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模块:Autolink/Other
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return { ['BiomeSprite'] = { ['badlands'] = '恶地', ['badlands plateau'] = '恶地高原', ['bamboo jungle'] = '竹林', ['bamboo jungle hills'] = '竹林丘陵', ['basalt deltas'] = '玄武岩三角洲', ['beach'] = '沙滩', ['birch forest'] = '桦木森林', ['birch forest hills'] = '桦木森林丘陵', ['cold ocean'] = '冷水海洋', ['crimson forest'] = '绯红森林', ['dark forest'] = '黑森林', ['dark forest hills'] = '黑森林丘陵', ['deep cold ocean'] = '冷水深海', ['deep dark'] = '深暗之域', ['deep frozen ocean'] = '冰冻深海', ['deep lukewarm ocean'] = '温水深海', ['deep ocean'] = '深海', ['deep warm ocean'] = '暖水深海', ['desert'] = '沙漠', ['desert hills'] = '沙漠丘陵', ['desert lakes'] = '沙漠湖泊', ['dripstone caves'] = '溶洞', ['end barrens'] = '末地(生物群系)|末地荒地', ['end highlands'] = '末地(生物群系)|末地高地', ['end midlands'] = '末地(生物群系)|末地内陆', ['eroded badlands'] = '被风蚀的恶地', ['flower forest'] = '繁花森林', ['forest'] = '森林', ['frozen ocean'] = '冻洋', ['frozen peaks'] = '冰封山峰', ['frozen river'] = '冻河', ['giant spruce taiga'] = '巨型云杉针叶林', ['giant spruce taiga hills'] = '巨型云杉针叶林丘陵', ['giant tree taiga'] = '巨型针叶林', ['giant tree taiga hills'] = '巨型针叶林丘陵', ['gravelly mountains'] = '沙砾山地', ['grove'] = '雪林', ['ice desert'] = '冰原沙漠', ['ice spikes'] = '冰刺平原', ['jagged peaks'] = '尖峭山峰', ['jungle'] = '丛林', ['jungle edge'] = '丛林边缘', ['jungle hills'] = '丛林丘陵', ['legacy frozen ocean'] = '冻洋(旧版)', ['lukewarm ocean'] = '温水海洋', ['lush caves'] = '繁茂洞穴', ['mangrove swamp'] = '红树林沼泽', ['meadow'] = '草甸', ['modified badlands plateau'] = '恶地高原变种', ['modified gravelly mountains'] = '沙砾山地+', ['modified jungle'] = '丛林变种', ['modified jungle edge'] = '丛林边缘变种', ['modified wooded badlands plateau'] = '繁茂的恶地高原变种', ['mountain edge'] = '山地边缘', ['mountains'] = '风袭丘陵|山地', ['mushroom field shore'] = '蘑菇岛岸', ['mushroom fields'] = '蘑菇岛', ['nether'] = '下界荒地|下界', ['nether wastes'] = '下界荒地', ['ocean'] = '海洋', ['old growth birch forest'] = '原始桦木森林', ['old growth pine taiga'] = '原始松木针叶林', ['old growth spruce taiga'] = '原始云杉针叶林', ['plains'] = '平原', ['rain forest'] = '雨林', ['river'] = '河流', ['savanna'] = '热带草原', ['savanna plateau'] = '热带高原', ['seasonal forest'] = '季节性森林', ['shattered savanna'] = '破碎的热带草原', ['shattered savanna plateau'] = '破碎的热带高原', ['shrubland'] = '灌木丛地', ['sky'] = '天域', ['small end islands'] = '末地小型岛屿', ['snowy beach'] = '积雪的沙滩', ['snowy mountains'] = '雪山', ['snowy plains'] = '积雪的平原', ['snowy slopes'] = '积雪的山坡', ['snowy taiga'] = '积雪的针叶林', ['snowy taiga hills'] = '积雪的针叶林丘陵', ['snowy taiga mountains'] = '积雪的针叶林山地', ['snowy tundra'] = '积雪的冻原', ['soul sand valley'] = '灵魂沙峡谷', ['sparse jungle'] = '稀疏的丛林', ['stone shore'] = '石岸', ['stony peaks'] = '裸岩山峰', ['stony shore'] = '石岸', ['sunflower plains'] = '向日葵平原', ['swamp'] = '沼泽', ['swamp hills'] = '沼泽丘陵', ['taiga'] = '针叶林', ['taiga hills'] = '针叶林丘陵', ['taiga mountains'] = '针叶林山地', ['tall birch forest'] = '高大桦木森林', ['tall birch hills'] = '高大桦木丘陵', ['the end'] = '末地(生物群系)|末地', ['the nether'] = '下界(生物群系)|下界', ['the void'] = '虚空(生物群系)|虚空', ['tundra'] = '冻原', ['warm ocean'] = '暖水海洋', ['warped forest'] = '诡异森林', ['windswept forest'] = '风袭森林', ['windswept gravelly hills'] = '风袭沙砾丘陵', ['windswept hills'] = '风袭丘陵', ['windswept savanna'] = '风袭热带草原', ['wooded badlands'] = '繁茂的恶地', ['wooded badlands plateau'] = '繁茂的恶地高原', ['wooded hills'] = '繁茂的丘陵', ['wooded mountains'] = '繁茂的山地', -- end biome }, ['EffectSprite'] = { ['dolphin\'s grace'] = '海豚的恩惠', ['absorption'] = '伤害吸收', ['bad luck'] = '霉运', ['bad omen'] = '不祥之兆', ['blindness'] = '失明', ['conduit power'] = '潮涌能量', ['darkness'] = '黑暗', ['dolphins grace'] = '海豚的恩惠', ['fatal poison'] = '中毒(致命)', ['fire resistance'] = '防火', ['glowing'] = '发光', ['haste'] = '急迫', ['health boost'] = '生命提升', ['hero of the village'] = '村庄英雄', ['hunger'] = '饥饿(状态效果)|饥饿', ['instant damage'] = '瞬间伤害', ['instant health'] = '瞬间治疗', ['invisibility'] = '隐身', ['jump boost'] = '跳跃提升', ['levitation'] = '飘浮', ['luck'] = '幸运', ['mining fatigue'] = '挖掘疲劳', ['nausea'] = '反胃', ['night vision'] = '夜视', ['poison'] = '中毒', ['regeneration'] = '生命恢复', ['resistance'] = '抗性提升', ['saturation'] = '饱和', ['slow falling'] = '缓降', ['slowness'] = '缓慢', ['speed'] = '速度', ['strength'] = '力量(状态效果)|力量', ['water breathing'] = '水下呼吸(状态效果)|水下呼吸', ['weakness'] = '虚弱', ['wither'] = '凋零', -- end effect }, ['EntitySprite'] = { ['agent'] = '智能体', ['allay'] = '悦灵', ['area effect cloud'] = '滞留药水#区域效果云|区域效果云', ['armor stand'] = '盔甲架', ['axolotl'] = '美西螈', ['bat'] = '蝙蝠', ['bee'] = '蜜蜂', ['black cat'] = '猫', ['blaze'] = '烈焰人', ['brown mooshroom'] = '哞菇|棕色哞菇', ['cat'] = '猫', ['cave spider'] = '洞穴蜘蛛', ['charged creeper'] = '苦力怕|闪电苦力怕', ['chicken'] = '鸡', ['chicken jockey'] = '鸡骑士', ['cod'] = '鳕鱼', ['cow'] = '牛', ['creeper'] = '苦力怕', ['dolphin'] = '海豚', ['donkey'] = '驴', ['dragon fireball'] = '末影龙#末影龙火球|末影龙火球', ['drowned'] = '溺尸', ['elder guardian'] = '远古守卫者', ['ender crystal'] = '末地水晶', ['ender dragon'] = '末影龙', ['enderman'] = '末影人', ['endermite'] = '末影螨', ['evoker'] = '唤魔者', ['evoker fangs'] = '唤魔者#唤魔者尖牙|唤魔者尖牙', ['experience orb'] = '经验|经验球', ['fireball'] = '火球', ['fishing bobber'] = '钓鱼竿#浮漂|浮漂', ['fox'] = '狐狸', ['frog'] = '青蛙', ['ghast'] = '恶魂', ['giant'] = '巨人', ['glow squid'] = '发光鱿鱼', ['goat'] = '山羊', ['guardian'] = '守卫者', ['hoglin'] = '疣猪兽', ['horse'] = '马', ['human'] = '人类', ['husk'] = '尸壳', ['illager'] = '灾厄村民', ['illager captain'] = '灾厄队长', ['illusioner'] = '幻术师', ['item'] = '物品(实体)|物品', ['iron golem'] = '铁傀儡', ['killer bunny'] = '兔子|杀手兔', ['leash knot'] = '拴绳|拴绳结', ['llama'] = '羊驼', ['llama spit'] = '羊驼#唾沫|羊驼唾沫', ['lightning bolt'] = '雷暴#闪电|闪电', ['marker'] = '标记', ['mask'] = 'Mask', ['magma cube'] = '岩浆怪', ['mooshroom'] = '哞菇', ['mule'] = '骡', ['npc'] = 'NPC', ['ocelot'] = '豹猫', ['panda'] = '熊猫', ['parrot'] = '鹦鹉', ['phantom'] = '幻翼', ['pig'] = '猪', ['piglin'] = '猪灵', ['piglin brute'] = '猪灵蛮兵', ['pigman'] = '猪人', ['pillager'] = '掠夺者', ['player'] = '玩家', ['polar bear'] = '北极熊', ['pufferfish'] = '河豚', ['rabbit'] = '兔子', ['ravager'] = '劫掠兽', ['red cat'] = '猫', ['red mooshroom'] = '哞菇|红色哞菇', ['salmon'] = '鲑鱼', ['sea turtle'] = '海龟', ['sheep'] = '绵羊', ['shulker'] = '潜影贝', ['siamese cat'] = '猫', ['silverfish'] = '蠹虫', ['shulker bullet'] = '潜影贝#潜影弹|潜影弹', ['shulker projectile'] = '潜影贝#潜影弹|潜影弹', ['skeleton'] = '骷髅', ['skeleton horse'] = '骷髅马', ['skeleton horseman'] = '骷髅|骷髅骑手', ['slime'] = '史莱姆', ['small fireball'] = '小火球', ['snow golem'] = '雪傀儡', ['spider'] = '蜘蛛', ['spider day'] = '蜘蛛', ['spider jockey'] = '蜘蛛骑士', ['squid'] = '鱿鱼', ['stray'] = '流浪者', ['strider'] = '炽足兽', ['tamed wolf'] = '狼|驯服的狼', ['tadpole'] = '蝌蚪', ['trader llama'] = '行商羊驼', ['tropical fish'] = '热带鱼', ['turtle'] = '海龟', ['vex'] = '恼鬼', ['villager'] = '村民', ['vindicator'] = '卫道士', ['wandering trader'] = '流浪商人', ['warden'] = '监守者', ['witch'] = '女巫', ['wither'] = '凋灵', ['wither skeleton'] = '凋灵骷髅', ['wither skull'] = '凋灵|凋灵之首', ['wolf'] = '狼', ['zoglin'] = '僵尸疣猪兽', ['zombie'] = '僵尸', ['zombie horse'] = '僵尸马', ['zombie pigman'] = '僵尸猪人', ['zombie villager'] = '僵尸村民', ['zombified piglin'] = '僵尸猪灵', -- end entity }, ['EnvSprite'] = { ['abandoned mineshaft'] = '废弃矿井', ['altitude'] = '高度', ['ambience'] = '环境音效', ['amethyst geode'] = '紫晶洞', ['amplified'] = '放大化', ['ancient city'] = '远古城市', ['basalt column'] = '玄武岩石柱林', ['basalt deltas'] = '玄武岩三角洲', ['basalt pillar'] = '地形特征#玄武岩柱|玄武岩柱', ['bastion'] = '堡垒遗迹', ['bastion remnant'] = '堡垒遗迹', ['biomes'] = '生物群系', ['blocks'] = '方块', ['brick pyramid'] = 'Java版已移除特性#红砖块金字塔|红砖块金字塔', ['buffet mode'] = '自选世界类型', ['buried treasure'] = '埋藏的宝藏', ['cave'] = '洞穴', ['chorus tree'] = '紫颂树', ['chunks'] = '区块', ['clouds'] = '云', ['coral reef'] = '珊瑚礁', ['crawling'] = '爬行', ['custom'] = '自定义', ['customized'] = '自定义', ['day night cycle'] = '昼夜更替', ['daylight cycle'] = '昼夜更替', ['debug mode'] = '调试模式', ['delta'] = '三角洲', ['desert pyramid'] = '沙漠神殿', ['desert temple'] = '沙漠神殿', ['desert well'] = '沙漠水井', ['dimensions'] = '维度', ['dungeon'] = '地牢', ['end city'] = '末地城', ['end gateway'] = '末地折跃门', ['end portal'] = '末地传送门', ['end ship'] = '末地船', ['entities'] = '实体', ['exit portal'] = '返回传送门', ['explosion'] = '爆炸', ['far lands'] = '边境之地', ['fluids'] = '液体', ['fortress'] = '下界要塞', ['fossil'] = '化石', ['glowstone blob'] = '地形特征#荧石堆|荧石堆', ['glowstone cluster'] = '地形特征#荧石堆|荧石堆', ['huge crimson fungus'] = '巨型菌类|巨型绯红菌', ['huge fungus'] = '巨型菌类', ['huge mushroom'] = '巨型蘑菇', ['huge warped fungus'] = '巨型菌类|巨型诡异菌', ['iceberg'] = '冰山', ['items'] = '物品', ['igloo'] = '雪屋', ['jungle pyramid'] = '丛林神庙', ['jungle temple'] = '丛林神庙', ['large biomes'] = '巨型生物群系', ['lava sea'] = '地形特征#熔岩海|熔岩海', ['light'] = '亮度|光', ['liquids'] = '液体', ['mansion'] = '林地府邸', ['mineshaft'] = '废弃矿井', ['mobs'] = '生物', ['moon'] = '月亮', ['music'] = '音乐', ['nether fortress'] = '下界要塞', ['nether fossil'] = '下界化石', ['nether portal'] = '下界传送门', ['nether reactor'] = '下界反应器', ['nether wastes'] = '下界荒地', ['obsidian pillar'] = '黑曜石柱', ['obsidian platform'] = '黑曜石平台', ['ocean monument'] = '海底神殿', ['ocean ruins'] = '海底废墟', ['overworld'] = '主世界', ['pillager outpost'] = '掠夺者前哨站', ['rain'] = '降雨', ['renewable resource'] = '可再生资源', ['renewable resources'] = '可再生资源', ['ruined portal'] = '废弃传送门', ['shipwreck'] = '沉船', ['sitting'] = '坐', ['sneaking'] = '潜行', ['snowfall'] = '降雪', ['soul sand valley'] = '灵魂沙峡谷', ['sprinting'] = '疾跑', ['stronghold'] = '要塞', ['sun'] = '太阳', ['superflat'] = '超平坦', ['swamp hut'] = '沼泽小屋', ['swimming'] = '游泳', ['thunderstorm'] = '雷暴', ['tree'] = '树木', ['underwater ruins'] = '海底废墟', ['village'] = '村庄', ['weather'] = '天气', ['witch hut'] = '沼泽小屋|女巫小屋', ['woodland mansion'] = '林地府邸', ['world border'] = '世界边界', ['world boundary'] = '世界界限' -- end environment } }
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