:', '偵測結構的大小與位置:', '檢測結構大小與位置:'},
	['structure_block.hover.corner'] = {'角落:%s', '角落:%s', '角落:%s'},
	['structure_block.hover.data'] = {'数据:%s', '資料:%s', '數據:%s'},
	['structure_block.hover.load'] = {'加载:%s', '載入:%s', '載入:%s'},
	['structure_block.hover.save'] = {'保存:%s', '儲存:%s', '儲存:%s'},
	['structure_block.include_entities'] = {'包括实体:', '包含實體:', '包含實體:'},
	['structure_block.integrity'] = {'结构完整性及种子', '結構完整度及種子碼', '結構完整度及種子碼'},
	['structure_block.integrity.integrity'] = {'结构完整性', '結構完整性', '結構完整性'},
	['structure_block.integrity.seed'] = {'结构种子', '結構種子碼', '結構種子碼'},
	['structure_block.invalid_structure_name'] = {"无效的结构名'%s'", "無效的結構名稱 '%s'", "無效結構名稱 '%s'"},
	['structure_block.load_not_found'] = {"不存在名为'%s'的结构 ", "沒有名為 '%s' 的結構", "並無名為 '%s' 嘅結構"},
	['structure_block.load_prepare'] = {"结构'%s'的加载位置已就绪", "結構 '%s' 的位置已準備就緒", "結構 '%s' 嘅位置已準備就緒"},
	['structure_block.load_success'] = {"成功从'%s'中加载结构", "已從 '%s' 載入結構", "已經從 '%s' 載入結構"},
	['structure_block.mode.corner'] = {'角落模式', '角落', '角落'},
	['structure_block.mode.data'] = {'数据模式', '資料', '數據'},
	['structure_block.mode.load'] = {'加载模式', '載入', '載入'},
	['structure_block.mode.save'] = {'储存模式', '儲存', '儲存'},
	['structure_block.mode_info.corner'] = {'角落模式 — 位置和大小标记', '角落模式 ─ 位置及大小記號', '角落模式 ─ 位置及大小標記'},
	['structure_block.mode_info.data'] = {'数据模式 — 游戏逻辑标记', '資料模式 ─ 遊戲邏輯記號', '數據模式 ─ 遊戲邏輯標記'},
	['structure_block.mode_info.load'] = {'加载模式 — 从文件中加载', '載入模式 ─ 從檔案載入', '載入模式 ─ 載入檔案'},
	['structure_block.mode_info.save'] = {'储存模式 — 写入文件', '儲存模式 ─ 寫入檔案', '儲存模式 ─ 寫入檔案'},
	['structure_block.position'] = {'相对位置', '相對位置', '相對位置'},
	['structure_block.position.x'] = {'相对X坐标', 'X 軸相對位置', 'X 軸相對位置'},
	['structure_block.position.y'] = {'相对Y坐标', 'Y 軸相對位置', 'Y 軸相對位置'},
	['structure_block.position.z'] = {'相对Z坐标', 'Z 軸相對位置', 'Z 軸相對位置'},
	['structure_block.save_failure'] = {"无法保存结构'%s'", "無法儲存結構 '%s'", "無法儲存結構 '%s'"},
	['structure_block.save_success'] = {"成功将结构保存为'%s'", "已將結構儲存為 '%s'", "已經將結構儲存為 '%s'"},
	['structure_block.show_air'] = {'显示隐形方块:', '顯示隱形方塊:', '顯示隱形方塊:'},
	['structure_block.show_boundingbox'] = {'显示边框:', '顯示定界框:', '顯示界限框:'},
	['structure_block.size'] = {'结构大小', '結構大小', '結構大小'},
	['structure_block.size.x'] = {'结构X轴大小', 'X 軸結構大小', 'X 軸結構大小'},
	['structure_block.size.y'] = {'结构Y轴大小', 'Y 軸結構大小', 'Y 軸結構大小'},
	['structure_block.size.z'] = {'结构Z轴大小', 'Z 軸結構大小', 'Z 軸結構大小'},
	['structure_block.size_failure'] = {
		'无法检测结构尺寸。请放置与结构名称对应的角落结构方块', 
		'無法偵測結構大小。請添加與結構名稱對應的角落', 
		'無法檢測結構大小。請添加同結構名稱對應嘅角落'
	},
	['structure_block.size_success'] = {"'%s'的尺寸已成功检测", "已成功偵測 '%s' 的大小", "已經成功檢測 '%s' 嘅大小"},
	['structure_block.structure_name'] = {'结构名称', '結構名稱', '結構名稱'},
	['subtitles.ambient.cave'] = {'怪异的噪声', '毛骨悚然的聲響', '恐怖怪聲'},
	['subtitles.block.amethyst_block.chime'] = {'紫水晶:叮铃', '紫水晶叮噹作響', '紫水晶叮叮聲'},
	['subtitles.block.anvil.destroy'] = {'铁砧:被毁', '鐵砧被破壞', '鐵砧被破壞'},
	['subtitles.block.anvil.land'] = {'铁砧:着地', '鐵砧落地', '鐵砧落地'},
	['subtitles.block.anvil.use'] = {'铁砧:使用', '使用鐵砧', '使用鐵砧'},
	['subtitles.block.barrel.close'] = {'木桶:关闭', '木桶關閉', '木桶關閉'},
	['subtitles.block.barrel.open'] = {'木桶:打开', '木桶開啟', '木桶打開'},
	['subtitles.block.beacon.activate'] = {'信标:激活', '烽火台啟動', '烽火台啟動'},
	['subtitles.block.beacon.ambient'] = {'信标:嗡嗡作响', '烽火台嗡嗡作響', '烽火台嗡嗡響'},
	['subtitles.block.beacon.deactivate'] = {'信标:失效', '烽火台關閉', '烽火台失效'},
	['subtitles.block.beacon.power_select'] = {'信标:选择效果', '選取烽火台效果', '選取烽火台效果'},
	['subtitles.block.beehive.drip'] = {'蜂蜜:滴落', '蜂蜜滴落', '蜜糖滴落'},
	['subtitles.block.beehive.enter'] = {'蜜蜂:入巢', '蜜蜂進入蜂箱', '蜜蜂進入蜂箱'},
	['subtitles.block.beehive.exit'] = {'蜜蜂:离巢', '蜜蜂離開蜂箱', '蜜蜂離開蜂箱'},
	['subtitles.block.beehive.shear'] = {'剪刀:刮削', '剪刀刮削', '鉸剪刮嘢聲'},
	['subtitles.block.beehive.work'] = {'蜜蜂:工作', '蜜蜂工作', '蜜蜂工作'},
	['subtitles.block.bell.resonate'] = {'钟:回响', '鐘鳴', '鐘聲回響'},
	['subtitles.block.bell.use'] = {'钟:响起', '鐘聲', '鐘聲'},
	['subtitles.block.big_dripleaf.tilt_down'] = {'垂滴叶:折下', '懸葉草下垂', '懸葉草下垂'},
	['subtitles.block.big_dripleaf.tilt_up'] = {'垂滴叶:升起', '懸葉草回彈', '懸葉草升起'},
	['subtitles.block.blastfurnace.fire_crackle'] = {'高炉:噼啪作响', '高爐劈啪聲', '高爐霹啪聲'},
	['subtitles.block.brewing_stand.brew'] = {'酿造台:冒泡', '釀造台冒泡聲', '釀造台冒泡聲'},
	['subtitles.block.bubble_column.bubble_pop'] = {'气泡:破裂', '氣泡破裂', '氣泡破裂'},
	['subtitles.block.bubble_column.upwards_ambient'] = {'气泡:上浮', '氣泡上浮', '氣泡上浮'},
	['subtitles.block.bubble_column.upwards_inside'] = {'气泡:飞升', '氣泡推升', '氣泡飛升'},
	['subtitles.block.bubble_column.whirlpool_ambient'] = {'气泡:旋转', '氣泡翻滾', '氣泡旋轉'},
	['subtitles.block.bubble_column.whirlpool_inside'] = {'气泡:骤降', '氣泡捲入', '氣泡驟降'},
	['subtitles.block.button.click'] = {'按钮:咔哒', '按鈕咔嗒聲', '按鈕咔嚓聲'},
	['subtitles.block.cake.add_candle'] = {'蛋糕:吧唧', '蛋糕擠壓聲', '蛋糕擠壓聲'},
	['subtitles.block.campfire.crackle'] = {'营火:噼啪作响', '營火劈啪聲', '營火霹啪聲'},
	['subtitles.block.candle.crackle'] = {'蜡烛:噼啪作响', '蠟燭劈啪聲', '蠟燭霹啪聲'},
	['subtitles.block.chest.close'] = {'箱子:关闭', '儲物箱關閉', '儲物箱關閉'},
	['subtitles.block.chest.locked'] = {'箱子:锁上', '儲物箱鎖上', '儲物箱上鎖'},
	['subtitles.block.chest.open'] = {'箱子:开启', '儲物箱開啟', '儲物箱打開'},
	['subtitles.block.chorus_flower.death'] = {'紫颂花:凋零', '歌萊花凋謝', '歌萊花凋謝'},
	['subtitles.block.chorus_flower.grow'] = {'紫颂花:生长', '歌萊花生長', '歌萊花生長'},
	['subtitles.block.comparator.click'] = {'比较器:模式变更', '比較器咔嗒聲', '比較器咔嚓聲'},
	['subtitles.block.composter.empty'] = {'堆肥桶:清空', '堆肥桶被清空', '堆肥桶清空'},
	['subtitles.block.composter.fill'] = {'堆肥桶:填充', '堆肥桶被填滿', '堆肥桶填滿'},
	['subtitles.block.composter.ready'] = {'堆肥桶:堆肥', '堆肥桶堆肥', '堆肥桶堆肥'},
	['subtitles.block.conduit.activate'] = {'潮涌核心:激活', '海靈核心啟動', '海靈核心啟動'},
	['subtitles.block.conduit.ambient'] = {'潮涌核心:涌动', '海靈核心脈動', '海靈核心脈動'},
	['subtitles.block.conduit.attack.target'] = {'潮涌核心:攻击', '海靈核心攻擊', '海靈核心攻擊'},
	['subtitles.block.conduit.deactivate'] = {'潮涌核心:失效', '海靈核心關閉', '海靈核心失效'},
	['subtitles.block.dispenser.dispense'] = {'发射器:发射物品', '物品射出', '發射器射出物品'},
	['subtitles.block.dispenser.fail'] = {'发射器:发射失败', '發射器發射失敗', '發射器發射失敗'},
	['subtitles.block.door.toggle'] = {'门:嘎吱作响', '門嘎吱作響', '門聲'},
	['subtitles.block.enchantment_table.use'] = {'附魔台:使用', '使用附魔台', '使用附魔台'},
	['subtitles.block.end_portal.spawn'] = {'末地传送门:开启', '終界傳送門開啟', '終界傳送門開啟'},
	['subtitles.block.end_portal_frame.fill'] = {'末影之眼:嵌入', '嵌上終界之眼', '裝上終界之眼'},
	['subtitles.block.fence_gate.toggle'] = {'栅栏门:嘎吱作响', '柵欄門嘎吱作響', '閘門聲'},
	['subtitles.block.fire.ambient'] = {'火:噼啪作响', '火劈啪聲', '火焰霹啪聲'},
	['subtitles.block.fire.extinguish'] = {'火:熄灭', '火焰熄滅聲', '火焰熄滅'},
	['subtitles.block.frogspawn.hatch'] = {'蝌蚪:孵化', '蝌蚪孵化', '蝌蚪孵化'},
	['subtitles.block.furnace.fire_crackle'] = {'熔炉:噼啪作响', '熔爐劈啪作響', '熔爐霹啪聲'},
	['subtitles.block.generic.break'] = {'方块:被破坏', '方塊破壞聲', '方塊被破壞'},
	['subtitles.block.generic.footsteps'] = {'脚步声', '腳步聲', '腳步聲'},
	['subtitles.block.generic.hit'] = {'方块:损坏中', '正在破壞方塊', '方塊正在損壞'},
	['subtitles.block.generic.place'] = {'方块:被放置', '方塊放置聲', '方塊被放置'},
	['subtitles.block.grindstone.use'] = {'砂轮:使用', '使用砂輪', '使用砂輪'},
	['subtitles.block.growing_plant.crop'] = {'植物:被修剪', '修剪植物', '修剪植物'},
	['subtitles.block.honey_block.slide'] = {'从蜂蜜块滑下', '從蜂蜜塊上滑下', '喺蜜糖塊上面滑落嚟'},
	['subtitles.block.iron_trapdoor.close'] = {'活板门:关闭', '地板門關閉', '地板門關閉'},
	['subtitles.block.iron_trapdoor.open'] = {'活板门:打开', '地板門開啟', '地板門打開'},
	['subtitles.block.lava.ambient'] = {'熔岩:迸裂', '熔岩冒泡聲', '熔岩冒泡聲'},
	['subtitles.block.lava.extinguish'] = {'熔岩:嘶嘶声', '熔岩滋滋聲', '熔岩嘶嘶聲'},
	['subtitles.block.lever.click'] = {'拉杆:拉动', '控制桿咔嗒聲', '拉桿咔嚓聲'},
	['subtitles.block.note_block.note'] = {'音符盒:播放', '播放音階盒', '音符盒發聲'},
	['subtitles.block.piston.move'] = {'活塞:移动', '活塞被推動', '活塞移動聲'},
	['subtitles.block.pointed_dripstone.drip_lava'] = {'熔岩:滴落', '熔岩滴落', '熔岩滴落'},
	['subtitles.block.pointed_dripstone.drip_lava_into_cauldron'] = {'熔岩:滴入炼药锅', '熔岩滴入鍋釜', '熔岩滴入鍋'},
	['subtitles.block.pointed_dripstone.drip_water'] = {'水:滴落', '水滴落', '水滴落'},
	['subtitles.block.pointed_dripstone.drip_water_into_cauldron'] = {'水:滴入炼药锅', '水滴入鍋釜', '水滴入鍋'},
	['subtitles.block.pointed_dripstone.land'] = {'钟乳石:塌落', '鐘乳石砸落', '鐘乳石剝落'},
	['subtitles.block.portal.ambient'] = {'传送门:呼啸', '傳送門颼颼聲', '傳送門響聲'},
	['subtitles.block.portal.travel'] = {'传送门:噪声消散', '傳送門噪音消退', '傳送門噪音消退'},
	['subtitles.block.portal.trigger'] = {'传送门:噪声渐响', '傳送門噪音增強', '傳送門噪音增強'},
	['subtitles.block.pressure_plate.click'] = {'压力板:咔哒', '壓力板咔嗒聲', '壓力板咔嚓聲'},
	['subtitles.block.pumpkin.carve'] = {'剪刀:雕刻', '剪刀切割', '鉸剪雕刻'},
	['subtitles.block.redstone_torch.burnout'] = {'红石火把:熄灭', '紅石火把嘶嘶聲', '紅石火炬熄滅'},
	['subtitles.block.respawn_anchor.ambient'] = {'传送门:呼啸', '傳送門颼颼聲', '傳送門響聲'},
	['subtitles.block.respawn_anchor.charge'] = {'重生锚:充能', '重生錨被充能', '重生錨充能'},
	['subtitles.block.respawn_anchor.deplete'] = {'重生锚:耗能', '重生錨消耗', '重生錨消耗能量'},
	['subtitles.block.respawn_anchor.set_spawn'] = {'重生锚:设置出生点', '重生錨設定重生點', '重生錨重生點被設定'},
	['subtitles.block.sculk.charge'] = {'幽匿块:冒泡', '伏聆冒出氣泡', '沉靈方塊冒泡'},
	['subtitles.block.sculk.spread'] = {'幽匿块:蔓延', '伏聆蔓延', '沉靈方塊蔓延'},
	['subtitles.block.sculk_catalyst.bloom'] = {'幽匿催发体:催发', '伏聆觸媒催發', '沉靈催發器催發'},
	['subtitles.block.sculk_sensor.clicking'] = {'幽匿感测体:惊动', '伏聆振測器開始振動', '沉靈傳感器開始振動'},
	['subtitles.block.sculk_sensor.clicking_stop'] = {'幽匿感测体:停息', '伏聆振測器停止振動', '沉靈傳感器停止振動'},
	['subtitles.block.sculk_shrieker.shriek'] = {'幽匿尖啸体:尖啸', '伏聆嘯口尖嘯', '沉靈尖嘯器尖嘯'},
	['subtitles.block.shulker_box.close'] = {'潜影盒:关闭', '界伏蚌關閉', '界伏盒關閉'},
	['subtitles.block.shulker_box.open'] = {'潜影盒:开启', '界伏蚌開啟', '界伏盒打開'},
	['subtitles.block.smithing_table.use'] = {'锻造台:使用', '使用鍛造台', '使用鍛造台'},
	['subtitles.block.smoker.smoke'] = {'烟熏炉:烟熏', '煙燻爐冒煙', '煙燻爐起煙'},
	['subtitles.block.sweet_berry_bush.pick_berries'] = {'浆果:弹出', '漿果彈出', '漿果彈出聲'},
	['subtitles.block.trapdoor.toggle'] = {'活板门:嘎吱作响', '地板門嘎吱作響', '地板門響聲'},
	['subtitles.block.tripwire.attach'] = {'绊线:连接', '絆線連接', '撠線連接'},
	['subtitles.block.tripwire.click'] = {'绊线:咔哒', '絆線咔嗒聲', '撠線咔嚓聲'},
	['subtitles.block.tripwire.detach'] = {'绊线:断开', '絆線分離', '撠線被切斷'},
	['subtitles.block.water.ambient'] = {'水:流动', '流水聲', '流水聲'},
	['subtitles.enchant.thorns.hit'] = {'荆棘:反刺', '尖刺刺傷聲', '荊棘反刺聲'},
	['subtitles.entity.allay.ambient_with_item'] = {'悦灵:搜寻', '悅靈搜尋', '悦靈揾嘢'},
	['subtitles.entity.allay.ambient_without_item'] = {'悦灵:渴求', '悅靈渴望', '悦靈渴望'},
	['subtitles.entity.allay.death'] = {'悦灵:死亡', '悅靈死亡', '悦靈死亡'},
	['subtitles.entity.allay.hurt'] = {'悦灵:受伤', '悅靈受傷', '悦靈受傷'},
	['subtitles.entity.allay.item_given'] = {'悦灵:嬉笑', '悅靈咯咯笑', '悦靈咯咯笑'},
	['subtitles.entity.allay.item_taken'] = {'悦灵:愉悦', '悅靈喜悅', '悦靈愉悦'},
	['subtitles.entity.allay.item_thrown'] = {'悦灵:投掷', '悅靈投擲', '悦靈掟嘢'},
	['subtitles.entity.armor_stand.fall'] = {'某物:着地', '物體掉落', '實體跌落'},
	['subtitles.entity.arrow.hit'] = {'箭:击中', '箭矢擊中聲', '箭擊中物體'},
	['subtitles.entity.arrow.hit_player'] = {'箭:击中玩家', '擊中玩家', '箭擊中玩家'},
	['subtitles.entity.arrow.shoot'] = {'箭:被射出', '射出箭矢', '射箭聲'},
	['subtitles.entity.axolotl.attack'] = {'美西螈:攻击', '六角恐龍攻擊', '墨西哥蠑螈攻擊'},
	['subtitles.entity.axolotl.death'] = {'美西螈:死亡', '六角恐龍死亡', '墨西哥蠑螈死亡'},
	['subtitles.entity.axolotl.hurt'] = {'美西螈:受伤', '六角恐龍受傷', '墨西哥蠑螈受傷'},
	['subtitles.entity.axolotl.idle_air'] = {'美西螈:啾啾', '六角恐龍鳴叫', '墨西哥蠑螈啾啾聲'},
	['subtitles.entity.axolotl.idle_water'] = {'美西螈:啾啾', '六角恐龍鳴叫', '墨西哥蠑螈啾啾聲'},
	['subtitles.entity.axolotl.splash'] = {'美西螈:溅起水花', '六角恐龍濺起水花', '墨西哥蠑螈濺水聲'},
	['subtitles.entity.axolotl.swim'] = {'美西螈:游泳', '六角恐龍游泳', '墨西哥蠑螈游水'},
	['subtitles.entity.bat.ambient'] = {'蝙蝠:尖声叫', '蝙蝠聲', '蝙蝠尖叫聲'},
	['subtitles.entity.bat.death'] = {'蝙蝠:死亡', '蝙蝠死亡', '蝙蝠死亡'},
	['subtitles.entity.bat.hurt'] = {'蝙蝠:受伤', '蝙蝠受傷', '蝙蝠受傷'},
	['subtitles.entity.bat.takeoff'] = {'蝙蝠:起飞', '蝙蝠飛翔聲', '蝙蝠起飛'},
	['subtitles.entity.bee.ambient'] = {'蜜蜂:嗡嗡', '蜜蜂嗡嗡聲', '蜜蜂嗡嗡聲'},
	['subtitles.entity.bee.death'] = {'蜜蜂:死亡', '蜜蜂死亡', '蜜蜂死亡'},
	['subtitles.entity.bee.hurt'] = {'蜜蜂:受伤', '蜜蜂受傷', '蜜蜂受傷'},
	['subtitles.entity.bee.loop'] = {'蜜蜂:嗡嗡', '蜜蜂嗡嗡聲', '蜜蜂嗡嗡聲'},
	['subtitles.entity.bee.loop_aggressive'] = {'蜜蜂:愤怒地嗡嗡叫', '蜜蜂憤怒地嗡嗡作響', '蜜蜂憤怒嗡嗡聲'},
	['subtitles.entity.bee.pollinate'] = {'蜜蜂:高兴地嗡嗡叫', '蜜蜂快樂地嗡嗡作響', '蜜蜂開心嗡嗡聲'},
	['subtitles.entity.bee.sting'] = {'蜜蜂:蛰', '蜜蜂螫咬', '蜜蜂叮咬'},
	['subtitles.entity.blaze.ambient'] = {'烈焰人:呼吸', '烈焰使者吐息', '烈焰使者呼吸聲'},
	['subtitles.entity.blaze.burn'] = {'烈焰人:噼啪作响', '烈焰使者劈啪聲', '烈焰使者霹啪聲'},
	['subtitles.entity.blaze.death'] = {'烈焰人:死亡', '烈焰使者死亡', '烈焰使者死亡'},
	['subtitles.entity.blaze.hurt'] = {'烈焰人:受伤', '烈焰使者受傷', '烈焰使者受傷'},
	['subtitles.entity.blaze.shoot'] = {'烈焰人:射击', '烈焰使者發射', '烈焰使者發射火球'},
	['subtitles.entity.boat.paddle_land'] = {'划船', '划船', '划船'},
	['subtitles.entity.boat.paddle_water'] = {'划船', '划船', '划船'},
	['subtitles.entity.cat.ambient'] = {'猫:喵~', '貓叫聲', '貓叫聲'},
	['subtitles.entity.cat.beg_for_food'] = {'猫:求食', '貓討食', '貓乞食'},
	['subtitles.entity.cat.death'] = {'猫:死亡', '貓死亡', '貓死亡'},
	['subtitles.entity.cat.eat'] = {'猫:进食', '貓進食', '貓食嘢'},
	['subtitles.entity.cat.hiss'] = {'猫:嘶嘶声', '貓嘶嘶聲', '貓嘶嘶聲'},
	['subtitles.entity.cat.hurt'] = {'猫:受伤', '貓受傷', '貓受傷'},
	['subtitles.entity.cat.purr'] = {'猫:呼噜声', '貓呼嚕叫', '貓呼嚕叫'},
	['subtitles.entity.chicken.ambient'] = {'鸡:咯咯叫', '雞叫聲', '雞叫聲'},
	['subtitles.entity.chicken.death'] = {'鸡:死亡', '雞死亡', '雞死亡'},
	['subtitles.entity.chicken.egg'] = {'鸡:下蛋', '雞下蛋', '雞生蛋'},
	['subtitles.entity.chicken.hurt'] = {'鸡:受伤', '雞受傷', '雞受傷'},
	['subtitles.entity.cod.death'] = {'鳕鱼:死亡', '鱈魚死亡', '鱈魚死亡'},
	['subtitles.entity.cod.flop'] = {'鳕鱼:扑腾', '鱈魚拍打', '鱈魚彈跳聲'},
	['subtitles.entity.cod.hurt'] = {'鳕鱼:受伤', '鱈魚受傷', '鱈魚受傷'},
	['subtitles.entity.cow.ambient'] = {'牛:哞~', '牛哞聲', '牛叫聲'},
	['subtitles.entity.cow.death'] = {'牛:死亡', '牛死亡', '牛死亡'},
	['subtitles.entity.cow.hurt'] = {'牛:受伤', '牛受傷', '牛受傷'},
	['subtitles.entity.cow.milk'] = {'牛:被挤奶', '牛被擠出鮮奶', '牛被擳奶'},
	['subtitles.entity.creeper.death'] = {'苦力怕:死亡', '苦力怕死亡', 'Creeper 死亡'},
	['subtitles.entity.creeper.hurt'] = {'苦力怕:受伤', '苦力怕受傷', 'Creeper 受傷'},
	['subtitles.entity.creeper.primed'] = {'苦力怕:嘶~', '苦力怕嘶嘶聲', 'Creeper 嘶嘶聲'},
	['subtitles.entity.dolphin.ambient'] = {'海豚:啾啾', '海豚啾啾聲', '海豚啾啾聲'},
	['subtitles.entity.dolphin.ambient_water'] = {'海豚:吹口哨', '海豚吹哨', '海豚吹哨聲'},
	['subtitles.entity.dolphin.attack'] = {'海豚:攻击', '海豚攻擊', '海豚攻擊'},
	['subtitles.entity.dolphin.death'] = {'海豚:死亡', '海豚死亡', '海豚死亡'},
	['subtitles.entity.dolphin.eat'] = {'海豚:进食', '海豚進食', '海豚食嘢'},
	['subtitles.entity.dolphin.hurt'] = {'海豚:受伤', '海豚受傷', '海豚受傷'},
	['subtitles.entity.dolphin.jump'] = {'海豚:跃起', '海豚跳躍', '海豚跳躍'},
	['subtitles.entity.dolphin.play'] = {'海豚:嬉戏', '海豚嬉鬧', '海豚嬉戲'},
	['subtitles.entity.dolphin.splash'] = {'海豚:溅起水花', '海豚濺水', '海豚濺水'},
	['subtitles.entity.dolphin.swim'] = {'海豚:游泳', '海豚游泳', '海豚游水'},
	['subtitles.entity.donkey.ambient'] = {'驴:嘶叫', '驢子叫聲', '驢叫聲'},
	['subtitles.entity.donkey.angry'] = {'驴:嘶鸣', '驢子嘶鳴', '驢嘶叫聲'},
	['subtitles.entity.donkey.chest'] = {'驴:装备箱子', '為驢子裝上儲物箱', '驢被裝上儲物箱'},
	['subtitles.entity.donkey.death'] = {'驴:死亡', '驢子死亡', '驢死亡'},
	['subtitles.entity.donkey.eat'] = {'驴:进食', '驢子進食', '驢食嘢'},
	['subtitles.entity.donkey.hurt'] = {'驴:受伤', '驢子受傷', '驢受傷'},
	['subtitles.entity.drowned.ambient'] = {'溺尸:呻吟', '沉屍咕嚕聲', '沉屍嘶叫聲'},
	['subtitles.entity.drowned.ambient_water'] = {'溺尸:呻吟', '沉屍咕嚕聲', '沉屍嘶叫聲'},
	['subtitles.entity.drowned.death'] = {'溺尸:死亡', '沉屍死亡', '沉屍死亡'},
	['subtitles.entity.drowned.hurt'] = {'溺尸:受伤', '沉屍受傷', '沉屍受傷'},
	['subtitles.entity.drowned.shoot'] = {'溺尸:投掷三叉戟', '沉屍投擲三叉戟', '沉屍掟出三叉戟'},
	['subtitles.entity.drowned.step'] = {'溺尸:脚步声', '沉屍腳步聲', '沉屍腳步聲'},
	['subtitles.entity.drowned.swim'] = {'溺尸:游泳', '沉屍游泳', '沉屍游水'},
	['subtitles.entity.egg.throw'] = {'鸡蛋:飞出', '雞蛋擲出', '雞蛋被掟出'},
	['subtitles.entity.elder_guardian.ambient'] = {'远古守卫者:低鸣', '遠古深海守衛叫聲', '遠古深海守衞鳴叫聲'},
	['subtitles.entity.elder_guardian.ambient_land'] = {'远古守卫者:弹跳', '遠古深海守衛拍打聲', '遠古深海守衞尖叫聲'},
	['subtitles.entity.elder_guardian.curse'] = {'远古守卫者:诅咒', '遠古深海守衛施咒', '遠古深海守衞施咒'},
	['subtitles.entity.elder_guardian.death'] = {'远古守卫者:死亡', '遠古深海守衛死亡', '遠古深海守衞死亡'},
	['subtitles.entity.elder_guardian.flop'] = {'远古守卫者:扑腾', '遠古深海守衛拍擊聲', '遠古深海守衞彈跳聲'},
	['subtitles.entity.elder_guardian.hurt'] = {'远古守卫者:受伤', '遠古深海守衛受傷', '遠古深海守衞受傷'},
	['subtitles.entity.ender_dragon.ambient'] = {'末影龙:咆哮', '終界龍咆哮聲', '終界龍咆哮聲'},
	['subtitles.entity.ender_dragon.death'] = {'末影龙:死亡', '終界龍死亡', '終界龍死亡'},
	['subtitles.entity.ender_dragon.flap'] = {'末影龙:拍打翅膀', '終界龍擊翅聲', '終界龍展翅'},
	['subtitles.entity.ender_dragon.growl'] = {'末影龙:吼叫', '終界龍吼叫', '終界龍咆哮聲'},
	['subtitles.entity.ender_dragon.hurt'] = {'末影龙:受伤', '終界龍受傷', '終界龍受傷'},
	['subtitles.entity.ender_dragon.shoot'] = {'末影龙:射击', '終界龍發射火球', '終界龍發射火球'},
	['subtitles.entity.ender_eye.death'] = {'末影之眼:掉落', '終界之眼掉落', '終界珍珠跌落'},
	['subtitles.entity.ender_eye.launch'] = {'末影之眼:射出', '終界之眼擲出', '終界之眼被掟出'},
	['subtitles.entity.ender_pearl.throw'] = {'末影珍珠:飞出', '終界珍珠擲出', '終界珍珠被掟出'},
	['subtitles.entity.enderman.ambient'] = {'末影人:低鸣', '終界使者低鳴聲', '終界使者吱吱斟'},
	['subtitles.entity.enderman.death'] = {'末影人:死亡', '終界使者死亡', '終界使者死亡'},
	['subtitles.entity.enderman.hurt'] = {'末影人:受伤', '終界使者受傷', '終界使者受傷'},
	['subtitles.entity.enderman.stare'] = {'末影人:喊叫', '終界使者大聲嘶吼', '終界使者大嗌'},
	['subtitles.entity.enderman.teleport'] = {'末影人:传送', '終界使者瞬移聲', '終界使者傳送'},
	['subtitles.entity.endermite.ambient'] = {'末影螨:窜动', '終界蟎竄動', '終界蟎竄動'},
	['subtitles.entity.endermite.death'] = {'末影螨:死亡', '終界蟎死亡', '終界蟎死亡'},
	['subtitles.entity.endermite.hurt'] = {'末影螨:受伤', '終界蟎受傷', '終界蟎受傷'},
	['subtitles.entity.evoker.ambient'] = {'唤魔者:咕哝', '喚魔者嘀咕', '喚魔者吱吱斟'},
	['subtitles.entity.evoker.cast_spell'] = {'唤魔者:施法', '喚魔者施咒', '喚魔者施咒'},
	['subtitles.entity.evoker.celebrate'] = {'唤魔者:欢呼', '喚魔者歡呼', '喚魔者歡呼'},
	['subtitles.entity.evoker.death'] = {'唤魔者:死亡', '喚魔者死亡', '喚魔者死亡'},
	['subtitles.entity.evoker.hurt'] = {'唤魔者:受伤', '喚魔者受傷', '喚魔者受傷'},
	['subtitles.entity.evoker.prepare_attack'] = {'唤魔者:准备攻击', '喚魔者準備攻擊', '喚魔者準備攻擊'},
	['subtitles.entity.evoker.prepare_summon'] = {'唤魔者:准备召唤', '喚魔者準備召喚', '喚魔者準備召喚'},
	['subtitles.entity.evoker.prepare_wololo'] = {'唤魔者:准备施咒', '喚魔者準備施咒', '喚魔者準備施咒'},
	['subtitles.entity.evoker_fangs.attack'] = {'尖牙:咬合', '尖牙咬擊', '尖牙咬合'},
	['subtitles.entity.experience_orb.pickup'] = {'获得经验', '獲得經驗值', '獲得經驗值'},
	['subtitles.entity.firework_rocket.blast'] = {'烟花:爆炸', '煙火爆炸', '煙花爆炸'},
	['subtitles.entity.firework_rocket.launch'] = {'烟花:发射', '煙火發射', '煙花發射'},
	['subtitles.entity.firework_rocket.twinkle'] = {'烟火:闪烁', '煙火閃爍', '煙花閃爍'},
	['subtitles.entity.fishing_bobber.retrieve'] = {'浮漂:收回', '浮標收回', '浮標收返'},
	['subtitles.entity.fishing_bobber.splash'] = {'浮漂:溅起水花', '浮標濺水聲', '浮標濺水聲'},
	['subtitles.entity.fishing_bobber.throw'] = {'浮漂:甩出', '浮標投出', '拋出浮標'},
	['subtitles.entity.fox.aggro'] = {'狐狸:愤怒', '狐狸發怒', '狐狸發嬲'},
	['subtitles.entity.fox.ambient'] = {'狐狸:吱吱叫', '狐狸吱叫', '狐狸吱吱叫'},
	['subtitles.entity.fox.bite'] = {'狐狸:撕咬', '狐狸啃咬', '狐狸咬嘢'},
	['subtitles.entity.fox.death'] = {'狐狸:死亡', '狐狸死亡', '狐狸死亡'},
	['subtitles.entity.fox.eat'] = {'狐狸:进食', '狐狸進食', '狐狸食嘢'},
	['subtitles.entity.fox.hurt'] = {'狐狸:受伤', '狐狸受傷', '狐狸受傷'},
	['subtitles.entity.fox.screech'] = {'狐狸:尖声叫', '狐狸尖叫聲', '狐狸尖叫聲'},
	['subtitles.entity.fox.sleep'] = {'狐狸:打鼾', '狐狸打鼾', '狐狸打鼻鼾'},
	['subtitles.entity.fox.sniff'] = {'狐狸:嗅探', '狐狸嗅氣', '狐狸聞嘢'},
	['subtitles.entity.fox.spit'] = {'狐狸:吐出', '狐狸吐出', '狐狸吐嘢'},
	['subtitles.entity.fox.teleport'] = {'狐狸:传送', '狐狸傳送', '狐狸傳送'},
	['subtitles.entity.frog.ambient'] = {'青蛙:咕呱', '青蛙呱呱叫', '青蛙呱呱叫'},
	['subtitles.entity.frog.death'] = {'青蛙:死亡', '青蛙死亡', '青蛙死亡'},
	['subtitles.entity.frog.eat'] = {'青蛙:进食', '青蛙進食', '青蛙食嘢'},
	['subtitles.entity.frog.hurt'] = {'青蛙:受伤', '青蛙受傷', '青蛙受傷'},
	['subtitles.entity.frog.lay_spawn'] = {'青蛙:产卵', '青蛙產卵', '青蛙產卵'},
	['subtitles.entity.frog.long_jump'] = {'青蛙:跳跃', '青蛙跳躍', '青蛙跳躍'},
	['subtitles.entity.generic.big_fall'] = {'某物:着地', '物體掉落', '實體跌落'},
	['subtitles.entity.generic.burn'] = {'燃烧', '燃燒', '燃燒'},
	['subtitles.entity.generic.death'] = {'死亡', '死亡', '死亡'},
	['subtitles.entity.generic.drink'] = {'啜饮', '飲用聲', '飲嘢聲'},
	['subtitles.entity.generic.eat'] = {'进食', '進食', '食嘢聲'},
	['subtitles.entity.generic.explode'] = {'爆炸', '爆炸聲', '爆炸聲'},
	['subtitles.entity.generic.extinguish_fire'] = {'火:熄灭', '火焰熄滅聲', '火焰被熄滅'},
	['subtitles.entity.generic.hurt'] = {'某物:受伤', '物體受傷', '實體受傷'},
	['subtitles.entity.generic.small_fall'] = {'某物:摔倒', '物體跌落', '實體跌落'},
	['subtitles.entity.generic.splash'] = {'溅起水花', '濺水聲', '濺水聲'},
	['subtitles.entity.generic.swim'] = {'游泳', '游泳', '游水'},
	['subtitles.entity.ghast.ambient'] = {'恶魂:哭泣', '地獄幽靈哭泣聲', '地獄幽靈喊聲'},
	['subtitles.entity.ghast.death'] = {'恶魂:死亡', '地獄幽靈死亡', '地獄幽靈死亡'},
	['subtitles.entity.ghast.hurt'] = {'恶魂:受伤', '地獄幽靈受傷', '地獄幽靈受傷'},
	['subtitles.entity.ghast.shoot'] = {'恶魂:射击', '地獄幽靈射擊', '地獄幽靈發射火球'},
	['subtitles.entity.glow_item_frame.add_item'] = {'荧光物品展示框:填充', '填充螢光物品展示框', '螢光物品展示框被填充'},
	['subtitles.entity.glow_item_frame.break'] = {'荧光物品展示框:被破坏', '破壞螢光物品展示框', '螢光物品展示框被破壞'},
	['subtitles.entity.glow_item_frame.place'] = {'荧光物品展示框:被放置', '放置螢光物品展示框', '螢光物品展示框被放置'},
	['subtitles.entity.glow_item_frame.remove_item'] = {'荧光物品展示框:清空', '清空螢光物品展示框', '螢光物品展示框被清空'},
	['subtitles.entity.glow_item_frame.rotate_item'] = {'荧光物品展示框:转动', '螢光物品展示框咔嗒聲', '螢光物品展示框咔嚓聲'},
	['subtitles.entity.glow_squid.ambient'] = {'发光鱿鱼:游泳', '螢光魷魚游泳', '螢光墨魚游水'},
	['subtitles.entity.glow_squid.death'] = {'发光鱿鱼:死亡', '螢光魷魚死亡', '螢光墨魚死亡'},
	['subtitles.entity.glow_squid.hurt'] = {'发光鱿鱼:受伤', '螢光魷魚受傷', '螢光墨魚受傷'},
	['subtitles.entity.glow_squid.squirt'] = {'发光鱿鱼:喷墨', '螢光魷魚噴墨', '螢光墨魚噴墨'},
	['subtitles.entity.goat.ambient'] = {'山羊:咩~', '山羊咩叫聲', '山羊咩叫聲'},
	['subtitles.entity.goat.death'] = {'山羊:死亡', '山羊死亡', '山羊死亡'},
	['subtitles.entity.goat.eat'] = {'山羊:进食', '山羊進食', '山羊食嘢'},
	['subtitles.entity.goat.horn_break'] = {'山羊:断角', '山羊角斷裂', '山羊斷角'},
	['subtitles.entity.goat.hurt'] = {'山羊:受伤', '山羊受傷', '山羊受傷'},
	['subtitles.entity.goat.long_jump'] = {'山羊:跳跃', '山羊跳躍聲', '山羊跳躍'},
	['subtitles.entity.goat.milk'] = {'山羊:被挤奶', '山羊被擠出鮮奶', '山羊被擳奶'},
	['subtitles.entity.goat.prepare_ram'] = {'山羊:跺脚', '山羊重踏聲', '山羊𨂽腳'},
	['subtitles.entity.goat.ram_impact'] = {'山羊:冲撞', '山羊衝撞聲', '山羊衝撞'},
	['subtitles.entity.goat.screaming.ambient'] = {'山羊:喊叫', '山羊吼叫聲', '山羊大嗌'},
	['subtitles.entity.goat.step'] = {'山羊:脚步声', '山羊腳步聲', '山羊腳步聲'},
	['subtitles.entity.guardian.ambient'] = {'守卫者:低鸣', '深海守衛叫聲', '深海守衞鳴叫聲'},
	['subtitles.entity.guardian.ambient_land'] = {'守卫者:弹跳', '深海守衛拍打聲', '深海守衞尖叫聲'},
	['subtitles.entity.guardian.attack'] = {'守卫者:射击', '深海守衛發射', '深海守衞發射'},
	['subtitles.entity.guardian.death'] = {'守卫者:死亡', '深海守衛死亡', '深海守衞死亡'},
	['subtitles.entity.guardian.flop'] = {'守卫者:扑腾', '深海守衛拍擊聲', '深海守衞彈跳聲'},
	['subtitles.entity.guardian.hurt'] = {'守卫者:受伤', '深海守衛受傷', '深海守衞受傷'},
	['subtitles.entity.hoglin.ambient'] = {'疣猪兽:咆哮', '豬布獸吼叫', '野豬獸咆哮聲'},
	['subtitles.entity.hoglin.angry'] = {'疣猪兽:怒吼', '豬布獸憤怒地吼叫', '野豬獸憤怒吼叫聲'},
	['subtitles.entity.hoglin.attack'] = {'疣猪兽:攻击', '豬布獸攻擊', '野豬獸攻擊'},
	['subtitles.entity.hoglin.converted_to_zombified'] = {'疣猪兽:转化为僵尸疣猪兽', '豬布獸轉化為豬屍獸', '野豬獸變成豬屍獸'},
	['subtitles.entity.hoglin.death'] = {'疣猪兽:死亡', '豬布獸死亡', '野豬獸死亡'},
	['subtitles.entity.hoglin.hurt'] = {'疣猪兽:受伤', '豬布獸受傷', '野豬獸受傷'},
	['subtitles.entity.hoglin.retreat'] = {'疣猪兽:退缩', '豬布獸撤退', '野豬獸退縮'},
	['subtitles.entity.hoglin.step'] = {'疣猪兽:脚步声', '豬布獸腳步聲', '野豬獸腳步聲'},
	['subtitles.entity.horse.ambient'] = {'马:嘶鸣', '馬嘶鳴', '馬嘶叫聲'},
	['subtitles.entity.horse.angry'] = {'马:嘶鸣', '馬嘶鳴', '馬嘶叫聲'},
	['subtitles.entity.horse.armor'] = {'马铠:装备', '裝上馬鎧', '馬甲被裝上'},
	['subtitles.entity.horse.breathe'] = {'马:呼吸', '馬呼吸聲', '馬呼吸聲'},
	['subtitles.entity.horse.death'] = {'马:死亡', '馬死亡', '馬死亡'},
	['subtitles.entity.horse.eat'] = {'马:进食', '馬進食', '馬食嘢'},
	['subtitles.entity.horse.gallop'] = {'马:奔腾', '馬跑步聲', '馬奔馳聲'},
	['subtitles.entity.horse.hurt'] = {'马:受伤', '馬受傷', '馬受傷'},
	['subtitles.entity.horse.jump'] = {'马:跳跃', '馬跳躍', '馬跳躍'},
	['subtitles.entity.horse.saddle'] = {'鞍:装备', '裝上鞍', '鞍被裝上'},
	['subtitles.entity.husk.ambient'] = {'尸壳:低吼', '屍殼呻吟聲', '屍殼嘶叫聲'},
	['subtitles.entity.husk.converted_to_zombie'] = {'尸壳:转化为僵尸', '屍殼轉變為殭屍', '屍殼變成殭屍'},
	['subtitles.entity.husk.death'] = {'尸壳:死亡', '屍殼死亡', '屍殼死亡'},
	['subtitles.entity.husk.hurt'] = {'尸壳:受伤', '屍殼受傷', '屍殼受傷'},
	['subtitles.entity.illusioner.ambient'] = {'幻术师:咕哝', '幻術師嘀咕', '幻術師吱吱斟'},
	['subtitles.entity.illusioner.cast_spell'] = {'幻术师:施法', '幻術師施咒', '幻術師施咒'},
	['subtitles.entity.illusioner.death'] = {'幻术师:死亡', '幻術師死亡', '幻術師死亡'},
	['subtitles.entity.illusioner.hurt'] = {'幻术师:受伤', '幻術師受傷', '幻術師受傷'},
	['subtitles.entity.illusioner.mirror_move'] = {'幻术师:替换', '幻術師分影', '幻術師分影'},
	['subtitles.entity.illusioner.prepare_blindness'] = {'幻术师:准备失明法术', '幻術師準備盲眼咒', '幻術師準備盲眼咒'},
	['subtitles.entity.illusioner.prepare_mirror'] = {'幻术师:准备镜像法术', '幻術師準備分影咒', '幻術師準備分身咒'},
	['subtitles.entity.iron_golem.attack'] = {'铁傀儡:攻击', '鐵魔像攻擊', '鐵人攻擊'},
	['subtitles.entity.iron_golem.damage'] = {'铁傀儡:受损', '鐵魔像破裂', '鐵人受損'},
	['subtitles.entity.iron_golem.death'] = {'铁傀儡:死亡', '鐵魔像死亡', '鐵人死亡'},
	['subtitles.entity.iron_golem.hurt'] = {'铁傀儡:受伤', '鐵魔像受傷', '鐵人受傷'},
	['subtitles.entity.iron_golem.repair'] = {'铁傀儡:修复', '鐵魔像修復', '鐵人被修復'},
	['subtitles.entity.item.break'] = {'物品:被破坏', '物品損壞', '物品被損壞'},
	['subtitles.entity.item.pickup'] = {'物品:被拾起', '撿起物品', '物品被執起'},
	['subtitles.entity.item_frame.add_item'] = {'物品展示框:填充', '填充物品展示框', '物品展示框被填充'},
	['subtitles.entity.item_frame.break'] = {'物品展示框:被破坏', '破壞物品展示框', '物品展示框被破壞'},
	['subtitles.entity.item_frame.place'] = {'物品展示框:被放置', '放置物品展示框', '物品展示框被放置'},
	['subtitles.entity.item_frame.remove_item'] = {'物品展示框:清空', '清空物品展示框', '物品展示框被清空'},
	['subtitles.entity.item_frame.rotate_item'] = {'物品展示框:转动', '物品展示框咔嗒聲', '物品展示框咔嚓聲'},
	['subtitles.entity.leash_knot.break'] = {'拴绳结:被破坏', '取下拴繩', '牽繩被解開'},
	['subtitles.entity.leash_knot.place'] = {'拴绳结:被系上', '繫上拴繩', '牽繩被打結'},
	['subtitles.entity.lightning_bolt.impact'] = {'电闪', '雷擊聲', '雷劈'},
	['subtitles.entity.lightning_bolt.thunder'] = {'雷鸣', '雷聲隆隆', '行雷聲'},
	['subtitles.entity.llama.ambient'] = {'羊驼:吼叫', '駱馬叫聲', '羊駝叫聲'},
	['subtitles.entity.llama.angry'] = {'羊驼:怒吼', '駱馬怒吼', '羊駝發嬲'},
	['subtitles.entity.llama.chest'] = {'羊驼:装备箱子', '為駱馬裝上儲物箱', '羊駝被裝上儲物箱'},
	['subtitles.entity.llama.death'] = {'羊驼:死亡', '駱馬死亡', '羊駝死亡'},
	['subtitles.entity.llama.eat'] = {'羊驼:进食', '駱馬進食', '羊駝食嘢'},
	['subtitles.entity.llama.hurt'] = {'羊驼:受伤', '駱馬受傷', '羊駝受傷'},
	['subtitles.entity.llama.spit'] = {'羊驼:喷射唾沫', '駱馬呸', '羊駝吐口水'},
	['subtitles.entity.llama.step'] = {'羊驼:脚步声', '駱馬踏步', '羊駝腳步聲'},
	['subtitles.entity.llama.swag'] = {'羊驼:被装饰', '駱馬被裝飾', '羊駝被裝扮'},
	['subtitles.entity.magma_cube.death'] = {'岩浆怪:死亡', '岩漿立方怪死亡', '岩漿史萊姆死亡'},
	['subtitles.entity.magma_cube.hurt'] = {'岩浆怪:受伤', '岩漿立方怪受傷', '岩漿史萊姆受傷'},
	['subtitles.entity.magma_cube.squish'] = {'岩浆怪:挤压', '岩漿立方怪啪搭聲', '岩漿史萊姆彈跳聲'},
	['subtitles.entity.minecart.riding'] = {'矿车:行进', '礦車移動', '礦車移動'},
	['subtitles.entity.mooshroom.convert'] = {'哞菇:转化', '哞菇轉變', '蘑菇牛轉變'},
	['subtitles.entity.mooshroom.eat'] = {'哞菇:进食', '哞菇進食', '蘑菇牛食嘢'},
	['subtitles.entity.mooshroom.milk'] = {'哞菇:被挤奶', '哞菇被擠出鮮奶', '蘑菇牛被擳奶'},
	['subtitles.entity.mooshroom.suspicious_milk'] = {'哞菇:被可疑地挤奶', '哞菇被擠出可疑的奶', '蘑菇牛被可疑咁擳奶'},
	['subtitles.entity.mule.ambient'] = {'骡:鸣叫', '騾子叫聲', '騾叫聲'},
	['subtitles.entity.mule.angry'] = {'骡:嘶鸣', '騾子嘶鳴', '騾嘶叫聲'},
	['subtitles.entity.mule.chest'] = {'骡:装备箱子', '為騾子裝上儲物箱', '騾被裝上儲物箱'},
	['subtitles.entity.mule.death'] = {'骡:死亡', '騾子死亡', '騾死亡'},
	['subtitles.entity.mule.eat'] = {'骡:进食', '騾子進食', '騾食嘢'},
	['subtitles.entity.mule.hurt'] = {'骡:受伤', '騾子受傷', '騾受傷'},
	['subtitles.entity.painting.break'] = {'画:被破坏', '取下繪畫', '畫被破壞'},
	['subtitles.entity.painting.place'] = {'画:被放置', '放置繪畫', '畫被放置'},
	['subtitles.entity.panda.aggressive_ambient'] = {'熊猫:发怒', '貓熊發怒', '熊貓發嬲'},
	['subtitles.entity.panda.ambient'] = {'熊猫:喘息', '貓熊喘氣', '熊貓喘氣聲'},
	['subtitles.entity.panda.bite'] = {'熊猫:撕咬', '貓熊啃咬', '熊貓咬嘢'},
	['subtitles.entity.panda.cant_breed'] = {'熊猫:哀鸣', '貓熊哀鳴', '熊貓喊聲'},
	['subtitles.entity.panda.death'] = {'熊猫:死亡', '貓熊死亡', '熊貓死亡'},
	['subtitles.entity.panda.eat'] = {'熊猫:进食', '貓熊進食', '熊貓食嘢'},
	['subtitles.entity.panda.hurt'] = {'熊猫:受伤', '貓熊受傷', '熊貓受傷'},
	['subtitles.entity.panda.pre_sneeze'] = {'熊猫:鼻痒', '貓熊鼻子發癢', '熊貓鼻痕'},
	['subtitles.entity.panda.sneeze'] = {'熊猫:打喷嚏', '貓熊打噴嚏', '熊貓打乞嗤'},
	['subtitles.entity.panda.step'] = {'熊猫:脚步声', '貓熊腳步聲', '熊貓腳步聲'},
	['subtitles.entity.panda.worried_ambient'] = {'熊猫:呜咽', '貓熊嗚咽', '熊貓喊聲'},
	['subtitles.entity.parrot.ambient'] = {'鹦鹉:说话', '鸚鵡說話', '鸚鵡講嘢'},
	['subtitles.entity.parrot.death'] = {'鹦鹉:死亡', '鸚鵡死亡', '鸚鵡死亡'},
	['subtitles.entity.parrot.eats'] = {'鹦鹉:进食', '鸚鵡進食', '鸚鵡食嘢'},
	['subtitles.entity.parrot.fly'] = {'鹦鹉:扑翼', '鸚鵡振翅', '鸚鵡飛行'},
	['subtitles.entity.parrot.hurts'] = {'鹦鹉:受伤', '鸚鵡受傷', '鸚鵡受傷'},
	['subtitles.entity.parrot.imitate.blaze'] = {'鹦鹉:呼吸', '鸚鵡吐息', '鸚鵡呼吸聲'},
	['subtitles.entity.parrot.imitate.creeper'] = {'鹦鹉:嘶~', '鸚鵡嘶嘶聲', '鸚鵡嘶嘶聲'},
	['subtitles.entity.parrot.imitate.drowned'] = {'鹦鹉:呻吟', '鸚鵡咕嚕聲', '鸚鵡嘶叫聲'},
	['subtitles.entity.parrot.imitate.elder_guardian'] = {'鹦鹉:低鸣', '鸚鵡呻吟聲', '鸚鵡鳴叫聲'},
	['subtitles.entity.parrot.imitate.ender_dragon'] = {'鹦鹉:咆哮', '鸚鵡咆哮聲', '鸚鵡咆哮聲'},
	['subtitles.entity.parrot.imitate.endermite'] = {'鹦鹉:窜动', '鸚鵡竄動', '鸚鵡竄動聲'},
	['subtitles.entity.parrot.imitate.evoker'] = {'鹦鹉:咕哝', '鸚鵡嘀咕', '鸚鵡吱吱斟'},
	['subtitles.entity.parrot.imitate.ghast'] = {'鹦鹉:哭泣', '鸚鵡哭泣聲', '鸚鵡喊聲'},
	['subtitles.entity.parrot.imitate.guardian'] = {'鹦鹉:低鸣', '鸚鵡呻吟聲', '鸚鵡鳴叫聲'},
	['subtitles.entity.parrot.imitate.hoglin'] = {'鹦鹉:咆哮', '鸚鵡吼叫', '鸚鵡咆哮聲'},
	['subtitles.entity.parrot.imitate.husk'] = {'鹦鹉:低吼', '鸚鵡呻吟聲', '鸚鵡嘶叫聲'},
	['subtitles.entity.parrot.imitate.illusioner'] = {'鹦鹉:咕哝', '鸚鵡嘀咕', '鸚鵡吱吱斟'},
	['subtitles.entity.parrot.imitate.magma_cube'] = {'鹦鹉:挤压', '鸚鵡啪搭聲', '鸚鵡彈跳聲'},
	['subtitles.entity.parrot.imitate.phantom'] = {'鹦鹉:尖声叫', '鸚鵡尖叫聲', '鸚鵡尖叫聲'},
	['subtitles.entity.parrot.imitate.piglin'] = {'鹦鹉:哼叫', '鸚鵡哼氣', '鸚鵡叫聲'},
	['subtitles.entity.parrot.imitate.piglin_brute'] = {'鹦鹉:哼叫', '鸚鵡哼氣', '鸚鵡叫聲'},
	['subtitles.entity.parrot.imitate.pillager'] = {'鹦鹉:咕哝', '鸚鵡嘀咕', '鸚鵡吱吱斟'},
	['subtitles.entity.parrot.imitate.ravager'] = {'鹦鹉:呼噜', '鸚鵡呼嚕聲', '鸚鵡呼嚕聲'},
	['subtitles.entity.parrot.imitate.shulker'] = {'鹦鹉:窥视', '鸚鵡潛伏', '鸚鵡潛伏聲'},
	['subtitles.entity.parrot.imitate.silverfish'] = {'鹦鹉:嘶嘶', '鸚鵡嘶嘶聲', '鸚鵡嘶嘶聲'},
	['subtitles.entity.parrot.imitate.skeleton'] = {'鹦鹉:咯咯声', '鸚鵡喀啦聲', '鸚鵡喀勒聲'},
	['subtitles.entity.parrot.imitate.slime'] = {'鹦鹉:挤压', '鸚鵡啪搭聲', '鸚鵡彈跳聲'},
	['subtitles.entity.parrot.imitate.spider'] = {'鹦鹉:嘶嘶', '鸚鵡嘶嘶聲', '鸚鵡嘶嘶聲'},
	['subtitles.entity.parrot.imitate.stray'] = {'鹦鹉:咯咯声', '鸚鵡喀啦聲', '鸚鵡喀勒聲'},
	['subtitles.entity.parrot.imitate.vex'] = {'鹦鹉:恼人', '鸚鵡惱怒', '鸚鵡發嬲'},
	['subtitles.entity.parrot.imitate.vindicator'] = {'鹦鹉:低语', '鸚鵡嘀咕聲', '鸚鵡吱吱斟'},
	['subtitles.entity.parrot.imitate.warden'] = {'鹦鹉:呻吟', '鸚鵡呻吟', '鸚鵡呻吟'},
	['subtitles.entity.parrot.imitate.witch'] = {'鹦鹉:暗笑', '鸚鵡咯咯笑', '鸚鵡咯咯笑'},
	['subtitles.entity.parrot.imitate.wither'] = {'鹦鹉:愤怒', '鸚鵡發怒', '鸚鵡發嬲'},
	['subtitles.entity.parrot.imitate.wither_skeleton'] = {'鹦鹉:咯咯声', '鸚鵡喀啦聲', '鸚鵡喀勒聲'},
	['subtitles.entity.parrot.imitate.zoglin'] = {'鹦鹉:咆哮', '鸚鵡吼叫', '鸚鵡咆哮聲'},
	['subtitles.entity.parrot.imitate.zombie'] = {'鹦鹉:低吼', '鸚鵡呻吟聲', '鸚鵡嘶叫聲'},
	['subtitles.entity.parrot.imitate.zombie_villager'] = {'鹦鹉:低吼', '鸚鵡呻吟聲', '鸚鵡嘶叫聲'},
	['subtitles.entity.phantom.ambient'] = {'幻翼:尖声叫', '夜魅尖叫聲', '夜魅尖叫聲'},
	['subtitles.entity.phantom.bite'] = {'幻翼:撕咬', '夜魅啃咬', '夜魅咬嘢'},
	['subtitles.entity.phantom.death'] = {'幻翼:死亡', '夜魅死亡', '夜魅死亡'},
	['subtitles.entity.phantom.flap'] = {'幻翼:振翅', '夜魅振翅', '夜魅展翅'},
	['subtitles.entity.phantom.hurt'] = {'幻翼:受伤', '夜魅受傷', '夜魅受傷'},
	['subtitles.entity.phantom.swoop'] = {'幻翼:俯冲', '夜魅俯衝', '夜魅俯衝'},
	['subtitles.entity.pig.ambient'] = {'猪:哼叫', '豬叫聲', '豬叫聲'},
	['subtitles.entity.pig.death'] = {'猪:死亡', '豬死亡', '豬死亡'},
	['subtitles.entity.pig.hurt'] = {'猪:受伤', '豬受傷', '豬受傷'},
	['subtitles.entity.pig.saddle'] = {'鞍:装备', '裝上鞍', '鞍被裝上'},
	['subtitles.entity.piglin.admiring_item'] = {'猪灵:端详物品', '豬布林鑑賞物品', '豬人鑑賞物品'},
	['subtitles.entity.piglin.ambient'] = {'猪灵:哼叫', '豬布林哼氣', '豬人叫聲'},
	['subtitles.entity.piglin.angry'] = {'猪灵:愤怒地哼叫', '豬布林憤怒地哼氣', '豬人憤怒叫聲'},
	['subtitles.entity.piglin.celebrate'] = {'猪灵:庆祝', '豬布林慶祝', '豬人慶祝聲'},
	['subtitles.entity.piglin.converted_to_zombified'] = {'猪灵:转化为僵尸猪灵', '豬布林轉化為殭屍化豬布林', '豬人變成殭屍豬人'},
	['subtitles.entity.piglin.death'] = {'猪灵:死亡', '豬布林死亡', '豬人死亡'},
	['subtitles.entity.piglin.hurt'] = {'猪灵:受伤', '豬布林受傷', '豬人受傷'},
	['subtitles.entity.piglin.jealous'] = {'猪灵:羡慕地哼叫', '豬布林嫉妒地哼氣', '豬人妒忌叫聲'},
	['subtitles.entity.piglin.retreat'] = {'猪灵:退缩', '豬布林撤退', '豬人退縮'},
	['subtitles.entity.piglin.step'] = {'猪灵:脚步声', '豬布林腳步聲', '豬人腳步聲'},
	['subtitles.entity.piglin_brute.ambient'] = {'猪灵蛮兵:哼叫', '豬布林蠻兵哼氣', '殘暴豬人叫聲'},
	['subtitles.entity.piglin_brute.angry'] = {'猪灵蛮兵:愤怒地哼叫', '豬布林蠻兵憤怒地哼氣', '殘暴豬人憤怒叫聲'},
	['subtitles.entity.piglin_brute.converted_to_zombified'] = {'猪灵蛮兵:转化为僵尸猪灵', '豬布林蠻兵轉化為殭屍化豬布林', '殘暴豬人變成殭屍豬人'},
	['subtitles.entity.piglin_brute.death'] = {'猪灵蛮兵:死亡', '豬布林蠻兵死亡', '殘暴豬人死亡'},
	['subtitles.entity.piglin_brute.hurt'] = {'猪灵蛮兵:受伤', '豬布林蠻兵受傷', '殘暴豬人受傷'},
	['subtitles.entity.piglin_brute.step'] = {'猪灵蛮兵:脚步声', '豬布林蠻兵腳步聲', '殘暴豬人腳步聲'},
	['subtitles.entity.pillager.ambient'] = {'掠夺者:咕哝', '掠奪者嘀咕', '掠奪者吱吱斟'},
	['subtitles.entity.pillager.celebrate'] = {'掠夺者:欢呼', '掠奪者歡呼', '掠奪者歡呼'},
	['subtitles.entity.pillager.death'] = {'掠夺者:死亡', '掠奪者死亡', '掠奪者死亡'},
	['subtitles.entity.pillager.hurt'] = {'掠夺者:受伤', '掠奪者受傷', '掠奪者受傷'},
	['subtitles.entity.player.attack.crit'] = {'暴击', '暴擊', '暴擊'},
	['subtitles.entity.player.attack.knockback'] = {'击退攻击', '擊退攻擊', '擊退攻擊'},
	['subtitles.entity.player.attack.strong'] = {'重击', '重攻擊', '重攻擊'},
	['subtitles.entity.player.attack.sweep'] = {'横扫攻击', '橫掃攻擊', '橫掃攻擊'},
	['subtitles.entity.player.attack.weak'] = {'轻击', '弱攻擊', '弱攻擊'},
	['subtitles.entity.player.burp'] = {'打嗝', '打嗝', '打嗝'},
	['subtitles.entity.player.death'] = {'玩家:死亡', '玩家死亡', '玩家死亡'},
	['subtitles.entity.player.freeze_hurt'] = {'玩家:冻伤', '玩家凍傷', '玩家凍傷'},
	['subtitles.entity.player.hurt'] = {'玩家:受伤', '玩家受傷', '玩家受傷'},
	['subtitles.entity.player.hurt_drown'] = {'玩家:溺水', '玩家溺水', '玩家溺水'},
	['subtitles.entity.player.hurt_on_fire'] = {'玩家:燃烧', '玩家燃燒', '玩家着火'},
	['subtitles.entity.player.levelup'] = {'玩家:升级', '玩家升級聲', '玩家升級'},
	['subtitles.entity.polar_bear.ambient'] = {'北极熊:低吼', '北極熊低吼', '北極熊喘氣聲'},
	['subtitles.entity.polar_bear.ambient_baby'] = {'北极熊:哼哼', '北極熊低哼', '北極熊喘氣聲'},
	['subtitles.entity.polar_bear.death'] = {'北极熊:死亡', '北極熊死亡', '北極熊死亡'},
	['subtitles.entity.polar_bear.hurt'] = {'北极熊:受伤', '北極熊受傷', '北極熊受傷'},
	['subtitles.entity.polar_bear.warning'] = {'北极熊:咆哮', '北極熊吼叫', '北極熊咆哮聲'},
	['subtitles.entity.potion.splash'] = {'玻璃瓶:碎裂', '瓶子碎裂聲', '玻璃樽碎裂聲'},
	['subtitles.entity.potion.throw'] = {'玻璃瓶:扔出', '擲瓶聲', '樽被掟出'},
	['subtitles.entity.puffer_fish.blow_out'] = {'河豚:收缩', '河豚消氣', '雞泡魚消氣'},
	['subtitles.entity.puffer_fish.blow_up'] = {'河豚:膨胀', '河豚充氣', '雞泡魚充氣'},
	['subtitles.entity.puffer_fish.death'] = {'河豚:死亡', '河豚死亡', '雞泡魚死亡'},
	['subtitles.entity.puffer_fish.flop'] = {'河豚:扑腾', '河豚拍打', '雞泡魚彈跳聲'},
	['subtitles.entity.puffer_fish.hurt'] = {'河豚:受伤', '河豚受傷', '雞泡魚受傷'},
	['subtitles.entity.puffer_fish.sting'] = {'河豚:刺蛰', '河豚螫人', '雞泡魚針人'},
	['subtitles.entity.rabbit.ambient'] = {'兔子:吱吱叫', '兔子叫聲', '兔吱吱叫'},
	['subtitles.entity.rabbit.attack'] = {'兔子:攻击', '兔子攻擊', '兔攻擊'},
	['subtitles.entity.rabbit.death'] = {'兔子:死亡', '兔子死亡', '兔死亡'},
	['subtitles.entity.rabbit.hurt'] = {'兔子:受伤', '兔子受傷', '兔受傷'},
	['subtitles.entity.rabbit.jump'] = {'兔子:跳动', '兔子跳躍', '兔跳躍'},
	['subtitles.entity.ravager.ambient'] = {'劫掠兽:呼噜', '劫毀獸咕嚕聲', '劫毀獸吱吱斟'},
	['subtitles.entity.ravager.attack'] = {'劫掠兽:撕咬', '劫毀獸啃咬', '劫毀獸咬嘢'},
	['subtitles.entity.ravager.celebrate'] = {'劫掠兽:欢呼', '劫毀獸歡呼', '劫毀獸歡呼'},
	['subtitles.entity.ravager.death'] = {'劫掠兽:死亡', '劫毀獸死亡', '劫毀獸死亡'},
	['subtitles.entity.ravager.hurt'] = {'劫掠兽:受伤', '劫毀獸受傷', '劫毀獸受傷'},
	['subtitles.entity.ravager.roar'] = {'劫掠兽:咆哮', '劫毀獸咆哮聲', '劫毀獸咆哮聲'},
	['subtitles.entity.ravager.step'] = {'劫掠兽:脚步声', '劫毀獸腳步聲', '劫毀獸腳步聲'},
	['subtitles.entity.ravager.stunned'] = {'劫掠兽:眩晕', '劫毀獸暈眩', '劫毀獸暈眩'},
	['subtitles.entity.salmon.death'] = {'鲑鱼:死亡', '鮭魚死亡', '三文魚死亡'},
	['subtitles.entity.salmon.flop'] = {'鲑鱼:扑腾', '鮭魚拍打', '三文魚彈跳聲'},
	['subtitles.entity.salmon.hurt'] = {'鲑鱼:受伤', '鮭魚受傷', '三文魚受傷'},
	['subtitles.entity.sheep.ambient'] = {'绵羊:咩~', '綿羊叫聲', '綿羊咩叫聲'},
	['subtitles.entity.sheep.death'] = {'绵羊:死亡', '綿羊死亡', '綿羊死亡'},
	['subtitles.entity.sheep.hurt'] = {'绵羊:受伤', '綿羊受傷', '綿羊受傷'},
	['subtitles.entity.shulker.ambient'] = {'潜影贝:窥视', '界伏蚌潛伏', '界伏蚌潛伏'},
	['subtitles.entity.shulker.close'] = {'潜影贝:关闭', '界伏蚌關閉', '界伏蚌關閉'},
	['subtitles.entity.shulker.death'] = {'潜影贝:死亡', '界伏蚌死亡', '界伏蚌死亡'},
	['subtitles.entity.shulker.hurt'] = {'潜影贝:受伤', '界伏蚌受傷', '界伏蚌受傷'},
	['subtitles.entity.shulker.open'] = {'潜影贝:打开', '界伏蚌開啟', '界伏蚌打開'},
	['subtitles.entity.shulker.shoot'] = {'潜影贝:射击', '界伏蚌發射', '界伏蚌發射'},
	['subtitles.entity.shulker.teleport'] = {'潜影贝:传送', '界伏蚌瞬移', '界伏蚌傳送'},
	['subtitles.entity.shulker_bullet.hit'] = {'潜影弹:爆炸', '界伏彈爆炸', '界伏蚌飛彈爆炸'},
	['subtitles.entity.shulker_bullet.hurt'] = {'潜影弹:碎裂', '界伏彈破裂', '界伏蚌飛彈破裂'},
	['subtitles.entity.silverfish.ambient'] = {'蠹虫:嘶嘶', '蠹魚嘶嘶聲', '蠹魚嘶嘶聲'},
	['subtitles.entity.silverfish.death'] = {'蠹虫:死亡', '蠹魚死亡', '蠹魚死亡'},
	['subtitles.entity.silverfish.hurt'] = {'蠹虫:受伤', '蠹魚受傷', '蠹魚受傷'},
	['subtitles.entity.skeleton.ambient'] = {'骷髅:咯咯声', '骷髏喀啦聲', '骷髏骨喀勒聲'},
	['subtitles.entity.skeleton.converted_to_stray'] = {'骷髅:转化为流浪者', '骷髏轉化為流髑', '骷髏骨變成流浪者'},
	['subtitles.entity.skeleton.death'] = {'骷髅:死亡', '骷髏死亡', '骷髏骨死亡'},
	['subtitles.entity.skeleton.hurt'] = {'骷髅:受伤', '骷髏受傷', '骷髏骨受傷'},
	['subtitles.entity.skeleton.shoot'] = {'骷髅:射击', '骷髏射箭', '骷髏骨射箭'},
	['subtitles.entity.skeleton_horse.ambient'] = {'骷髅马:嘶叫', '骷髏馬叫聲', '骷髏骨馬嘶叫聲'},
	['subtitles.entity.skeleton_horse.death'] = {'骷髅马:死亡', '骷髏馬死亡', '骷髏骨馬死亡'},
	['subtitles.entity.skeleton_horse.hurt'] = {'骷髅马:受伤', '骷髏馬受傷', '骷髏骨馬受傷'},
	['subtitles.entity.skeleton_horse.swim'] = {'骷髅马:游泳', '骷髏馬游泳', '骷髏骨馬游水'},
	['subtitles.entity.slime.attack'] = {'史莱姆:攻击', '史萊姆攻擊', '史萊姆攻擊'},
	['subtitles.entity.slime.death'] = {'史莱姆:死亡', '史萊姆死亡', '史萊姆死亡'},
	['subtitles.entity.slime.hurt'] = {'史莱姆:受伤', '史萊姆受傷', '史萊姆受傷'},
	['subtitles.entity.slime.squish'] = {'史莱姆:挤压', '史萊姆啪搭聲', '史萊姆彈跳聲'},
	['subtitles.entity.snow_golem.death'] = {'雪傀儡:死亡', '雪人死亡', '雪人死亡'},
	['subtitles.entity.snow_golem.hurt'] = {'雪傀儡:受伤', '雪人受傷', '雪人受傷'},
	['subtitles.entity.snowball.throw'] = {'雪球:飞出', '投擲雪球聲', '雪球被掟出'},
	['subtitles.entity.spider.ambient'] = {'蜘蛛:嘶嘶', '蜘蛛嘶嘶聲', '蜘蛛嘶嘶聲'},
	['subtitles.entity.spider.death'] = {'蜘蛛:死亡', '蜘蛛死亡', '蜘蛛死亡'},
	['subtitles.entity.spider.hurt'] = {'蜘蛛:受伤', '蜘蛛受傷', '蜘蛛受傷'},
	['subtitles.entity.squid.ambient'] = {'鱿鱼:游动', '魷魚游泳聲', '墨魚游水'},
	['subtitles.entity.squid.death'] = {'鱿鱼:死亡', '魷魚死亡', '墨魚死亡'},
	['subtitles.entity.squid.hurt'] = {'鱿鱼:受伤', '魷魚受傷', '墨魚受傷'},
	['subtitles.entity.squid.squirt'] = {'鱿鱼:喷墨', '魷魚噴墨', '墨魚噴墨'},
	['subtitles.entity.stray.ambient'] = {'流浪者:咯咯声', '流髑喀啦聲', '流浪者喀勒聲'},
	['subtitles.entity.stray.death'] = {'流浪者:死亡', '流髑死亡', '流浪者死亡'},
	['subtitles.entity.stray.hurt'] = {'流浪者:受伤', '流髑受傷', '流浪者受傷'},
	['subtitles.entity.strider.death'] = {'炽足兽:死亡', '熾足獸死亡', '熾足獸死亡'},
	['subtitles.entity.strider.eat'] = {'炽足兽:进食', '熾足獸進食', '熾足獸食嘢'},
	['subtitles.entity.strider.happy'] = {'炽足兽:颤鸣', '熾足獸顫抖', '熾足獸打冷震'},
	['subtitles.entity.strider.hurt'] = {'炽足兽:受伤', '熾足獸受傷', '熾足獸受傷'},
	['subtitles.entity.strider.idle'] = {'炽足兽:啾啾', '熾足獸吵鬧', '熾足獸啾啾聲'},
	['subtitles.entity.strider.retreat'] = {'炽足兽:退缩', '熾足獸退卻', '熾足獸退縮'},
	['subtitles.entity.tadpole.death'] = {'蝌蚪:死亡', '蝌蚪死亡', '蝌蚪死亡'},
	['subtitles.entity.tadpole.flop'] = {'蝌蚪:扑腾', '蝌蚪拍打', '蝌蚪彈跳'},
	['subtitles.entity.tadpole.hurt'] = {'蝌蚪:受伤', '蝌蚪受傷', '蝌蚪受傷'},
	['subtitles.entity.tnt.primed'] = {'TNT:嘶嘶作响', 'TNT 嗞嗞作響', 'TNT 嘶嘶聲'},
	['subtitles.entity.tropical_fish.death'] = {'热带鱼:死亡', '熱帶魚死亡', '熱帶魚死亡'},
	['subtitles.entity.tropical_fish.flop'] = {'热带鱼:扑腾', '熱帶魚拍打', '熱帶魚彈跳聲'},
	['subtitles.entity.tropical_fish.hurt'] = {'热带鱼:受伤', '熱帶魚受傷', '熱帶魚受傷'},
	['subtitles.entity.turtle.ambient_land'] = {'海龟:啾啾', '海龜啾啾聲', '海龜啾啾聲'},
	['subtitles.entity.turtle.death'] = {'海龟:死亡', '海龜死亡', '海龜死亡'},
	['subtitles.entity.turtle.death_baby'] = {'幼年海龟:死亡', '海龜寶寶死亡', '細海龜死亡'},
	['subtitles.entity.turtle.egg_break'] = {'海龟蛋:破裂', '海龜蛋破碎', '海龜蛋破裂'},
	['subtitles.entity.turtle.egg_crack'] = {'海龟蛋:裂开', '海龜蛋裂開', '海龜蛋裂開'},
	['subtitles.entity.turtle.egg_hatch'] = {'海龟蛋:孵化', '海龜蛋孵化', '海龜蛋孵化'},
	['subtitles.entity.turtle.hurt'] = {'海龟:受伤', '海龜受傷', '海龜受傷'},
	['subtitles.entity.turtle.hurt_baby'] = {'幼年海龟:受伤', '海龜寶寶受傷', '細海龜受傷'},
	['subtitles.entity.turtle.lay_egg'] = {'海龟:产卵', '海龜產卵', '海龜產卵'},
	['subtitles.entity.turtle.shamble'] = {'海龟:爬行', '海龜爬行', '海龜爬行'},
	['subtitles.entity.turtle.shamble_baby'] = {'幼年海龟:爬行', '海龜寶寶爬行', '細海龜爬行'},
	['subtitles.entity.turtle.swim'] = {'海龟:游动', '海龜游泳', '海龜游水'},
	['subtitles.entity.vex.ambient'] = {'恼鬼:恼人', '惱鬼惱怒', '惱鬼發嬲'},
	['subtitles.entity.vex.charge'] = {'恼鬼:尖叫', '惱鬼尖叫', '惱鬼尖叫'},
	['subtitles.entity.vex.death'] = {'恼鬼:死亡', '惱鬼死亡', '惱鬼死亡'},
	['subtitles.entity.vex.hurt'] = {'恼鬼:受伤', '惱鬼受傷', '惱鬼受傷'},
	['subtitles.entity.villager.ambient'] = {'村民:喃喃自语', '村民嘀咕聲', '村民吱吱斟'},
	['subtitles.entity.villager.celebrate'] = {'村民:欢呼', '村民歡呼', '村民歡呼'},
	['subtitles.entity.villager.death'] = {'村民:死亡', '村民死亡', '村民死亡'},
	['subtitles.entity.villager.hurt'] = {'村民:受伤', '村民受傷', '村民受傷'},
	['subtitles.entity.villager.no'] = {'村民:拒绝', '村民拒絕', '村民拒絕'},
	['subtitles.entity.villager.trade'] = {'村民:交易', '村民交易', '村民交易'},
	['subtitles.entity.villager.work_armorer'] = {'盔甲匠:工作', '製甲師工作', '製甲工匠工作'},
	['subtitles.entity.villager.work_butcher'] = {'屠夫:工作', '屠夫工作', '屠夫工作'},
	['subtitles.entity.villager.work_cartographer'] = {'制图师:工作', '製圖師工作', '製圖師工作'},
	['subtitles.entity.villager.work_cleric'] = {'牧师:工作', '神職人員工作', '神職人員工作'},
	['subtitles.entity.villager.work_farmer'] = {'农民:工作', '農夫工作', '農民工作'},
	['subtitles.entity.villager.work_fisherman'] = {'渔夫:工作', '漁夫工作', '漁夫工作'},
	['subtitles.entity.villager.work_fletcher'] = {'制箭师:工作', '製箭師工作', '製箭工匠工作'},
	['subtitles.entity.villager.work_leatherworker'] = {'皮匠:工作', '皮匠工作', '皮革工匠工作'},
	['subtitles.entity.villager.work_librarian'] = {'图书管理员:工作', '圖書管理員工作', '圖書管理員工作'},
	['subtitles.entity.villager.work_mason'] = {'石匠:工作', '石匠工作', '切石工匠工作'},
	['subtitles.entity.villager.work_shepherd'] = {'牧羊人:工作', '牧羊人工作', '牧羊人工作'},
	['subtitles.entity.villager.work_toolsmith'] = {'工具匠:工作', '工具匠工作', '工具工匠工作'},
	['subtitles.entity.villager.work_weaponsmith'] = {'武器匠:工作', '武器匠工作', '武器工匠工作'},
	['subtitles.entity.villager.yes'] = {'村民:同意', '村民同意', '村民同意'},
	['subtitles.entity.vindicator.ambient'] = {'卫道士:低语', '衛道士嘀咕聲', '衞道士吱吱斟'},
	['subtitles.entity.vindicator.celebrate'] = {'卫道士:欢呼', '衛道士歡呼', '衞道士歡呼'},
	['subtitles.entity.vindicator.death'] = {'卫道士:死亡', '衛道士死亡', '衞道士死亡'},
	['subtitles.entity.vindicator.hurt'] = {'卫道士:受伤', '衛道士受傷', '衞道士受傷'},
	['subtitles.entity.wandering_trader.ambient'] = {'流浪商人:喃喃自语', '流浪商人嘀咕聲', '流浪商人吱吱斟'},
	['subtitles.entity.wandering_trader.death'] = {'流浪商人:死亡', '流浪商人死亡', '流浪商人死亡'},
	['subtitles.entity.wandering_trader.disappeared'] = {'流浪商人:隐身', '流浪商人消失', '流浪商人消失'},
	['subtitles.entity.wandering_trader.drink_milk'] = {'流浪商人:喝奶', '流浪商人飲用鮮奶', '流浪商人飲奶'},
	['subtitles.entity.wandering_trader.drink_potion'] = {'流浪商人:饮用药水', '流浪商人喝藥水', '流浪商人飲藥水'},
	['subtitles.entity.wandering_trader.hurt'] = {'流浪商人:受伤', '流浪商人受傷', '流浪商人受傷'},
	['subtitles.entity.wandering_trader.no'] = {'流浪商人:拒绝', '流浪商人拒絕', '流浪商人拒絕'},
	['subtitles.entity.wandering_trader.reappeared'] = {'流浪商人:现身', '流浪商人出現', '流浪商人出現'},
	['subtitles.entity.wandering_trader.trade'] = {'流浪商人:交易', '流浪商人交易', '流浪商人交易'},
	['subtitles.entity.wandering_trader.yes'] = {'流浪商人:同意', '流浪商人同意', '流浪商人同意'},
	['subtitles.entity.warden.agitated'] = {'监守者:愤怒地呻吟', '伏守者怒吼', '沉靈守衞怒吼'},
	['subtitles.entity.warden.ambient'] = {'监守者:呻吟', '伏守者呻吟', '沉靈守衞呻吟'},
	['subtitles.entity.warden.angry'] = {'监守者:狂怒', '伏守者發怒', '沉靈守衞發嬲'},
	['subtitles.entity.warden.attack_impact'] = {'监守者:击中', '伏守者擊打聲', '沉靈守衞重擊聲'},
	['subtitles.entity.warden.death'] = {'监守者:死亡', '伏守者死亡', '沉靈守衞死亡'},
	['subtitles.entity.warden.dig'] = {'监守者:掘地', '伏守者掘地', '沉靈守衞掘地'},
	['subtitles.entity.warden.emerge'] = {'监守者:现身', '伏守者浮現', '沉靈守衞浮現'},
	['subtitles.entity.warden.heartbeat'] = {'监守者:心跳声', '伏守者心跳聲', '沉靈守衞嘅心跳聲'},
	['subtitles.entity.warden.hurt'] = {'监守者:受伤', '伏守者受傷', '沉靈守衞受傷'},
	['subtitles.entity.warden.listening'] = {'监守者:察觉到某物', '伏守者注意到聲響', '沉靈守衞警覺'},
	['subtitles.entity.warden.listening_angry'] = {'监守者:愤怒地察觉到某物', '伏守者被注意到的聲響激怒', '沉靈守衞警覺並發嬲'},
	['subtitles.entity.warden.nearby_close'] = {'监守者:接近', '伏守者接近', '沉靈守衞迫近'},
	['subtitles.entity.warden.nearby_closer'] = {'监守者:逼近', '伏守者靠近', '沉靈守衞慢慢逼近'},
	['subtitles.entity.warden.nearby_closest'] = {'监守者:迫近', '伏守者貼近', '沉靈守衞接近'},
	['subtitles.entity.warden.roar'] = {'监守者:咆哮', '伏守者咆哮', '沉靈守衞大嗌'},
	['subtitles.entity.warden.sniff'] = {'监守者:嗅闻', '伏守者嗅聞', '沉靈守衞聞嘢'},
	['subtitles.entity.warden.sonic_boom'] = {'监守者:发射音波', '伏守者音爆', '沉靈守衞發射音波'},
	['subtitles.entity.warden.sonic_charge'] = {'监守者:蓄力', '伏守者蓄力', '沉靈守衞蓄力'},
	['subtitles.entity.warden.step'] = {'监守者:脚步声', '伏守者腳步聲', '沉靈守衞腳步聲'},
	['subtitles.entity.warden.tendril_clicks'] = {'监守者:卷须颤动', '伏守者的觸鬚抖動', '沉靈守衞嘅觸鬚抖動'},
	['subtitles.entity.witch.ambient'] = {'女巫:暗笑', '女巫咯咯笑', '女巫咯咯笑'},
	['subtitles.entity.witch.celebrate'] = {'女巫:欢呼', '女巫歡呼', '女巫歡呼'},
	['subtitles.entity.witch.death'] = {'女巫:死亡', '女巫死亡', '女巫死亡'},
	['subtitles.entity.witch.drink'] = {'女巫:饮用药水', '女巫喝藥水', '女巫飲藥水'},
	['subtitles.entity.witch.hurt'] = {'女巫:受伤', '女巫受傷', '女巫受傷'},
	['subtitles.entity.witch.throw'] = {'女巫:投掷', '女巫投擲', '女巫掟嘢'},
	['subtitles.entity.wither.ambient'] = {'凋灵:愤怒', '凋零怪發怒', '凋零怪發嬲'},
	['subtitles.entity.wither.death'] = {'凋灵:死亡', '凋零怪死亡', '凋零怪死亡'},
	['subtitles.entity.wither.hurt'] = {'凋灵:受伤', '凋零怪受傷', '凋零怪受傷'},
	['subtitles.entity.wither.shoot'] = {'凋灵:攻击', '凋零怪攻擊', '凋零怪攻擊'},
	['subtitles.entity.wither.spawn'] = {'凋灵:解放', '凋零怪被釋放', '凋零怪被釋放'},
	['subtitles.entity.wither_skeleton.ambient'] = {'凋灵骷髅:咯咯声', '凋零骷髏喀啦聲', '凋零骷髏骨喀勒聲'},
	['subtitles.entity.wither_skeleton.death'] = {'凋灵骷髅:死亡', '凋零骷髏死亡', '凋零骷髏骨死亡'},
	['subtitles.entity.wither_skeleton.hurt'] = {'凋灵骷髅:受伤', '凋零骷髏受傷', '凋零骷髏骨受傷'},
	['subtitles.entity.wolf.ambient'] = {'狼:喘息', '狼喘氣聲', '狼喘氣聲'},
	['subtitles.entity.wolf.death'] = {'狼:死亡', '狼死亡', '狼死亡'},
	['subtitles.entity.wolf.growl'] = {'狼:嚎叫', '狼嚎聲', '狼嚎'},
	['subtitles.entity.wolf.hurt'] = {'狼:受伤', '狼受傷', '狼受傷'},
	['subtitles.entity.wolf.shake'] = {'狼:摇动', '狼甩動身體', '狼扭動身體'},
	['subtitles.entity.zoglin.ambient'] = {'僵尸疣猪兽:咆哮', '豬屍獸吼叫', '豬屍獸咆哮聲'},
	['subtitles.entity.zoglin.angry'] = {'僵尸疣猪兽:怒吼', '豬屍獸憤怒地吼叫', '豬屍獸憤怒咆哮聲'},
	['subtitles.entity.zoglin.attack'] = {'僵尸疣猪兽:攻击', '豬屍獸攻擊', '豬屍獸攻擊'},
	['subtitles.entity.zoglin.death'] = {'僵尸疣猪兽:死亡', '豬屍獸死亡', '豬屍獸死亡'},
	['subtitles.entity.zoglin.hurt'] = {'僵尸疣猪兽:受伤', '豬屍獸受傷', '豬屍獸受傷'},
	['subtitles.entity.zoglin.step'] = {'僵尸疣猪兽:脚步声', '豬屍獸腳步聲', '豬屍獸腳步聲'},
	['subtitles.entity.zombie.ambient'] = {'僵尸:低吼', '殭屍呻吟聲', '殭屍嘶叫聲'},
	['subtitles.entity.zombie.attack_wooden_door'] = {'门:晃动', '門晃動', '門正在損壞'},
	['subtitles.entity.zombie.break_wooden_door'] = {'门:毁坏', '門損壞', '門被破壞'},
	['subtitles.entity.zombie.converted_to_drowned'] = {'僵尸:转化为溺尸', '殭屍轉變為沉屍', '殭屍變成沉屍'},
	['subtitles.entity.zombie.death'] = {'僵尸:死亡', '殭屍死亡', '殭屍死亡'},
	['subtitles.entity.zombie.destroy_egg'] = {'海龟蛋:被踩踏', '海龜蛋被踩踏', '海龜蛋被踩踏'},
	['subtitles.entity.zombie.hurt'] = {'僵尸:受伤', '殭屍受傷', '殭屍受傷'},
	['subtitles.entity.zombie.infect'] = {'僵尸:感染', '殭屍傳染', '殭屍感染'},
	['subtitles.entity.zombie_horse.ambient'] = {'僵尸马:嘶叫', '殭屍馬叫聲', '殭屍馬嘶叫聲'},
	['subtitles.entity.zombie_horse.death'] = {'僵尸马:死亡', '殭屍馬死亡', '殭屍馬死亡'},
	['subtitles.entity.zombie_horse.hurt'] = {'僵尸马:受伤', '殭屍馬受傷', '殭屍馬受傷'},
	['subtitles.entity.zombie_villager.ambient'] = {'僵尸村民:低吼', '殭屍村民呻吟聲', '殭屍村民嘶叫聲'},
	['subtitles.entity.zombie_villager.converted'] = {'僵尸村民:哀嚎', '殭屍村民喊叫', '殭屍村民喊聲'},
	['subtitles.entity.zombie_villager.cure'] = {'僵尸村民:撕心裂肺', '殭屍村民抽鼻', '殭屍村民索鼻'},
	['subtitles.entity.zombie_villager.death'] = {'僵尸村民:死亡', '殭屍村民死亡', '殭屍村民死亡'},
	['subtitles.entity.zombie_villager.hurt'] = {'僵尸村民:受伤', '殭屍村民受傷', '殭屍村民受傷'},
	['subtitles.entity.zombified_piglin.ambient'] = {'僵尸猪灵:呼噜', '殭屍化豬布林呼嚕聲', '殭屍豬人叫聲'},
	['subtitles.entity.zombified_piglin.angry'] = {'僵尸猪灵:愤怒地呼噜', '殭屍化豬布林憤怒的呼嚕聲', '殭屍豬人憤怒叫聲'},
	['subtitles.entity.zombified_piglin.death'] = {'僵尸猪灵:死亡', '殭屍化豬布林死亡', '殭屍豬人死亡'},
	['subtitles.entity.zombified_piglin.hurt'] = {'僵尸猪灵:受伤', '殭屍化豬布林受傷', '殭屍豬人受傷'},
	['subtitles.event.raid.horn'] = {'不祥号角:鸣响', '不祥號角響起', '不祥號角響起'},
	['subtitles.item.armor.equip'] = {'盔甲:装备', '穿上裝備', '着上裝備'},
	['subtitles.item.armor.equip_chain'] = {'锁链盔甲:碰擦', '鎖鏈盔甲裝備聲', '裝備鎖鏈盔甲'},
	['subtitles.item.armor.equip_diamond'] = {'钻石盔甲:碰擦', '鑽石盔甲裝備聲', '裝備鑽石盔甲'},
	['subtitles.item.armor.equip_elytra'] = {'鞘翅:沙沙作响', '鞘翅沙沙聲', '裝備鞘翅'},
	['subtitles.item.armor.equip_gold'] = {'黄金盔甲:叮当', '黃金盔甲裝備聲', '裝備黃金盔甲'},
	['subtitles.item.armor.equip_iron'] = {'铁质盔甲:铿锵', '鐵製盔甲裝備聲', '裝備鐵製盔甲'},
	['subtitles.item.armor.equip_leather'] = {'皮革护甲:摩擦', '皮革盔甲裝備聲', '裝備皮革盔甲'},
	['subtitles.item.armor.equip_netherite'] = {'下界合金盔甲:铿锵', '獄髓盔甲鏗鏘聲', '裝備地獄合金盔甲'},
	['subtitles.item.armor.equip_turtle'] = {'海龟壳:咕咚', '戴上海龜殼', '戴上海龜殼'},
	['subtitles.item.axe.scrape'] = {'斧:刮削', '斧頭刮削', '斧頭剝皮'},
	['subtitles.item.axe.strip'] = {'斧:削皮', '斧頭剝皮', '斧頭剝皮'},
	['subtitles.item.axe.wax_off'] = {'脱蜡', '除蠟', '除蠟'},
	['subtitles.item.bone_meal.use'] = {'骨粉:沙沙作响', '骨粉播撒聲', '骨粉沙沙聲'},
	['subtitles.item.book.page_turn'] = {'书页:沙沙作响', '書頁沙沙聲', '翻書聲'},
	['subtitles.item.book.put'] = {'书:放置', '擺上書本', '放書聲'},
	['subtitles.item.bottle.empty'] = {'玻璃瓶:倒空', '瓶子淨空', '樽倒空'},
	['subtitles.item.bottle.fill'] = {'玻璃瓶:装满', '裝瓶', '樽被裝滿'},
	['subtitles.item.bucket.empty'] = {'桶:倒空', '倒空鐵桶', '倒空鐵桶'},
	['subtitles.item.bucket.fill'] = {'桶:装满', '填充鐵桶', '裝滿鐵桶'},
	['subtitles.item.bucket.fill_axolotl'] = {'美西螈:被装起', '六角恐龍被撈起', '墨西哥蠑螈被撈起'},
	['subtitles.item.bucket.fill_fish'] = {'鱼:被捕获', '捕獲魚', '魚被捕獲'},
	['subtitles.item.bucket.fill_tadpole'] = {'蝌蚪:被捕获', '捕獲蝌蚪', '蝌蚪被捕獲'},
	['subtitles.item.bundle.drop_contents'] = {'收纳袋:倒空', '束口袋清空', '倒空收納袋'},
	['subtitles.item.bundle.insert'] = {'物品:装入袋中', '裝入物品', '裝入物品'},
	['subtitles.item.bundle.remove_one'] = {'物品:从袋中取出', '取出物品', '物品由收納袋拎出'},
	['subtitles.item.chorus_fruit.teleport'] = {'玩家:传送', '玩家傳送', '玩家傳送'},
	['subtitles.item.crop.plant'] = {'作物:种植', '種下作物', '種植作物'},
	['subtitles.item.crossbow.charge'] = {'弩:蓄力', '弩上弦', '弩搭箭'},
	['subtitles.item.crossbow.hit'] = {'箭:击中', '箭矢擊中聲', '箭擊中物體'},
	['subtitles.item.crossbow.load'] = {'弩:装填', '弩裝填', '弩裝填'},
	['subtitles.item.crossbow.shoot'] = {'弩:发射', '弩發射', '弩發射'},
	['subtitles.item.dye.use'] = {'染料:染色', '染色', '染色'},
	['subtitles.item.firecharge.use'] = {'火焰弹:呼啸', '火球颼颼聲', '火球響聲'},
	['subtitles.item.flintandsteel.use'] = {'打火石:生火', '打火石咔嗒聲', '打火石咔嚓聲'},
	['subtitles.item.glow_ink_sac.use'] = {'荧光墨囊:涂抹', '螢光墨囊噴濺', '螢光墨囊噴濺'},
	['subtitles.item.goat_horn.play'] = {'山羊角:吹奏', '吹奏山羊角', '山羊角被吹奏'},
	['subtitles.item.hoe.till'] = {'锄:犁地', '鋤頭耕地', '鋤頭耕地聲'},
	['subtitles.item.honey_bottle.drink'] = {'吞咽', '吞嚥', '吞食'},
	['subtitles.item.honeycomb.wax_on'] = {'涂蜡', '上蠟', '打蠟'},
	['subtitles.item.ink_sac.use'] = {'墨囊:涂抹', '墨囊噴濺', '墨囊噴濺'},
	['subtitles.item.lodestone_compass.lock'] = {'磁石指针:绑定磁石', '磁石羅盤綁定磁石', '磁石指南針綁定磁石'},
	['subtitles.item.nether_wart.plant'] = {'作物:种植', '種下作物', '種植作物'},
	['subtitles.item.shears.shear'] = {'剪刀:剪断', '剪刀咔嗒聲', '鉸剪咔嚓聲'},
	['subtitles.item.shield.block'] = {'盾牌:格挡', '盾牌格擋', '盾牌格擋聲'},
	['subtitles.item.shovel.flatten'] = {'锹:压地', '鏟子夷平', '鏟壓地聲'},
	['subtitles.item.spyglass.stop_using'] = {'望远镜:缩小', '望遠鏡收合', '望遠鏡縮細'},
	['subtitles.item.spyglass.use'] = {'望远镜:放大', '望遠鏡伸展', '望遠鏡放大'},
	['subtitles.item.totem.use'] = {'图腾:发动', '圖騰觸發', '圖騰觸發'},
	['subtitles.item.trident.hit'] = {'三叉戟:突刺', '三叉戟突刺', '三叉戟突刺'},
	['subtitles.item.trident.hit_ground'] = {'三叉戟:振动', '三叉戟振動', '三叉戟振動'},
	['subtitles.item.trident.return'] = {'三叉戟:收回', '三叉戟返回', '三叉戟返回'},
	['subtitles.item.trident.riptide'] = {'三叉戟:突进', '三叉戟突進', '三叉戟突進'},
	['subtitles.item.trident.throw'] = {'三叉戟:铿锵', '三叉戟鏗鏘聲', '三叉戟被掟出'},
	['subtitles.item.trident.thunder'] = {'三叉戟:电闪雷鸣', '三叉戟雷聲劈啪', '三叉戟喚雷'},
	['subtitles.particle.soul_escape'] = {'灵魂:逸散', '靈魂逃脫', '靈魂逸散'},
	['subtitles.ui.cartography_table.take_result'] = {'地图:绘制', '繪製地圖', '繪製地圖'},
	['subtitles.ui.loom.take_result'] = {'织布机:使用', '使用紡織機', '使用織布機'},
	['subtitles.ui.stonecutter.take_result'] = {'切石机:使用', '使用切石機', '使用切石機'},
	['subtitles.weather.rain'] = {'雨:落下', '雨聲', '雨聲'},
	['team.collision.always'] = {'总是碰撞', '碰撞啟用', '始終碰撞'},
	['team.collision.never'] = {'禁用碰撞', '碰撞停用', '停用碰撞'},
	['team.collision.pushOtherTeams'] = {'队伍间碰撞', '碰撞其他隊伍', '隊伍間碰撞'},
	['team.collision.pushOwnTeam'] = {'队伍内碰撞', '碰撞我方隊伍', '隊伍內碰撞'},
	['team.notFound'] = {"未知的队伍'%s'", "未知的隊伍 '%s'", "未知隊伍 '%s'"},
	['team.visibility.always'] = {'始终显示', '持續顯示', '始終顯示'},
	['team.visibility.hideForOtherTeams'] = {'对别队隐藏', '隱藏其他隊伍', '隱藏其他隊伍'},
	['team.visibility.hideForOwnTeam'] = {'对本队隐藏', '隱藏我方隊伍', '隱藏我方隊伍'},
	['team.visibility.never'] = {'始终隐藏', '永不顯示', '始終隱藏'},
	['title.32bit.deprecation'] = {
		'检测到32位系统:未来将需要64位系统,使用32位系统可能将无法进行游戏!', 
		'偵測到 32 位元系統:未來需求為 64 位元系統時,您可能無法遊玩!', 
		'檢測到 32 位元系統:未來需求為 64 位元系統時,你可能無法進行遊戲!'
	},
	['title.32bit.deprecation.realms'] = {
		'Minecraft不久后需要64位系统才能运行,届时你将无法使用该设备进行游戏或使用Realms服务。你需要自行取消所有Realms订阅。', 
		'Minecraft 在不久後僅支援 64 位元系統,您將無法在此裝置遊玩或使用 Realms。您需要自行取消 Realms 的任何訂閱。', 
		'Minecraft 不久後會需要 64 位元系統來進行遊戲,致使您無法在本裝置遊玩或使用 Realms。您將需要自行取消所有的 Realms 訂閱。'
	},
	['title.32bit.deprecation.realms.check'] = {'不再显示此屏幕', '不再顯示此畫面', '不再顯示此畫面'},
	['title.32bit.deprecation.realms.header'] = {'检测到32位系统', '偵測到 32 位元系統', '檢測到 32 位元系統'},
	['title.multiplayer.disabled'] = {
		'多人游戏已被禁用,请检查你的Microsoft账户设置。', 
		'多人遊戲已停用。請檢查您的 Microsoft 帳號設定。', 
		'多人遊戲已停用。請檢查你嘅 Microsoft 帳户設定。'
	},
	['title.multiplayer.disabled.banned.permanent'] = {
		'你的账户已被永久封禁,无法进行多人游戏', 
		'您的帳號已被永久禁止進行線上遊玩', 
		'你嘅帳户已永久被禁止線上遊玩'
	},
	['title.multiplayer.disabled.banned.temporary'] = {
		'你的账户已被暂时封禁,无法进行多人游戏', 
		'您的帳號已被暫時禁止進行線上遊玩', 
		'你嘅帳户已暫時被禁止線上遊玩'
	},
	['title.multiplayer.lan'] = {'多人游戏(局域网)', '多人遊戲(區域網路)', '多人遊戲(LAN)'},
	['title.multiplayer.other'] = {'多人游戏(第三方服务器)', '多人遊戲(第三方伺服器)', '多人遊戲(第三方伺服器)'},
	['title.multiplayer.realms'] = {'多人游戏(Realms)', '多人遊戲(Realms)', '多人遊戲(Realms)'},
	['title.singleplayer'] = {'单人游戏', '單人遊戲', '單人遊戲'},
	['translation.test.args'] = {'%s %s', '%s %s', '%s %s'},
	['translation.test.complex'] = {
		'前缀,%s%s 然后是 %s 和 %s 最后是 %s 还有 %s!', 
		'Prefix, %s%s again %s and %s lastly %s and also %s again!', 
		'前綴,%s%s 然後係 %s 同 %s 最後係 %s 仲有 %s!'
	},
	['translation.test.escape'] = {
		'%%s %%%s %%%%s %%%%%s', 
		'%%s %%%s %%%%s %%%%%s', 
		'%%s %%%s %%%%s %%%%%s'
	},
	['translation.test.invalid'] = {'% 你好', ' % 你好', ' % 你好'},
	['translation.test.invalid2'] = {'%s 你好', '你好 %s', '%s 你好'},
	['translation.test.none'] = {'你好,世界!', '你好,世界!', '你好,世界!'},
	['translation.test.world'] = {'世界', '世界', '世界'},
	['tutorial.bundleInsert.description'] = {'右击收纳物品', '點擊右鍵以放入物品', '按右鍵來收納物品'},
	['tutorial.bundleInsert.title'] = {'使用收纳袋', '使用束口袋', '使用收納袋'},
	['tutorial.craft_planks.description'] = {'配方书能提供帮助', '配方手冊能對您有所幫助', '配方指南可以提供幫助'},
	['tutorial.craft_planks.title'] = {'合成木板', '合成木材', '合成木板'},
	['tutorial.find_tree.description'] = {'敲击木头来收集它', '揍它來採集木頭', '敲擊木頭來採集'},
	['tutorial.find_tree.title'] = {'找到一棵树', '尋找一棵樹', '發現一棵樹'},
	['tutorial.look.description'] = {'使用你的鼠标来转动', '使用您的滑鼠來轉向', '使用滑鼠轉向'},
	['tutorial.look.title'] = {'观察四周', '環顧四周', '環顧四周'},
	['tutorial.move.description'] = {'用%s来跳跃', '用 %s 來跳躍', '用 %s 來跳躍'},
	['tutorial.move.title'] = {'用%s、%s、%s和%s来移动', '用 %s、%s、%s 和 %s 來移動', '用 %s、%s、%s 同 %s 來移動'},
	['tutorial.open_inventory.description'] = {'按下%s', '按 %s', '按 %s'},
	['tutorial.open_inventory.title'] = {'打开你的物品栏', '開啟您的物品欄', '打開你嘅物品欄'},
	['tutorial.punch_tree.description'] = {'按住%s', '按住 %s', '按住 %s'},
	['tutorial.punch_tree.title'] = {'摧毁树木', '摧毀這棵樹', '斬樹'},
	['tutorial.socialInteractions.description'] = {'按%s打开', '按下 %s 以開啟', '按 %s 打開'},
	['tutorial.socialInteractions.title'] = {'社交', '社群交流', '社羣互動'}
}