<?xml version="1.0"?>
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	<id>https://sls.wiki/index.php?action=history&amp;feed=atom&amp;title=%E6%A8%A1%E5%9D%97%3ASlotSprite</id>
	<title>模块:SlotSprite - 版本历史</title>
	<link rel="self" type="application/atom+xml" href="https://sls.wiki/index.php?action=history&amp;feed=atom&amp;title=%E6%A8%A1%E5%9D%97%3ASlotSprite"/>
	<link rel="alternate" type="text/html" href="https://sls.wiki/index.php?title=%E6%A8%A1%E5%9D%97:SlotSprite&amp;action=history"/>
	<updated>2026-05-03T21:03:32Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://sls.wiki/index.php?title=%E6%A8%A1%E5%9D%97:SlotSprite&amp;diff=910&amp;oldid=prev</id>
		<title>Kesager：​导入1个版本</title>
		<link rel="alternate" type="text/html" href="https://sls.wiki/index.php?title=%E6%A8%A1%E5%9D%97:SlotSprite&amp;diff=910&amp;oldid=prev"/>
		<updated>2022-10-03T03:09:36Z</updated>

		<summary type="html">&lt;p&gt;导入1个版本&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hans-CN&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2022年10月3日 (一) 11:09的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;zh-Hans-CN&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;（没有差异）&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key wiki:diff:1.41:old-909:rev-910 --&gt;
&lt;/table&gt;</summary>
		<author><name>Kesager</name></author>
	</entry>
	<entry>
		<id>https://sls.wiki/index.php?title=%E6%A8%A1%E5%9D%97:SlotSprite&amp;diff=909&amp;oldid=prev</id>
		<title>BGMW&gt;487789834：​机器人：更新页面</title>
		<link rel="alternate" type="text/html" href="https://sls.wiki/index.php?title=%E6%A8%A1%E5%9D%97:SlotSprite&amp;diff=909&amp;oldid=prev"/>
		<updated>2021-10-13T10:01:10Z</updated>

		<summary type="html">&lt;p&gt;机器人：更新页面&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;return {&lt;br /&gt;
	settings = {&lt;br /&gt;
		align = &amp;#039;middle&amp;#039;,&lt;br /&gt;
		image = &amp;#039;SlotSprite.png&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Slot&amp;#039;,&lt;br /&gt;
		sheetsize = 256,&lt;br /&gt;
		size = 32,&lt;br /&gt;
		stylesheet = true,&lt;br /&gt;
		url = require( [[Module:Sprite]] ).getUrl( &amp;#039;SlotSprite.png&amp;#039;, &amp;#039;format=original&amp;#039;, &amp;#039;slot-sprite&amp;#039; ),&lt;br /&gt;
	},&lt;br /&gt;
	sections = {&lt;br /&gt;
		{ name = &amp;#039;信息框工具图标&amp;#039;, id = 5 },&lt;br /&gt;
		{ name = &amp;#039;合成槽&amp;#039;, id = 2 },&lt;br /&gt;
		{ name = &amp;#039;动物装备槽&amp;#039;, id = 3 },&lt;br /&gt;
		{ name = &amp;#039;玩家装备槽&amp;#039;, id = 4 },&lt;br /&gt;
		{ name = &amp;#039;旗帜图案&amp;#039;, id = 6 },&lt;br /&gt;
		{ name = &amp;#039;未分类&amp;#039;, id = 1 },&lt;br /&gt;
	},&lt;br /&gt;
	ids = {&lt;br /&gt;
		[&amp;#039;?&amp;#039;] = { pos = 1, section = 1 },&lt;br /&gt;
		[&amp;#039;Any Pattern&amp;#039;] = { pos = 62, section = 6 },&lt;br /&gt;
		[&amp;#039;Axe Required&amp;#039;] = { pos = 14, section = 5 },&lt;br /&gt;
		Banner = { pos = 20, section = 2 },&lt;br /&gt;
		[&amp;#039;Banner Pattern&amp;#039;] = { pos = 21, section = 2 },&lt;br /&gt;
		Base = { pos = 23, section = 6 },&lt;br /&gt;
		[&amp;#039;Base Dexter Canton&amp;#039;] = { pos = 24, section = 6 },&lt;br /&gt;
		[&amp;#039;Base Gradient&amp;#039;] = { pos = 25, section = 6 },&lt;br /&gt;
		[&amp;#039;Base Indented&amp;#039;] = { pos = 26, section = 6 },&lt;br /&gt;
		[&amp;#039;Base Sinister Canton&amp;#039;] = { pos = 27, section = 6 },&lt;br /&gt;
		Bend = { pos = 28, section = 6 },&lt;br /&gt;
		[&amp;#039;Bend Sinister&amp;#039;] = { pos = 29, section = 6 },&lt;br /&gt;
		[&amp;#039;Blaze Powder&amp;#039;] = { pos = 6, section = 2 },&lt;br /&gt;
		Bordure = { pos = 30, section = 6 },&lt;br /&gt;
		[&amp;#039;Bordure Indented&amp;#039;] = { pos = 31, section = 6 },&lt;br /&gt;
		Bottle = { pos = 7, section = 2 },&lt;br /&gt;
		[&amp;#039;Bucket Required&amp;#039;] = { pos = 15, section = 5 },&lt;br /&gt;
		[&amp;#039;Bundle full&amp;#039;] = { pos = 66, section = 1 },&lt;br /&gt;
		Carpet = { pos = 9, section = 3 },&lt;br /&gt;
		Chest = { pos = 2, section = 4 },&lt;br /&gt;
		Chevron = { pos = 32, section = 6 },&lt;br /&gt;
		Chief = { pos = 33, section = 6 },&lt;br /&gt;
		[&amp;#039;Chief Dexter Canton&amp;#039;] = { pos = 34, section = 6 },&lt;br /&gt;
		[&amp;#039;Chief Indented&amp;#039;] = { pos = 35, section = 6 },&lt;br /&gt;
		[&amp;#039;Chief Sinister Canton&amp;#039;] = { pos = 36, section = 6 },&lt;br /&gt;
		[&amp;#039;Creeper Charge&amp;#039;] = { pos = 37, section = 6 },&lt;br /&gt;
		Cross = { pos = 38, section = 6 },&lt;br /&gt;
		Delete = { pos = 63, section = 1 },&lt;br /&gt;
		Dye = { pos = 22, section = 2 },&lt;br /&gt;
		Feet = { pos = 3, section = 4 },&lt;br /&gt;
		Fess = { pos = 39, section = 6 },&lt;br /&gt;
		[&amp;#039;Field Masoned&amp;#039;] = { pos = 40, section = 6 },&lt;br /&gt;
		[&amp;#039;Flower Charge&amp;#039;] = { pos = 41, section = 6 },&lt;br /&gt;
		Globe = { pos = 42, section = 6 },&lt;br /&gt;
		Gradient = { pos = 43, section = 6 },&lt;br /&gt;
		Head = { pos = 4, section = 4 },&lt;br /&gt;
		[&amp;#039;Hoe Required&amp;#039;] = { pos = 16, section = 5 },&lt;br /&gt;
		[&amp;#039;Horse Armor&amp;#039;] = { pos = 10, section = 3 },&lt;br /&gt;
		[&amp;#039;Inverted Chevron&amp;#039;] = { pos = 44, section = 6 },&lt;br /&gt;
		[&amp;#039;Lapis Lazuli&amp;#039;] = { pos = 8, section = 2 },&lt;br /&gt;
		Legs = { pos = 5, section = 4 },&lt;br /&gt;
		Lozenge = { pos = 45, section = 6 },&lt;br /&gt;
		[&amp;#039;Netherite Ingot&amp;#039;] = { pos = 65, section = 2 },&lt;br /&gt;
		Offhand = { pos = 12, section = 4 },&lt;br /&gt;
		[&amp;#039;Offhand BE&amp;#039;] = { pos = 13, section = 4 },&lt;br /&gt;
		Pale = { pos = 46, section = 6 },&lt;br /&gt;
		[&amp;#039;Pale Dexter&amp;#039;] = { pos = 47, section = 6 },&lt;br /&gt;
		[&amp;#039;Pale Sinister&amp;#039;] = { pos = 48, section = 6 },&lt;br /&gt;
		Paly = { pos = 49, section = 6 },&lt;br /&gt;
		[&amp;#039;Per Bend&amp;#039;] = { pos = 50, section = 6 },&lt;br /&gt;
		[&amp;#039;Per Bend Inverted&amp;#039;] = { pos = 51, section = 6 },&lt;br /&gt;
		[&amp;#039;Per Bend Sinister&amp;#039;] = { pos = 52, section = 6 },&lt;br /&gt;
		[&amp;#039;Per Bend Sinister Inverted&amp;#039;] = { pos = 53, section = 6 },&lt;br /&gt;
		[&amp;#039;Per Fess&amp;#039;] = { pos = 54, section = 6 },&lt;br /&gt;
		[&amp;#039;Per Fess Inverted&amp;#039;] = { pos = 55, section = 6 },&lt;br /&gt;
		[&amp;#039;Per Pale&amp;#039;] = { pos = 56, section = 6 },&lt;br /&gt;
		[&amp;#039;Per Pale Inverted&amp;#039;] = { pos = 57, section = 6 },&lt;br /&gt;
		[&amp;#039;Pickaxe Required&amp;#039;] = { pos = 17, section = 5 },&lt;br /&gt;
		Roundel = { pos = 58, section = 6 },&lt;br /&gt;
		Saddle = { pos = 11, section = 3 },&lt;br /&gt;
		Saltire = { pos = 59, section = 6 },&lt;br /&gt;
		[&amp;#039;Shovel Required&amp;#039;] = { pos = 18, section = 5 },&lt;br /&gt;
		[&amp;#039;Skull Charge&amp;#039;] = { pos = 60, section = 6 },&lt;br /&gt;
		Snout = { pos = 64, section = 6 },&lt;br /&gt;
		[&amp;#039;Sword Required&amp;#039;] = { pos = 19, section = 5 },&lt;br /&gt;
		Thing = { pos = 61, section = 6 },&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>BGMW&gt;487789834</name></author>
	</entry>
</feed>