模块:Sprite:修订间差异
来自The Land of StarLight
无编辑摘要 标签:已被回退 |
小 导入4个版本 |
||
(未显示2个用户的2个中间版本) | |||
第45行: | 第45行: | ||
if not setting( 'nourl' ) and setting( 'url' ) then | if not setting( 'nourl' ) and setting( 'url' ) then | ||
styles[#styles + 1] = 'background- | styles[#styles + 1] = 'background-image:' .. ( setting( 'url' ).url or setting( 'url' ) ) | ||
end | end | ||
if setting( 'stylesheet' ) then | if setting( 'stylesheet' ) then | ||
第53行: | 第53行: | ||
) | ) | ||
elseif not setting( 'url' ) then | elseif not setting( 'url' ) then | ||
styles[#styles + 1] = 'background- | styles[#styles + 1] = 'background-image:' .. p.getUrl( | ||
setting( 'image' ) or setting( 'name' ) .. 'Sprite.png' | setting( 'image' ) or setting( 'name' ) .. 'Sprite.png' | ||
).url | ).url |
2022年10月3日 (一) 10:31的最新版本
此模块用于实现{{sprite}}
。此模块应该用于在模板页面引用,而不是用模板代码。
父参数已经和直接传递参数合并(后者覆盖前者),并且所有的参数在处理时已经标准化并去除空格,空的参数值将会被设置为nil
。
依赖项
另请参阅
- Minecraft
{{BiomeSprite}}
{{BlockSprite}}
{{EffectSprite}}
{{EntitySprite}}
{{EnvSprite}}
{{ItemSprite}}
{{InvSprite}}
{{SchematicSprite}}
{{SlotSprite}}
{{AchievementSprite}}
{{NewAchievementSprite}}
- Minecraft(旧版)
- Minecraft(愚人节)
{{AprilFoolsSprite}}
- Minecraft Dungeons
{{DungeonsLevelSprite}}
{{DungeonsEffectSprite}}
{{DungeonsEmoteSprite}}
{{DungeonsEnchantmentSprite}}
{{DungeonsEntitySprite}}
{{DungeonsFlairSprite}}
{{DungeonsItemSprite}}
{{DungeonsAchievementSprite}}
{{DungeonsMiscellaneousSprite}}
- Minecraft Earth
- 其他
{{Sprite}}
{{CommentSprite}}
- Module:Sprite
en:Module:Sprite es:Módulo:Sprite ko:모듈:Sprite ru:Модуль:Спрайт
local p = {}
function p.base( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
local settings = data.settings
local Autolink = require( 'Module:Autolink' )
-- Default settings
local default = {
scale = 1,
sheetsize = 256,
size = 16,
pos = 1,
align = 'text-top'
}
local defaultStyle = default
if settings then
if not settings.stylesheet then
-- Make a separate clone of the current default settings
defaultStyle = mw.clone( default )
end
for k, v in pairs( settings ) do
default[k] = v
end
end
local setting = function( arg )
return args[arg] or default[arg]
end
local sprite = mw.html.create( 'span' ):addClass( 'sprite' )
-- mw.html's css method performs very slow escaping, which doubles the time it takes
-- to run, so we'll construct the styles manually, and put them in the cssText
-- method, which only does html escaping (which isn't slow)
local styles = {}
if not setting( 'nourl' ) and setting( 'url' ) then
styles[#styles + 1] = 'background-image:' .. ( setting( 'url' ).url or setting( 'url' ) )
end
if setting( 'stylesheet' ) then
sprite:addClass(
setting( 'classname' ) or
mw.ustring.lower( setting( 'name' ):gsub( ' ', '-' ) ) .. '-sprite'
)
elseif not setting( 'url' ) then
styles[#styles + 1] = 'background-image:' .. p.getUrl(
setting( 'image' ) or setting( 'name' ) .. 'Sprite.png'
).url
end
local class = setting( 'class' )
if class then
sprite:addClass( class )
end
local width = setting( 'width' ) or setting( 'size' )
local height = setting( 'height' ) or setting( 'size' )
local sheetWidth = setting( 'sheetsize' )
local tiles = sheetWidth / width
local pos = setting( 'pos' ) - 1
local scale = setting( 'scale' )
local autoScale = setting( 'autoscale' )
if pos then
local left = pos % tiles * width * scale
local top = math.floor( pos / tiles ) * height * scale
styles[#styles + 1] = 'background-position:-' .. left .. 'px -' .. top .. 'px'
end
if not autoScale and scale ~= defaultStyle.scale then
styles[#styles + 1] = 'background-size:' .. sheetWidth * scale .. 'px auto'
end
if height ~= defaultStyle.size or width ~= defaultStyle.size or ( not autoScale and scale ~= defaultStyle.scale ) then
styles[#styles + 1] = 'height:' .. height * scale .. 'px'
styles[#styles + 1] = 'width:' .. width * scale .. 'px'
end
local align = setting( 'align' )
if align ~= defaultStyle.align then
styles[#styles + 1] = 'vertical-align:' .. align
end
styles[#styles + 1] = setting( 'css' )
sprite:cssText( table.concat( styles, ';' ) )
local text = setting( 'text' )
local root
local spriteText
if text then
if not args['wrap'] then
root = mw.html.create( 'span' ):addClass( 'nowrap' )
end
spriteText = mw.html.create( 'span' ):addClass( 'sprite-text' ):wikitext( Autolink.invlink( text, 'nolink', args.data ) )
end
local title = setting( 'title' )
if title then
( root or sprite ):attr( 'title', title )
end
if not root then
root = mw.html.create( '' )
end
root:node( sprite )
if spriteText then
root:node( spriteText )
end
local link = setting( 'link' ) or ''
if link ~= '' and mw.ustring.lower( link ) ~= 'none' then
-- External link
if link:find( '//' ) then
return '[' .. link .. ' ' .. tostring( root ) .. ']'
end
-- Internal link
local linkPrefix = setting( 'linkprefix' ) or ''
return '[[' .. linkPrefix .. Autolink.invlink( link, 'linkonly', args.data ) .. '|' .. tostring( root ) .. ']]'
end
return tostring( root )
end
function p.sprite( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
local categories = {}
local idData = args.iddata
if not idData then
local name = args.name or data.settings.name
local id = mw.text.trim( tostring( args[1] or '' ) )
idData = data.ids[id] or data.ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )]
end
local title = mw.title.getCurrentTitle()
-- Remove categories on language pages, talk pages, and in User/UserWiki/UserProfile namespaces
local disallowCats = args.nocat or title.isTalkPage or title.nsText:find( '^User' )
if idData then
if idData.deprecated then
args.class = ( args.class or '' ) .. ' sprite-deprecated'
if not disallowCats then
categories[#categories + 1] = '[[Category:使用已弃用Sprite的页面]]'
end
end
args.pos = idData.pos
elseif not disallowCats then
categories[#categories + 1] = '[[Category:含有错误Sprite的页面]]'
end
return p.base( args ), table.concat( categories )
end
function p.link( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
end
local link = args[1]
if args[1] and not args.id then
link = args[1]:match( '^(.-)%+' ) or args[1]
end
local text
if not args.notext then
text = args.text or args[2] or link
end
args[1] = args.id or args[1]
args.link = args.link or link
args.text = text
return p.sprite( args )
end
function p.getUrl( image, query, classname )
local f = mw.getCurrentFrame()
local t = {
url = f:expandTemplate{
title = 'FileUrl',
args = { image, query = query }
},
}
if classname and classname ~= '' then
t.style = f:expandTemplate{
title = 'FileUrlStyle',
args = { classname, image, query = query }
}
end
return t
end
function p.getParsedUrlStyle( f )
local args = f:getParent().args
local module = args[1]
return require( 'Module:' .. module ).settings.url.style
end
function p.doc( f )
local args = f
if f == mw.getCurrentFrame() then
args = f.args
else
f = mw.getCurrentFrame()
end
local dataPage = mw.text.trim( args[1] )
local data = mw.loadData( 'Module:' .. dataPage )
local getProtection = function( title, action, extra )
local protections = { 'edit' }
if extra then
protections[#protections + 1] = extra
end
local addProtection = function( protection )
if protection == 'autoconfirmed' then
protection = 'editsemiprotected'
elseif protection == 'sysop' then
protection = 'editprotected'
end
protections[#protections + 1] = protection
end
local direct = title.protectionLevels[action] or {}
for _, protection in ipairs( direct ) do
addProtection( protection )
end
local cascading = title.cascadingProtection.restrictions[action] or {}
if #cascading > 0 then
protections[#protections + 1] = 'protect'
end
for _, protection in ipairs( cascading ) do
addProtection( protection )
end
return table.concat( protections, ',' )
end
local spriteStyle = ''
if data.settings.url and data.settings.url.style then
spriteStyle = data.settings.url.style
end
local dataTitle = mw.title.new( 'Module:' .. dataPage )
-- Temporary until this is updated
local classname = ''
if data.settings.stylesheet then
classname = data.settings.classname or
mw.ustring.lower( data.settings.name:gsub( ' ', '-' ) ) .. '-sprite'
end
local spritesheet = data.settings.image or data.settings.name .. 'Sprite.png'
local spriteTitle = mw.title.new( 'File:' .. spritesheet )
local dataProtection = getProtection( dataTitle, 'edit' )
local spriteProtection = getProtection( spriteTitle, 'upload', 'upload,reupload' )
local body = mw.html.create( 'div' ):attr( {
id = 'spritedoc',
['data-dataprotection'] = dataProtection,
['data-datatimestamp'] = f:callParserFunction( 'REVISIONTIMESTAMP', 'Module:' .. dataPage ),
['data-datapage'] = 'Module:' .. dataPage,
['data-spritesheet'] = spritesheet,
['data-spriteprotection'] = spriteProtection,
['data-urlfunc'] = "require( [[Module:Sprite]] ).getUrl( '" .. spritesheet .. "', '$1', '" .. classname .. "' )",
['data-refreshtext'] = mw.text.nowiki( '{{#invoke:sprite|doc|' .. dataPage .. '|refresh=1}}' ),
['data-settings'] = mw.text.jsonEncode( data.settings ),
} )
local sections = {}
for _, sectionData in ipairs( data.sections or { name = 'Uncategorized' } ) do
local sectionTag = body:tag( 'div' ):addClass( 'spritedoc-section' ):attr( 'data-section-id', sectionData.id )
sectionTag:tag( 'h3' ):wikitext( sectionData.name )
sections[sectionData.id] = { boxes = sectionTag:tag( 'ul' ):addClass( 'spritedoc-boxes' ) }
end
local keyedData = {}
local i = 1
for name, idData in pairs( data.ids ) do
keyedData[i] = {
sortKey = mw.ustring.lower( name ),
name = name,
data = idData
}
i = i + 1
end
table.sort( keyedData, function( a, b )
return a.sortKey < b.sortKey
end )
for _, data in ipairs( keyedData ) do
local idData = data.data
local pos = idData.pos
local section = sections[idData.section]
local names = section[pos]
if not names then
local box = section.boxes:tag( 'li' ):addClass( 'spritedoc-box' ):attr( 'data-pos', pos )
box:tag( 'div' ):addClass( 'spritedoc-image' )
:wikitext( p.base{ pos = pos, data = dataPage, nourl = spriteStyle ~= '' } )
names = box:tag( 'ul' ):addClass( 'spritedoc-names' )
section[pos] = names
end
local nameElem = mw.html.create( 'li' ):addClass( 'spritedoc-name' )
local codeElem = nameElem:tag( 'code' ):wikitext( data.name )
if idData.deprecated then
codeElem:addClass( 'spritedoc-deprecated' )
end
names:wikitext( tostring( nameElem ) )
end
if args.refresh then
return '', '', tostring( body )
end
local styles = f:callParserFunction( '#widget:SpriteDoc.css' )
return styles, spriteStyle, tostring( body )
end
return p