模块:Crafting:修订间差异
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2022年10月6日 (四) 16:18的最新版本
此模块的文档可以在模块:Crafting/doc创建
local p = {}
local i18n = {
colored = 'Colored',
coloredDyes = {
'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Yellow Dye', 'Lime Dye',
'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
'Blue Dye', 'Brown Dye', 'Green Dye',
'Red Dye', 'Black Dye',
},
categoryIngredientUsage = 'Category:含有$1的配方',
categoryRecipeType = 'Category:$1的配方',
categoryUpcoming = 'Category:即将到来',
itemBlockOfQuartz = 'Block of Quartz',
itemBoneMeal = 'Bone Meal',
itemBrownMushroom = 'Brown Mushroom',
itemCharcoal = 'Charcoal',
itemCoal = 'Coal',
itemColoredDye = 'Colored Dye',
itemDye = 'Dye',
itemMushroom = 'Mushroom',
itemQuartzBlock = 'Quartz Block',
itemRedMushroom = 'Red Mushroom',
itemStone = 'Stone',
itemWhiteDye = 'White Dye',
moduleArgs = [[Module:ProcessArgs]],
moduleRecipe = [[Module:Recipe table]],
moduleSlot = [[Module:Inventory slot]],
stoneVariants = { 'Stone', 'Andesite', 'Granite', 'Diorite' },
type = '合成',
variantPages = {
'Andesite', 'Banner', 'Bed', 'Diorite', 'Firework Star', 'Granite', 'Log',
'Pressure Plate', 'Sand', 'Sandstone', 'Shield', 'Slab', 'Stained Glass Pane',
'Stained Glass', 'Stairs', 'Stone Bricks', 'Planks', 'Wood', 'Wool',
},
}
p.i18n = i18n
local slot = require( i18n.moduleSlot )
local recipeTable = require( i18n.moduleRecipe ).table
local cArgVals = { 'A1', 'B1', 'C1', 'A2', 'B2', 'C2', 'A3', 'B3', 'C3' }
p.cArgVals = cArgVals
function p.table( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( i18n.moduleArgs ).merge( true )
else
f = mw.getCurrentFrame()
end
-- Automatic shapeless positioning
if args[1] then
args.shapeless = 1
if args[7] then
args.A1 = args[1]
args.B1 = args[2]
args.C1 = args[3]
args.A2 = args[4]
args.B2 = args[5]
args.C2 = args[6]
if args[8] then
-- ◼◼◼ ◼◼◼
-- ◼◼◼ OR ◼◼◼
-- ◼◼◼ ◼◼◻
args.A3 = args[7]
args.B3 = args[8]
args.C3 = args[9]
if args[9] then
local identical = true
for i = 1, 8 do
if args[i] ~= args[i + 1] then
identical = false
break
end
end
if identical then
args.shapeless = nil
end
end
else
-- ◼◼◼
-- ◼◼◼
-- ◻◼◻
args.B3 = args[7]
end
elseif args[2] then
args.A2 = args[1]
args.B2 = args[2]
if args[5] then
-- ◻◻◻ ◻◻◻
-- ◼◼◼ OR ◼◼◼
-- ◼◼◼ ◼◼◻
args.C2 = args[3]
args.A3 = args[4]
args.B3 = args[5]
args.C3 = args[6]
elseif args[4] then
-- ◻◻◻
-- ◼◼◻
-- ◼◼◻
args.A3 = args[3]
args.B3 = args[4]
else
-- ◻◻◻ ◻◻◻
-- ◼◼◻ OR ◼◼◻
-- ◻◼◻ ◻◻◻
args.B3 = args[3]
end
else
-- ◻◻◻
-- ◻◼◻
-- ◻◻◻
args.B2 = args[1]
args.shapeless = nil
end
for i = 1, 9 do
args[i] = nil
end
end
-- Create recipe table, and list of ingredients
local out, ingredientSets = recipeTable( args, {
uiFunc = 'craftingTable',
type = i18n.type,
ingredientArgs = cArgVals,
outputArgs = { 'Output' },
} )
local title = mw.title.getCurrentTitle()
if args.nocat == '1' or title.namespace ~= 0 or title.isSubpage then
return out
end
local categories = {}
local cI = 1
if args.upcoming then
categories[cI] = '[[' .. i18n.categoryUpcoming .. ']]'
cI = cI + 1
end
if args.type then
categories[cI] = '[[' .. i18n.categoryRecipeType:gsub( '%$1', args.type ) .. ']]'
cI = cI + 1
end
if args.ignoreusage ~= '1' then
-- Create ingredient categories for DPL
local usedNames = {}
local function addName( name )
if not usedNames[name] then -- redundant with most current code, but not with all, and might prevent other issues
categories[cI] = '[[' .. i18n.categoryIngredientUsage:gsub( '%$1', name ) .. ']]'
cI = cI + 1
usedNames[name] = true
end
end
for _, ingredientSet in pairs( ingredientSets ) do
for _, ingredient in pairs( ingredientSet ) do
local name = ingredient.name
if not ingredient.mod and not usedNames[name] and name ~= title.text then
-- List each dye individually as they have their own pages
if
name == 'Any ' .. i18n.itemDye or
name == 'Matching ' .. i18n.itemDye or
name == 'Any ' .. i18n.itemColoredDye or
name == 'Matching ' .. i18n.itemColoredDye
then
if not name:find( i18n.colored ) then
addName( i18n.itemWhiteDye )
end
for _, dye in pairs( i18n.coloredDyes ) do
addName( dye )
end
-- List stone variants individually as they have their own pages
elseif
name == 'Any ' .. i18n.itemStone or
name == 'Matching ' .. i18n.itemStone
then
for _, stone in pairs( i18n.stoneVariants ) do
addName( stone )
end
else
-- Merge item variants which use a single page
if
name == 'Any ' .. i18n.itemMushroom or
name == 'Matching ' .. i18n.itemMushroom or
name == i18n.itemRedMushroom or
name == i18n.itemBrownMushroom
then name = i18n.itemMushroom
elseif name == i18n.itemCharcoal then name = i18n.itemCoal
elseif name:find( ' ' .. i18n.itemQuartzBlock .. '$' ) then name = i18n.itemBlockOfQuartz
else
for _, variant in pairs( i18n.variantPages ) do
if name:find( ' ' .. variant .. '$' ) then
name = variant
break
end
end
-- Remove prefixes
for _, prefix in pairs( slot.i18n.prefixes ) do
if name:find( '^' .. prefix .. ' ' ) then
name = name:gsub( '^' .. prefix .. ' ', '' )
break
end
end
end
-- handle "A or B" names
local orA, orB = name:match("(.-) or (.+)")
-- if orA then
-- addName( orA )
-- addName( orB )
-- else
-- addName( name )
-- end
end
end
end
end
end
return out, table.concat( categories, '' )
end
return p