模块:Crafting

来自The Land of StarLight
SJMC>Ff98sha2022年5月11日 (三) 00:32的版本
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此模块的文档可以在模块:Crafting/doc创建

local p = {}

local i18n = {
	colored = 'Colored',
	coloredDyes = {
		'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Yellow Dye', 'Lime Dye',
		'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
		'Blue Dye', 'Brown Dye', 'Green Dye',
		'Red Dye', 'Black Dye',
	},
	categoryIngredientUsage = 'Category:含有$1的配方',
	categoryRecipeType = 'Category:$1的配方',
	categoryUpcoming = 'Category:即将到来',
	itemBlockOfQuartz = 'Block of Quartz',
	itemBoneMeal = 'Bone Meal',
	itemBrownMushroom = 'Brown Mushroom',
	itemCharcoal = 'Charcoal',
	itemCoal = 'Coal',
	itemColoredDye = 'Colored Dye',
	itemDye = 'Dye',
	itemMushroom = 'Mushroom',
	itemQuartzBlock = 'Quartz Block',
	itemRedMushroom = 'Red Mushroom',
	itemStone = 'Stone',
	itemWhiteDye = 'White Dye',
	moduleArgs = [[Module:ProcessArgs]],
	moduleRecipe = [[Module:Recipe table]],
	moduleSlot = [[Module:Inventory slot]],
	stoneVariants = { 'Stone', 'Andesite', 'Granite', 'Diorite' },
	type = '合成',
	variantPages = {
		'Andesite', 'Banner', 'Bed', 'Diorite', 'Firework Star', 'Granite', 'Log',
		'Pressure Plate', 'Sand', 'Sandstone', 'Shield', 'Slab', 'Stained Glass Pane', 
		'Stained Glass', 'Stairs', 'Stone Bricks', 'Planks', 'Wood', 'Wool',
	},
}
p.i18n = i18n

local slot = require( i18n.moduleSlot )
local recipeTable = require( i18n.moduleRecipe ).table
local cArgVals = { 'A1', 'B1', 'C1', 'A2', 'B2', 'C2', 'A3', 'B3', 'C3' }
p.cArgVals = cArgVals

function p.table( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( i18n.moduleArgs ).merge( true )
	else
		f = mw.getCurrentFrame()
	end
	
	-- Automatic shapeless positioning
	if args[1] then
		args.shapeless = 1
		if args[7] then
			args.A1 = args[1]
			args.B1 = args[2]
			args.C1 = args[3]
			args.A2 = args[4]
			args.B2 = args[5]
			args.C2 = args[6]
			if args[8] then
				-- ◼◼◼      ◼◼◼
				-- ◼◼◼  OR  ◼◼◼
				-- ◼◼◼      ◼◼◻
				args.A3 = args[7]
				args.B3 = args[8]
				args.C3 = args[9]
				if args[9] then
					local identical = true
					for i = 1, 8 do
						if args[i] ~= args[i + 1] then
							identical = false
							break
						end
					end
					if identical then
						args.shapeless = nil
					end
				end
			else
				-- ◼◼◼
				-- ◼◼◼
				-- ◻◼◻
				args.B3 = args[7]
			end
		elseif args[2] then
			args.A2 = args[1]
			args.B2 = args[2]
			if args[5] then
				-- ◻◻◻      ◻◻◻
				-- ◼◼◼  OR  ◼◼◼
				-- ◼◼◼      ◼◼◻
				args.C2 = args[3]
				args.A3 = args[4]
				args.B3 = args[5]
				args.C3 = args[6]
			elseif args[4] then
				-- ◻◻◻
				-- ◼◼◻
				-- ◼◼◻
				args.A3 = args[3]
				args.B3 = args[4]
			else
				-- ◻◻◻      ◻◻◻
				-- ◼◼◻  OR  ◼◼◻
				-- ◻◼◻      ◻◻◻
				args.B3 = args[3]
			end
		else
			-- ◻◻◻
			-- ◻◼◻
			-- ◻◻◻
			args.B2 = args[1]
			args.shapeless = nil
		end
		
		for i = 1, 9 do
			args[i] = nil
		end
	end
	
	-- Create recipe table, and list of ingredients
	local out, ingredientSets = recipeTable( args, {
		uiFunc = 'craftingTable',
		type = i18n.type,
		ingredientArgs = cArgVals,
		outputArgs = { 'Output' },
	} )
	
	local title = mw.title.getCurrentTitle()
	if args.nocat == '1' or title.namespace ~= 0 or title.isSubpage then
		return out
	end
	
	local categories = {}
	local cI = 1
	if args.upcoming then
		categories[cI] = '[[' .. i18n.categoryUpcoming .. ']]'
		cI = cI + 1
	end
	
	if args.type then
		categories[cI] = '[[' .. i18n.categoryRecipeType:gsub( '%$1', args.type ) .. ']]'
		cI = cI + 1
	end
	
	if args.ignoreusage ~= '1' then
		-- Create ingredient categories for DPL
		local usedNames = {}
		
		local function addName( name )
			if not usedNames[name] then -- redundant with most current code, but not with all, and might prevent other issues
				categories[cI] = '[[' .. i18n.categoryIngredientUsage:gsub( '%$1', name ) .. ']]'
				cI = cI + 1
				usedNames[name] = true
			end
		end
		
		for _, ingredientSet in pairs( ingredientSets ) do
			for _, ingredient in pairs( ingredientSet ) do
				local name = ingredient.name
				if not ingredient.mod and not usedNames[name] and name ~= title.text then
					-- List each dye individually as they have their own pages
					if
						name == 'Any ' .. i18n.itemDye or
						name == 'Matching ' .. i18n.itemDye or
						name == 'Any ' .. i18n.itemColoredDye or
						name == 'Matching ' .. i18n.itemColoredDye
					then
						if not name:find( i18n.colored ) then
							addName( i18n.itemWhiteDye )
						end
						
						for _, dye in pairs( i18n.coloredDyes ) do
							addName( dye )
						end
					-- List stone variants individually as they have their own pages
					elseif
						name == 'Any ' .. i18n.itemStone or
						name == 'Matching ' .. i18n.itemStone
					then
						for _, stone in pairs( i18n.stoneVariants ) do
							addName( stone )
						end
					else
						-- Merge item variants which use a single page
						if
							name == 'Any ' .. i18n.itemMushroom or
							name == 'Matching ' .. i18n.itemMushroom or
							name == i18n.itemRedMushroom or
							name == i18n.itemBrownMushroom
						then name = i18n.itemMushroom
						elseif name == i18n.itemCharcoal then name = i18n.itemCoal
						elseif name:find( ' ' .. i18n.itemQuartzBlock .. '$' ) then name = i18n.itemBlockOfQuartz
						else
							for _, variant in pairs( i18n.variantPages ) do
								if name:find( ' ' .. variant .. '$' ) then
									name = variant
									break
								end
							end
							
							-- Remove prefixes
							for _, prefix in pairs( slot.i18n.prefixes ) do
								if name:find( '^' .. prefix .. ' ' ) then
									name = name:gsub( '^' .. prefix .. ' ', '' )
									break
								end
							end
						end
						
						-- handle "A or B" names
						local orA, orB = name:match("(.-) or (.+)")
--						if orA then
--							addName( orA )
--							addName( orB )
--						else
--							addName( name )
--						end
					end
				end
			end
		end
	end
	
	return out, table.concat( categories, '' )
end

return p